Inspiration: Difference between revisions

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When a character fails an active [[Ability Check]] and has any Inspiration points available, the player will be presented with the option to spend Inspiration to roll the check again. This has no affect on any modifiers to the roll, including {{advantage}} or {{disadvantage}}, which will apply to the new roll exactly as they did to the original.
When a character fails an active [[Ability Check]] and has any Inspiration points available, the player will be presented with the option to spend Inspiration to roll the check again. This has no affect on any modifiers to the roll, including {{advantage}} or {{disadvantage}}, which will apply to the new roll exactly as they did to the original.


If the failed roll is a [[Sleight of Hand]] check to pick a lock or disarm a trap, the option to re-roll using Inspiration will be presented alongside the option to re-roll by using another set of [[Thieves' Tools]] or a [[Trap Disarm Kit]].
If the failed roll is a [[Sleight of Hand]] check to pick a lock or disarm a trap, the option to re-roll using Inspiration will be presented alongside the option to re-roll by using another set of [[Thieves' Tools]] or a [[Trap Disarm Toolkit]].
 


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Revision as of 04:23, 2 January 2024

Not to be confused with Bardic Inspiration

Inspiration Icon.png Inspiration is a resource in Baldur's Gate 3 which can be spent to re-roll failed Ability Checks. It is earned by making choices which fit the player characters' backgrounds.

Inspiration is shared between all characters, and the party cannot have more than 4 Inspiration at any time. If an Inspiration milestone is hit while the party has 4 Inspiration, the character will still earn experience points (see below) but no Inspiraton point will be rewarded.

Gaining Inspiration

Inspiration is gained by completing specific actions in keeping with a character's background while that character is in your active party. These actions vary considerably; they can be anything from helping someone in need to finding particular loot, talking to certain characters or solving a problem using skills relevant to the character's background. If two characters have the same background, they may both gain inspiration for the same action; occasionally some actions count for multiple backgrounds as well.

See each individual background's page for a list of actions which grant Inspiration:

A custom origin character can have any background except Haunted One.

Experience reward

When a party member earns Inspiration they also gain experience based on their earned character level. Only the characters who earn the Inspiration get this experience, which often leads to some party members having more experience than others. Inspiration is the only source of experience in the game which is not shared amongst all characters.

Level Reward
Level 1 15 xp
Level 2 20 xp
Level 3 25 xp
Level 4 30 xp
Level 5 50 xp
Level 6 60 xp
Level 7 75 xp
Level 8 95 xp
Level 9 135 xp
Level 10 170 xp
Level 11 220 xp
Level 12 275 xp

A character who has not gone through the levelling up process is still counted as the appropriate higher level. For example, a level 3 character who has earned enough experience points to reach level 4 but not yet levelled up would earn 30 xp.

Spending Inspiration

When a character fails an active Ability Check and has any Inspiration points available, the player will be presented with the option to spend Inspiration to roll the check again. This has no affect on any modifiers to the roll, including Advantage Icon.png Advantage or Disadvantage Icon.png Disadvantage, which will apply to the new roll exactly as they did to the original.

If the failed roll is a Sleight of Hand check to pick a lock or disarm a trap, the option to re-roll using Inspiration will be presented alongside the option to re-roll by using another set of Thieves' Tools or a Trap Disarm Toolkit.