Weapon actions: Difference between revisions

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=== Special Actions ===
=== Special actions ===


The following actions are available only on specific weapons.
The following weapon actions are available only on specific weapons.


<!-- Don't use absolute widths! Remember mobile! -->
====Melee weapons====
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
! style="width: 15.0%;" | Weapon Action
! Weapon action
! style="width: 17.5%;" | Associated Weapons
! Associated weapons
! style="width: 15.0%;" | Cost
! Cost
! style="width: 20.0%;" | Effect
! Effect
! style="width: 12.5%;" | Saving Throw
! Damage
! style="width: 20.0%;" | Extra Damage
|-
|-
| {{SAI|Absolute Power|w=40}}
| {{SAI|Absolute Power|w=40}}
| {{LgRarityItem|Faithbreaker}}
| {{LgRarityItem|Faithbreaker}}
| {{Action|action}}
| {{Action|action}}
| A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}.
| Push target back {{dist|m=5|ft=17}}
| -
* {{SavingThrow|STR}}
| +1d6 {{DamageType|Force}}
* Spell save DC
[[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}}
|  
|-
Weapon damage<br>
| {{SAI|Arcane Ammunition|w=40}}
+ Strength modifier<br>
| {{LgRarityItem|Crossbow of Arcane Force}}
+ {{DamageText|1d6|Force}}
| {{Action|bonus}}
| Infuse your bolts to deal additional an {{DamageText|1d4|Force}} damage.
| -
| -
|-
|-
| {{SAI|Blood Money|w=40}}
| {{SAI|Blood Money|w=40}}
| {{LgRarityItem|Twist of Fortune}}
| {{LgRarityItem|Twist of Fortune}}
| {{Action|action}}
| {{Action|action}}
| Strike out greedily, dealing an additional {{DamageText|4|Piercing}} damage per 300 [[Gold]] that the target possesses.
| Deal extra damage based on amount of gold carried by the target
| -
* Target's gold is consumed by this attack
| -
|
|-
Weapon damage<br>
| {{SAI|Bolt of Celestial Light|w=40}}
+ Proficiency bonus per 300 gold
| {{LgRarityItem|Gontr Mael}}
| {{Action|action}}
| {{Cond|Frightened|Frighten}} your target with intimidating arrows.
 
