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{{PageSeo
{{Location page
| description = The Emerald Grove is a druidic grove dedicated to Silvanus. Tensions are high. The acting leader of the druids has begun a rite to seal off the grove and expel the tiefling refugees they once sheltered. In Baldur's Gate 3, the fate of the grove is left up to the player.
| prefix = The
}}[[File:Emerald_Enclave.webp|300px|right]]
| name = Emerald Grove
{{Relative location
| alt name prefix = the
|region = Wilderness
| alt name = Druid's Grove
|location = Emerald Grove
| image = Emerald Enclave.webp
|south    = Roadside Cliffs
| image description = Symbol of Silvanus
|west     = Forest
| act = one
|east     = Secluded Cove
| summary = It encompasses the large cavern known as [[The Hollow]] and the [[Sacred Pool]].
| region prefix = the
| region = Wilderness
| north =  
| west = Forest
| east = Secluded Cove
| south = Roadside Cliffs
}}
}}
The '''Emerald Grove''', also known as '''Silvanus' Grove''' and '''Druid's Grove''', is [[location]] in the [[Wilderness]] of [[Act One]] of [[Baldur's Gate 3]]. It encompasses the large cavern known as the [[The Hollow]] and the [[Sacred Pool]].  
== Overview ==
[[File:Emerald Grove Map.png|thumb|The area of the map known as the Emerald Grove.]]
The Druids of the Emerald Grove are led by {{CharLink|Kagha}} who serves as their leader in the absence of {{CharLink|Halsin|First Druid Halsin}}. They are providing temporary refuge for the [[Tiefling Refugees]] from [[Elturel]], though tensions are strained between the two groups. The Grove is on high alert due to the aggression of nearby [[Goblin]]s, which Kagha believes is worsened by the [[Tiefling|Tieflings']] presence. To protect the Grove, Kagha has ordered the Druids to perform the [[Rite of Thorns (ritual)|Rite of Thorns]], which would shut the Grove off and displace the Tieflings.


The Druids of the Emerald Grove are led by [[Kagha]] who serves as the leader of the druids in First Druid [[Halsin]]'s abscence. They are providing a temporary refuge for the [[Tiefling Refugees]] from [[Elturel]], though tensions are high. The Grove is on high alert due to the aggression of nearby [[goblin]]s. Kagha has ordered the [[Rite of Thorns]] be performed to shut the grove off, which would displace the Tieflings.
The fate of the Emerald Grove and the Tiefling Refugees is in the hands of the party.


The fate of the Emerald Grove and the [[Tiefling Refugees]] is in the hands of the player.
Entering this area grants the party 10 [[Experience|XP]] at level 2, 30 XP at level 3, and 40 XP at level 4.


== Overview ==
=== Emerald Grove ramparts ===
[[File:Emerald Grove Map.png|300px|thumb|The area of the map known as '''Emerald Grove'''.]]
[[File:Silvanus' Grove SW.png|thumb|The Emerald Grove's defensive ramparts.]]
===Waypoints===
The entrance to the Emerald Grove is protected by a gate that can only be opened with a nearby winch. The winch is located on the ramparts above the gate next to a war horn that {{SAI|Rally|rallies}} defenders if the Grove is attacked. Several Tieflings have set up camp west of the ramparts. If any Tieflings die during the events of Act One, their remains may be found in the burial site by the camp at {{Coords|180|445}}.
This location contains the following {{SmIconLink|Waypoint Map Icon.png|Waypoint}}:
*Emerald Grove Environs {{Coords|246|423}}


=== Locations ===
When the party arrive at the Emerald Grove, they find {{CharLink|Aradin Beno|Aradin}}, {{CharLink|Barth}}, and {{CharLink|Remira}} rushing toward the gate, pursued by a band of Goblins. The Goblins kill the gatekeeper {{CharLink|Kanon}}, trapping the three adventurers outside and forcing them and the party into combat. {{CharLink|Wyll}} enters the fray, leaping from the ramparts to help defend the Grove. If all allied defenders survive, [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|No One Left Behind]] is awarded for those with the [[Soldier]] background.
* [[The Hollow]]
** [[Makeshift Prison]]
** [[Tiefling Hideout]]
** [[Secluded Chamber]]
* [[Sacred Pool]]
* [[Inner Sanctum]]
** [[Servant's Quarters]]
** [[Druids' Chambers]]
** [[Enclave Library]]
** [[Hidden Vault]]
* [[Underground Passage]]


