Sazza: Difference between revisions

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(Noticed there wasn't any info on her Act 2 stuff so I added in the little I know from playing)
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{{PageSeo
{{PageSeo
|title = Sazza
|title = Sazza
|description = Sazza is a Goblin NPC in Baldur's Gate 3. She is being held prisoner in the Druid Grove, and the player can rescue her.
|description = Sazza is a Goblin NPC in Baldur's Gate 3. She is being held prisoner in the Makeshift Prison in Emerald Grove, and the party can choose to rescue her.
|image = Sazza.jpg
|image = Sazza.jpg
}}
}}
{{CharacterInfo
{{Infobox character
|title=Follower of the Absolute
| name = Sazza
|name=Sazza
| role = [[Temporary companion]]
|image=[[File:Sazza.jpg|350px]]
| image = Sazza.jpg
|level=2
| voice = Holly-Marie Michael
|STR=10
| titles = Follower of the Absolute
|DEX=13
| race = [[Goblin]]
|CON=10
| hometown = [[Goblin Camp]]
|INT=10
| level = 2
|WIS=8
|CHA=8
|race=Goblin
|type=Humanoid
|HP=9
|AC=13
|speed=9m / 30ft
|size=Small
|weight=35kg / 70lbs
|proficiency=2
|initiative=+1
|location=[[Druid Grove]]
|alt-name=3d model|alt-image=[[File:Sazza Model.png|250px]]}}'''Sazza''' is a [[Goblin]] NPC in [[Baldur's Gate 3]]. She can be found held prisoner in the [[Druid Grove]]. If the player helps her, she becomes a [[Companions#Temporary_Companions|Temporary Companion]].


==Chapter One==
| modules =
{{SpoilerWarning}}
{{Infobox statistics
Sazza can be found in a cage towards the back of the Druid Grove. Typically when you meet her she is being held at crossbow point by [[Arka]], a [[Tiefling]] mourning [[Kanon]], who just died during the first battle at the Druid Grove. Arka's friend [[Memnos]] is in the process of talking her out of the senseless act of violence. The player can choose to either help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.
| child = yes
| size = Small
| type = Humanoid
| armour_class = 13
| hit_points = 9
| hit_points_tactician = 11
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 35
| weight_lb = 70
| hiddenlevel = 2
| str = 10
| dex = 13
| con = 10
| int = 10
| wis = 8
| cha = 8


If you do choose to help Sazza, she will offer to introduce you to [[Gut]], a True Soul Goblin blessed by The Absolute. Once you [[Save the Goblin Sazza|free Sazza]], if you safely escort her out of the Druid Grove she promises to put in a good word for you with her tribe.
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Fury of the Small
| feature2_description = Once per combat, deal +1d6 physical to a creature larger than you.
| feature2_mode = Tactician
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Sazza''' is a [[goblin]] follower of the Absolute. She is first found held prisoner in the [[Makeshift Prison]] in [[Emerald Grove]]. If the party help her, she becomes a [[temporary companion]].
 
== Involvement ==
===Act One===
When approaching the [[Makeshift Prison]] through the [[Emerald Grove]] gateway the first time [[Sazza]] will be held at crossbow point by [[Arka]], who seeks vengeance for her dead brother [[Kanon]]. Arka's friend, [[Memnos]], is attempting to dissuade her from the senseless act of violence. The party can choose to either help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.
 
If the party chooses to help Sazza and then speaks with her, she will offer to introduce the party to True Soul Priestess [[Gut]], who has powerful healing abilities.Sazza will then be a temporary companion with 9HP and must be escorted out of the Grove safely. If doing the [[Save the Goblin Sazza]] quest in her favor, then she promises to put in a good word for the party with her tribe, helping to bypass the checkpoints at the [[Goblin Camp]] and [[Shattered Sanctum]]. When meeting [[Minthara]], she will try to present the party as captives to cover her failures in the raid, but be called out on the fact that the party consists of [[True Soul]]s. With the threat of punishment looming, the party can decide her fate which can lead to her death or reimprisonment.
* If the party speaks to Sazza after she is spared a second time, she can be persuaded with a DC10 check to give up information, she will inform the party of a secret cache behind the waterfall near the bridge. {{coords|-133|398}} .
* If Sazza is not freed and escorted out of the grove, then the [[Save the Goblin Sazza]] quest will resolve with her death, and her corpse may be looted through the cage.
* If all three goblin leaders are killed after Sazza was freed and escorted out of the grove, she will die instantly upon the third goblin leader's death.
* If Sazza is freed and Minthara is not killed but knocked out and the other two goblin leaders are killed, she will remain alive and can be encountered later in Act Two.
 
