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Emerald Grove: Difference between revisions
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== Overview == | == Overview == | ||
[[File:Emerald Grove Map.png|thumb|The area of the map known as the Emerald Grove.]] | [[File:Emerald Grove Map.png|thumb|The area of the map known as the Emerald Grove.]] | ||
The Druids of the Emerald Grove are led by {{CharLink|Kagha}} who serves as their leader in the absence of {{CharLink|Halsin|First Druid Halsin}}. They are providing temporary refuge for the [[Tiefling Refugees]] from [[Elturel]], though tensions are strained between the two groups. The Grove is on high alert due to the aggression of nearby [[Goblin]]s, which Kagha believes is worsened by the [[Tiefling|Tieflings']] presence. To protect the Grove, Kagha has ordered the Druids to perform the [[Rite of Thorns]], which would shut the Grove off and displace the Tieflings. | The Druids of the Emerald Grove are led by {{CharLink|Kagha}} who serves as their leader in the absence of {{CharLink|Halsin|First Druid Halsin}}. They are providing temporary refuge for the [[Tiefling Refugees]] from [[Elturel]], though tensions are strained between the two groups. The Grove is on high alert due to the aggression of nearby [[Goblin]]s, which Kagha believes is worsened by the [[Tiefling|Tieflings']] presence. To protect the Grove, Kagha has ordered the Druids to perform the [[Rite of Thorns (ritual)|Rite of Thorns]], which would shut the Grove off and displace the Tieflings. | ||
The fate of the Emerald Grove and the Tiefling Refugees is in the hands of the party. | The fate of the Emerald Grove and the Tiefling Refugees is in the hands of the party. | ||
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=== Emerald Grove ramparts === | === Emerald Grove ramparts === | ||
[[File:Silvanus' Grove SW.png|thumb|The Emerald Grove's defensive ramparts.]] | [[File:Silvanus' Grove SW.png|thumb|The Emerald Grove's defensive ramparts.]] | ||
The entrance to the Emerald Grove is protected by a gate that can only be opened with a nearby winch. The winch is located on the ramparts above the gate next to a war horn that {{SAI|Rally|rallies}} defenders if the Grove is | The entrance to the Emerald Grove is protected by a gate that can only be opened with a nearby winch. The winch is located on the ramparts above the gate next to a war horn that {{SAI|Rally|rallies}} defenders if the Grove is attacked. Several Tieflings have set up camp west of the ramparts. If any Tieflings die during the events of Act One, their remains may be found in the burial site by the camp at {{Coords|180|445}}. | ||
When the party arrive at the Emerald Grove, they find {{CharLink|Aradin Beno|Aradin}}, {{CharLink|Barth}}, and {{CharLink|Remira}} rushing toward the | When the party arrive at the Emerald Grove, they find {{CharLink|Aradin Beno|Aradin}}, {{CharLink|Barth}}, and {{CharLink|Remira}} rushing toward the gate, pursued by a band of Goblins. The Goblins kill the gatekeeper {{CharLink|Kanon}}, trapping the three adventurers outside and forcing them and the party into combat. {{CharLink|Wyll}} enters the fray, leaping from the ramparts to help defend the Grove. If all allied defenders survive, [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|No One Left Behind]] is awarded for those with the [[Soldier]] background. | ||
Upon entering the Grove, several Tieflings gather atop the ramparts, mourning the death of Kanon. If the party head to the ramparts immediately, they can speak with his sister {{CharLink|Arka}}. Regardless of whether the party interact with her, Arka will rush to the [[Makeshift Prison]] with {{CharLink|Memnos}} in close pursuit. | Upon entering the Grove, several Tieflings gather atop the ramparts, mourning the death of Kanon. If the party head to the ramparts immediately, they can speak with his sister {{CharLink|Arka}}. Regardless of whether the party interact with her, Arka will rush to the [[Makeshift Prison]] with {{CharLink|Memnos}} in close pursuit. | ||