=== Adjacent areas ===
Upon entering the Grove, several Tieflings gather atop the ramparts, mourning the death of Kanon. If the party head to the ramparts immediately, they can speak with his sister {{CharLink|Arka}}. Regardless of whether the party interact with her, Arka will rush to the [[Makeshift Prison]] with {{CharLink|Memnos}} in close pursuit.
* [[Wilderness]]
* [[Secluded Cove]]


{{clear}}
On the path leading into [[The Hollow]] within the Grove, Aradin and {{CharLink|Zevlor}} argue about the missing First Druid Halsin and the pack of Goblins that attacked. The party can decide whether to intervene. Aradin's later location will vary depending on this outcome. After the argument, Zevlor thanks the party for defending the Grove and asks them to speak with Kagha to prevent the {{SmRarityItem|Rite of Thorns (ritual)|Rite of Throns|override_icon=BOOK Generic Druid Rite Unfaded Icon.png|override_rarity=1}}. This initiates {{Quest|Save the Refugees}}. If the party has not yet initiated the subquest {{Quest|Get Help from Healer Nettie}}, they may learn of {{CharLink|Nettie}} through Zevlor, which adds this subquest under {{Quest|Find a Cure}}.


=== Emerald Grove Ramparts ===
Near the main entrance of the Grove, {{CharLink|Nadira}} can be found on the hill east of the ramparts at {{Coords|242|451}}. She is being stalked by a {{CharLink|Bugbear Assassin}} and will be murdered if the party fail to rescue her. Interacting with Nadira's telescope provides the party with a glimpse of a nearby [[Red Dragon]].
[[File:Silvanus' Grove SW.png|200px|thumb|The Emerald Grove's defensive ramparts.]]
The south of the Emerald Grove is protected by ramparts. The thick gate can be only be opened by the nearby gate winch. A war horn allows the defenders to rally should the Grove come under attack. To the east of the ramparts is a tall hill, where the tiefling [[Nadira]] has set up with her telescope. The player may intervene to save her. A path winds down north from the hill towards the elevator to the Sacred Pool. Until [[Tuffet]] the bear can be convinced to move, the elevator is inoperable.  


A couple of the tieflings have set up a small camp to the west. Should any of the tieflings die, they may end up buried in the small clearing to the west.  
From Nadira's location on the east hill, a path winds north from the hill toward an elevator to the [[Sacred Pool]]. However, this elevator is initially blocked by {{CharLink|Tuffet}} the bear, who must be convinced to move. Near the upper level of the elevator is an aggressively territorial squirrel named {{CharLink|Timber}} at {{Coords|239|467}}. The party can decide whether to placate or kill the squirrel. If the player character is the [[The Dark Urge|Dark Urge]], they will automatically punt the squirrel into the nearby rocks, with lethal consequences. The Dark Urge can only control this choice if {{SAI|Speak with Animals}} is active. Killing Timber in this way awards [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Indulge Thine Appetites]] for the [[Haunted One]].
 
{{clear}}


=== The Hollow ===
=== The Hollow ===
[[File:Silvanus' Grove NW.png|200px|thumb|Looking across The Hollow towards the Makeshift Prison.]]
[[File:Silvanus' Grove NW.png|thumb|Looking across The Hollow towards the Makeshift Prison.]]
''For more information see: [[The Hollow]]''
{{Main|The Hollow}}
 
The Hollow is a cavernous location north of the ramparts and northwest of the Sacred Pool. This location contains entrances to the [[Secluded Chamber]], [[Underground Passage]], and the [[Tiefling Hideout]]. The majority of the Tiefling Refugees are gathered here. Multiple traders and potential companions are scattered throughout the area.
[[The Hollow]] is a cavernous location in the northwest of the Emerald Grove. The majority of the Tiefling refugees can be found here. There are multiple traders in this area, and companions may be acquired here, depending on the player's story choices.


This location contains entrances to the [[Secluded Chamber]], [[Underground Passage]] and the [[Tiefling Hideout]]. It is north of the Ramparts, and northwest of the [[Sacred Pool]].  
Of particular note, the party can encounter the {{CharLink|Strange Ox}} for the first time near {{Coords|220|540}}. {{CharLink|Zorru}} can be found near {{Coords|195|575}} as part of {{Quest|Find the Githyanki Crèche}} and {{CharLink|Dammon}} can be found near {{Coords|180|560}} as part of {{Quest|The Hellion's Heart}}.


