Illithid powers: Difference between revisions
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| Your attacks deal an additional {{DamageText|1d4|Psychic}} damage, but you take {{DamageText|3d6|Psychic}} damage every turn. | | Your attacks deal an additional {{DamageText|1d4|Psychic}} damage, but you take {{DamageText|3d6|Psychic}} damage every turn. | ||
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| [[Favourable Beginnings]] | | [[Favourable Beginnings]] | ||
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==Gallery== | ==Gallery== |
Revision as of 22:07, 10 August 2023
![]() | Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Illithid Powers are special abilities tied to the Mind Flayer tadpole that the player character and Origin Companions are infected with. At some point when taking a Long Rest, the Dream Visitor will tell you how to unlock this skill tree.
After this event, finding and consuming Tadpole Specimens, such as from the corpses of other infected, will allow you to unlock a new power. Your companions will initially refuse to use Illithid Powers, but can be convinced to use them through Persuasion Checks.
List of Illithid Powers
This list is currently incomplete.
Power | Type | Description | Requires |
---|---|---|---|
Illithid Persuasion | Passive Feature | You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you. | Unlocked automatically |
Psionic Overload | Class Action | Your attacks deal an additional 1d4![]() ![]() |
None |
Favourable Beginnings | Passive Feature | The first Attack Roll or Ability Check you make against any target gains a bonus equal to your Proficiency Bonus. | None |
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Class Action | Charge forward, pushing all objects and creatures in your path 4m away from you. | None |
Concentrated Blast | Class Action | Deal 3d6![]() |
None |
Transfuse Health | Class Action | Sacrifice half your remaining hit points to heal a target for the same amount. | None |
Luck of the Far Realms | Passive Feature | When you make a successful Attack Roll against a foe, you can change that attack into a Critical Hit. | Favourable Beginnings |
Gallery
Notes
In Early Access, the progression of your powers worked differently. Instead, your tadpole grew in power as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, you got a power unique to your class. Some of these abilities were reworked into the current Illithid Powers. A full list of Early Access powers can be seen below:
Early Access Illithid Powers | |||
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Power | Class | Description | How to Obtain |
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Barbarian | While Raging, deal an additional 1d4 damage with weapon attacks, but receive 1d4![]() |
Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
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Bard | Drown your enemies in an overwhelming fear of failure. They receive ![]() ![]() |
Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
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Cleric | Infuse a creature with psionic force. If it reaches 0 HP, it regains 3d4 HP instead of falling Unconscious. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
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Druid | Magically assume the shape of an Intellect Devourer that can deal Psychic damage. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
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Fighter | Pull a creature or object toward you. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
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Paladin | Invade a target's mind and disrupt its defenses (Reduces target's ![]() |
Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
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Ranger | Charge forward and push all objects and creatures in your path away from you. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
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Rogue | Create a cloud of magical darkness and immediately attempt to hide. Creatures within the cloud are Heavily Obscured and Blinded. Creatures cannot make ranged attacks into or out of the darkness. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
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Sorcerer | Release the eldritch magic within you and terrify a creature with your twisted powers. Regain 2 Sorcery Points and potentially deal 1d4![]() |
Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
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Warlock | You are part of a greater whole. Concentrate on your connection to teleport to another tadpole-infected creature. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
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Wizard | A protective shell envelops you. It reflects any projectiles targeted at you to their point of origin. Does not affect creatures that don't rely on sight or that can see through illusions. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
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All Classes | Channel the power of the Absolute, knocking back all creatures and objects and dealing 2d6![]() |
Help Omeluum investigate the parasite |