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List of bugged actions and reactions

From bg3.wiki

This list aims to catalogue actiosn and reactions which do not function as would be expected based on their tooltips, or which have other problems - or missing information - in their description, function, or location. This list is unlikely to be comprehensive as it is likely there are many issues with actions and reactions of which we are unaware.

As this list deals with problems that have a high likelihood of being changed in patches and hotfixes, it is likely that entries will be incorrect following an update.

All entries are currently correct as of Hotfix 33.

Actions and reactions edit

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Name Bugs
Accursed Spectre (reaction)Accursed Spectre (reaction)
  • The description does not state it, but this cannot be used on undead.
  • Creatures killed by Cull the Weak Cull the Weak will not trigger this reaction.
  • The CharacterStats for this summoned creature does not correctly have the proper DifficultyStatuses set, and as a result the creature loses 30% HP from the Explorer difficulty modifier as if it were a hostile NPC.
Acid BreathAcid Breath
  • The tool-tip incorrectly describes the area of effect as a cone, while it is instead a line.
Arcane Shot: Bursting ArrowArcane Shot: Bursting Arrow
  • Unlike most other Arcane Shot options, this action consumes the Arcane Arrow immediately rather than on hit. Instead, this resource cost is refunded on a miss which is almost equivalent behaviour. This results in some unusual behaviour with Curving Shot Curving Shot. If Bursting Shot misses its initial target, the Arcane Arrow cost is refunded and then the attack is redirected to a new target. If this target is hit, the Bursting Arrow will apply for effectively free. If the redirected hit also misses, it will refund yet another Arcane Arrow netting +1 Arcane Arrow in total.
Arcane Shot: Piercing ArrowArcane Shot: Piercing Arrow
Arcane Shot: Seeking ArrowArcane Shot: Seeking Arrow
Aspect of the ElkAspect of the Elk
  • The extra movement speed is applied when a character starts its turn in range of the effect or moves into its range. There is no limit on the number of times this can be applied on the same turn, and the extra movement speed is not removed upon leaving the effective range. A character moving very slightly into and out of range multiple times (consuming less than 1.5 m / 5 ft of movement each time) can gradually gain a theoretically unbounded amount of extra movement.
Awaken Crawling ClawsAwaken Crawling Claws
  • The in-game description says this action stuns enemies within 4 m / 13 ft, but the radius is significantly larger at 12 m / 40 ft.
BackbreakerBackbreaker
  • This attack may only target characters that are Large size or smaller, and is missing the related tooltip warning found on similar attacks, such as Trip Attack (Melee) Trip Attack (Melee).
Bardic Inspiration (class action)Bardic Inspiration (class action)
  • When used to modify an attack roll with a +1d10 bonus, the Bardic Inspiration condition is not removed from the character.
  • Bardic Inspiration may target a character who is already affected by the +1d10 version, wasting the effect as they do not stack.
Bolstering Magic: Level 1 Spell SlotBolstering Magic: Level 1 Spell Slot
  • This ability cannot restore spell slots to a druid because that class is erroneously not given the technical passive UnlockedSpellSlotLevel1. The absence of this passive feature has no other impact on the druid's spellcasting ability, however. This only applies to first level slots so Bolstering Magic: Level 2 Spell Slot Bolstering Magic: Level 2 Spell Slot and Bolstering Magic: Level 3 Spell Slot Bolstering Magic: Level 3 Spell Slot should work properly.
Bolt of Celestial LightBolt of Celestial Light
  • This action does not use Superiority Dice at any time, contrary to the in-game tooltip stating "On Miss: Does not spend Superiority Dice."
Boon of the UnstoppableBoon of the Unstoppable
  • The first attack dealt after Unstoppable is applied by this action after round 1 deals full damage instead of being reduced to 1.
Brace (Melee)Brace (Melee)
  • When used with Savage Attacker Savage Attacker, it rolls each dice 3 times and uses the highest result.
    • The tooltip shows 4 rolls but this appears to be a bug as of patch 6.