{{clear}}
=== Sacred Pool ===
=== Sacred Pool ===
[[File:Sacred Pool.png|200px|thumb|Overview of the Sacred Pool, showing the stairs leading down, the stone circle, and the adjacent areas.]]
[[File:Sacred Pool.png|thumb|Overview of the Sacred Pool, showing the stairs leading down, the stone circle, and the adjacent areas.]]
''For more information see: [[Sacred Pool]]''
{{Main|Sacred Pool}}
 
The Sacred Pool lies in the heart of the Emerald Grove. The {{SmRarityItem|Idol of Silvanus}} rests at the centre of the Sacred Pool, surrounded by Druids performing the {{SmRarityItem|Rite of Thorns (ritual)|Rite of Throns|override_icon=BOOK Generic Druid Rite Unfaded Icon.png|override_rarity=1}}. Several Druids guard the bottom of the stairs leading into the Sacred Pool from the Hollow, preventing most outsiders from entering during the rite.
The [[Sacred Pool]] is at the heart of the Emerald Grove. The [[Idol of Silvanus]] is at the centre of the Sacred Pool. It is the site where the [[Rite of Thorns]] is being performed by the druids. A couple druids stand guard at the bottom of the stairs to the Hollow, preventing most outsiders from entering the Sacred Pool during the rite.  


The Sacred Pool connects to the [[Inner Sanctum]] via the Stone Door {{Coords|25|-10}}, and to [[The Hollow]] via the stairs to the north, the [[Secluded Cove]] to the northeast. An elevator leads to the Emerald Cove ramparts in the south.
Near the guards, {{CharLink|Volo}} is interviewing a bear in the Sacred Pool. He serves as a [[Traders|Trader]], carrying {{SmRarityItem|The Whispering Promise}} among his wares.


{{clear}}
The Sacred Pool leads to the [[Inner Sanctum]] via the stone door at {{Coords|25|-10}}. The Hollow can be accessed via the stairs to the north and the [[Secluded Cove]] can be reached via a path to the northeast. Toward the south of the Sacred Pool, an elevator leads to the Emerald Grove ramparts, which is initially blocked by |Tuffet.


=== Inner Sanctum ===
=== Inner Sanctum ===
[[File:Emerald Grove.jpg|200px|thumb|The Inner Sanctum]]
[[File:Emerald Grove.jpg|thumb|The Inner Sanctum]]
''For more information see: [[Inner Sanctum]]''
{{Main|Inner Sanctum}}
 
The Inner Sanctum is a subterranean location accessed through the Stone Door in the Sacred Pool. Four frescos line the Inner Sanctum, depicting the history of the Grove. Kagha, the acting leader of the Druids, resides in the Inner Sanctum.
The [[Inner Sanctum]] is a subterranean location accessed through the Stone Door in the [[Sacred Pool]]. There are four frescos in the Inner Sanctum, depicting the history of the Emerald Grove. [[Kagha]], the acting leader of the druids, can be found in the Inner Sanctum.
 
The Servant Quarters can be found to the North-East, and the [[Druids' Chambers]] to the North. The Healer Nettie can be found in the Druid's Chamber, and is capable of unlocking the entrance to the [[Enclave Library]].


