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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Barbarian]]
{{PageSeo
----
| description = Barbarian is a character class in Baldur's Gate 3 that uses their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.
| image = Barbarian Class 300px.png
}} __NOTOC__
'''Barbarian''' is a [[class]] in ''Baldur's Gate 3''. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.
{{Quote class|{{PAGENAME}}}}


[[File:Barbarian Class 300px 2.png|center|150px]]
Subclasses:
<blockquote style="font-size:130%; font-family:Georgia;">''The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.''</blockquote>
{{hlist|
* {{IconLink|Class Barbarian Wildheart Badge Icon.png|Wildheart}}
* {{IconLink|Class Barbarian Berserker Badge Icon.png|Berserker}}
* {{IconLink|Class Barbarian Wild Magic Badge Icon.png|Wild Magic (barbarian subclass)|Wild Magic}}
}}


'''Barbarian''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. Barbarians use [[Strength]] as their primary ability score.
{| class="wikitable" style="max-width: 41em;"
{{clear}}
|+ Barbarian Class Progression
|-
! style="width: 6%;" | Level
! style="width: 6%;" | Proficiency Bonus
! Features
! style="width: 13%;" | {{Resource | rg | forceplural = yes }}
! style="width: 12%;" | Rage Damage
|-
! [[#Level 1|1st]]
| rowspan="4" style="text-align: center;" | +2
| {{SAI|Rage}}, {{Pass|Unarmoured Defence (Barbarian)|Unarmoured Defence}}
| rowspan="2" style="text-align: center;" | 2
| rowspan="8" style="text-align: center;" | +2
|-
! [[#Level 2|2nd]]
| {{SAI|Reckless Attack}}, {{Pass|Danger Sense}}
|-
! [[#Level 3|3rd]]
| {{SmIconLink|Barbarian_Icon_Small.webp|Barbarian#Level 3|Choose a subclass}}
| rowspan="3" style="text-align: center;" | 3
|-
! [[#Level 4|4th]]
| {{SmIconLink|Generic Feature Icon.webp|Feats|Feat}}
|-
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| {{Pass|Extra Attack}}, {{Pass|Fast Movement}}
|-
! [[#Level 6|6th]]
| {{SmIconLink|Barbarian_Icon_Small.webp|Barbarian#Level 6|Subclass feature}}
| rowspan="6" style="text-align: center;" | 4
|-
! [[#Level 7|7th]]
| {{Pass|Feral Instinct}}
|-
! [[#Level 8|8th]]
| {{SmIconLink|Generic Feature Icon.webp|Feats|Feat}}
|-
! [[#Level 9|9th]]
| rowspan="4" style="text-align: center;" | +4
| {{Pass|Brutal Critical}}
| rowspan="4" style="text-align: center;" | +3
|-
! [[#Level 10|10th]]
| {{SmIconLink|Barbarian_Icon_Small.webp|Barbarian#Level 10|Subclass feature}}
|-
! [[#Level 11|11th]]
| {{Pass|Relentless Rage}}
|-
! [[#Level 12|12th]]
| {{SmIconLink|Generic Feature Icon.webp|Feats|Feat}}
| style="text-align: center;" | 5
|}
 
'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.
 
== Class information ==
 
[[File:Default Barbarian Armor.png|200px|right|Barbarian's default armour]]
 
; Hit points
: At level 1: {{InfoBlob|12 + {{Ability|Constitution}} modifier}}
: On level up: {{InfoBlob|7 + {{Ability|Constitution}} modifier}}
; Key abilities
: {{Ability|Strength}} for improved [[Attack Roll|attack rolls]] and damage with melee weapons.
: {{Ability|Dexterity}} for higher [[initiative]] and [[Armour Class]]
: {{Ability|Constitution}} for more [[hit points]] and [[Unarmoured Defence (Barbarian)|unarmoured]] Armour Class.
; Saving throw proficiencies
: {{Ability|Strength}}, {{Ability|Constitution}}
; Equipment proficiencies
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
: {{LightArmour}}, {{MediumArmour}}, {{Shields}}
; Skill proficiencies (Choose 2)
: {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|Intimidation}}, {{Skill|Nature}}, {{Skill|Survival}}, {{Skill|Perception}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment
: {{RarityItem|Greataxe}}, {{RarityItem|Handaxe}} x2, {{RarityItem|Barbarian Clothes}}, {{RarityItem|Leather Boots (Barbarian)|alias=Leather Boots}}
; Spellcasting Ability
: {{Ability|Charisma}} for the effective use of items, scrolls, and equipment.
 