After attacking, ranged weapon attacks made by Gontr Mael deal an additional {{DamageColor|Radiant|1~4 Radiant damage}}.
| {{SavingThrow|WIS|dc=11}}
| -
|-
|-
| {{SAI|Colossal Onslaught|w=40}}
| {{SAI|Colossal Onslaught|w=40}}
| {{LgRarityItem|Jorgoral's Greatsword}}
| {{LgRarityItem|Jorgoral's Greatsword}}
| {{Action}}
| {{r|action}}
| Strike multiple foes in a {{AOE | line | m = 6 | ft = 20 }}.<!-- line 3m wide and 6m long -->
| Strike multiple targets in a line
| -
* {{AOE | line | m = 6 | ft = 20 }}
| + Proficiency Bonus {{DamageType|Slashing}}
|
Weapon damage<br>
+ Proficiency bonus
|-
|-
| {{SAI|Corrosive Strike|w=40}}
| {{SAI|Corrosive Strike|w=40}}
| {{LgRarityItem|Corrosive Flail}}
| {{LgRarityItem|Corrosive Flail}}
| {{Action}}
| {{r|action}}
| Deal additional {{DamageType|Acid}} damage equal to your [[Proficiency Bonus]]. On a hit, create a pool of acid around the target which reduces {{ArmourClass}} by 2.
| Create a pool of {{Area|Acid (surface)}} around the target
| -
* Reduces {{ArmourClass}} by 2
| + Proficiency Bonus {{DamageType|Acid}}
* {{AOE|radius|m = 3|ft=10}}
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Acid}}
|-
|-
| {{SAI|Crowning Strike|w=40}}
| {{SAI|Crowning Strike|w=40}}
| {{LgRarityItem|Blade of Oppressed Souls}}
| {{LgRarityItem|Blade of Oppressed Souls}}
| {{Action}}
| {{r|action}}
| Unleash the wails of the dead that fell to your blade, and possibly instil {{Cond|Crown of Madness}} in the target.
| Inflict {{Cond|Crown of Madness}}
| -
* {{SavingThrow|INT}}
| + Proficiency Bonus {{DamageType|Psychic}}
* Weapon action DC + 2
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Psychic}}
|-
|-
| {{SAI|Dawnburst Strike|w=40}}
| {{SAI|Dawnburst Strike|w=40}}
| {{LgRarityItem|The Sacred Star}}
| {{LgRarityItem|The Sacred Star}}
| {{Action}}
| {{r|action}}
| Deal additional {{DamageType|Radiant}} damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a {{SavingThrow|Constitution|dc=13}} or be Blinded.
| Inflict {{Cond|Blinded}} in an AoE
| [[Constitution]]
* {{SavingThrow|CON}}
| + Proficiency Bonus {{DamageType|Radiant}}
* Weapon action DC + 2
* {{AOE|radius|m=3|ft=10}}
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Radiant}}
|-
|-
| {{SAI|Dueller's Enthusiasm|w=40}}
| {{SAI|Dueller's Enthusiasm|w=40}}
| {{LgRarityItem|Duellist's Prerogative}}
| {{LgRarityItem|Duellist's Prerogative}}
| {{Action|bonus}}
| {{r|bonus}}
| While you are not dual-wielding, you can make an additional melee attack with The Dueller.
| If not dual-wielding, make a bonus attack with this weapon
| -
* {{Recharge|Per turn}}
| 1d8 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}}
| Weapon damage
|-
|-
| {{SAI|Edge of Darkness|w=40}}
| {{SAI|Edge of Darkness|w=40}}
| {{LgRarityItem|Shar's Spear of Evening}}
| {{LgRarityItem|Shar's Spear of Evening}}
| {{Action|action}}
| {{Action|action}}
| Create a cloud of Darkness while you attack.
| Create a cloud of {{Area|Darkness (cloud)}} and hit every target inside
| -
* {{AOE|radius|m=3|ft=10}}
| + Weapon Damage {{DamageType|Piercing}} to all creatures in cloud
* {{Duration|3}}
| Weapon damage
|-
|-
| {{SAI|Gargantuan Cleave|w=40}}
| {{SAI|Gargantuan Cleave|w=40}}
| {{LgRarityItem|Very Heavy Greataxe}}
| {{LgRarityItem|Very Heavy Greataxe}}
| {{Action}}
| {{r|action}}
| Strike multiple foes but inflict {{Cond|Off Balance}} on self  
| Strike up to 3 targets
| -
* {{AOE|cone|m=2|ft=7}}
| + 1d6 {{DamageType|Slashing}}
Inflict {{Cond|Off Balance (Gargantuan Cleave)|Off Balance}} on self
* {{Duration|1}}
|
Half weapon damage<br>
+ {{DamageText|1d6|Slashing}}
* Bonus damage such as from {{SAI|Great Weapon Master}} is not halved
|-
|-
| {{SAI|Grand Slam|w=40}}
| {{SAI|Grand Slam|w=40}}
| {{LgRarityItem|Corpsegrinder}}
| {{LgRarityItem|Corpsegrinder}}
| {{Action|action}}
| {{Action|action}}
| Slam your weapon into the ground, dealing additional {{DamageType|Thunder}} damage each your [[proficiency bonus]], thunderously impacting nearby foes and possibly pushing them away.
