Rogue: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Added rowspan to summary tables)
(Updated format)
Line 71: Line 71:
[[File:Default Rogue Armor.png|220px|right|Rogue's default armour]]
[[File:Default Rogue Armor.png|220px|right|Rogue's default armour]]


*'''Level 1 Maximum Hit Points:''' {{InfoBlob|8 + {{Ability|Constitution}} Modifier}}
; Hit points
**'''Hit points at higher levels:''' {{InfoBlob|5 + {{Ability|Constitution}} Modifier}}
: At level 1: {{InfoBlob|8 + {{Ability|Constitution}} modifier}}
*'''Important Ability Scores:''' {{Ability|Dexterity}} for physical attacks and [[Armour Class]], {{Ability|Constitution}} for Hit Points, and (Arcane Trickster only) {{Ability|Intelligence}} for Spells.
: On level up: {{InfoBlob|5 + {{Ability|Constitution}} modifier}}
*'''Saving Throw Proficiencies:''' {{Ability|Dexterity}}, {{Ability|Intelligence}}
; Key abilities
*'''Equipment Proficiencies:'''
: {{Ability|Dexterity}} for physical attacks and [[Armour Class]]
**{{SimpleWeaponsProf}}, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}}
: {{Ability|Constitution}} for Hit Points
**{{LightArmour}}
: {{Ability|Intelligence}} for Spells (Arcane Trickster only)
*'''Skills with Proficiency''' ''(Choose 4):''
; Saving throw proficiencies
**[[Acrobatics]], [[Athletics]], [[Deception]], [[Insight]], [[Intimidation]], [[Investigation]], [[Perception]], [[Performance]], [[Persuasion]], [[Sleight Of Hand|Sleight of Hand]], [[Stealth]]
: {{Ability|Dexterity}}, {{Ability|Intelligence}}
***You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.
; Equipment proficiencies
: {{SimpleWeaponsProf}}, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}}
: {{LightArmour}}
; Skills with proficiency (Choose 4)
: {{Skill|Acrobatics}}, {{Skill|Athletics}}, {{Skill|Deception}}, {{Skill|Insight}}, {{Skill|Intimidation}}, {{Skill|Investigation}}, {{Skill|Perception}}, {{Skill|Performance}}, {{Skill|Persuasion}}, {{Skill|Sleight of Hand}}, {{Skill|Stealth}}
You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.


==Level progression==
==Level progression==
Line 86: Line 91:
Through experience, you acquire new power. You gain the following traits.
Through experience, you acquire new power. You gain the following traits.


===Level 1===
{{H3|Level 1}}


*'''{{SAI|Expertise (Subclass Feature)|Expertise|w=30}}:''' Gain '''Expertise''' (double your [[Proficiency Bonus]]) in 2 Skills you are [[Proficient]] in.
; {{SAI|Expertise (Subclass Feature)|Expertise|w=40}}
: Gain '''Expertise''' (double your [[Proficiency Bonus]]) in 2 Skills you are [[Proficient]] in.


===={{SAI|Sneak Attack (Melee)|Sneak Attack|w=40}}====
; {{SAI|Sneak Attack (Melee)|Sneak Attack|w=40}}
*Once per turn, you can deal an extra {{DamageText|1d6|Physical|drs=t}} damage to an enemy you have {{Advantage}} on, or have an ally next to.
: Once per turn, you can deal an extra {{DamageText|1d6|Physical|drs=t}} damage to an enemy you have {{Advantage}} on, or have an ally next to.
*You must have a [[Finesse]] or Ranged weapon equipped.
: You must have a [[Finesse]] or Ranged weapon equipped.
*As you gain levels in Rogue, this damage will go up by adding more {{DieIcon|d6|Physical}} d6 die.
: As you gain levels in Rogue, this damage will go up by adding more {{DieIcon|d6|Physical}} d6 die.


