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Niram: Difference between revisions

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{{PageSeo
| description = Zealot Niram is a human Zealot of the Absolute in Act Two. He is stationed on the east side of the Moonrise Towers throne room.
| image = Niram.png
}}
{{Infobox creature
{{Infobox creature
| name = Zealot Niram
| name = Zealot Niram
| faction = [[Cult of the Absolute]]
| image =<gallery>
| image =<gallery>
Niram.png|In-game
Niram.png|In-game
Portrait Niram.png|Portrait
Portrait Niram.png|Portrait
</gallery>
</gallery>
| identity = Male
| va = Adam Rhys Dee
| va = Adam Rhys Dee
| faction = [[Cult of the Absolute]]
| occupation = Guard
| size = [[Medium]]
| type = [[Humanoid]]
| race = [[Drow]]
| race = [[Drow]]
| type = [[Humanoid]]
| subrace = [[Lolth-Sworn Drow]]
| archetype = [[Zealot of the Absolute]]
| archetype = [[Zealot of the Absolute]]
| class = [[Paladin]]
| level = 8
| level = 8
| size = Medium
| ac = 18
| e hp = 49
| e hp = 49
| hp = 70
| hp = 70
| t hp = 91
| t hp = 91
| ac = 18
| movement m = 9
| movement m = 9
| weight kg = 75
| weight kg = 75
| xp = 140
| str = 18
| str = 18
| dex = 10
| dex = 10
Line 32: Line 41:
| wis save extra = +3
| wis save extra = +3
| cha save extra = +3
| cha save extra = +3
| athletics = 4
| acrobatics = 0
| perception = 0
| conditions = Aura of Protection (Aura)
| conditions = Aura of Protection (Aura)
| passives = Darkvision, Divine Health, Extra Attack, Fey Ancestry, Great Weapon Fighting, Opportunity Attack, Sunlight Sensitivity
| passives = Darkvision, Divine Health, Extra Attack, Fey Ancestry, Great Weapon Fighting, Opportunity Attack, Sunlight Sensitivity
| t passives = Darkvision, Divine Health, Extra Attack, Fey Ancestry, Great Weapon Fighting, Opportunity Attack, Relentless Avenger, Sunlight Sensitivity
| uuid = 9500dd35-4b5b-4634-bdfd-c6cdd91bd6b5
| uid = S_MOO_ExecutionGuard_002
| stats = MOO_ZealotOfTheAbsolute_Drow
}}
}}
'''Zealot Niram''' is a drow [[Zealot of the Absolute]] in [[Moonrise Towers]] in [[Act Two]]. He is stationed at the western entrance to the throne room.
'''Zealot Niram''' is stationed on the east side of the [[Moonrise Towers]] throne room during [[Act Two]].
{{DiQ|Good luck, True Soul. The Disciple demands much of those who serve her.|Niram}}


== Involvement ==
== Involvement ==
=== Defending Moonrise Towers ===
=== Act Two ===
If the [[Nightsong]] is freed and the Harpers launch the assault on Moonrise Toewrs, Niram will be killed and his body will be amongst the dead bodies at the entrance.
==== Moonrise Towers ====
Niram is first encountered in the [[Moonrise Towers]] throne room, standing guard over a trial presided by {{CharLink|Ketheric Thorm}}. Once the trial ends, Niram moves to stand guard on the eastern side of the throne room.
 
==== Defending Moonrise Towers ====
If the {{CharLink|Aylin|Nightsong}} is freed and the [[Harpers]] launch their assault on Moonrise Towers, Niram is killed during the subsequent battle. His corpse can be found at the bottom of the stairs of the main door, at {{coords|-158|-130}}.