| Damage and push away enemies in an AoE
| -
* Push equal to normal {{SAI|Shove}} distance
| + Proficiency Bonus {{DamageType|Thunder}}
* {{SavingThrow|DEX}}
* Weapon action DC + 2
* {{AOE|radius|m=3|ft=10}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Thunder}}
|-
|-
| {{SAI|Hellflame Cleave|w=40}}
| {{SAI|Hellflame Cleave|w=40}}
| {{LgRarityItem|Hellfire Greataxe}}
| {{LgRarityItem|Hellfire Greataxe}}
| {{Action|bonus}}
| {{r|bonus}}
| Spew hellish flames and strike your foes. On Save: Targets still take half damage. Hellfire ignores [[resistance]] and [[Damage types#Immunity|immunity]] to {{DamageType|Fire}} damage.
| Strike multiple targets and inflict {{Cond|Roiling Hellfire}}
| -
* {{SavingThrow|DEX}}
| + 2d6 {{DamageType|Fire}}
* Spell save DC
* {{AOE|cone|m=3|ft=10}}
* Creates {{Area|Hellfire}} surface
|
Weapon damage<br>
+ {{DamageText|2d6|Fire}}
|-
|-
| {{SAI|Hush You!|w=40}}
| {{SAI|Hush You!|w=40}}
| {{LgRarityItem|Witchbreaker}}
| {{LgRarityItem|Witchbreaker}}
| {{Action}}
| {{r|action}}
| Slash a target and possibly {{Cond|Silenced|Silence}} it.
| Inflict {{Cond|Silenced}}
| [[Constitution]] (+1)
* {{SavingThrow|CON}}
| + Proficiency Bonus {{DamageType|Slashing}}
* Weapon action DC + 2
|-
* {{duration|2}}
| {{SAI|Illuminating Shot|w=40}}
|
| {{LgRarityItem|Fabricated Arbalest}}
Weapon damage<br>
| {{Action}}
+ Proficiency bonus
| Fire a shimmering bolt that inflicts 1 turn of {{Cond|Radiating Orb}} upon the target.
| -
| -
|-
| {{SAI|Maiming Strike|w=40}}
| {{LgRarityItem|Thermodynamo Axe}}<br>{{LgRarityItem|Pactbound Battleaxe}}
| {{Action}}
| Possibly inflict {{Cond|Maimed}} on your target. They can't move.
| [[Constitution]] (+1)
| 1d4 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}}
|-
|-
| {{SAI|Moonlight Butterflies|w=40}}
| {{SAI|Moonlight Butterflies|w=40}}
| {{LgRarityItem|Moonlight Glaive}}
| {{LgRarityItem|Moonlight Glaive}}
| {{Action}}
| {{r|action}}
| Strike a foe, conjuring an illusory swarm of moon-pale butterflies, gaining {{Advantage}} on attacks against the target. Deal additional Psychic damage equal to your [[Proficiency Bonus]]. When the target moves away from your illusion, it takes {{DamageColor|Psychic|1~6 Psychic damage}}.
| Create {{Area|Moonlight Butterflies (area)}} area
| -
* Provides {{Advantage}} against creatures inside
| + Proficiency Bonus {{DamageType|Slashing}} + Proficiency Bonus {{DamageType|Psychic}}
* {{AOE|radius|m=2|ft=7}}
|-
* {{duration|3}}
| {{SAI|Overheat|w=40}}
|
| {{LgRarityItem|Azer Warhammer}}
Weapon damage<br>
| {{Action|bonus}}
+ Proficiency bonus<br>
| Release a fraction of your inner fire. All nearby creatures take damage and start {{Cond|Burning Fiercely}}.
+ {{DamageText|Proficiency bonus|Psychic}}
| -
| -
|-
|-
| {{SAI|Part the Flesh|w=40}}
| {{SAI|Part the Flesh|w=40}}
| {{LgRarityItem|Fleshrender}}
| {{LgRarityItem|Fleshrender}}
| {{Action}}
| {{r|action}}
| Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
| Inflict {{Cond|Rended Flesh}}
| -
* {{SavingThrow|CON}}
| + Proficiency Bonus {{DamageType|Necrotic}}
* Weapon action DC + 2
* {{Duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Necrotic}}
|-
|-
| {{SAI|Perfectly Balanced Strike|w=40}}
| {{SAI|Perfectly Balanced Strike|w=40}}
| {{LgRarityItem|Belm}}
| {{LgRarityItem|Belm}}
| {{Action|bonus}}
| {{r|bonus}}
| Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.
| Make an attack with your main-hand weapon
| -
* If Belm is equipped in your offhand, the attack will not be made with Belm.
| -
* {{Recharge|Per turn}}
| Weapon damage
|-
|-
| {{SAI|Poison Mist|w=40}}
| {{SAI|Poison Mist|w=40}}
| {{LgRarityItem|Argument Solver}}
| {{LgRarityItem|Argument Solver}}
| {{Action}}
| {{r|action}}
| On a hit, deal extra {{DamageType|Poison}} damage equal to your [[proficiency bonus]] and surround the target in a [[Poison Cloud|noxious cloud]] that possibly {{cond|Poisoned|Poisons}} those within it.
