Races: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
Line 34: Line 34:
''Unless otherwise noted, spells gained from race may only be cast once per Long Rest.''
''Unless otherwise noted, spells gained from race may only be cast once per Long Rest.''


In [[Baldur's Gate 3]], each race has the following ability score bonuses:
In D&D 5e races tend to receive fixed ability score bonuses as racial bonuses. [[Baldur's Gate 3]] instead awards each race the following ability score bonuses for the player to freely allocate:
* +2 to any [[Ability Scores|Ability Score]]
* +2 to any [[Ability Scores|Ability Score]]
* +1 to any other [[Ability Scores|Ability Score]]
* +1 to any other [[Ability Scores|Ability Score]]

Revision as of 17:29, 6 August 2023

There are a great variety of Races that can be found in the Forgotten Realms and played in Baldur's Gate 3, both civilized and savage. A creature's race determines its lineage and innate powers and abilities.

All races have their own strengths and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage.

Race affects NPC reactions and available interactions during conversations. Each race also has unique attack animations (while spellcasting animations are based on class).

See below for a list of races.

Overview of Playable Races

There are 11 playable races in Baldur's Gate 3. Many playable races are divided into subraces, which further defines a character's strengths, abilities, and appearance.

Refer to individual Race pages for further details.

Unless otherwise noted, spells gained from race may only be cast once per Long Rest.

In D&D 5e races tend to receive fixed ability score bonuses as racial bonuses. Baldur's Gate 3 instead awards each race the following ability score bonuses for the player to freely allocate:

Race and Subraces Base Speed Proficiencies Features
From Race From Subrace From Race From Subrace
Race Human.png
Human
Standard
9 m / 30 ft
Weapons

Armour

Skills

Increased Carrying Capacity by 25%
Race Elf.png
Elf
Race High Elf.png
Standard 9 m / 30 ft Weapons

Skills

High Elf

-

Keen Senses

Fey Ancestry

Darkvision Icon.png Darkvision

High Elf

High Elf Cantrip

Race Wood Elf.png
Fast 10.5 m / 35 ft Wood Elf

Skills

Wood Elf

Mask of the Wild

Fleet of Foot

  • Increased Base Speed
Race Drow.png
Drow
Race Lolth-Sworn Drow.png
Standard 9 m / 30 ft Weapons

Skills

Keen Senses

Fey Ancestry

Superior Darkvision

Drow Magic

The only difference between Drow subraces lies in their available dialogue options.
Race Seldarine Drow.png
Race Half-Elf.png
Half-Elf
Race High Half-Elf.png
Standard 9 m / 30 ft Weapons

Armour

High Half-Elf

-

Fey Ancestry

Darkvision Icon.png Darkvision

High Half-Elf

High Elf Cantrip

  • 1 Cantrip from the Wizard spell list
Race Wood Half-Elf.png
Fast 10.5 m / 35 ft Wood Half-Elf

-

Wood Half-Elf

Mask of the Wild

Fleet of Foot

  • Increased Base Speed
Race Drow Half-Elf.png
Standard 9 m / 30 ft Drow Half-Elf

-

Drow Half-Elf

Drow Magic

Race Half-Orc.png
Half-Orc
Standard 9 m / 30 ft - Darkvision Icon.png Darkvision

Savage Attacks

  • Critical damage with melee weapons is tripled

Relentless Endurance

  • Drop to 1 hit point instead of being downed, once per long rest
Race Halfling.png
Halfling
Race Lightfoot Halfling.png
Slow 7.5 m / 25 ft - Lightfoot Halfling

-

Lucky
  • Single reroll on a 1 for certain rolls

Brave

  • Advantage against Frightened
Lightfoot Halfling
Race Strongheart Halfling.png
Strongheart Halfling

-

Strongheart Halfling Strongheart Resilience
Race Dwarf.png
Dwarf
Race Hill Dwarf.png
Slow 7.5 m / 25 ft Weapons Gold Dwarf

-

Dwarven Resilience

Darkvision Icon.png Darkvision

Gold Dwarf

Dwarven Toughness

Race Mountain Dwarf.png
Shield Dwarf

Armour

Shield Dwarf

Dwarven Armour Training

  • Medium and light armour proficiency
Race Duergar.png
Duergar

-

Duergar
Race Gnome.png
Gnome
Race Forest Gnome.png
Slow 7.5 m / 25 ft - Forest Gnome

-

Gnome Cunning
  • Advantage Icon.png Advantage on Intelligence, Wisdon, Charisma Saves

Darkvision Icon.png Darkvision

Forest Gnome

Additional Spell

Race Deep Gnome.png
Deep Gnome

-

Deep Gnome
Race Rock Gnome.png
Rock Gnome

Skills

(Expertise)

Rock Gnome
Race Tiefling.png
Tiefling
Race Asmodeus Tiefling.png
Standard 9 m / 30 ft - Hellish Resistance
  • Resistance to Fire

Darkvision Icon.png Darkvision

Tiefling Magic
  • Additional Tiefling Cantrip, level 1 and 2 Spells, differing based on Subrace
Race Mephistopheles Tiefling.png
Race Zariel Tiefling.png
Race Githyanki.png
Githyanki
Standard 9 m / 30 ft Weapons

Armour

Skills

Astral Knowledge

Githyanki Psionics

Race Dragonborn.png
Dragonborn
Race Black Dragonborn.png
Standard 9 m / 30 ft - - Black Dragonborn

Draconic Ancestry

Acid Breath

  • 17ft cone of 2d6 Acid damage
Race Blue Dragonborn.png
Blue Dragonborn

Draconic Ancestry

Lightning Breath

  • 17ft cone of 2d6 Lightning damage
Race Brass Dragonborn.png
Brass Dragonborn

Draconic Ancestry

Fire Breath

  • 17ft line of 2d6 Fire damage
Race Bronze Dragonborn.png
Bronze Dragonborn

Draconic Ancestry

Lightning Breath

  • 17ft cone of 2d6 Lightning damage
Race Copper Dragonborn.png
Copper Dragonborn

Draconic Ancestry

Acid Breath

  • 17ft cone of 2d6 Acid damage
Race Gold Dragonborn.png
Gold Dragonborn

Draconic Ancestry

Fire Breath

  • 17ft cone of 2d6 Fire damage
Race Green Dragonborn.png
Green Dragonborn

Draconic Ancestry

Acid Breath

  • 17ft cone of 2d6 Acid damage
Race Red Dragonborn.png
Red Dragonborn

Draconic Ancestry

Fire Breath

  • 17ft cone of 2d6 Fire damage
Race Silver Dragonborn.png
Silver Dragonborn

Draconic Ancestry

Frost Breath

  • 17ft cone of 2d6 Cold damage
Race White Dragonborn.png
White Dragonborn

Draconic Ancestry

Frost Breath

  • 17ft cone of 2d6 Cold damage

Non-Playable Races

There are many more non-playable races, many of which are extremely dangerous and monstrous. See below for a list of all non-playable races and their abilities.

Trivia