On the path leading into [[The Hollow]] within the Grove, Aradin and {{CharLink|Zevlor}} argue about the missing | On the path leading into [[The Hollow]] within the Grove, Aradin and {{CharLink|Zevlor}} argue about the missing First Druid Halsin and the pack of Goblins that attacked. The party can decide whether to intervene. Aradin's later location will vary depending on this outcome. After the argument, Zevlor thanks the party for defending the Grove and asks them to speak with Kagha to prevent the {{SmRarityItem|Rite of Thorns (ritual)|Rite of Throns|override_icon=BOOK Generic Druid Rite Unfaded Icon.png|override_rarity=1}}. This initiates {{Quest|Save the Refugees}}. If the party has not yet initiated the subquest {{Quest|Get Help from Healer Nettie}}, they may learn of {{CharLink|Nettie}} through Zevlor, which adds this subquest under {{Quest|Find a Cure}}. | ||
Near the main entrance of the Grove, {{CharLink|Nadira}} can be found on the hill east of the ramparts at {{Coords|242|451}}. She is being stalked by a {{CharLink|Bugbear Assassin}} and will be murdered if the party fail to rescue her. Interacting with Nadira's telescope provides the party with a glimpse of a nearby [[Red Dragon]]. | Near the main entrance of the Grove, {{CharLink|Nadira}} can be found on the hill east of the ramparts at {{Coords|242|451}}. She is being stalked by a {{CharLink|Bugbear Assassin}} and will be murdered if the party fail to rescue her. Interacting with Nadira's telescope provides the party with a glimpse of a nearby [[Red Dragon]]. | ||
From Nadira's location on the east hill, a path winds north from the hill toward an elevator to the [[Sacred Pool]]. However, this elevator is initially blocked by {{CharLink|Tuffet}} the bear, who must be convinced to move. Near the upper level of the elevator is an aggressively territorial squirrel named {{CharLink|Timber}} at {{Coords|239|467}}. The party can decide whether to placate or kill the squirrel. If the player character is [[The Dark Urge|Dark Urge]], they will automatically punt the squirrel into the nearby rocks, with lethal consequences. The Dark Urge can only control this choice if {{SAI|Speak with Animals}} is active. Killing Timber in this way awards [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Indulge Thine Appetites]] for the [[Haunted One]]. | From Nadira's location on the east hill, a path winds north from the hill toward an elevator to the [[Sacred Pool]]. However, this elevator is initially blocked by {{CharLink|Tuffet}} the bear, who must be convinced to move. Near the upper level of the elevator is an aggressively territorial squirrel named {{CharLink|Timber}} at {{Coords|239|467}}. The party can decide whether to placate or kill the squirrel. If the player character is the [[The Dark Urge|Dark Urge]], they will automatically punt the squirrel into the nearby rocks, with lethal consequences. The Dark Urge can only control this choice if {{SAI|Speak with Animals}} is active. Killing Timber in this way awards [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Indulge Thine Appetites]] for the [[Haunted One]]. | ||
=== The Hollow === | === The Hollow === | ||
[[File:Silvanus' Grove NW.png|thumb|Looking across The Hollow towards the Makeshift Prison.]] | [[File:Silvanus' Grove NW.png|thumb|Looking across The Hollow towards the Makeshift Prison.]] | ||
{{Main|The Hollow}} | {{Main|The Hollow}} | ||
The Hollow is a cavernous location | The Hollow is a cavernous location north of the ramparts and northwest of the Sacred Pool. This location contains entrances to the [[Secluded Chamber]], [[Underground Passage]], and the [[Tiefling Hideout]]. The majority of the Tiefling Refugees are gathered here. Multiple traders and potential companions are scattered throughout the area. | ||