===Act Two===
If kept alive during Act One, Sazza can once again be encountered in the audience chamber at [[Moonrise Towers]], being judged along with other goblins for their failure to secure the Artifact. Their fate is given to the party to determine, and she can once again be set free (which will award an achievement) or can be executed with varying degrees of cruelty.
 
If freed again, Sazza and the other goblins immediately flee from Moonrise and cannot be spoken to again. This leaves her ultimate fate unknown, though it is noted by the party themselves in a dialogue option that she and the other goblin likely fell prey to the [[Shadow Curse (Condition)|Shadow Curse]] on account of them not having a [[Moonlantern]].
 
==Companion approval==
===Act One===
Dealing with captive Sazza in the [[Emerald Grove]] prison:
*Allow [[Arka]] to shoot Sazza: {{Approval|Astarion|+1}}{{Approval|Wyll|+1}}
<!-- 0 for Gale, Laezel -->
 
*Stand between Arka's crossbow and Sazza: {{Approval|Gale|+1}}
<!-- 0 for Astarion, Laezel -->
 
*Successfully stop Arka from shooting Sazza (successful intimidation or persuasion DC roll): {{Approval|Gale|+1}}{{Approval|Laezel|-1}}{{Approval|Karlach|+1}}{{Approval|Wyll|-1}}{{Approval|Shadowheart|+1}}
<!-- 0 for Astarion -->
 
Talking to Sazza while she is in the cage: ''"Deal. I'll get you out of there."'' {{Approval|Karlach|+1}} {{Approval|Laezel|-1}}{{Approval|Wyll|-1}}
<!-- 0 for Gale, Shadowheart -->
 
Talking to Sazza after freeing her from her cage:
*"It's a deal, signed and struck": {{Approval|Wyll|-1}} {{Approval|Laezel|-1}} {{Approval|Karlach|-1}}
In the Goblin camp:
*Stand up for Sazza before Minthara: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}}
 
===Act Two===
Choosing to free or execute Sazza and the other goblins:
*"Spill your guts on the floor. I want to see you bleed."{{Approval|Astarion|+1}}
 
*"Not another word. In fact - not another breath, from any of you."{{Approval|Astarion|+1}}
 
*"I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go."{{Approval|Astarion|-1}} {{Approval|Laezel|+1}}
 
*"Guards. Release them."{{Approval|Astarion|-1}} {{Approval|Laezel|-1}}
 
== Speak with Dead ==
Sazza can be spoken to with [[Speak with Dead]].
 
Party member: Who are you?
 
* Sazza: ... Sazza... toughest in... the tribe...
 
Part member: How did they capture you?
 
* Sazza: ... scoutin' ... snoopin'...
* Sazza: ... tieflin's... don't fight... fair...
 
Party member: who leads your tribe?
 
* ... Boss Ragzlin... and the drow...
 
Party member: Can anyone in your tribe heal?
 
* Sazza: ... priestess [[Gut]]... powerful...
** Party member: Where can i find this priestess Gut?
** Sazza: ... West... temple ruins...
 
Party member: Who or what is the Absolute?
 
* Sazza: ... everything... all of us...
 
Party member: Your tribe must have some valuable loot. Where do they hide it?
 
* Sazza: ... Ragzlin... waterfall... bridge...


If the player does not free Sazza, then after the tieflings have moved on she can be found dead in her cage.
==Achievement==
{{Achievement|She Cannot Be Caged!}}


==Chapter Two==
== Gallery ==
{{SpoilerWarning}}
<gallery heights="250" mode="packed">
If kept alive during chapter 1, Sazza can once again be encountered in the Moonrise Towers. Depending on the player's decisions, she can once again be set free (Which will award an achievement if you already saved her twice in Act 1) or can be executed.  
Sazza Model.png|Sazza's model.
</gallery>


== External Links ==
==External links==
* {{FRWiki|Sazza|long}}
{{FRWiki|Sazza|long}}


{{CharactersNavbox}}
{{NavCompanions}}
{{NavEmeraldGrove}}
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Temporary Companions]]
[[Category:Temporary Companions]]
[[Category:Characters in Act 1]]
[[Category: Available to Speak with Dead]]

Revision as of 20:08, 19 April 2024

Sazza is a goblin follower of the Absolute. She is first found held prisoner in the Makeshift Prison in Emerald Grove. If the party help her, she becomes a temporary companion.

