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Pandirna
Pandirna | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[Asmodeus Tiefling|Asmodeus Tiefling]] | ||||||
Type | Humanoid | ||||||
HP | 24; 31TTactician | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 60kg / 120lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Location | The Hollow | ||||||
Family | Almara (wife, deceased) | ||||||
Pandirna is a Tiefling NPC in Baldur's Gate 3.
She is one of the Tiefling Refugees hiding within the Druid Settlement at Silvanus' Grove.
Conditions
- When first encountered, Pandirna has the condition.
Notable Loot
Chapter One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Pandirna is initially found in the storage hut in the Hollow, guarding the supplies. She drank a potion given to her by Auntie Ethel, who claimed it would make her "as strong as a bugbear" as well as fearless. The potion worked, but Pandirna's legs have been paralysed as a result, and she has been relegated to guard duty.
Finding Pandirna requires accessing the storage hut. This can be done by lockpicking the front door (though this is considered a crime) or accessing the roof, which has a sizeable hole in it allowing the player to climb down. There is a path leading up to the roof behind Sazza's cage in the prison.
When interacting with Pandirna, the player has several options - they can rob her, cure her paralysis (with or without extorting money from her first), attack her, or just leave her alone. In order to receive the option to offer to cure Pandirna, you must be a Cleric, Paladin, Bard, or Druid. An ability that will remove the paralysis condition (like Lesser Restoration for instance, and If you do not have the spell, an Amulet of Silvanus is hidden not too far away) will cure her, after which she will permit the player to wander around, so long as you don't take anything.
Pandirna will call the guards and turn hostile if the player hangs around too long, is caught looting the crates, attacks her, or makes her pay to be healed and then pockets the money.
Spoiler warning! This section reveals interactions with The Dark Urge.
If she survives until the end of Defeat the Goblins, her paralysis will be cured, and she can be found near the gates of the Grove with the other Tieflings as they prepare to leave.
Companion Approval
- (Dark Urge) Break her legs and kill her.
- (Non-Barbarian) Tell her you'll snap her neck if she keeps talking.
Gallery