Of particular note, the party can encounter the {{CharLink|Strange Ox}} for the first time near {{Coords|220|540}}. {{CharLink|Zorru}} can be found near {{Coords|195|575}} as part of {{Quest|Find the Githyanki Crèche}} and {{CharLink|Dammon}} can be found near {{Coords|180|560}} as part of {{Quest|The Hellion's Heart}}. | |||
{{ | |||
=== Sacred Pool === | === Sacred Pool === | ||
[[File:Sacred Pool.png|thumb|Overview of the Sacred Pool, showing the stairs leading down, the stone circle, and the adjacent areas.]] | [[File:Sacred Pool.png|thumb|Overview of the Sacred Pool, showing the stairs leading down, the stone circle, and the adjacent areas.]] | ||
{{Main|Sacred Pool}} | {{Main|Sacred Pool}} | ||
The Sacred Pool lies in the heart of the Emerald Grove. The {{SmRarityItem|Idol of Silvanus}} rests at the centre of the Sacred Pool, surrounded by Druids performing the | The Sacred Pool lies in the heart of the Emerald Grove. The {{SmRarityItem|Idol of Silvanus}} rests at the centre of the Sacred Pool, surrounded by Druids performing the {{SmRarityItem|Rite of Thorns (ritual)|Rite of Throns|override_icon=BOOK Generic Druid Rite Unfaded Icon.png|override_rarity=1}}. Several Druids guard the bottom of the stairs leading into the Sacred Pool from the Hollow, preventing most outsiders from entering during the rite. | ||
Near the guards, {{CharLink|Volo}} is interviewing a bear in the Sacred Pool. He serves as a [[Traders|Trader]], carrying {{SmRarityItem|The Whispering Promise}} among his wares. | Near the guards, {{CharLink|Volo}} is interviewing a bear in the Sacred Pool. He serves as a [[Traders|Trader]], carrying {{SmRarityItem|The Whispering Promise}} among his wares. | ||
The Sacred Pool leads to the [[Inner Sanctum]] via the stone door at {{Coords|25|-10}}. | The Sacred Pool leads to the [[Inner Sanctum]] via the stone door at {{Coords|25|-10}}. The Hollow can be accessed via the stairs to the north and the [[Secluded Cove]] can be reached via a path to the northeast. Toward the south of the Sacred Pool, an elevator leads to the Emerald Grove ramparts, which is initially blocked by |Tuffet. | ||
=== Inner Sanctum === | === Inner Sanctum === | ||
[[File:Emerald Grove.jpg|thumb|The Inner Sanctum]] | [[File:Emerald Grove.jpg|thumb|The Inner Sanctum]] | ||
{{Main|Inner Sanctum}} | {{Main|Inner Sanctum}} | ||
The Inner Sanctum is a subterranean location accessed through the Stone Door in the | The Inner Sanctum is a subterranean location accessed through the Stone Door in the Sacred Pool. Four frescos line the Inner Sanctum, depicting the history of the Grove. Kagha, the acting leader of the Druids, resides in the Inner Sanctum. | ||
The Servant Quarters are north-east of Kagha while the [[Druids' Chambers]] lie north. | The Servant Quarters are north-east of Kagha while the [[Druids' Chambers]] lie north. Nettie can be found in the Druids' Chamber, tending to an injured creature. She can unlock the entrance to the [[Enclave Library]]. | ||
{{clear}} | |||
== History == | == History == | ||
{{ | {{blockquote| | ||
<poem> | |||
By claw and tooth, from root to thorn, | |||
The Old Oak's grove, to wildlings sworn. | The Old Oak's grove, to wildlings sworn. | ||
The forest rose with claw and tooth, | The forest rose with claw and tooth, | ||
To tear the darkness from its roots. | To tear the darkness from its roots. | ||
In darkest hour, a concord made, | In darkest hour, a concord made, | ||
Twixt harp and wild against the shade. | Twixt harp and wild against the shade. | ||
The towers seized, the battle done, | The towers seized, the battle done, | ||
The moonrise broke the Darkest One. | |||
The moonrise broke the Darkest One|Inner Sanctum Plaques}} | </poem> | ||