| Create a {{Area|Poison Cloud}} which inflicts {{Cond|Poisoned}}
| -
* {{SavingThrow|CON}}
| + Proficiency Bonus {{DamageType|Poison}}
* Spell save DC
* {{AOE|radius|m=1.5|ft=5}}
* {{Duration|3}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|Proficiency bonus|Poison}}
|-
|-
| {{SAI|Profane Scourge|w=40}}
| {{SAI|Profane Scourge|w=40}}
| {{LgRarityItem|The Undead Bane}}
| {{LgRarityItem|The Undead Bane}}
| {{Action}}
| {{r|action}}
| Strike with subjugating fury, adding your [[proficiency bonus]] to the damage roll. If you hit a [[Fiend]] or [[Undead]] creature, deal an additional {{DamageText|2d6|Slashing|drs=t}} damage and possibly {{cond|Bane}} it.
| Inflict {{Cond|Bane}} on [[undead]] and [[fiends]]
| -
* {{SavingThrow|STR}}
| + Proficiency Bonus {{DamageType|Physical}} + 2d6 {{DamageType|Slashing}} if Fiend or Undead
* Weapon action DC + 2
* {{Duration|3}}
* Has no effect on other creature types
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|2d6|Slashing}} (only vs. undead and fiends)
|-
|-
| {{SAI|Razor Gale|w=40}}
| {{SAI|Razor Gale|w=40}}
| {{LgRarityItem|Larethian's Wrath}}
| {{LgRarityItem|Larethian's Wrath}}
| {{Action}}
| {{r|action}}
| Swing your weapon in a {{AOE | cone | m = 4 | ft = 13 }} that deals damage to all enemies within range.
| Strike all enemies in a large cone
| -
* {{AOE|cone|m=4|ft=13}}
| + Proficiency Bonus {{DamageType|Slashing}}
|
Weapon damage<br>
+ Proficiency bonus
|-
|-
| {{SAI|Revitalising Strike|w=40}}
| {{SAI|Revitalising Strike|w=40}}
| {{LgRarityItem|Hoppy}}
| {{LgRarityItem|Hoppy}}
| {{Action}}
| {{r|action}}
| Smash into a foe, wounding them and healing your own injuries. On a hit, heal {{DamageText|1d6|Healing}}. You deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]].
| Heal yourself {{DamageText|1d6|Healing}}
| -
|
| + Proficiency Bonus {{DamageType|Necrotic}}
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Necrotic}}
|-
|-
| {{SAI|Searing Blood|w=40}}
| {{SAI|Searing Blood|w=40}}
| {{LgRarityItem|Rupturing Blade}}
| {{LgRarityItem|Rupturing Blade}}
| {{Action}}
| {{r|action}}
| Cut into an enemy, dealing an extra {{DamageText|[[proficiency bonus]]|Fire}} and {{DamageText|1d6|Fire}} damage to them, while you yourself take {{DamageText|1d6|Slashing}} damage. Additionally, the attack might cause the target to {{Cond|Bleeding|Bleed}} and {{Cond|Burning|Burn}}.
| Inflict {{Cond|Burning}} and {{Cond|Bleeding}}
| -
* {{SavingThrow|CON}}
| + Proficiency Bonus {{DamageType|Fire}} + 1d6 {{DamageType|Fire}}
* Weapon action DC + 2
* {{Duration|2}}
* The two conditions have separate saving throws
Deal {{DamageText|1d6|Slashing}} to self
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Fire}}<br>
+ {{DamageText|1d6|Fire}}
|-
|-
| {{SAI|Soulbreaker|w=40}}
| {{SAI|Soulbreaker|w=40}}
|{{LgRarityItem|Soulbreaker Greatsword}}<br>{{LgRarityItem|Silver Sword of the Astral Plane}}
|{{LgRarityItem|Soulbreaker Greatsword}}<br>{{LgRarityItem|Silver Sword of the Astral Plane}}
| {{Action}}
| {{r|action}}
| Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage and possibly {{Cond|Stunned|Stun}} them.
| Inflict {{Cond|Stunned}}
| [[Constitution]] (+1)
* {{SavingThrow|CON}}
| + Proficiency Bonus {{DamageType|Psychic}}
* Weapon action DC + 2
* {{Duration|2}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Psychic}}
|-
|-
| {{SAI|Shadowsoaked Blow|w=40}}
| {{SAI|Shadowsoaked Blow|w=40}}
| {{LgRarityItem|Sword of Clutching Umbra}}
| {{LgRarityItem|Sword of Clutching Umbra}}<br>{{LgRarityItem|Justiciar's Scimitar}}
| {{Action}}
| {{r|action}}
| Strike an enemy, adding your [[Proficiency Bonus]] and {{DamageText|1d6|Psychic}} to the damage. This attack doesn't break concealment.
| Can attack without losing {{Cond|Hiding}}
| -
|
| + Proficiency Bonus {{DamageType|Piercing}} + 1d6 {{DamageType|Psychic}}  