== Level progression ==
 
{{Level header|1}}
 
; {{SAI|Rage|w=40}}
: While Raging, you gain the following:
:* [[Damage_Types#Resistance|Resistance]] against physical damage
:* Deal extra melee and thrown damage
:* {{Advantage}} on Strength [[checks]] and [[saving throws]].
: Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You cannot cast spells or concentrate while raging.
 
{{HorizontalRuleImage}}
 
; {{R|rage|forceplural=yes}}&colon; 2
: The number of times you can Rage per day. Replenished by [[long rest]].


== Class Information ==
{{HorizontalRuleImage}}
[[File:Barbarian Class Default Armor 2.png|thumb|right|Barbarian's default armor]]


=== Hit Points ===
; {{Pass|Unarmoured Defence (Barbarian)|Unarmoured Defence|w=40}}
* Level 1 Maximum Hit Points: <code>12 + [[Constitution]] Modifiers</code>
: When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier.
** Hit points at higher levels: <code>7 + [[Constitution]] Modifiers</code>
=== Class Features ===


* Saving Throws Proficiency: <code>[[Strength]], [[Constitution]]</code>
{{Level header|2}}
* Armors Proficiency: <code>[[Armor#Light Armor|Light Armors]], [[Armor#Medium Armor|Medium Armors]]</code>
* [[Shield]] Proficiency
* Weapons Proficiency: <code>[[Simple Weapons|Simple Weapon]], [[Martial Weapons|Martial Weapon]]</code>
{{clear}}


== Skills ==
; {{SAI|Reckless Attack|w=40}}
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills.
: Until your next turn, you have advantage on all attack rolls, but enemies also have advantage on attack rolls against you.


<span style="font-size:120%;">Level 1 [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]]: +2</span>
{{HorizontalRuleImage}}
* Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]]
* Skills with Proficiency (Choose 2):
** [[Animal Handling]]
** [[Athletics]]
** [[Intimidation]]
** [[Nature]]
** [[Survival]]
** [[Perception]]


* Skills without Proficiency:
; {{Pass|Danger Sense|w=40}}
** [[Deception]]
: You have advantage on Dexterity saves against traps, [[spells]] and [[Surface|surfaces]] while not {{Cond|Blinded}} or {{Cond|Incapacitated}}.
** [[Performance]]
** [[Persuasion]]
** [[Acrobatics]]
** [[Sleight Of Hand|Sleight of Hand]]
** [[Stealth]]
** [[Arcana]]
** [[Investigation]]
** [[History]]
** [[Insight]]
** [[Medicine]]


== Subclass ==
{{Level header|3}}
''Available to [[Barbarian#Level 3|Level 3]] Barbarians.''


=== Berserker ===
; {{R|rage|forceplural=yes}}&colon; 3
----
: Gain an additional Rage Charge. You can now Rage more times per long rest.
[[File:Berserker Subclass 300px.png|frameless|left|150px|link=Berserker]] <span style="font-family:Garamond; font-size:170%;">"Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being."</span>
<code>[[Berserker|Subclass Information]]</code>
{{clear}}