The Servant Quarters are north-east of Kagha while the [[Druids' Chambers]] lie north. Nettie can be found in the Druids' Chamber, tending to an injured creature. She can unlock the entrance to the [[Enclave Library]].
{{clear}}
{{clear}}
== Notable characters ==
{{div col}}
* [[Kagha]]
* [[Nettie]]
* [[Zevlor]]
* [[Mol]]
* [[Arabella]]
* [[Wyll]]
* [[Alfira]]
* [[Volo]]
=== Traders ===
* [[Arron]]
* [[Dammon]]
* [[Auntie Ethel]]
* [[Volo]]
* [[Mol]]
{{div col end}}
== Related quests ==
{{div col}}
* [[Remove the Parasite]]
** [[Get Help from Healer Nettie]]
** [[Rescue the Druid Halsin]]
* [[Save the Refugees]]
** [[Investigate Kagha]]
** [[Kill Kagha]]
** [[Raid the Grove]]
** [[Defeat the Goblins]]
** [[Save the First Druid]]
* [[Save Arabella]]
* [[Save the Goblin Sazza]]
* [[Find Your Belongings]]
* [[Steal the Sacred Idol]]
* [[Investigate the Beach]]
* [[Find Doni]]
* [[Return the Locket]]
* [[The Hellion's Heart]]
{{div col end}}
== Notable interactions ==
{{SpoilerWarning}}
The following are unique interactions that appear when the player first visits the Emerald Grove:
When the party first approaches the ramparts before the [[Emerald Grove]], [[Aradin]] and his fellow mercenaries will be found fleeing to the gates, pursued by a hunting band of [[Goblin|goblins]]. [[Wyll]] will also make an appearance to help defend the gates. If no allied defenders are killed, the [[Inspiration|Inspirational Event]] '''No One Left Behind''' ([[Soldier]] background) will be awarded. Afterwards, you can enter the grove.
After the fight, several tieflings will be processing the death of [[Kanon]]. If you head there immediately, you may be able to speak to his sister [[Arka]] but she leaves for the [[Makeshift Prison]] soon after his death. Other tieflings will come to grieve too. Speak to any of them to enact a cutscene. [[Aradin]] and [[Zevlor]] will get into an argument, which may come to blows unless the player intervenes. Aradin's location might vary depending on this outcome. Once the mercenaries are gone, [[Zevlor]] will thank you for your help and request your aid with the refugees' imminent expulsion from the grove, initiating the quest [[Save the Refugees]].
[[Nadira]], a tiefling refugee, can be found on the hill to the east of the ramparts at {{Coords|242|451}}, stalked by a [[bugbear]] [[assassin]]. She will be murdered if the party takes too long to rescue her. Interacting with the telescope by Nadira allows an early glimpse of a nearby red dragon.
[[Volo]] is found interviewing a bear in the [[Sacred Pool]].
[[Timber]] is an aggressively territorial squirrel found near the lift to the sacred pool at {{Coords|239|467}}; she may be placated or squashed.
{{SpoilerDurge|On meeting [[Timber|Timber the squirrel]] at the Druid Grove, the [[The Dark Urge|Dark Urge]] will automatically punt the squirrel into the nearby rocks, with lethal consequences. The player can only control this choice if Speak with Animals is active. Killing Timber awards the [[Inspiration|Inspirational Event]] '''Indulge Thine Appetites''' ([[Haunted One]] background).}}


== History ==
== History ==
{{Q|By claw and tooth, from root to thorn,
{{blockquote|
 
<poem>
By claw and tooth, from root to thorn,
The Old Oak's grove, to wildlings sworn.
The Old Oak's grove, to wildlings sworn.


The forest rose with claw and tooth,
The forest rose with claw and tooth,
To tear the darkness from its roots.
To tear the darkness from its roots.


In darkest hour, a concord made,
In darkest hour, a concord made,
Twixt harp and wild against the shade.
The towers seized, the battle done,
The moonrise broke the Darkest One.
</poem>
|Inner Sanctum Plaques}}
The frescos in the [[Inner Sanctum]] depict the legacy of the Emerald Grove. The first mural shows [[Beast|Beasts]] and [[Druid]]s driving monsters out from their lands. With the monsters driven out, the Druids claim the Grove in the name of [[Silvanus]], god of nature.
However, their strife was not over. Referred to as the 'Darkest Hour', the Druids enter a concord with the [[Harpers]] to fight "the shade" (The Shadow Curse). Together, they battle against {{CharLink|Ketheric Thorm|Ketheric Thorm's}} [[Shar|Sharran]] army. The final victory fresco depicts a Sharran helmet lying broken at their feet. The [[Moonrise Towers]] were lost that day.
<gallery perrow="2" heights="250px" style="margin:0 auto;">
Fresco 2 Wellspring.png|Druids gathered in Silvanus' name.
Fresco 1 wild.png|Druids and Beasts fighting together against monsters
</gallery>
<gallery perrow="2" heights="250px" style="margin:0 auto;">
Fresco 3 Union.png|Druids alongside Harpers
Fresco 4 Moonrise.png|A broken Sharran helmet at the feet of the druids
</gallery>


Twixt harp and wild against the shade.
== Waypoints ==
This location contains the following {{SmIconLink|Waypoint Map Icon.png|Waypoint}}:
* {{WpCo|Emerald Grove Environs|246|423}}


