Emerald Grove: Difference between revisions

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The moonrise broke the Darkest One|Inner Sanctum Plaques}}
The moonrise broke the Darkest One|Inner Sanctum Plaques}}


=The frescos in the [[Inner Sanctum]] depict the legacy of the Emerald Grove. The first mural shows beasts and druids driving monsters out from their lands. With the monsters driven out, the druids claimed the grove in the name of [[Silvanus]], god of nature.  
The frescos in the [[Inner Sanctum]] depict the legacy of the Emerald Grove. The first mural shows beasts and druids driving monsters out from their lands. With the monsters driven out, the druids claimed the grove in the name of [[Silvanus]], god of nature.  


However, it seems that their strife was not over. Referred to as the 'Darkest Hour', the druids entered a concord with the [[Harpers]] to fight "the shade" (The Shadow Curse). Their opponents were [[Ketheric Thorm]]'s [[Shar]]ran army. The final victory fresco shows a Sharran helmet broken at their feet. The [[Moonrise Towers]] were lost that day.
However, it seems that their strife was not over. Referred to as the 'Darkest Hour', the druids entered a concord with the [[Harpers]] to fight "the shade" (The Shadow Curse). Their opponents were [[Ketheric Thorm]]'s [[Shar]]ran army. The final victory fresco shows a Sharran helmet broken at their feet. The [[Moonrise Towers]] were lost that day.

Revision as of 03:43, 22 January 2024

Emerald Enclave.webp
Wilderness
Forest Emerald Grove Secluded Cove
Roadside Cliffs

The Emerald Grove, also known as Silvanus' Grove and Druid's Grove, is location in the Wilderness of Act One of Baldur's Gate 3. It encompasses the large cavern known as the The Hollow and the Sacred Pool.

The Druids of the Emerald Grove are led by Kagha who serves as the leader of the druids in First Druid Halsin's abscence. They are providing a temporary refuge for the Tiefling Refugees from Elturel, though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the Rite of Thorns be performed to shut the grove off, which would displace the Tieflings.

The fate of the Emerald Grove and the Tiefling Refugees is in the hands of the player.

Overview

The area of the map known as Emerald Grove.

Waypoints

This location contains the following Waypoint Waypoint:

  • Emerald Grove Environs X: 246 Y: 423

Locations

Adjacent areas

Emerald Grove Ramparts

The Emerald Grove's defensive ramparts.

The south of the Emerald Grove is protected by ramparts. The thick gate can be only be opened by the nearby gate winch. A war horn allows the defenders to rally should the Grove come under attack. To the east of the ramparts is a tall hill, where the tiefling Nadira has set up with her telescope. The player may intervene to save her. A path winds down north from the hill towards the elevator to the Sacred Pool. Until Tuffet the bear can be convinced to move, the elevator is inoperable.

A couple of the tieflings have set up a small camp to the west. Should any of the tieflings die, they may end up buried in the small clearing to the west.

The Hollow

Looking across The Hollow towards the Makeshift Prison.

For more information see: The Hollow

The Hollow is a cavernous location in the northwest of the Emerald Grove. The majority of the Tiefling refugees can be found here. There are multiple traders in this area, and companions may be acquired here, depending on the player's story choices.

This location contains entrances to the Secluded Chamber, Underground Passage and the Tiefling Hideout. It is north of the Ramparts, and northwest of the Sacred Pool.

Sacred Pool

Overview of the Sacred Pool, showing the stairs leading down, the stone circle, and the adjacent areas.

For more information see: Sacred Pool

The Sacred Pool is at the heart of the Emerald Grove. The Idol of Silvanus is at the centre of the Sacred Pool. It is the site where the Rite of Thorns is being performed by the druids. A couple druids stand guard at the bottom of the stairs to the Hollow, preventing most outsiders from entering the Sacred Pool during the rite.

The Sacred Pool connects to the Inner Sanctum via the Stone Door X: 25 Y: -10, and to The Hollow via the stairs to the north, the Secluded Cove to the northeast. An elevator leads to the Emerald Cove ramparts in the south.

Inner Sanctum

The Inner Sanctum

For more information see: Inner Sanctum

The Inner Sanctum is a subterranean location accessed through the Stone Door in the Sacred Pool. There are four frescos in the Inner Sanctum, depicting the history of the Emerald Grove. Kagha, the acting leader of the druids, can be found in the Inner Sanctum.

The Servant Quarters can be found to the North-East, and the Druids' Chambers to the North. The Healer Nettie can be found in the Druid's Chamber, and is capable of unlocking the entrance to the Enclave Library.

Notable characters

Related quests

Notable interactions

The following are unique interactions that appear when the player first visits the Emerald Grove:

When the party first approaches the ramparts before the Emerald Grove, Aradin and his fellow mercenaries will be found fleeing to the gates, pursued by a hunting band of goblins. Wyll will also make an appearance to help defend the gates. If no allied defenders are killed, the Inspirational Event No One Left Behind (Soldier background) will be awarded. Afterwards, you can enter the grove.

After the fight, several tieflings will be processing the death of Kanon. If you head there immediately, you may be able to speak to his sister Arka but she leaves for the Makeshift Prison soon after his death. Other tieflings will come to grieve too. Speak to any of them to enact a cutscene. Aradin and Zevlor will get into an argument, which may come to blows unless the player intervenes. Aradin's location might vary depending on this outcome.

Nadira, a tiefling refugee, can be found on the hill to the east of the ramparts at X: 242 Y: 451, stalked by a bugbear assassin. She will be murdered if the party takes too long to rescue her. Interacting with the telescope by Nadira allows an early glimpse of a nearby red dragon.

Volo is found interviewing a bear in the Sacred Pool.

Timber is a territorial squirrel that the player may either squash or placate.

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

On meeting Timber the squirrel at the Druid Grove, the Dark Urge will automatically punt the squirrel into the nearby rocks, with lethal consequences. The player can only control this choice if Speak with Animals is active. Killing Timber awards the Inspirational Event Indulge Thine Appetites (Haunted One background).

History

By claw and tooth, from root to thorn,

The Old Oak's grove, to wildlings sworn.

The forest rose with claw and tooth,

To tear the darkness from its roots.

In darkest hour, a concord made,

Twixt harp and wild against the shade.

The towers siezed, the battle done,

The moonrise broke the Darkest One
— Inner Sanctum Plaques

The frescos in the Inner Sanctum depict the legacy of the Emerald Grove. The first mural shows beasts and druids driving monsters out from their lands. With the monsters driven out, the druids claimed the grove in the name of Silvanus, god of nature.

However, it seems that their strife was not over. Referred to as the 'Darkest Hour', the druids entered a concord with the Harpers to fight "the shade" (The Shadow Curse). Their opponents were Ketheric Thorm's Sharran army. The final victory fresco shows a Sharran helmet broken at their feet. The Moonrise Towers were lost that day.

Notable loot

Quest items

Quest rewards


Other

Hidden treasure

Gallery

External links

Emerald Grove on the Forgotten Realms Wiki