=== Wildheart ===
==== Choose a subclass ====


[[File:Wildheart Subclass Icon.png|frameless|left]] <span style="font-family:Garamond; font-size:170%;">"Your attunement with nature and its beasts inspires your rage, empowering you with supernatural might."</span>
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
<code>[[Wildheart|Subclass Information]]</code>
|-
{{clear}}
! {{ImageLink|Class Barbarian Wildheart Badge Icon.png|Wildheart|w=150|h=150}}
! {{ImageLink|Class Barbarian Berserker Badge Icon.png|Berserker|w=150|h=150}}
! {{ImageLink|Wild Magic Barbarian Subclass Icon.png|Wild Magic (Barbarian Subclass)|w=150|h=150}}
|-
| style="vertical-align:top; width: 300px;"|
* Choose a [[Bestial Heart]]
* {{SAI|Speak with Animals|w=40}}
| style="vertical-align:top; width: 300px;"|
* {{SAI|Frenzy|w=40}} (replaces Rage)
** {{SAI|Frenzied Strike|w=40}}
** {{SAI|Enraged Throw|w=40}}
| style="vertical-align:top; width: 250px;"|
* {{SAI|Rage: Wild Magic|w=40}} (replaces Rage)
* {{SAI|Magic Awareness|w=40}}
|}


== Level Progression ==
{{Level header|4}}
Through experience, you acquire new power. You gain the following trait:


=== <b>Level 1</b> ===
* Choose a [[feat]].
----


<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
{{Level header|5}}


* [[File:Rage Icon 64px.png|frameless|upright=0.1|link=Rage]] [[Rage]]
; {{Pass|Extra Attack|w=40}}
* [[File:Unarmored Defense Icon 64px.png|frameless|upright=0.1]] Unarmoured Defence: Your body is as resilient as any armour. While not wearing armour, you add your [[Constitution#Constitution Modifier Chart|Constitution Modifier]] to your [[Armour Class]]. Wearing [[Armor#Heavy Armors|Heavy Armour]] impedes your [[Rage]].
: You can attack twice, instead of once, whenever you take the Attack action on your turn.


=== <b>Level 2</b> ===
{{HorizontalRuleImage}}
----


<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
; {{Pass|Fast Movement|w=40}}
: Your movement speed increases by {{Distance|m=3|ft=10}} while not wearing heavy armour.


* [[File:Danger Sense Icon 64px.png|frameless|upright=0.1]] Danger Sense: You sense when things aren't as they should be. You have [[Advantage]] on Dexterity [[Saving Throws]] against traps, spells and surfaces. To gain this benefit, you can't be [[Condition#Blinded|Blinded]], Deafened, or Incapacitated.
{{Level header|6}}
* [[File:Reckless Attack Icon 64px.png|frameless|upright=0.1|link=Reckless Attack]] [[Reckless Attack]]


=== <b>Level 3</b> ===
; {{R|rage|forceplural=yes}}&colon; 4
----
: Gain an additional Rage Charge. You can now Rage more times per long rest.


<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
==== Subclass features ====
* Additional [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge: You can now Rage more times per [[Long Rest]].
* Choose a subclass:


{| class="wikitable" style="text-align: center; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
| [[File:Berserker Subclass Icon.png|frameless|upright=1.5|center|link=Berserker]] [[Berserker]]
! [[Wildheart]]
| [[File:Wildheart Subclass Icon.png|frameless|upright=1.5|center|link=Wildheart]] [[Wildheart]]
! [[Berserker]]
! [[Wild Magic Barbarian]]
|-
| style="vertical-align:top; width: 300px;"|
* Choose an [[Animal Aspect]]
| style="vertical-align:top; width: 300px;"|
* {{Pass|Mindless Rage|w=40}}
| style="vertical-align:top; width: 300px;"|
* {{SAI|Bolstering Magic: Boon|w=40}}
* {{SAI|Bolstering Magic: Level 1 Spell Slot|w=40}}
* {{SAI|Bolstering Magic: Level 2 Spell Slot|w=40}}
|}
|}


<div style="text-align:center; font-size:140%;"><code>Subclass Features</code></div>
{{Level header|7}}
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
 
; {{Pass|Feral Instinct|w=40}}
: You have honed your instincts to the utmost degree. You gain a +3 to [[initiative]] and can't be [[Initiative#Surprise|Surprised]].
 