Involvement

Act One

When approaching the Makeshift Prison through the Emerald Grove gateway the first time Sazza will be held at crossbow point by Arka, who seeks vengeance for her dead brother Kanon. Arka's friend, Memnos, is attempting to dissuade her from the senseless act of violence. The party can choose to either help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.

If the party chooses to help Sazza and then speaks with her, she will offer to introduce the party to True Soul Priestess Gut, who has powerful healing abilities.Sazza will then be a temporary companion with 9HP and must be escorted out of the Grove safely. If doing the Save the Goblin Sazza quest in her favor, then she promises to put in a good word for the party with her tribe, helping to bypass the checkpoints at the Goblin Camp and Shattered Sanctum. When meeting Minthara, she will try to present the party as captives to cover her failures in the raid, but be called out on the fact that the party consists of True Souls. With the threat of punishment looming, the party can decide her fate which can lead to her death or reimprisonment.

  • If the party speaks to Sazza after she is spared a second time, she can be persuaded with a DC10 check to give up information, she will inform the party of a secret cache behind the waterfall near the bridge. X: -133 Y: 398 .
  • If Sazza is not freed and escorted out of the grove, then the Save the Goblin Sazza quest will resolve with her death, and her corpse may be looted through the cage.
  • If all three goblin leaders are killed after Sazza was freed and escorted out of the grove, she will die instantly upon the third goblin leader's death.
  • If Sazza is freed and Minthara is not killed but knocked out and the other two goblin leaders are killed, she will remain alive and can be encountered later in Act Two.

Act Two

If kept alive during Act One, Sazza can once again be encountered in the audience chamber at Moonrise Towers, being judged along with other goblins for their failure to secure the Artifact. Their fate is given to the party to determine, and she can once again be set free (which will award an achievement) or can be executed with varying degrees of cruelty.

If freed again, Sazza and the other goblins immediately flee from Moonrise and cannot be spoken to again. This leaves her ultimate fate unknown, though it is noted by the party themselves in a dialogue option that she and the other goblin likely fell prey to the Shadow Curse on account of them not having a Moonlantern.

Companion approval

Act One

Dealing with captive Sazza in the Emerald Grove prison:

  • Allow Arka to shoot Sazza: Astarion approves +1Wyll approves +1
  • Stand between Arka's crossbow and Sazza: Gale approves +1
  • Successfully stop Arka from shooting Sazza (successful intimidation or persuasion DC roll): Gale approves +1Laezel disapproves -1Karlach approves +1Wyll disapproves -1Shadowheart approves +1

Talking to Sazza while she is in the cage: "Deal. I'll get you out of there." Karlach approves +1 Laezel disapproves -1Wyll disapproves -1

Talking to Sazza after freeing her from her cage:

  • "It's a deal, signed and struck": Wyll disapproves -1 Laezel disapproves -1 Karlach disapproves -1

In the Goblin camp:

  • Stand up for Sazza before Minthara: Gale approves +1 Karlach approves +1 Astarion disapproves -1 Lae'zel disapproves -1 Wyll disapproves -1

Act Two

Choosing to free or execute Sazza and the other goblins:

  • "Spill your guts on the floor. I want to see you bleed."Astarion approves +1
  • "Not another word. In fact - not another breath, from any of you."Astarion approves +1
  • "I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go."Astarion disapproves -1 Laezel approves +1
  • "Guards. Release them."Astarion disapproves -1 Laezel disapproves -1

Speak with Dead

Sazza can be spoken to with Speak with Dead.

Party member: Who are you?

  • Sazza: ... Sazza... toughest in... the tribe...

Part member: How did they capture you?

  • Sazza: ... scoutin' ... snoopin'...
  • Sazza: ... tieflin's... don't fight... fair...

Party member: who leads your tribe?

  • ... Boss Ragzlin... and the drow...

Party member: Can anyone in your tribe heal?

  • Sazza: ... priestess Gut... powerful...
    • Party member: Where can i find this priestess Gut?
    • Sazza: ... West... temple ruins...

Party member: Who or what is the Absolute?

  • Sazza: ... everything... all of us...

Party member: Your tribe must have some valuable loot. Where do they hide it?

  • Sazza: ... Ragzlin... waterfall... bridge...

Achievement

A-She Cannot Be Caged!.jpg

She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.


Gallery

External links

Sazza on the Forgotten Realms Wiki