The towers siezed, the battle done,
== Locations ==
{{div col}}
* {{Loc|Inner Sanctum}}
** {{SubLoc|Druids' Chambers}}
** {{SubLoc|Enclave Library}}
** {{SubLoc|Hidden Vault}}
** {{SubLoc|Servant's Quarters}}
* {{Loc|Sacred Pool}}
* {{Loc|The Hollow}}
** {{SubLoc|Makeshift Prison}}
** {{SubLoc|Secluded Chamber}}
** {{SubLoc|Tiefling Hideout}}
* {{Loc|Underground Passage}}
{{div col_end}}


The moonrise broke the Darkest One|Inner Sanctum Plaques}}
== Notable characters ==
{{div col}}
* {{MdCharLink|Alfira}}
* {{MdCharLink|Arabella}}
* {{MdCharLink|Aradin Beno}}
* {{MdCharLink|Kagha}}
* {{MdCharLink|Mol}}
* {{MdCharLink|Nettie}}
* {{MdCharLink|Pandirna}}
* {{MdCharLink|Volo}}
* {{MdCharLink|Wyll}}
* {{MdCharLink|Zevlor}}
* {{MdCharLink|Zorru}}
{{div col end}}


The frescos in the [[Inner Sanctum]] depict the legacy of the Emerald Grove. The first mural shows beasts and druids driving monsters out from their lands. With the monsters driven out, the druids claimed the grove in the name of [[Silvanus]], god of nature.
=== Traders ===
{{div col}}
* {{MdCharLink|Arron}}
* {{MdCharLink|Auntie Ethel|icon=Portrait Ethel Human.png}}
* {{MdCharLink|Dammon}}
* {{MdCharLink|Mattis}}
* {{MdCharLink|Mol}}
* {{MdCharLink|Volo}}
{{div col end}}
=== Speak with Dead ===
* {{MdCharLink|Ned'Cirannis|icon=Portrait_Ghost.png}} in the [[Enclave Library]] {{Coords|-444|15}}


However, it seems that their strife was not over. Referred to as the 'Darkest Hour', the druids entered a concord with the [[Harpers]] to fight "the shade" (The Shadow Curse). Their opponents were [[Ketheric Thorm]]'s [[Shar]]ran army. The final victory fresco shows a Sharran helmet broken at their feet. The [[Moonrise Towers]] were lost that day.
== Related quests ==
<gallery>
{{div col}}
Fresco 1 wild.png|A fresco in the Inner Sanctum depicting druids and beasts fighting together against monsters...
* {{Quest|Find Doni}}
Fresco 2 Wellspring.png|...a group of druids gathered in Silvanus' name...
* {{Quest|Find Your Belongings}}
Fresco 3 Union.png|...the druids alongside Harpers...
* {{Quest|Investigate the Beach}}
Fresco 4 Moonrise.png|...a broken [[Dark Justiciar]] helmet at the feet of the druids.
* {{Quest|Remove the Parasite}}
</gallery>
** {{SubQuest|Get Help from Healer Nettie}}
** {{SubQuest|Rescue the Druid Halsin}}
* {{Quest|Return the Locket}}
* {{Quest|Save Arabella}}
* {{Quest|Save the Goblin Sazza}}
* {{Quest|Save the Refugees}}
** {{SubQuest|Defeat the Goblins}}
** {{SubQuest|Investigate Kagha}}
** {{SubQuest|Kill Kagha}}
** {{SubQuest|Raid the Grove}}
** {{SubQuest|Save the First Druid}}
* {{Quest|Steal the Sacred Idol}}
* {{Quest|The Hellion's Heart}}
{{div col end}}


==Notable loot==
==Notable loot==
=== Quest items ===
*{{MdRarityItem|Broodmother's Revenge}} carried by {{MdCharLink|Kagha}}
* {{MdRarityItem|Idol of Silvanus}}
*{{MdRarityItem|Gloves of Power}} carried by {{MdCharLink|Za'krug}}
* {{MdRarityItem|Rune of the Wolf}}
*{{MdRarityItem|Key of the Ancients}} carried by {{MdCharLink|Nettie}} and {{MdCharLink|Findal}}
*{{MdRarityItem|Robe of Summer}} in a {{MdRarityItem|Wooden Crate}} in the [[Hidden Vault]]
*{{MdRarityItem|Shapeshifter's Boon Ring}} carried by {{MdCharLink|Strange Ox}}
*{{MdRarityItem|Sorrow}} on an altar in the Hidden Vault
*{{MdRarityItem|Soul Coin}} carried by {{MdCharLink|Nadira}}