  • When used with Savage Attacker Savage Attacker and Great Weapon Fighting Great Weapon Fighting, Brace will do a first roll and reroll if it is a 1 or 2, and then roll 2 more times and use the highest result. When used in this way, the effects of Savage Attacker and Great Weapon Fighting still function together, but with diminishing returns (see tables below).
    • The tooltip shows 4 to 6 rolls, but this appears to be a bug as of patch 6.
Break of DawnBreak of Dawn
  • The tooltip incorrectly states "Targets still take half damage" when instead they are neither pushed back nor made prone.
Bull RushBull Rush
  • The in-game tooltip is not accurate. It is duplicated from the similar Primal StampedePrimal Stampede ability. In particular, the tooltip says Bull Rush does damage, knocks targets prone, and is only available while RagingRaging, none of which are true.
Bulwark RebukeBulwark Rebuke
  • The damage on a successful saving throw is incorrectly calculated as 1d4ForceForce instead of 2d4/2ForceForce.
Call for HelpCall for Help
  • Despite what is shown in the tooltip, this action does not grant Action Surge Action Surge.
Chalice HealingChalice Healing
  • When receiving this ability via Starry Form, this spell is not properly granted with Wisdom as its spellcasting modifier, and will instead use the spellcasting modifier of the most recently acquired spellcasting class.
Channel Divinity: Cloak of ShadowsChannel Divinity: Cloak of Shadows
  • This ability incorrectly uses the description from Cloak of ShadowsCloak of Shadows. It does not actually require the user to be obscured, and can be used in plain view of others, even in bright light.
Cinderous SwipeCinderous Swipe
  • The version of this ability granted in wild shape form deals only 1d6FireFire extra damage, not 2d6FireFire like the tooltip says.
Click HeelsClick Heels
  • The Disadvantage Icon.png Disadvantage component of this effect actually applies to the reaction attacks performed by the caster, rather than reaction attacks targetting the caster.
Cloak of ShadowsCloak of Shadows
  • Due to a poorly coded RemoveConditions field, Cloak of Shadows is lost when transitioning from a Lightly Obscured Lightly Obscured area to a Heavily Obscured Heavily Obscured area, and vice versa.
Concussive BurstConcussive Burst
  • The in-game tooltip says this attack involves a Constitution saving throw, but it actually uses an attack roll.
Concussive Smash (Spiritual Weapon)Concussive Smash (Spiritual Weapon)
  • The in-game tooltip is incorrect - all the damage dealt is ForceForce damage.
    • Contrary to other Spiritual Weapon attacks, the damage dealt is non-magical.
Create Sorcery PointsCreate Sorcery Points
  • This feature can be used to get nearly unlimited sorcery points using bugs that allow you to obtain infinite uses of Freecast (as detailed on its page).
Crushing Flight (Owlbear Wild Shape)Crushing Flight (Owlbear Wild Shape)
  • Rather than taking half damage on save (which would be (2d8 + bonus damage)/2BludgeoningBludgeoning), targets instead take (1d8 + bonus damage)/2BludgeoningBludgeoning which is closer to one quarter damage.
    • This damage is always dealt as magical, regardless whether or not the attacker has Primal Strike Primal Strike.
Cutting WordsCutting Words
  • Cutting Words may target friendly characters whose failed rolls prompted the effect, as opposed to the enemy character who rolled a save.
  • Despite being flagged with HasVerbalComponent, Cutting Words may be used even while silenced.
  • Cutting Words is missing the potency of the bardic dice in its description when displayed in the combat log.
Dawnburst StrikeDawnburst Strike
  • The description in-game notes an incorrect DC 13  Constitution saving throw save. It requires a Weapon Action save with a +2 DC bonus.
  • Despite the in-game description stating only enemies in the light must save against becoming blinded, the blindness affects all creatures in the area, even allies.
    • Due to a coding error, blindness does not affect the original target of the attack.