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|1d6|Psychic}}
|-
|-
| {{SAI|Topple the Big Folk|w=40}}
| {{SAI|Topple the Big Folk|w=40}}
| {{LgRarityItem|Balduran's Giantslayer}}
| {{LgRarityItem|Balduran's Giantslayer}}
| {{Action}}
| {{r|action}}
| Deal additional damage. Large, Huge or Gargantuan creatures take an additional {{DamageText|2-12|Slashing}} damage and may fall {{Cond|Prone}}.
| Inflict {{Cond|Prone}} to large or greater targets
| [[Strength]] (+1)
* {{SavingThrow|STR}}
| + Proficiency Bonus {{DamageType|Physical}} + 2d6 {{DamageType|Slashing}} if Large/Huge/Gargantuan
* Weapon action DC + 2
* {{Duration|2}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ 2d6 (if target is large or greater)
|-
|-
| {{SAI|Unshackling Strike|w=40}}
| {{SAI|Unshackling Strike|w=40}}
| {{LgRarityItem|Orphic Hammer}}
| {{LgRarityItem|Orphic Hammer}}
| {{Action}}
| {{r|action}}
| Smite the magical bonds keeping a creature {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}}, freeing it.
| Remove {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}}
* {{Recharge|Unlimited use}}
| -
| -
|}
====Ranged weapons====
{| class="wikitable" style="width: 100%;"
!Weapon action
!Associated weapons
!Cost
!Effect
!Damage
|-
|{{SAI|Arcane Ammunition|w=40}}
|{{LgRarityItem|Crossbow of Arcane Force}}
|{{r|bonus}}
|Increase damage of this weapon by {{DamageText|1d4|Force}}
*{{duration|1}}
| -
| -
|-
|{{SAI|Blinding Shot|w=40}}
|{{LgRarityItem|Least Expected}}
|{{Action|action}}
|Inflict {{Cond|Blinded}}
*{{SavingThrow|CON}}
*Weapon action DC + 2
*{{duration|2}}
|
Weapon damage<br>
+ Proficiency bonus
|-
|{{SAI|Bolt of Celestial Light|w=40}}
|{{LgRarityItem|Gontr Mael}}
|{{Action|action}}
|Increase damage of this weapon by {{DamageText|1d4|Radiant}}
*{{duration|10}}
Inflict {{Cond|Frightened}}
*{{SavingThrow|WIS}}
*Weapon action DC
*{{duration|2}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|1d8|Radiant}}
|-
|{{SAI|Illuminating Shot|w=40}}
|{{LgRarityItem|Fabricated Arbalest}}
|{{r|bonus}}
|Inflict {{Cond|Radiating Orb}}
*{{duration|2}}
*{{Recharge|Unlimited use}}
|{{DamageText|1d4|Piercing}}
*Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
|-
|{{SAI|Pushing Attack (Titanstring Bow)|Pushing Attack|w=40}}
|{{LgRarityItem|Titanstring Bow}}
|{{Action|action}}
|Push target back {{dist|m=4.5|ft=15}}
*{{SavingThrow|STR}}
*Weapon action DC
|Weapon damage
|-
|{{SAI|Reposition Malefactor|w=40}}
|{{LgRarityItem|Hellfire Engine Crossbow}}
|{{r|action}}
|Pull target {{dist|m=9|ft=30}} towards you
*{{SavingThrow|DEX|dc=15}}
*{{Recharge|Unlimited use}}
|Half weapon damage
*Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
|-
|{{SAI|Sacred Munitions|w=40}}
|{{LgRarityItem|Gandrel's Aspiration}}
|{{r|bonus}}
|Enchant this weapon to inflict {{Cond|Turned}} against [[undead]]
*Buff lasts 1 turn
*{{Cond|Turned}} lasts 3 turns
*With {{SAI|Destroy Undead}}, attacks do {{DamageText|4d6|Radiant}} bonus damage against undead
| -
|}
====NPC-exclusive weapons====
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
{| class="wikitable" style="width: 100%;"
!Weapon action
!Associated weapons
!Cost
!Effect
!Damage
|-
| {{SAI|Electrified Flail|w=40}}
| {{LgRarityItem|Flail of the Vortex}}
| {{r|action}}
| Inflict {{Cond|Stunned}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Lightning}}
|-
| {{SAI|Hiemal Strike|w=40}}
| {{LgRarityItem|Trident of the Depths}}
| {{r|action}}
| Inflict {{Cond|Chilled}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Cold}}
|-
| {{SAI|Overheat|w=40}}
| {{LgRarityItem|Azer Warhammer}}
| {{r|bonus}}
| Inflict {{Cond|Burning Fiercely}} in an AoE
* {{SavingThrow|CON|dc=15}}
* {{AOE|radius|m=2|ft=7}}
* {{duration|3}}
| {{DamageText|1d10|Fire}}
|-
| {{SAI|Scorching Strike|w=40}}
| {{LgRarityItem|Scimitar of Cinder}}
| {{r|action}}
| Inflict {{Cond|Burning}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Fire}}
|}
|}