=== Quest rewards ===
===Traders===
* {{MdRarityItem|Komira's Locket}}
====[[Arron]]====
* {{MdRarityItem|Hellrider's Pride}}
*{{MdRarityItem|Dragon's Grasp}}
* {{MdRarityItem|Pale Oak}}
*{{MdRarityItem|Gloves of Missile Snaring}}
* {{MdRarityItem|Wapira's Crown}}
*{{MdRarityItem|Hedge Wanderer Armour}}
* {{MdRarityItem|Ring of Protection}}
*{{MdRarityItem|Rain Dancer}}
*{{MdRarityItem|Ring of Flinging}}
*{{MdRarityItem|Spellthief}}
====[[Auntie Ethel]]====
*{{MdRarityItem|Corellon's Grace}}
====[[Dammon]]====
*{{MdRarityItem|Hunting Shortbow}}
*{{MdRarityItem|Safeguard Shield}}
====[[Volo]]====
*{{MdRarityItem|The Whispering Promise}}


===Quest items===
*{{MdRarityItem|Idol of Silvanus}}
*{{MdRarityItem|Rune of the Wolf}}


=== Other ===
===Quest rewards===
* {{MdRarityItem|Gloves of Power}} (Dropped by Za'Krug)
*{{MdRarityItem|Hellrider's Pride}}
* {{MdRarityItem|Broodmother's Revenge}} (Dropped by Kagha)
*{{MdRarityItem|Komira's Locket}}
* {{MdRarityItem|Shapeshifter's Boon Ring}} (Dropped by Strange Ox)
*{{MdRarityItem|Pale Oak}}
* {{MdRarityItem|Key of the Ancients}} (Dropped by Nettie and Findal)
*{{MdRarityItem|Ring of Protection}}
* {{MdRarityItem|Corellon's Grace}}
*{{MdRarityItem|Wapira's Crown}}
* {{MdRarityItem|Dragon's Grasp}}
* {{MdRarityItem|Gloves of Missile Snaring}}
* {{MdRarityItem|Hedge Wanderer Armour}}
* {{MdRarityItem|Rain Dancer}}
* {{MdRarityItem|Ring of Flinging}}
* {{MdRarityItem|Spellthief}}
* {{MdRarityItem|The Whispering Promise}} (Sold by Volo)
* {{MdRarityItem|Hunting Shortbow}}
* {{MdRarityItem|Safeguard Shield}}
* {{MdRarityItem|Robe of Summer}} (Found in a crate in the Hidden Vault within the Inner Sanctum)
* {{MdRarityItem|Sorrow}} (Found on an altar in the Hidden Vault within the Inner Sanctum)
* {{MdRarityItem|Soul Coin}} (Given by Nadira after saving her from the bugbear)


==Hidden treasure==
==Hidden treasure==
* {{MdRarityItem|Amulet of Silvanus}} is hidden under a rock {{Coords|262|481}} near [[Ormn]].
*{{MdRarityItem|Amulet of Silvanus}} hidden under a rock near {{CharLink|Ormn}} {{Coords|262|481}}
* {{MdRarityItem|Cap of Curing}} in a locked gilded chest behind a pillar {{Coords|289|488}} near [[Alfira]].
*{{MdRarityItem|Cap of Curing}} near {{CharLink|Alfira}} in a locked {{MdRarityItem|Gilded Chest}} behind a pillar {{Coords|289|488}}
* {{MdRarityItem|Nature's Snare}} in a locked and trapped heavy chest near Rune of the Eagle  
*{{MdRarityItem|Nature's Snare}} in a locked and trapped {{MdRarityItem|Heavy Chest}} near Rune of the Eagle
* A buried chest on the cliffs east of [[Nadira]]{{Coords|262|467}}, containing 3 {{RarityItem|Potion of Healing}}. [[Survival|Survival Check]] 12 to locate dig spot.
*{{MdRarityItem|Wooden Chest}} buried along the cliffs east of {{CharLink|Nadira}} {{Coords|262|467}}