{{Level header|8}}
* Choose a [[feat]].
 
{{HorizontalRuleImage}}
 
==== Subclass features ====
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! [[File:Berserker Subclass Icon.png|frameless|upright=0.15|link=Berserker]] Berserker
! [[Wildheart]]
! [[File:Wildheart Subclass Icon.png|frameless|upright=0.15|link=Wildheart]] Wildheart
! [[Berserker]]
! [[Wild Magic Barbarian]]
|-
|-
| style="vertical-align:top;"|
| style="vertical-align:top; width: 300px;"|
* [[File:Frenzy Icon 64px.png|frameless|upright=0.1]] [[Frenzy]] Rage
* {{SAI|Land's Stride: Difficult Terrain|w=40}}
* [[File:Frenzied Strike Icon 64px.png|frameless|upright=0.1]] [[Frenzied Strike]]
| style="text-align:center; width: 300px;"|
* [[File:Enraged Throw Icon 64px.png|frameless|upright=0.1]] [[Enraged Throw]]
(none)
| style="vertical-align:top;"|
| style="text-align:center; width: 300px;"|
* Gain [[File:Speak With Animals.png|frameless|upright=0.1]] [[Speak with Animals]]
(none)
* Choose a [[Wildheart#Level 3|Bestial Heart]]
* Choose a [[Wildheart#Level 3|piercing style]]
|}
|}


=== <b>Level 4</b> ===
{{Level header|9}}
----
 
; {{Pass|Brutal Critical|w=40}}
: When you land a critical hit, you roll an extra damage die as well as the normal additional critical die.
 
{{HorizontalRuleImage}}


<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
==== Subclass features ====
* New [[Character Abilities#Feats|Feat]] ! (Choose 1)
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;"
|-
! [[Wildheart]]
! [[Berserker]]
! [[Wild Magic Barbarian]]
|-
| style="text-align:center; width: 300px;"|
(none)
| style="text-align:center; width: 300px;"|
(none)
| style="vertical-align:top; width: 300px;"|
* {{SAI|Bolstering Magic: Level 3 Spell Slot|w=40}}
|}


<div style="text-align:center; font-size:140%;"><code>Subclass Features</code></div>
{{Level header|10}}
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
==== Subclass features ====
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! [[File:Berserker Subclass Icon.png|frameless|upright=0.15|link=Berserker]] Berserker
! [[Wildheart]]
! [[File:Wildheart Subclass Icon.png|frameless|upright=0.15|link=Wildheart]] Wildheart
! [[Berserker]]
! [[Wild Magic Barbarian]]
|-
|-
| style="text-align:center;"| (none)
| style="vertical-align:top; width: 300px;"|
| style="vertical-align:top;"|
* Choose an additional [[Animal Aspect]]
* Replace a [[Wildheart#Level 4|Bestial Heart]]
| style="vertical-align:top; width: 300px;"|
* {{SAI|Intimidating Presence|w=40}}
| style="vertical-align:top; width: 300px;"|
* {{SAI|Unstable Backlash|w=40}}
|}
|}
{{Level header|11}}
; {{SAI|Relentless Rage|w=40}}
: Once per [[short rest]], if you drop to 0 hit point while [[Rage|Enraged]], you regain 1 hit points instead of being {{Cond|Downed}}
{{Level header|12}}
; {{R|rage|forceplural=yes}}&colon; 5 : Gain an additional Rage Charge. You can now Rage more times per long rest.
{{HorizontalRuleImage}}
* Choose a [[feat]].
== Notable barbarians ==
* {{MdCharLink|Dror Ragzlin}}
* {{MdCharLink|Haseid}}
* {{MdCharLink|Karlach}}
* {{MdCharLink|Lady Flux}}
== See also ==
* [[:Category:Barbarians|List of all Barbarians]]
== External links ==
* {{FRWiki|Barbarian|long}}
{{BarbarianNavbox}}
{{Character creation|state=collapsed}}
[[Category:Classes]]

Latest revision as of 19:45, 2 October 2024

Barbarian is a class in Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.