Revision as of 22:06, 10 June 2024

Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.

These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.

In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).

The Difficulty Class (or DC) for Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC - except for two differences: firstly, the Spellcasting Ability Modifier is replaced with the Ability Modifier of either Strength or Dexterity, whichever is higher and secondly; each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:

Weapon Action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier + Inherent Weapon Action Bonus DC

Certain Weapon Action instead uses Hybrid DC, which allows a user to either use their Spellcasting DC or Weapon Action DC with a +2 bonus, whichever is higher.

Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the players proficiency bonus to their DC, leading to an overall lower DC after Proficiency Bonus increases at level 5. This was changed to the above formula after patch 5.

Overview of Weapon Actions

Melee Weapons

Weapon Action Associated Weapons Cost Effect Damage
Backbreaker Backbreaker Action Inflict Prone Prone 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Brace (Melee) Brace (Melee)  6 m / 20 ft movement Reroll melee damage rolls and take the higher value
  • Duration: 1 turn
-
Cleave Cleave Action Strike up to 3 targets
  • AoE: 1.5 m / 5 ft (Cone)
Halved weapon damage
Concussive Smash Concussive Smash Action Inflict Dazed Dazed Weapon damage
Maiming Strike Maiming Strike Action Inflict Maimed Maimed 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Disarming Strike Disarming Strike Action Target drops weapon 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Flourish Flourish Bonus action Inflict Off Balance Off Balance 1d4Damage TypesBludgeoning
  • Non-lethal damage
Heartstopper Heartstopper Action Inflict Chest Trauma Chest Trauma 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Lacerate Lacerate Action Inflict Bleeding Bleeding Weapon damage
Piercing Strike Piercing Strike Action Inflict Gaping Wounds Gaping Wounds Weapon damage
Pommel Strike Pommel Strike Bonus action Inflict Dazed Dazed 1d4Damage TypesBludgeoning
  • Non-lethal damage
Prepare Prepare  6 m / 20 ft movement Extra damage on melee attacks this turn Strength modifier Damage TypesSlashing
Rush Attack Rush Attack Action
+  Movement
Charge up to 9 m / 30 ft
Inflict Off Balance Off Balance
1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
Tenacity Tenacity Reaction Inflict damage on a miss Strength modifier Damage TypesBludgeoning
  • Minimum 1 damage
Topple Topple Action Inflict Prone Prone 1d4Damage TypesBludgeoning
  • Non-lethal damage
Weakening Strike Weakening Strike Action Inflict Weak Grip Weak Grip 1d4 + Strength or Dexterity modifier
  • Inherits weapon damage type
  • Non-lethal damage

Ranged Weapons

Weapon Action Associated Weapons Cost Effect Damage
Brace (Ranged) Brace (Ranged)  6 m / 20 ft movement Reroll ranged damage rolls and take the higher value
  • Duration: 1 turn
-
Hamstring Shot Hamstring Shot Action Inflict Hamstrung Hamstrung Weapon damage
Mobile Shot Mobile Shot Bonus action Make a bonus action attack after using Dash Dash or Disengage Disengage Weapon damage
Piercing Shot Piercing Shot Action Inflict Gaping Wounds Gaping Wounds Weapon damage

Special actions

The following weapon actions are available only on specific weapons.

