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Sorcerer

From bg3.wiki
Revision as of 01:29, 29 February 2024 by 71.202.46.224 (talk) (→‎Level Progression: Fixed a bad break in Metamagic.)

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Sorcerer Class Icon.png
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.

Sorcerer is a character Class in Baldur's Gate 3. Sorcerers use their innate magical powers to fight enemies and aid allies in combat. Sorcerers use Charisma as their primary ability score.

The Sorcerer subclasses available in the game are: Wild Magic Wild Magic, Draconic Bloodline Draconic Bloodline, Storm Sorcery Storm Sorcery

Class Information

Sorcerer's default armour
Hit points
At level 1: 6 + Constitution Constitution modifier
On level up: 4 + Constitution Constitution modifier
Key abilities
Charisma Charisma for Spells
Constitution Constitution for Hit Points and Concentration Concentration Checks
Dexterity Dexterity for Armour Class
Saving throw proficiencies
Charisma Charisma, Constitution Constitution
Equipment proficiencies
Daggers Daggers, Quarterstaves Quarterstaves, Light Crossbows Light Crossbows
Skills with proficiency (Choose 2)
Arcana Arcana, Deception Deception, Insight Insight, Intimidation Intimidation, Persuasion Persuasion, Religion Religion

You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.

Starting Equipment
Quarterstaff, Sorcerer Robe (variant depends on subclass), Simple Boots

Spellcasting

For a list of spells available to the Sorcerer, see: Sorcerer/Spells.
Spellcasting Ability
Charisma Charisma
Known Spells
Sorcerer Spells are Always Prepared. In exchange, Sorcerers know fewer Spells.

Level Progression

Through experience, you acquire new power. You gain the following traits.

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2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Cantrips Known: 4
Choose 4 Cantrips from the Sorcerer Spell List.
Spells Known: 2
Choose 2 Spells from the Sorcerer Spell List.
New Sorcerer Cantrips
New 1st Level Spells Available

Select a Subclass

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3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Spells Known: 3
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
Sorcery Points
Sorcery Points: 2
Sorcery Points are the innate power of sorcerers. They can use these points to alter Spells or gain Spell Slots. You gain 2 Sorcery Points, which recharge on a Long Rest.
Create Spell Slot Create Spell Slot
Spend Sorcery Points to unlock a Spell Slot.
Create Sorcery Points Create Sorcery Points
Spend Spell Slots to gain Sorcery Points. The level of spell slot spent creates the equivalent number in Sorcery Points
Metamagic
Choose 2 Metamagic
Metamagic: Careful Spell Metamagic: Careful Spell
Allies automatically succeed Saving Throws against spells that required them.
Metamagic: Distant Spell Metamagic: Distant Spell
Increases the range of the spell by 50%.
Metamagic: Extended Spell Metamagic: Extended Spell
Double the duration of Conditions, summons, and surfaces caused by spells.
Metamagic: Twinned Spell Metamagic: Twinned Spell
Spells that only target 1 creature can target an additional creature.

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Sorcery Points: 3
You gain +1 Sorcery Point.
4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
  • 2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Spells Known: 4
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
Metamagic
Choose 1 additional Metamagic
New Metamagic
Metamagic: Heightened Spell Metamagic: Heightened Spell
Targets of spells that require Saving Throws have Disadvantage Icon.png Disadvantage on their first Saving Throw.
Metamagic: Quickened Spell Metamagic: Quickened Spell
Spells that take an Action take a Bonus action instead.
Metamagic: Subtle Spell Metamagic: Subtle Spell
You can cast spells while Silenced Silenced.
New 2nd Level Spells available

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Sorcery Points: 4
You gain +1 Sorcery Point.
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Cantrips Known: 5
Choose 1 additional Spell from the Sorcerer Spell List.
Spells Known: 5
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.

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Proficiency Bonus Proficiency Bonus: +3
You gain +1 to your Proficiency Bonus.
Sorcery Points: 5
You gain +1 Sorcery Point.
Scaling Cantrips
Your damaging cantrips gain an additional damage die.
For example, Bone Chill Bone Chill now deals 2d8Damage TypesNecrotic damage.
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Spells Known: 6
Choose 1 additional Spell from the Sorcerer Spell List
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
New 3rd Level Spells available

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Sorcery Points: 6
You gain +1 Sorcery Point.
3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain an additional Level 3 Spell Slot.
Spells Known: 7
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.

Subclass Features

Wild Magic Wild Magic Draconic Bloodline Draconic Bloodline Storm Sorcery Storm Sorcery

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Sorcery Points: 7
You gain +1 Sorcery Point.
1 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 1
You gain a Level 4 Spell Slot.
Spells Known: 8
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
New 4th Level Spells available

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Sorcery Points: 8
You gain +1 Sorcery Points.
Spells Known: 9
Choose 1 additional Spell from the Sorcerer Spell List
2 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 2
You gain a Level 4 Spell Slot.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.

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Proficiency Bonus Proficiency Bonus: +4
You gain +1 to your Proficiency Bonus.
Sorcery Points: 9
You gain +1 Sorcery Point.
2 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 1
You gain a Level 4 Spell Slot.
1 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 1
You gain a Level 5 Spell Slot.
Spells Known: 10
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
New 5th Level Spells available

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Sorcery Points: 10
You gain +1 Sorcery Point.
Metamagic
Choose 1 additional Metamagic
2 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 1
You gain a Level 5 Spell Slot.
Cantrips Known: 6
Choose 1 additional Cantrips from the Sorcerer Spell List.
Scaling Cantrips
Your damaging cantrips gain an additional damage die.
  • For example, Bone Chill Bone Chill now deals 3d8Damage TypesNecrotic damage.
Spells Known
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.

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Sorcery Points: 11
You gain +1 Sorcery Point.
1 Level 6 Spell Slots.png Level 6 Spell Slots Unlocked: 1
You gain a Level 6 Spell Slot.
Spells Known: 12
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
New 6th Level Spells available

Subclass Features

Wild Magic Wild Magic Draconic Bloodline Draconic Bloodline Storm Sorcery Storm Sorcery

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Sorcery Points: 12
You gain +1 Sorcery Point.
Spells Known: 13
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.

External Links