== Gallery ==  
==Gallery==  
<gallery heights="250px" mode="packed">
<gallery heights="250px" mode="packed">
Silvanus' Grove NE.png|North East
Silvanus' Grove NE.png|North East
Silvanus' Grove SE.png|South East
Silvanus' Grove SE.png|South East
Dan-iorgulescu-baldur-s-gate-3-ranger-camp-alt-1-dan-iorgulescu.jpg|Concept art by Dan Iorgulescu
Dan-iorgulescu-ranger-camp-dan-iorgulescu.jpg|Concept art by Dan Iorgulescu
</gallery>
</gallery>
==Notes==
* Several things are mentioned to have happened "yesterday", the day before the player arrives at the grove. Sazza was captured<ref>Arka: Someone's going to pay for this.
Player: Anyone in particular?
Arka: A goblin we captured yesterday.</ref>, and Rikka killed a goblin.<ref>Rikka: How do you drow do that - find pleasure in killing? I got a goblin myself, yesterday. Shot her through the throat.</ref>


==External links==
==External links==
{{FRWiki|Emerald Grove|long}}
{{FRWiki|Emerald Grove|long}}
{{Emerald Grove}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
{{NavEmeraldGrove|nocat=1}}

Latest revision as of 23:20, 20 November 2024

Wilderness
Forest Emerald Grove Secluded Cove
Roadside Cliffs
The Emerald Grove (also known as the Druid's Grove) is a Location within the Wilderness in Act One of Baldur's Gate 3. It encompasses the large cavern known as The Hollow and the Sacred Pool.

Overview[edit | edit source]

The area of the map known as the Emerald Grove.

The Druids of the Emerald Grove are led by Kagha Kagha who serves as their leader in the absence of Halsin First Druid Halsin. They are providing temporary refuge for the Tiefling Refugees from Elturel, though tensions are strained between the two groups. The Grove is on high alert due to the aggression of nearby Goblins, which Kagha believes is worsened by the Tieflings' presence. To protect the Grove, Kagha has ordered the Druids to perform the Rite of Thorns, which would shut the Grove off and displace the Tieflings.

The fate of the Emerald Grove and the Tiefling Refugees is in the hands of the party.

Entering this area grants the party 10 XP at level 2, 30 XP at level 3, and 40 XP at level 4.

Emerald Grove ramparts[edit | edit source]

The Emerald Grove's defensive ramparts.

The entrance to the Emerald Grove is protected by a gate that can only be opened with a nearby winch. The winch is located on the ramparts above the gate next to a war horn that rallies rallies defenders if the Grove is attacked. Several Tieflings have set up camp west of the ramparts. If any Tieflings die during the events of Act One, their remains may be found in the burial site by the camp at X: 180 Y: 445.

When the party arrive at the Emerald Grove, they find Aradin Beno Aradin, Barth Barth, and Remira Remira rushing toward the gate, pursued by a band of Goblins. The Goblins kill the gatekeeper Kanon Kanon, trapping the three adventurers outside and forcing them and the party into combat. Wyll Wyll enters the fray, leaping from the ramparts to help defend the Grove. If all allied defenders survive, Inspiration Icon.pngNo One Left Behind is awarded for those with the Soldier background.

Upon entering the Grove, several Tieflings gather atop the ramparts, mourning the death of Kanon. If the party head to the ramparts immediately, they can speak with his sister Arka Arka. Regardless of whether the party interact with her, Arka will rush to the Makeshift Prison with Memnos Memnos in close pursuit.

On the path leading into The Hollow within the Grove, Aradin and Zevlor Zevlor argue about the missing First Druid Halsin and the pack of Goblins that attacked. The party can decide whether to intervene. Aradin's later location will vary depending on this outcome. After the argument, Zevlor thanks the party for defending the Grove and asks them to speak with Kagha to prevent the Rite of Throns. This initiates Save the Refugees Save the Refugees. If the party has not yet initiated the subquest Get Help from Healer Nettie Get Help from Healer Nettie, they may learn of Nettie Nettie through Zevlor, which adds this subquest under Find a Cure Find a Cure.

Near the main entrance of the Grove, Nadira Nadira can be found on the hill east of the ramparts at X: 242 Y: 451. She is being stalked by a Bugbear Assassin Bugbear Assassin and will be murdered if the party fail to rescue her. Interacting with Nadira's telescope provides the party with a glimpse of a nearby Red Dragon.

From Nadira's location on the east hill, a path winds north from the hill toward an elevator to the Sacred Pool. However, this elevator is initially blocked by Tuffet Tuffet the bear, who must be convinced to move. Near the upper level of the elevator is an aggressively territorial squirrel named Timber Timber at X: 239 Y: 467. The party can decide whether to placate or kill the squirrel. If the player character is the Dark Urge, they will automatically punt the squirrel into the nearby rocks, with lethal consequences. The Dark Urge can only control this choice if Speak with Animals Speak with Animals is active. Killing Timber in this way awards Inspiration Icon.pngIndulge Thine Appetites for the Haunted One.