|Inner Sanctum Plaques}} | |||
The frescos in the [[Inner Sanctum]] depict the legacy of the Emerald Grove. The first mural shows [[Beast|Beasts]] and [[Druid]]s driving monsters out from their lands. With the monsters driven out, the Druids claim the Grove in the name of [[Silvanus]], god of nature. | The frescos in the [[Inner Sanctum]] depict the legacy of the Emerald Grove. The first mural shows [[Beast|Beasts]] and [[Druid]]s driving monsters out from their lands. With the monsters driven out, the Druids claim the Grove in the name of [[Silvanus]], god of nature. | ||
However, their strife was not over. Referred to as the 'Darkest Hour', the Druids enter a concord with the [[Harpers]] to fight "the shade" (The Shadow Curse). Together, they battle against {{CharLink|Ketheric Thorm|Ketheric Thorm's}} [[Shar|Sharran]] army. The final victory fresco depicts a Sharran helmet lying broken at their feet. The [[Moonrise Towers]] were lost that day. | However, their strife was not over. Referred to as the 'Darkest Hour', the Druids enter a concord with the [[Harpers]] to fight "the shade" (The Shadow Curse). Together, they battle against {{CharLink|Ketheric Thorm|Ketheric Thorm's}} [[Shar|Sharran]] army. The final victory fresco depicts a Sharran helmet lying broken at their feet. The [[Moonrise Towers]] were lost that day. | ||
<gallery heights="250px"> | <gallery perrow="2" heights="250px" style="margin:0 auto;"> | ||
Fresco 1 wild.png| | Fresco 2 Wellspring.png|Druids gathered in Silvanus' name. | ||
Fresco 1 wild.png|Druids and Beasts fighting together against monsters | |||
Fresco 3 Union.png| | </gallery> | ||
Fresco 4 Moonrise.png| | <gallery perrow="2" heights="250px" style="margin:0 auto;"> | ||
Fresco 3 Union.png|Druids alongside Harpers | |||
Fresco 4 Moonrise.png|A broken Sharran helmet at the feet of the druids | |||
</gallery> | </gallery> | ||
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{{div col end}} | {{div col end}} | ||
=== Speak with Dead === | === Speak with Dead === | ||
* {{MdCharLink|Ned'Cirannis|icon=Portrait_Ghost.png}} in the [[Enclave Library]] | * {{MdCharLink|Ned'Cirannis|icon=Portrait_Ghost.png}} in the [[Enclave Library]] {{Coords|-444|15}} | ||
== Related quests == | == Related quests == | ||
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*{{MdRarityItem|Robe of Summer}} in a {{MdRarityItem|Wooden Crate}} in the [[Hidden Vault]] | *{{MdRarityItem|Robe of Summer}} in a {{MdRarityItem|Wooden Crate}} in the [[Hidden Vault]] | ||
*{{MdRarityItem|Shapeshifter's Boon Ring}} carried by {{MdCharLink|Strange Ox}} | *{{MdRarityItem|Shapeshifter's Boon Ring}} carried by {{MdCharLink|Strange Ox}} | ||
*{{MdRarityItem|Sorrow}} on an altar in the Hidden Vault | *{{MdRarityItem|Sorrow}} on an altar in the Hidden Vault | ||
*{{MdRarityItem|Soul Coin}} carried by {{MdCharLink|Nadira}} | *{{MdRarityItem|Soul Coin}} carried by {{MdCharLink|Nadira}} | ||
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Silvanus' Grove NE.png|North East | Silvanus' Grove NE.png|North East | ||
Silvanus' Grove SE.png|South East | Silvanus' Grove SE.png|South East | ||
Dan-iorgulescu-baldur-s-gate-3-ranger-camp-alt-1-dan-iorgulescu.jpg|Concept art by Dan Iorgulescu | |||
Dan-iorgulescu-ranger-camp-dan-iorgulescu.jpg|Concept art by Dan Iorgulescu | |||
</gallery> | </gallery> | ||
==Notes== | |||
* Several things are mentioned to have happened "yesterday", the day before the player arrives at the grove. Sazza was captured<ref>Arka: Someone's going to pay for this. | |||
Player: Anyone in particular? | |||
Arka: A goblin we captured yesterday.</ref>, and Rikka killed a goblin.<ref>Rikka: How do you drow do that - find pleasure in killing? I got a goblin myself, yesterday. Shot her through the throat.</ref> | |||
==External links== | ==External links== |