Dazzling BreathDazzling Breath
  • When receiving this ability via Starry Form, this spell is not properly granted with Wisdom as its spellcasting modifier, and will instead use the spellcasting modifier of the most recently acquired spellcasting class.
Dazzling RayDazzling Ray
  • The saving throw to avoid being Burned is incorrectly attributed to the target of the attack, rather than the attacker, in the combat log.
Defensive DuellistDefensive Duellist
  • Unlike similar reactions (Shield Master: Block), the icon for Defensive Duellist in the reactions tab does not "gray out" when the reaction is unavailable due to an incompatible equipped weapon.
Deflect MissilesDeflect Missiles
  • Damage does not need to be reduced to 0 in order to redirect the attack.
  • Against ranged attacks that fire multiple projectiles, such as Multiattack (Ranged) Multiattack (Ranged) or dual wielded Hand Crossbows, only the last attack can be deflected to reduce its damage. None of the projectiles can be thrown back with Deflect Missiles: Redirect Deflect Missiles: Redirect.
Destructive WrathDestructive Wrath
DetonateDetonate
  • The tooltip says this attack deals 100FireFire. This is incorrect as applied to creatures and the Overgrown Portcullis.
  • A sapper raised as a spore servant using Animating Spores Animating Spores only deals 2d6ForceForce and 2d6FireFire, with a saving throw to negate the fire damage (the equivalent of a smokepowder surface igniting)
Dirty Trick: Flick o' the WristDirty Trick: Flick o' the Wrist
  • This action does not trigger on-hit weapon functors found on many weapons, such as  Sussur Dagger.
  • The tooltip states the applied condition on a successful disarm is Disarmed Disarmed, but the actual condition applied is Weapon Dropped! Weapon Dropped!.
Divine Intervention: Opulent RevivalDivine Intervention: Opulent Revival
  • This does not restore any of the new class resources added in Patch 8.
Divine Strike: Cold (Melee)Divine Strike: Cold (Melee)
  • This attack is not correctly marked with a Cold DamageType flag, which means it does not trigger certain effects which check for Cold damage.
Divine Strike: Cold (Ranged)Divine Strike: Cold (Ranged)
  • When wielding two Hand Crossbows and Dual Wielding toggle enabled, this attack will consume both an Action and Bonus Action, but the offhand attack will not be performed.
Divine Strike: Fire (Melee)Divine Strike: Fire (Melee)
  • This attack is not correctly marked with a Fire DamageType flag, which means it does not trigger certain effects which check for Fire damage.
Divine Strike: Fire (Ranged)Divine Strike: Fire (Ranged)
  • When wielding two Hand Crossbows and Dual Wielding toggle enabled, this attack will consume both an Action and Bonus Action, but the offhand attack will not be performed.
Divine Strike: Lightning (Melee)Divine Strike: Lightning (Melee)
  • This attack is not correctly marked with a Lightning DamageType flag, which means it does not trigger certain effects which check for Lightning damage.
Divine Strike: Lightning (Ranged)Divine Strike: Lightning (Ranged)
  • When wielding two Hand Crossbows and Dual Wielding toggle enabled, this attack will consume both an Action and Bonus Action, but the offhand attack will not be performed.
Divine Strike: Necrotic (Melee)Divine Strike: Necrotic (Melee)
  • This attack is incorrectly marked with a Piercing DamageType flag, rather than Necrotic, which means it does not trigger certain effects which check for Necrotic damage such as Malefic Funghi.
Divine Strike: Necrotic (Ranged)Divine Strike: Necrotic (Ranged)
  • When wielding two Hand Crossbows and Dual Wielding toggle is enabled, this attack consumes both an Action and Bonus Action, but the offhand attack does not occur.
  • This attack is incorrectly marked with a Piercing DamageType flag, rather than Necrotic, which means it does not trigger certain effects which check for Necrotic damage such as Malefic Funghi Malefic Funghi.
Divine Strike: Poison (Melee)Divine Strike: Poison (Melee)
  • This attack is not correctly marked with a Poison DamageType flag, which means it does not trigger certain effects which check for Poison damage.