The Hollow[edit | edit source]

Looking across The Hollow towards the Makeshift Prison.
Main article: The Hollow

The Hollow is a cavernous location north of the ramparts and northwest of the Sacred Pool. This location contains entrances to the Secluded Chamber, Underground Passage, and the Tiefling Hideout. The majority of the Tiefling Refugees are gathered here. Multiple traders and potential companions are scattered throughout the area.

Of particular note, the party can encounter the Strange Ox Strange Ox for the first time near X: 220 Y: 540. Zorru Zorru can be found near X: 195 Y: 575 as part of Find the Githyanki Crèche Find the Githyanki Crèche and Dammon Dammon can be found near X: 180 Y: 560 as part of The Hellion's Heart The Hellion's Heart.

Sacred Pool[edit | edit source]

Overview of the Sacred Pool, showing the stairs leading down, the stone circle, and the adjacent areas.
Main article: Sacred Pool

The Sacred Pool lies in the heart of the Emerald Grove. The Idol of Silvanus rests at the centre of the Sacred Pool, surrounded by Druids performing the Rite of Throns. Several Druids guard the bottom of the stairs leading into the Sacred Pool from the Hollow, preventing most outsiders from entering during the rite.

Near the guards, Volo Volo is interviewing a bear in the Sacred Pool. He serves as a Trader, carrying The Whispering Promise among his wares.

The Sacred Pool leads to the Inner Sanctum via the stone door at X: 25 Y: -10. The Hollow can be accessed via the stairs to the north and the Secluded Cove can be reached via a path to the northeast. Toward the south of the Sacred Pool, an elevator leads to the Emerald Grove ramparts, which is initially blocked by |Tuffet.

Inner Sanctum[edit | edit source]

The Inner Sanctum
Main article: Inner Sanctum

The Inner Sanctum is a subterranean location accessed through the Stone Door in the Sacred Pool. Four frescos line the Inner Sanctum, depicting the history of the Grove. Kagha, the acting leader of the Druids, resides in the Inner Sanctum.

The Servant Quarters are north-east of Kagha while the Druids' Chambers lie north. Nettie can be found in the Druids' Chamber, tending to an injured creature. She can unlock the entrance to the Enclave Library.

History[edit | edit source]

By claw and tooth, from root to thorn,
The Old Oak's grove, to wildlings sworn.

The forest rose with claw and tooth,
To tear the darkness from its roots.

In darkest hour, a concord made,
Twixt harp and wild against the shade.

The towers seized, the battle done,
The moonrise broke the Darkest One.

Inner Sanctum Plaques


The frescos in the Inner Sanctum depict the legacy of the Emerald Grove. The first mural shows Beasts and Druids driving monsters out from their lands. With the monsters driven out, the Druids claim the Grove in the name of Silvanus, god of nature.

However, their strife was not over. Referred to as the 'Darkest Hour', the Druids enter a concord with the Harpers to fight "the shade" (The Shadow Curse). Together, they battle against Ketheric Thorm Ketheric Thorm's Sharran army. The final victory fresco depicts a Sharran helmet lying broken at their feet. The Moonrise Towers were lost that day.

Waypoints[edit | edit source]

This location contains the following Waypoint Waypoint:

  • caption = Emerald Grove Environs Emerald Grove Environs X: 246 Y: 423

Locations[edit | edit source]

Notable characters[edit | edit source]

Traders[edit | edit source]

Speak with Dead[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Traders[edit | edit source]

Arron[edit | edit source]

Auntie Ethel[edit | edit source]

Dammon[edit | edit source]

Volo[edit | edit source]

Quest items[edit | edit source]

Quest rewards[edit | edit source]

Hidden treasure[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Several things are mentioned to have happened "yesterday", the day before the player arrives at the grove. Sazza was captured[1], and Rikka killed a goblin.[2]

External links[edit | edit source]

Emerald Grove on the Forgotten Realms Wiki

  1. Arka: Someone's going to pay for this. Player: Anyone in particular? Arka: A goblin we captured yesterday.
  2. Rikka: How do you drow do that - find pleasure in killing? I got a goblin myself, yesterday. Shot her through the throat.