Subclasses:

Barbarian Class Progression
Level Proficiency Bonus Features Rage Charges Rage Damage
1st +2 Rage Rage, Unarmoured Defence Unarmoured Defence 2 +2
2nd Reckless Attack Reckless Attack, Danger Sense Danger Sense
3rd Choose a subclass Choose a subclass 3
4th Feat Feat
5th +3 Extra Attack Extra Attack, Fast Movement Fast Movement
6th Subclass feature Subclass feature 4
7th Feral Instinct Feral Instinct
8th Feat Feat
9th +4 Brutal Critical Brutal Critical +3
10th Subclass feature Subclass feature
11th Relentless Rage Relentless Rage
12th Feat Feat 5

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information[edit | edit source]

Barbarian's default armour
Hit points
At level 1: 12 + Constitution Constitution modifier
On level up: 7 + Constitution Constitution modifier
Key abilities
Strength Strength for improved attack rolls and damage with melee weapons.
Dexterity Dexterity for higher initiative and Armour Class
Constitution Constitution for more hit points and unarmoured Armour Class.
Saving throw proficiencies
Strength Strength, Constitution Constitution
Equipment proficiencies
Simple weapons, Martial weapons
Light armour, Medium armour, Shields
Skill proficiencies (Choose 2)
Animal Handling Animal Handling, Athletics Athletics, Intimidation Intimidation, Nature Nature, Survival Survival, Perception Perception
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Greataxe, Handaxe x2, Barbarian Clothes, Leather Boots
Spellcasting Ability
Charisma Charisma for the effective use of items, scrolls, and equipment.

Level progression[edit | edit source]

Level 1

Rage Rage
While Raging, you gain the following:
Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You cannot cast spells or concentrate while raging.
Bg3 content hr.png
Rage Charges: 2
The number of times you can Rage per day. Replenished by long rest.
Bg3 content hr.png
Unarmoured Defence Unarmoured Defence
When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier.

Level 2

Reckless Attack Reckless Attack
Until your next turn, you have advantage on all attack rolls, but enemies also have advantage on attack rolls against you.
Bg3 content hr.png
Danger Sense Danger Sense
You have advantage on Dexterity saves against traps, spells and surfaces while not Blinded Blinded or Incapacitated Incapacitated.

Level 3

Rage Charges: 3
Gain an additional Rage Charge. You can now Rage more times per long rest.

Choose a subclass[edit | edit source]

Level 4

Level 5

Extra Attack Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Bg3 content hr.png
Fast Movement Fast Movement
Your movement speed increases by 3 m / 10 ft while not wearing heavy armour.

Level 6

Rage Charges: 4
Gain an additional Rage Charge. You can now Rage more times per long rest.

Subclass features[edit | edit source]

Wildheart Berserker Wild Magic Barbarian

Level 7

Feral Instinct Feral Instinct
You have honed your instincts to the utmost degree. You gain a +3 to initiative and can't be Surprised.

Level 8

Bg3 content hr.png

Subclass features[edit | edit source]

Wildheart Berserker Wild Magic Barbarian

(none)

(none)

Level 9

Brutal Critical Brutal Critical
When you land a critical hit, you roll an extra damage die as well as the normal additional critical die.
Bg3 content hr.png

Subclass features[edit | edit source]

Wildheart Berserker Wild Magic Barbarian

(none)

(none)

Level 10

Subclass features[edit | edit source]

Wildheart Berserker Wild Magic Barbarian

Level 11

Relentless Rage Relentless Rage
Once per short rest, if you drop to 0 hit point while Enraged, you regain 1 hit points instead of being Downed Downed

Level 12

Rage Charges: 5
Gain an additional Rage Charge. You can now Rage more times per long rest.
Bg3 content hr.png

Notable barbarians[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]