== Combat ==
== Combat ==
=== Attacks and Abilities ===
=== Attacks and abilities ===
{{Feature box|Main hand attack|item=Halberd}}
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Branding Smite}}
{{Feature box|Branding Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Cleave|item=Halberd}}
{{Feature box|Hamstring Shot|item=Shortbow}}
{{Feature box|Lacerate|item=Halberd}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Main Hand Attack|item=Halberd}}
{{Feature box|Ranged Attack|item=Shortbow}}
{{Feature box|Rush Attack|item=Halberd}}
{{Feature box|Throw|item=Caustic Bulb}}
{{Feature box|Thunderous Smite}}


==== Tactician only ====
==== Tactician only ====
{{Feature box|Abjure Enemy}}
{{Feature box|Abjure Enemy}}


=== Notable loot ===
=== Loot ===
* {{MdRarityItem|Caustic Bulb}} (if unused)
* {{MdRarityItem|Halberd}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Halberd}}
* {{MdRarityItem|Shortbow}}
* {{MdRarityItem|Shortbow}}
* {{MdRarityItem|Caustic Bulb}}
 
== Notes ==
{{notebegin}}
* Niram is one of two [[Zealot of the Absolute|Zealots of the Absolute]] (the other one being {{SmCharLink|Iogar}}) wearing half-plate armour similar to the {{SmRarityItem|Half Plate Armour +2}} underneath their Absolutist coils.
** This is purely a visual distinction, as Niram uses and drops {{SmRarityItem|Plate Armour}} for gameplay.
** Niram's {{SmRarityItem|Scalpspike Helm}} features a set of spiked wings on the sides, which is not present on the regular helmet or on any other zealots.
{{noteend}}


{{Moonrise Towers}}
{{Moonrise Towers}}
[[Category:Humanoids]]
[[Category:Drow]]
[[Category:Drow]]
[[Category:Humanoids]]
[[Category:Lolth-Sworn Drow]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Act Two]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act Two]]
[[Category:Paladins]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Paladins]]

Latest revision as of 11:58, 10 March 2025

Zealot Niram is stationed on the east side of the Moonrise Towers throne room during Act Two.

Portrait Niram.png
Good luck, True Soul. The Disciple demands much of those who serve her.
Niram

Involvement[edit | edit source]

Act Two[edit | edit source]

Moonrise Towers[edit | edit source]

Niram is first encountered in the Moonrise Towers throne room, standing guard over a trial presided by Ketheric Thorm Ketheric Thorm. Once the trial ends, Niram moves to stand guard on the eastern side of the throne room.

Defending Moonrise Towers[edit | edit source]

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Niram is killed during the subsequent battle. His corpse can be found at the bottom of the stairs of the main door, at X: -158 Y: -130.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Branding Smite Melee.webp
Branding Smite Branding Smite ( +  + )
Damage: 2~12
D6 Radiant.png
Normal weapon damage
+ 2d6Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

 Range: Normal weapon range
Cleave.webp
Cleave Cleave ()   –  Halberd
Damage: 4 + modifiers
4 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Hamstring Shot.webp
Hamstring Shot Hamstring Shot ()   –  Shortbow
Damage: 1~6

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Lacerate.webp
Lacerate Lacerate ()   –  Halberd
Damage: 5~14
D10 Slashing.png
1d10 + 4Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ( + 2)
Healing:
Paladin Level x 4Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ( + )
Healing:
Paladin Level x 2Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Damage: 5~14
D10 Slashing.png
1d10 + 4Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 1~6

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Rush Attack.webp
Rush Attack Rush Attack ()   –  Halberd
Damage: 5~8
D4 Piercing.png
1d4 + 4Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Throw.webp
Throw Throw ()   –  Caustic Bulb
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ( +  + )
Damage: 2~12
D6 Thunder.png
Normal weapon damage
+ 2d6Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician only[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ( + )

Frighten Frighten an enemy. They'll have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls , and they cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Loot[edit | edit source]

Notes[edit | edit source]

  • Niram is one of two Zealots of the Absolute (the other one being Iogar Iogar) wearing half-plate armour similar to the Half Plate Armour +2 underneath their Absolutist coils.
    • This is purely a visual distinction, as Niram uses and drops Plate Armour for gameplay.
    • Niram's Scalpspike Helm features a set of spiked wings on the sides, which is not present on the regular helmet or on any other zealots.