Findal: Difference between revisions

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{{CharacterInfo
{{Infobox creature
|title =
| name = Findal
|name = Findal
| full name = Findal
|image = [[File:Findal.png|350px]]
| image = Findal.png
|STR = 10
| race = [[Lightfoot Halfling]]
|DEX = 12
| class = [[Druid]]
|CON = 10
| va = [https://www.imdb.com/name/nm7471114 Shaun Mendum]
|INT = 12
| faction = [[Circle of the Emerald Grove]]
|WIS = 16
| level = 1
|CHA = 12
| size = Small
|int save = Proficient
| type = Humanoid
|wis save = Proficient
| hp = 22
|level = 1
| ac = 11
|race = {{Race|Lightfoot Halfling}}
| movement m = 7.5
|type = Humanoid
| weight_kg = 35
|HP = 22
| hiddenlevel = 1
|AC = 11
| str = 10
|speed =  
| dex = 12
|size = Small
| con = 10
|weight = 35kg / 70lbs
| int = 12
|proficiency =2
| wis = 16
|initiative = +1
| cha = 12
|passive = {{SmallIcon|PassiveFeature Halfling Brave.png}} [[Brave]]
| int save prof = yes
| wis save prof = yes


[[Lucky|Halfling Luck]]
| passives = Brave, Halfling Luck, Opportunity Attack
}}
 
'''Findal''' is a [[Lightfoot Halfling]] in the [[Underground Passage]]. He is being interrogated by [[Worm|Tracker Worm]], [[Torrack|Tracker Torrack]], [[Gurza|Sharp-eye Gurza]] and [[Gresh|Warrior Gresh]]. He can be spoken to with {{SAI|Speak with Dead}}.
 
== Involvement ==
When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal and be rewarded 10 [[Experience]]. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.
 
He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped. After talking, characters with the [[Folk Hero]] [[Background]] will gain the Timely Rescue [[Inspiration]].
 
If currently escorting [[Sazza]] out through the Underground Passage, Findal notices the rescue attempt. There are a few options for how to handle this.
* Convincing him that [[Halsin]] told the party to free Sazza with a {{SkillCheck|Deception|15}}
* Persuading him that Sazza is going to help you destroy the goblin camp with a {{SkillCheck|Persuade|15}}
* Intimidating him with a {{SkillCheck|Intimidation|15}}
* Handing Sazza over
 
If the party passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.
 
Should the party save him, Findal relocates to the [[Emerald Grove]].


{{IconLink|Attack Of Opportunity Icon 64px.png|Attack of Opportunity|size=24px}}
If confronting [[Kagha]] and choosing to fight the Shadow Druids, he will join the fight on the party's side.
|class =Druid
|background=
|location = [[Underground Passage]], [[Emerald Grove]]
|faction =
|family =
|allies =
|enemies =
|alt-name =
|alt-image =
}}
'''Findal''' is a [[Lightfoot Halfling]] in the [[Underground Passage]]. He is being interrogated by [[Tracker Worm]], [[Tracker Torrack]], [[Sharp-eye Gurza]] and [[Warrior Gresh]].  


== Spells Known==
If defeating the goblin leaders before exploring the Underground Passage, Findal will be found dead in the passage, and the Key of the Ancients can be looted from his corpse.


===== Level 1 Spells Known =====
== Speak with Dead ==
{{div col | style = column-width: 18em; list-style-type: none;}}
'''Party member:''' Who are you?
* [[File:Cure Wounds Icon.png|frameless|upright=0.1|link=Cure Wounds]] [[Cure Wounds]]
* [[File:Thunderwave Icon.png|frameless|upright=0.1|link=Thunderwave]] [[Thunderwave]]
{{div col end}}


===== Cantrips known =====
* '''Findal:''' Findal... druid... herbalist...
{{div col | style = column-width: 18em; list-style-type: none;}}
* [[File:Poison Spray Icon.png|frameless|upright=0.1|link=Poison Spray]] [[Poison Spray]]
{{div col end}}


== Notable Loot ==
'''Party member:''' Who made this tunnel?
* {{SmIconLink|Key of the Ancients Icon.png|Key of the Ancients}}


== Act One ==
* '''Findal:''' We druids... concealed entrance... to our grove...
{{SpoilerWarning}}
When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.


He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped.
'''Party member:''' What were you doing down here?