Divine Strike: Radiant (Melee)Divine Strike: Radiant (Melee)
  • This attack is not correctly marked with a Radiant DamageType flag, which means it does not trigger certain effects which check for Radiant damage.
Divine Strike: Radiant (Ranged)Divine Strike: Radiant (Ranged)
  • When wielding two Hand Crossbows and Dual Wielding toggle enabled, this attack will consume both an Action and Bonus Action, but the offhand attack will not be performed.
Divine Strike: Thunder (Melee)Divine Strike: Thunder (Melee)
  • This attack is not correctly marked with a Thunder DamageType flag, which means it does not trigger certain effects which check for Thunder damage such as Destructive Wrath Destructive Wrath.
Divine Strike: Thunder (Ranged)Divine Strike: Thunder (Ranged)
  • When wielding two Hand Crossbows and Dual Wielding toggle enabled, this attack will consume both an Action and Bonus Action, but the offhand attack will not be performed.
Divine Strike: Weapon (Melee)Divine Strike: Weapon (Melee)
  • This attack deals non-magical damage when used as an Action, but deals magical damage when used as a post-strike Reaction.
    • Due to a coding mistake, when used as a post-strike reaction in Honour Mode this attack deals non-magical damage.
Divine Strike: Weapon (Ranged)Divine Strike: Weapon (Ranged)
  • When wielding two Hand Crossbows and Dual Wielding toggle enabled, this attack consumes both an Action and Bonus Action, but the offhand attack is not performed.
  • This attack deals non-magical damage when used as an action, but deals magical damage when used as a post-strike reaction.
Diving StrikeDiving Strike
  • If this attack misses and Reckless Attack Reckless Attack is triggered in response, the attack roll will not actually get rerolled, so it will always still miss. However, if Reckless Attack is already active, the attack roll will be made with Advantage Icon.png Advantage as expected.
Drunken TechniqueDrunken Technique
Edge of DarknessEdge of Darkness
  • The ingame tooltip for this action is inaccurate and missing key information:
    • The tooltip does not mention the fact that once you strike the main target, an additional attack is made against every creature within the 3 m / 10 ft radius around that target, including allies.
      • These additional attacks also deal Weapon DamagePiercingPiercing damage, including all normal weapon damage bonuses, despite some inconsistencies in the combat log.
      • On-hit reactions such as Divine SmiteDivine Smite can be applied to each creature hit by this action (at the cost of multiple spell slots, in the case of Divine Smite).
    • The tooltip claims there is an associated Constitution saving throwConstitution saving throw, but this is not true.
EnrageEnrage
  • Due to a coding error, Owlbear's Rage may not be removed from the Druid if Owlbear form is lost.
Evasive FootworkEvasive Footwork
  • The 1 turn duration of Evasive Footwork Evasive Footwork is deceptively short. The duration ticks down at the end of the Battle Master's turn and thus ends immediately on the very same turn. Thus, aside from opportunity attacks or ripostes, Evasive Footwork will have ended before any enemies make their attacks.
Exposing BiteExposing Bite
  • This condition is removed after any attack roll against the affected creature within 3 m / 10 ft, but the critical hit only applies if it is made within 2 m / 7 ft. This means the effect is wasted when attacking an affected creature with an extra reach weapon from maximum range.
Fangs of the Fire SnakeFangs of the Fire Snake
  • Despite the description, ranged weapon attacks are also increased in damage for the duration.
Fiendish FlameblastFiendish Flameblast
Fierce Perilous StakesFierce Perilous Stakes
  • This can be cast multiple times on the same target to apply multiple instances of Fierce Perilous Stakes Fierce Perilous Stakes at once, and can even stack with Perilous Stakes Perilous Stakes. The critical hit threshold reduction, bonus damage, and healing effect from each application all stack with each other. The damage vulnerability does not stack this way.
Firewine ExplosionFirewine Explosion
  • On save, targets take (4d6)/2FireFire damage instead of (2d6)/2FireFire damage which is effectively full damage.