Latest revision as of 23:20, 20 November 2024
Wilderness | ||||
Forest | ← | Emerald Grove | → | Secluded Cove |
↓ | ||||
Roadside Cliffs |
Overview[edit | edit source]
The Druids of the Emerald Grove are led by Kagha who serves as their leader in the absence of First Druid Halsin. They are providing temporary refuge for the Tiefling Refugees from Elturel, though tensions are strained between the two groups. The Grove is on high alert due to the aggression of nearby Goblins, which Kagha believes is worsened by the Tieflings' presence. To protect the Grove, Kagha has ordered the Druids to perform the Rite of Thorns, which would shut the Grove off and displace the Tieflings.
The fate of the Emerald Grove and the Tiefling Refugees is in the hands of the party.
Entering this area grants the party 10 XP at level 2, 30 XP at level 3, and 40 XP at level 4.
Emerald Grove ramparts[edit | edit source]
The entrance to the Emerald Grove is protected by a gate that can only be opened with a nearby winch. The winch is located on the ramparts above the gate next to a war horn that X: 180 Y: 445.
defenders if the Grove is attacked. Several Tieflings have set up camp west of the ramparts. If any Tieflings die during the events of Act One, their remains may be found in the burial site by the camp atWhen the party arrive at the Emerald Grove, they find Aradin, Barth, and Remira rushing toward the gate, pursued by a band of Goblins. The Goblins kill the gatekeeper Kanon, trapping the three adventurers outside and forcing them and the party into combat. Wyll enters the fray, leaping from the ramparts to help defend the Grove. If all allied defenders survive, No One Left Behind is awarded for those with the Soldier background.
Upon entering the Grove, several Tieflings gather atop the ramparts, mourning the death of Kanon. If the party head to the ramparts immediately, they can speak with his sister Arka. Regardless of whether the party interact with her, Arka will rush to the Makeshift Prison with Memnos in close pursuit.
On the path leading into The Hollow within the Grove, Aradin and Zevlor argue about the missing First Druid Halsin and the pack of Goblins that attacked. The party can decide whether to intervene. Aradin's later location will vary depending on this outcome. After the argument, Zevlor thanks the party for defending the Grove and asks them to speak with Kagha to prevent the Rite of Throns. This initiates . If the party has not yet initiated the subquest , they may learn of Nettie through Zevlor, which adds this subquest under .
Near the main entrance of the Grove, Nadira can be found on the hill east of the ramparts at X: 242 Y: 451. She is being stalked by a Bugbear Assassin and will be murdered if the party fail to rescue her. Interacting with Nadira's telescope provides the party with a glimpse of a nearby Red Dragon.
From Nadira's location on the east hill, a path winds north from the hill toward an elevator to the Sacred Pool. However, this elevator is initially blocked by Tuffet the bear, who must be convinced to move. Near the upper level of the elevator is an aggressively territorial squirrel named Timber at X: 239 Y: 467. The party can decide whether to placate or kill the squirrel. If the player character is the Dark Urge, they will automatically punt the squirrel into the nearby rocks, with lethal consequences. The Dark Urge can only control this choice if is active. Killing Timber in this way awards Indulge Thine Appetites for the Haunted One.
The Hollow[edit | edit source]
The Hollow is a cavernous location north of the ramparts and northwest of the Sacred Pool. This location contains entrances to the Secluded Chamber, Underground Passage, and the Tiefling Hideout. The majority of the Tiefling Refugees are gathered here. Multiple traders and potential companions are scattered throughout the area.