If the players are currently escorting [[Sazza]] out through the Underground Passage, Findal notices the rescue attempt. The player has a few options for how to handle this. They can...
* '''Findal:''' Hiding... goblins followed... from the forest...
* Convince him that [[Halsin]] told the party to free Sazza with a {{SkillCheck|Deception|15}}
* Persuade him that Sazza is going to help you destroy the goblin camp with a {{SkillCheck|Persuade|15}}
* intimidate him with a {{SkillCheck|Intimidation|15}}
* Hand Sazza over


If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.
'''Party member:''' What did the goblins want?


Should the players save him, Findal relocates to the [[Emerald Grove]].
* '''Findal:'''  Searching for... a weapon...
** '''Party member:''' What do you know about the weapon the goblins are seeking?
*** '''Findal:''' No weapon here... our ritual protects us...
**** '''Party member:''' What is the ritual that protects you?
***** '''Findal:''' Rite of Thorns... seals the grove.


==Companion Approval==
==Companion Approval==
 
Talking to [[Findal]] after saving him from the goblins in the [[Underground Passage]].
Interaction: Talking to [[Findal]] after saving him from the goblins in the [[Underground Passage]].


*"Don't thank me just yet. I'm here to finish what they started"
*"Don't thank me just yet. I'm here to finish what they started"
:: {{Approval|Astarion|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}}
:: {{Approval|Astarion|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}}


{{CharactersNavbox|one}}
== Spells & Cantrips ==
[[Category: Humanoids]]
===== Level 1 Spells Known =====
[[Category: Halflings]]
{{feature box|Cure Wounds}}
[[Category: Characters in Act 1]]
{{feature box|Thunderwave}}
{{feature box|Poison Spray}}
 
== Notable Loot ==
* {{MdRarityItem|Key of the Ancients}}
 
{{Emerald Grove}}
[[Category:Halflings]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Act One]]
[[Category:Druids]]
[[Category:Available to Speak with Dead]]

Latest revision as of 09:29, 13 June 2024

Findal is a Lightfoot Halfling in the Underground Passage. He is being interrogated by Tracker Worm, Tracker Torrack, Sharp-eye Gurza and Warrior Gresh. He can be spoken to with Speak with Dead Speak with Dead.

Involvement[edit | edit source]

When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal and be rewarded 10 Experience. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.

He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped. After talking, characters with the Folk Hero Background will gain the Timely Rescue Inspiration.

If currently escorting Sazza out through the Underground Passage, Findal notices the rescue attempt. There are a few options for how to handle this.

  • Convincing him that Halsin told the party to free Sazza with a DC 15 Deception check
  • Persuading him that Sazza is going to help you destroy the goblin camp with a DC 15 Persuade check
  • Intimidating him with a DC 15 Intimidation check
  • Handing Sazza over

If the party passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.

Should the party save him, Findal relocates to the Emerald Grove.

If confronting Kagha and choosing to fight the Shadow Druids, he will join the fight on the party's side.

If defeating the goblin leaders before exploring the Underground Passage, Findal will be found dead in the passage, and the Key of the Ancients can be looted from his corpse.

Speak with Dead[edit | edit source]

Party member: Who are you?

  • Findal: Findal... druid... herbalist...

Party member: Who made this tunnel?

  • Findal: We druids... concealed entrance... to our grove...

Party member: What were you doing down here?

  • Findal: Hiding... goblins followed... from the forest...

Party member: What did the goblins want?

  • Findal: Searching for... a weapon...
    • Party member: What do you know about the weapon the goblins are seeking?
      • Findal: No weapon here... our ritual protects us...
        • Party member: What is the ritual that protects you?
          • Findal: Rite of Thorns... seals the grove.

Companion Approval[edit | edit source]

Talking to Findal after saving him from the goblins in the Underground Passage.

  • "Don't thank me just yet. I'm here to finish what they started"
Astarion approves +1 Gale disapproves -1 Karlach disapproves -1

Spells & Cantrips[edit | edit source]

Level 1 Spells Known[edit | edit source]
Cure Wounds.webp
D8 Healing.png 1d8 (1~8) hit points

Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Thunderwave.webp
D8 Thunder.png 2d8 (2~16) Damage TypesThunder damage

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.
CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Poison Spray.webp
D12 Poison.png 1d12 (1~12) Damage TypesPoison damage

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.
CON Save
 Range: 3 m / 10 ft

Notable Loot[edit | edit source]