Fist of Four ThundersFist of Four Thunders
Fly (Illithid Power)Fly (Illithid Power)
  • While it is supposed to replace the Jump action's keybinding, this interaction is unreliable and seems to be bugged. It will often initially work, but then be reset to Jump when e.g. loading a saved game.
Frenzied StrikeFrenzied Strike
  • This attack no longer applies Frenzied Strain once the Barbarian reaches level 9.
FrenzyFrenzy
  • This version of Rage is usable when already affected by Rage once the Barbarian reaches level 9.
Gale (class action)Gale (class action)
  • The tooltip incorrectly states this requires a Strength save. The correct Dexterity save is listed above.
Gargantuan CleaveGargantuan Cleave
  • The tooltip shows this action applying full weapon damage when in fact it deals half the weapon damage.
Grand SlamGrand Slam
  • Since this attack does not involve an attack roll, it does not benefit from certain bonus damage sources which check the attack roll type despite listing the additional damage on the tooltip. These include:
  • Despite the tooltip warning, Large and bigger sized targets are pushed back.
Greataxe SlashGreataxe Slash
  • The in-game tooltip is incorrect - all the damage dealt is ForceForce damage.
Greatsword SlashGreatsword Slash
  • The in-game tooltip is incorrect - all the damage dealt is ForceForce damage.
Grounded Thunder StrikeGrounded Thunder Strike
  • The tooltip incorrectly shows the damage as 1d10 + Strength ModifierBludgeoningBludgeoning + 1d10ThunderThunder damage.
Halberd SlashHalberd Slash
  • The in-game tooltip is incorrect - all the damage dealt is ForceForce damage.
HeadbuttHeadbutt
  • The in-game tooltip incorrectly lists this as PiercingPiercing.
Heart of the Storm: LightningHeart of the Storm: Lightning
  • Despite its in-game tooltip stating otherwise, Heart of the Storm activates on cantrips.
HellcrawlerHellcrawler
  • While the action itself is not a spell, the explosion triggered after teleporting is classified as a level 1 Evocation spell. As a result, it interacts with spell-specific effects such as Elemental Affinity: Damage Elemental Affinity: Damage, Empowered Evocation Empowered Evocation, or Fiery Return Fiery Return.
  • Enemies who successfully roll a saving throw against this effect receive only 1d8FireFire damage instead of 2d8/2FireFire damage.
Honeyed PawsHoneyed Paws
  • The tooltip states the applied condition on a successful disarm is Disarmed Disarmed, but the actual condition applied is Weapon Dropped! Weapon Dropped!.
Horde Breaker (Melee)Horde Breaker (Melee)
  • Some abilities/gear expected to affect the original Horde Breaker target might instead trigger to a random creature in the Horde Breaker zone. Apparently the game uses some kind of alphabetical order for targets in the Horde Breaker AoE to decide who will be affected. This is known to happen with Sneak AttackSneak Attack, Ability DrainAbility Drain, Divine Strike: WeaponDivine Strike: Weapon, and Luck of the Far RealmsLuck of the Far Realms.
  • As Horde Breaker adds Horde BreakerHorde Breaker conditions to targets, gear requiring the application of a condition will always be activated, no matter the weapon in use. This is the case for Diadem of Arcane Synergy and Coldbrim Hat. Boots of Stormy Clamour triggers twice, and can trigger even more if the action activates certain other abilities such as Mortal ReminderMortal Reminder and Radiant ShockwaveRadiant Shockwave. Like the above, Stormy Clamour and Coldbrim Hat can add conditions to unexpected characters.
  • Despite looking like a single-target attack, Horde Breaker actually rolls invisible attacks (i.e. not displayed in the combat log) vs all enemies in the AoE, and the game then evaluates their results (hit, miss, critical hit). Most the time these attack rolls do nothing, as most game abilities require damage to trigger secondary effects, but there are a subset of weapons and abilities that do not require damage to be activated - for these, Horde Breaker will behave like an Area of Effect application.