===Level 2===
{{H3|Level 2}}


====Cunning Action====
; Cunning Action
*'''{{SAI|Cunning Action: Dash|w=30}}:''' Your quick thinking and agility allows you to [[Dash]] using a {{action|bonus}}.
: {{table list|
*'''{{SAI|Cunning Action: Disengage|w=30}}:''' Your quick thinking and agility allows you to [[Disengage]] using a {{action|bonus}}.
:; {{SAI|Cunning Action: Dash|w=30}}
*'''{{SAI|Cunning Action: Hide|w=30}}:''' Your quick thinking and agility allows you to [[Hide]] using a {{action|bonus}}.
:: Your quick thinking and agility allows you to [[Dash]] using a {{action|bonus}}.
:; {{SAI|Cunning Action: Disengage|w=30}}
:: Your quick thinking and agility allows you to [[Disengage]] using a {{action|bonus}}.
:; {{SAI|Cunning Action: Hide|w=30}}
:: Your quick thinking and agility allows you to [[Hide]] using a {{action|bonus}}.
}}


===Level 3===
{{H3|Level 3}}
 
; Sneak Attack damage
: {{InfoBlob|+2d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)''


*'''{{SAI|Sneak Attack (Melee)|Sneak Attack}} damage:''' {{InfoBlob|+2d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)''
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
====Select a Subclass====
====Select a Subclass====
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
Line 127: Line 141:
|}
|}


===Level 4===
{{H3|Level 4}}


*Choose a [[Feat]].
* Choose a [[Feat]].


*'''Subclass Features:'''
==== Subclass Features ====
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|-
|-
Line 144: Line 158:
|}
|}


===Level 5===
{{H3|Level 5}}


*'''{{ProficiencyBonus}}: +3''' ''(You gain +1 to your Proficiency Bonus.)''
; {{ProficiencyBonus}}: +3
: You gain +1 to your Proficiency Bonus.
; Sneak Attack damage
: {{InfoBlob|+3d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)''


*'''{{SAI|Sneak Attack (Melee)|Sneak Attack}} damage:''' {{InfoBlob|+3d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)''
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
===={{SAI|Uncanny Dodge|w=40}}====
*Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.


===Level 6===
; {{SAI|Uncanny Dodge|w=40}}
: Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.


*'''{{SAI|Expertise (Subclass Feature)|Expertise|w=30}}:''' Gain '''Expertise''' (double your [[Proficiency Bonus]]) in 2 Skills you are [[Proficient]] in.
{{H3|Level 6}}


===Level 7===
; {{SAI|Expertise (Subclass Feature)|Expertise|w=30}}
: Gain '''Expertise''' (double your [[Proficiency Bonus]]) in 2 Skills you are [[Proficient]] in.
 
{{H3|Level 7}}
 
; Sneak Attack damage
: {{InfoBlob|+4d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)''


*'''{{SAI|Sneak Attack (Melee)|Sneak Attack}} damage:''' {{InfoBlob|+4d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)''
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
===={{SAI|Evasion|w=40}}====
*Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.


===Level 8===
; {{SAI|Evasion|w=40}}
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.


*Choose a [[Feat]].
{{H3|Level 8}}


===Level 9===
* Choose a [[Feat]].
 
{{H3|Level 9}}
 
; {{ProficiencyBonus}}: +4
: You gain +1 to your Proficiency Bonus.
; Sneak Attack damage
: {{InfoBlob|+5d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)''


*'''{{ProficiencyBonus}}: +4''' ''(You gain +1 to your Proficiency Bonus.)''
*'''{{SAI|Sneak Attack (Melee)|Sneak Attack}} damage:''' {{InfoBlob|+5d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)''
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
*'''Subclass Features:'''
 
==== Subclass Features ====
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|-
|-
Line 188: Line 213:
|}
|}


===Level 10===
{{H3|Level 10}}
 
* Choose a [[Feat]].


*Choose a [[Feat]].
{{H3|Level 11}}


===Level 11===
; Sneak Attack damage
: {{InfoBlob|+6d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)''


*'''{{SAI|Sneak Attack (Melee)|Sneak Attack}} damage:''' {{InfoBlob|+6d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)''
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
===={{SAI|Reliable Talent|w=40}}====
*When you make an {{SmallIcon|D20.png}} [[Ability Check]] with a [[Skill]] you are [[Proficient]] with, the lowest result you can roll on the die is 10.


===Level 12===
; {{SAI|Reliable Talent|w=40}}
: When you make an {{SmallIcon|D20.png}} [[Ability Check]] with a [[Skill]] you are [[Proficient]] with, the lowest result you can roll on the die is 10.
 