Melee weapons

Weapon action Associated weapons Cost Effect Damage
Absolute Power Absolute Power Faithbreaker Action Push target back 5 m / 17 ft

Weapon damage
+ Strength modifier
+ 1d6Damage TypesForce

Blood Money Blood Money Twist of Fortune Action Deal extra damage based on amount of gold carried by the target
  • Target's gold is consumed by this attack

Weapon damage
+ Proficiency bonus per 300 gold

Colossal Onslaught Colossal Onslaught Jorgoral's Greatsword Action Strike multiple targets in a line
  • AoE: 6 m / 20 ft (Line)

Weapon damage
+ Proficiency bonus

Corrosive Strike Corrosive Strike Corrosive Flail Action Create a pool of Acid Acid around the target
  • Reduces Armour Class Armour Class by 2
  • AoE: 3 m / 10 ft (Radius)
  • Duration: 3 turns

Weapon damage
+ Proficiency bonusDamage TypesAcid

Crowning Strike Crowning Strike Blade of Oppressed Souls Action Inflict Crown of Madness Crown of Madness

Weapon damage
+ Proficiency bonusDamage TypesPsychic

Dawnburst Strike Dawnburst Strike The Sacred Star Action Inflict Blinded Blinded in an AoE

Weapon damage
+ Proficiency bonusDamage TypesRadiant

Dueller's Enthusiasm Dueller's Enthusiasm Duellist's Prerogative Bonus action If not dual-wielding, make a bonus attack with this weapon
  • Recharge: Per turn
Weapon damage
Edge of Darkness Edge of Darkness Shar's Spear of Evening Action Create a cloud of Darkness Darkness and hit every target inside
  • AoE: 3 m / 10 ft (Radius)
  • Duration: 3 turns
Weapon damage
Gargantuan Cleave Gargantuan Cleave Very Heavy Greataxe Action Strike up to 3 targets
  • AoE: 2 m / 7 ft (Cone)

Inflict Off Balance Off Balance on self

  • Duration: 1 turn

Half weapon damage
+ 1d6Damage TypesSlashing

Grand Slam Grand Slam Corpsegrinder Action Damage and push away enemies in an AoE

Weapon damage
+ Proficiency bonusDamage TypesThunder

Hellflame Cleave Hellflame Cleave Hellfire Greataxe Bonus action Strike multiple targets and inflict Roiling Hellfire Roiling Hellfire

Weapon damage
+ 2d6Damage TypesFire

Hush You! Hush You! Witchbreaker Action Inflict Silenced Silenced

Weapon damage
+ Proficiency bonus

Moonlight Butterflies Moonlight Butterflies Moonlight Glaive Action Create Moonlight Butterflies Moonlight Butterflies area
  • Provides Advantage Icon.png Advantage against creatures inside
  • AoE: 2 m / 7 ft (Radius)
  • Duration: 3 turns

Weapon damage
+ Proficiency bonus
+ Proficiency bonusDamage TypesPsychic

Part the Flesh Part the Flesh Fleshrender Action Inflict Rended Flesh Rended Flesh

Weapon damage
+ Proficiency bonusDamage TypesNecrotic

Perfectly Balanced Strike Perfectly Balanced Strike Belm Bonus action Make an attack with your main-hand weapon
  • If Belm is equipped in your offhand, the attack will not be made with Belm.
  • Recharge: Per turn
Weapon damage
Poison Mist Poison Mist Argument Solver Action Create a Poison Cloud Poison Cloud which inflicts Poisoned Poisoned

Weapon damage
+ Proficiency bonus
+ Proficiency bonusDamage TypesPoison

Profane Scourge Profane Scourge The Undead Bane Action Inflict Bane Bane on undead and fiends

Weapon damage
+ Proficiency bonus
+ 2d6Damage TypesSlashing (only vs. undead and fiends)

Razor Gale Razor Gale Larethian's Wrath Action Strike all enemies in a large cone
  • AoE: 4 m / 13 ft (Cone)

Weapon damage
+ Proficiency bonus

Revitalising Strike Revitalising Strike Hoppy Action Heal yourself 1d6hit points

Weapon damage
+ Proficiency bonusDamage TypesNecrotic

Searing Blood Searing Blood Rupturing Blade Action Inflict Burning Burning and Bleeding Bleeding