  • Weapons forcing enemies to roll saving throws when hit by Horde Breaker's "invisible attack": Vision of the Absolute (BlindedBlinded), Bow of the Banshee (FrightenedFrightened), Sussur Greatsword (SilencedSilenced), Staff of the Ram (StunnedStunned, limited to 1 enemy/turn), Twisted Oak Crook (EntangledEntangled) and The Baneful (BaneBane, if bound) are weapons which force all enemies in Horde Breaker area to roll a saving throw to avoid receiving a condition.
    • In opposition to above, an Horde Breaker AoE attack using The Watcher's Guide adds True StrikeTrue Strike to all enemies which the invisible attack *missed*.
    • This behaviour may be undesirable, for example, Unseen Menace loses Invisible WeaponInvisible Weapon, thus losing AdvantageAdvantage on Attack rollAttack rolls, if invisible attacks *missed*. Since more attack rolls are made, the chance of losing this condition is greater than when horde breaker is not used.
  • Some weapons are capable of dealing actual damage to multiple characters during an Horde Breaker attack for extra value, as any damaged character can be affected by other effects, e.g. coatings.
  • There are abilities also capable of triggering per character in the Horde Breaker AoE, depending on the result of the 'invisible attack roll':
  • Due to a conditional requirement check bug, Horde Breaker may not be usable on the next turn immediately following a turn in which it was used.
Horde Breaker (Ranged)Horde Breaker (Ranged)
  • Some abilities/gear expected to affect the original Horde Breaker target might instead trigger to a random enemy in the Horde Breaker zone. As these abilities are triggered after the base attack, they will always be applied to random enemies in the area if the targeted enemy is killed, which can be used on player's advantage. This is known to happen with Sneak Attack Sneak Attack, Ability Drain Ability Drain and Divine Strike: Weapon Divine Strike: Weapon, but there are particular cases:
  • There are a few weapons capable to trigger their abilities to all targets (including teammates, but excluding the Horde Breaker character) in area when they receive Horde Breaker condition - likely a bug. Known weapons to interact with Horde Breaker are:
  • Due to a conditional requirement check bug, Horde Breaker may not be usable on the next turn immediately following a turn in which it was used.
Hound of Ill OmenHound of Ill Omen
  • The CharacterStats for this summoned creature does not correctly have the proper DifficultyStatuses set, and as a result the creature loses 30% HP from the Explorer difficulty modifier as if it were a hostile NPC.
Houndmaster's MarkHoundmaster's Mark
  • This action inherits the tooltip from Hunter's Mark Hunter's Mark and some information shown is not true. In particular, it does not grant increased damage.
Immolating GazeImmolating Gaze
  • The additional damage against BurningBurning creatures only applies on a successful saving throw in which case it deals (4d8)/2FireFire damage. On a failed save, the damage is still 2d8FireFire.
Improved Bardic Inspiration (class action)Improved Bardic Inspiration (class action)
  • Due to a coding error, this condition also grants the Bardic Inspiration resource and reactions of a d6 Bardic Inspiration. Using one of the reactions expends the Bardic Inspiration charge but does not remove the Improved Bardic Inspiration condition, leaving non-bard characters with an empty, nonreplenishable Bardic Inspiration charge slot until the condition ends.
Infectious Bite (Wolf Companion)Infectious Bite (Wolf Companion)
  • The description states that Septic is applied for 3 turns; it is only applied for 2.
Intimidating PresenceIntimidating Presence
Invoke DuplicityInvoke Duplicity
  • The illusion is destroyed when it is targeted by any effect, even if it is the target of a friendly Mass Healing Word Mass Healing Word.
Jump (Running)Jump (Running)
  • Due to a conditional requirement check bug, Jump (Running) may appear to be usable on the character's hotbar (and is even selectable/targetable) on the next turn immediately following a turn in which it was used, but cannot be used until the character uses a Dash action again.
Kick Up MuckKick Up Muck
  • The in-game tooltip suggests that Mud-Drenched condition is the same as Slowed Slowed. However, a Mud-Drenched creature can spend both Actions and Bonus Actions.