Of particular note, the party can encounter the Strange Ox for the first time near X: 220 Y: 540. Zorru can be found near X: 195 Y: 575 as part of and Dammon can be found near X: 180 Y: 560 as part of .
Sacred Pool[edit | edit source]
The Sacred Pool lies in the heart of the Emerald Grove. The Idol of Silvanus rests at the centre of the Sacred Pool, surrounded by Druids performing the Rite of Throns. Several Druids guard the bottom of the stairs leading into the Sacred Pool from the Hollow, preventing most outsiders from entering during the rite.
Near the guards, Volo is interviewing a bear in the Sacred Pool. He serves as a Trader, carrying The Whispering Promise among his wares.
The Sacred Pool leads to the Inner Sanctum via the stone door at X: 25 Y: -10. The Hollow can be accessed via the stairs to the north and the Secluded Cove can be reached via a path to the northeast. Toward the south of the Sacred Pool, an elevator leads to the Emerald Grove ramparts, which is initially blocked by |Tuffet.
Inner Sanctum[edit | edit source]
The Inner Sanctum is a subterranean location accessed through the Stone Door in the Sacred Pool. Four frescos line the Inner Sanctum, depicting the history of the Grove. Kagha, the acting leader of the Druids, resides in the Inner Sanctum.
The Servant Quarters are north-east of Kagha while the Druids' Chambers lie north. Nettie can be found in the Druids' Chamber, tending to an injured creature. She can unlock the entrance to the Enclave Library.
History[edit | edit source]
“ |
|
„ |
— Inner Sanctum Plaques |
The frescos in the Inner Sanctum depict the legacy of the Emerald Grove. The first mural shows Beasts and Druids driving monsters out from their lands. With the monsters driven out, the Druids claim the Grove in the name of Silvanus, god of nature.
However, their strife was not over. Referred to as the 'Darkest Hour', the Druids enter a concord with the Harpers to fight "the shade" (The Shadow Curse). Together, they battle against Ketheric Thorm's Sharran army. The final victory fresco depicts a Sharran helmet lying broken at their feet. The Moonrise Towers were lost that day.
Waypoints[edit | edit source]
This location contains the following
:Locations[edit | edit source]
Notable characters[edit | edit source]
Traders[edit | edit source]
Speak with Dead[edit | edit source]
- Ned'Cirannis in the Enclave Library X: -444 Y: 15
Related quests[edit | edit source]
Notable loot[edit | edit source]
- Broodmother's Revenge carried by Kagha
- Gloves of Power carried by Za'krug
- Key of the Ancients carried by Nettie and Findal
- Robe of Summer in a Wooden Crate in the Hidden Vault
- Shapeshifter's Boon Ring carried by Strange Ox
- Sorrow on an altar in the Hidden Vault
- Soul Coin carried by Nadira
Traders[edit | edit source]
Arron[edit | edit source]
- Dragon's Grasp
- Gloves of Missile Snaring
- Hedge Wanderer Armour
- Rain Dancer
- Ring of Flinging
- Spellthief
Auntie Ethel[edit | edit source]
Dammon[edit | edit source]
Volo[edit | edit source]
Quest items[edit | edit source]
Quest rewards[edit | edit source]
Hidden treasure[edit | edit source]
- Amulet of Silvanus hidden under a rock near Ormn X: 262 Y: 481
- Cap of Curing near Alfira in a locked Gilded Chest behind a pillar X: 289 Y: 488
- Nature's Snare in a locked and trapped Heavy Chest near Rune of the Eagle
- Wooden Chest buried along the cliffs east of Nadira X: 262 Y: 467
Gallery[edit | edit source]
Notes[edit | edit source]
- Several things are mentioned to have happened "yesterday", the day before the player arrives at the grove. Sazza was captured[1], and Rikka killed a goblin.[2]