Deal 1d6Damage TypesSlashing to self

Weapon damage
+ Proficiency bonusDamage TypesFire
+ 1d6Damage TypesFire

Soulbreaker Soulbreaker Soulbreaker Greatsword
Silver Sword of the Astral Plane
Action Inflict Stunned Stunned

Weapon damage
+ Proficiency bonusDamage TypesPsychic

Shadowsoaked Blow Shadowsoaked Blow Sword of Clutching Umbra
Justiciar's Scimitar
Action Can attack without losing Hiding Hiding

Weapon damage
+ Proficiency bonus
+ 1d6Damage TypesPsychic

Topple the Big Folk Topple the Big Folk Balduran's Giantslayer Action Inflict Prone Prone to large or greater targets

Weapon damage
+ Proficiency bonus
+ 2d6 (if target is large or greater)

Unshackling Strike Unshackling Strike Orphic Hammer Action Remove Restrained Restrained, Paralysed Paralysed, and Stunned Stunned
  • Recharge: Unlimited use
-

Ranged weapons

Weapon action Associated weapons Cost Effect Damage
Arcane Ammunition Arcane Ammunition Crossbow of Arcane Force Bonus action Increase damage of this weapon by 1d4Damage TypesForce
  • Duration: 1 turn
-
Blinding Shot Blinding Shot Least Expected Action Inflict Blinded Blinded

Weapon damage
+ Proficiency bonus

Bolt of Celestial Light Bolt of Celestial Light Gontr Mael Action Increase damage of this weapon by 1d4Damage TypesRadiant
  • Duration: 10 turns

Inflict Frightened Frightened

Weapon damage
+ Proficiency bonus
+ 1d8Damage TypesRadiant

Illuminating Shot Illuminating Shot Fabricated Arbalest Bonus action Inflict Radiating Orb Radiating Orb
  • Duration: 2 turns
  • Recharge: Unlimited use
1d4Damage TypesPiercing
  • Does not benefit from most damage bonuses including Sharpshooter Sharpshooter
Pushing Attack Pushing Attack Titanstring Bow Action Push target back 4.5 m / 15 ft Weapon damage
Reposition Malefactor Reposition Malefactor Hellfire Engine Crossbow Action Pull target 9 m / 30 ft towards you Half weapon damage
  • Does not benefit from most damage bonuses including Sharpshooter Sharpshooter
Sacred Munitions Sacred Munitions Gandrel's Aspiration Bonus action Enchant this weapon to inflict Turned Turned against undead
  • Buff lasts 1 turn
  • Turned Turned lasts 3 turns
  • With Destroy Undead Destroy Undead, attacks do 4d6Damage TypesRadiant bonus damage against undead
-

NPC-exclusive weapons

These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.

Weapon action Associated weapons Cost Effect Damage
Electrified Flail Electrified Flail Flail of the Vortex Action Inflict Stunned Stunned

Weapon damage
+ 1d10Damage TypesLightning

Hiemal Strike Hiemal Strike Trident of the Depths Action Inflict Chilled Chilled

Weapon damage
+ 1d10Damage TypesCold

Overheat Overheat Azer Warhammer Bonus action Inflict Burning Fiercely Burning Fiercely in an AoE 1d10Damage TypesFire
Scorching Strike Scorching Strike Scimitar of Cinder Action Inflict Burning Burning

Weapon damage
+ 1d10Damage TypesFire

Conditions Inflicted by Weapon Actions

Condition Inflicted by / Saving Throw Saving Throw Penalty Additional Effects Removed by
Bleeding Bleeding Inflicts 2 Damage TypesSlashing per turn for 2 turns Healing
Chest Trauma Chest Trauma One fewer Action for 2 turns Healing
Maimed Maimed Movement Speed reduced to 0 Healing
Dazed Dazed Can't take reactions, loses Dexterity bonus to Armour Class Armour Class Ally Help
Gaping Wounds Gaping Wounds - Receive additional 2 Damage TypesPiercing damage from attacks for 2 turns Healing
Hamstrung Hamstrung - Movement Speed halved Healing
Off Balance Off Balance Advantage Icon.png Advantage to attackers Ally Help or taking damage
Prone Prone Advantage Icon.png Advantage to nearby attackers Using half of Movement Speed
Weak Grip Weak Grip Disadvantage Icon.png Disadvantage on attacks Ally Help