Lacerate (Spiritual Weapon)Lacerate (Spiritual Weapon)
  • The in-game tooltip is incorrect - all the damage dealt is ForceForce damage.
    • Contrary to other Spiritual Weapon attacks, the damage dealt is non-magical.
Let the Slaughter BeginLet the Slaughter Begin
  • The spell save DC of the Slayer's actions uses the spellcasting ability of the last class you took a first level in, but with the Slayer's ability scores. This results in a very low DC due to the Slayer's low mental ability scores. In particular, Fighters, Rogues, Wizards, Clerics, Druids, Monks, and Rangers have a +0 spellcasting modifier from Intelligence or Wisdom in Slayer form, while Barbarians, Bards, Paladins, Sorcerers, and Warlocks have a -1 spellcasting modifier from Charisma while in Slayer form.
  • Stacks of Bhaal's Boon Bhaal's Boon granted by killing marked targets are lost in far more circumstances than they should be. This makes it essentially impossible to accumulate stacks of this condition as they are usually removed as soon as they are added.
    • Whenever a condition of any type is removed from the Slayer, the number of stacks will decrement. Many features involve hidden technical conditions that are applied and removed frequently. In particular, every attack made with Extra Attack Extra Attack involves applying and removing hidden technical conditions which track the extra attacks. As a result, simply attacking causes the stacks to decrement, often immediately after acquiring the first stack.
Lightning BreathLightning Breath
  • The in-game tooltip incorrectly describes the area of effect as a cone, while it is instead a line.
Magic AwarenessMagic Awareness
  • The in-game description is inaccurate. It says, "Anyone within range adds their proficiency bonus to saving throws against spells." In reality, the bonus is 1d4 and it applies to all saving throws, not just against spells.
Mantle of Majesty: DropMantle of Majesty: Drop
  • The tooltip states the applied condition on a successful cast is Disarmed Disarmed, but the actual condition applied is Weapon Dropped! Weapon Dropped!.
Maul BlowMaul Blow
  • The in-game tooltip is incorrect - all the damage dealt is ForceForce damage.
Muck to MetalMuck to Metal
  • Despite what the in-game tooltip states, Transmuted To Steel Transmuted To Steel does not reduce movement speed. The action still costs the movement speed to activate, but on subsequent turns, the Earth Myrmidon will not suffer a movement speed penalty.
Multiattack (Slayer)Multiattack (Slayer)
  • The description for this ability states it conditionally deals an additional 4d6SlashingSlashing damage, but no such effect exists.
Ochre Sputum (acid)Ochre Sputum (acid)
Ochre Sputum (grease)Ochre Sputum (grease)
  • The in-game description mentions it creates an Acid Acid surface when instead it creates a Grease Grease surface. It also says it inflicts Poisoned Poisoned and involves a Constitution saving throw save, but this is not true either.
Ominous BiteOminous Bite
  • The method by which each omen condition is rolled for is bugged in comparison to Larian's intended method due to a miscoded khn function. See the Hound's OmenHound's Omen page for additional information.
  • After dealing the correct damage type to an enemy afflicted with an omen, the sorcerer receives a condition named "Hound's Omen: Sorcery Point" for one turn which lacks an icon.
  • Despite being a melee weapon attack, Ominous Bite is not affected by any damage modifiers that would normally apply to weapon attacks, such as Inquisitor's MightInquisitor's Might or  Elixir of the Colossus.
Pact of the Blade: FlailPact of the Blade: Flail
  • This summoned weapon includes a hidden boost which provides proficiency for its weapon type, redundant with the innate Hexed Weapon Hexed Weapon it receives. Thus, when this weapon is equipped on a character that has Dual Wielder Dual Wielder, the character is able to wield another weapon of this type with full proficiency in both hands.
PanachePanache
  • Enemies with the War Caster War Caster or Polearm Master Polearm Master feats still take Opportunity Attacks when otherwise affected by this feature.