{{H3|Level 12}}


*Choose a [[Feat]].
* Choose a [[Feat]].


==External links==
==External links==

Revision as of 12:36, 19 December 2023

Template:Up to date

With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Class Rogue Badge Icon.png
Class Rogue Badge Icon.png
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.

Rogue is a character Class in Baldur's Gate 3. Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.

The Rogue Subclasses are: Arcane Trickster Arcane Trickster, Thief Thief, Assassin Assassin

The Rogue Class Progression
Level Proficiency Bonus Sneak Attack Features
1st +2 1d6 Expertise Expertise, Sneak Attack (Melee) Sneak Attack (Melee), Sneak Attack (Ranged) Sneak Attack (Ranged)
2nd Cunning Action: Dash Cunning Action: Dash, Cunning Action: Disengage Cunning Action: Disengage, Cunning Action: Hide Cunning Action: Hide
3rd 2d6 #Level 3 Choose a subclass
4th Feat Feat
5th +3 3d6 Uncanny Dodge Uncanny Dodge
6th Expertise Expertise
7th 4d6 Evasion Evasion
8th Feat Feat
9th +4 5d6 #Level 9 Subclass feature
10th Feat Feat
11th 6d6 Reliable Talent Reliable Talent
12th Feat Feat

Class information

Rogue's default armour
Hit points
At level 1: 8 + Constitution icon.png Constitution modifier
On level up: 5 + Constitution icon.png Constitution modifier
Key abilities
Dexterity icon.png Dexterity for physical attacks and Armour Class
Constitution icon.png Constitution for Hit Points
Intelligence icon.png Intelligence for Spells (Arcane Trickster only)
Saving throw proficiencies
Dexterity icon.png Dexterity, Intelligence icon.png Intelligence
Equipment proficiencies
Simple weapons, Hand Crossbows Hand Crossbows, Longswords Longswords, Rapiers Rapiers, Shortswords Shortswords
Light armour
Skills with proficiency (Choose 4)
Acrobatics Acrobatics, Athletics Athletics, Deception Deception, Insight Insight, Intimidation Intimidation, Investigation Investigation, Perception Perception, Performance Performance, Persuasion Persuasion, Sleight of Hand Sleight of Hand, Stealth Stealth

You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.

Level progression

Through experience, you acquire new power. You gain the following traits.

Template:H3

Expertise Expertise
Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.
Sneak Attack Sneak Attack
Once per turn, you can deal an extra 1d6Damage TypesPhysicalDRS damage to an enemy you have Advantage Icon.png Advantage on, or have an ally next to.
You must have a Finesse or Ranged weapon equipped.
As you gain levels in Rogue, this damage will go up by adding more D6 Physical.png d6 die.

Template:H3

Cunning Action
Cunning Action: Dash Cunning Action: Dash
Your quick thinking and agility allows you to Dash using a Bonus action.
Cunning Action: Disengage Cunning Action: Disengage
Your quick thinking and agility allows you to Disengage using a Bonus action.
Cunning Action: Hide Cunning Action: Hide
Your quick thinking and agility allows you to Hide using a Bonus action.

Template:H3

Sneak Attack damage
+2d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png

Select a Subclass

Template:H3

Subclass Features

Arcane Trickster Arcane Trickster Thief Thief Assassin Assassin
(none) (none)

Template:H3

Proficiency Bonus Proficiency Bonus: +3
You gain +1 to your Proficiency Bonus.
Sneak Attack damage
+3d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png
Uncanny Dodge Uncanny Dodge
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Template:H3

Expertise Expertise
Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.

Template:H3

Sneak Attack damage
+4d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png
Evasion Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

Template:H3

Template:H3

Proficiency Bonus Proficiency Bonus: +4
You gain +1 to your Proficiency Bonus.
Sneak Attack damage
+5d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png

Subclass Features

Arcane Trickster Arcane Trickster Thief Thief Assassin Assassin

Template:H3

Template:H3

Sneak Attack damage
+6d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png
Reliable Talent Reliable Talent
When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.

Template:H3

External links

Rogue on the Forgotten Realms Wiki