| Name |
Bugs |
Absorb Elements |
- This reaction cannot be used while affected by
Starry Form.
|
Accursed Spectre (reaction) |
- The description does not state it, but this cannot be used on undead.
- Creatures killed by
Cull the Weak will not trigger this reaction.
- The
CharacterStats for this summoned creature does not correctly have the proper DifficultyStatuses set, and as a result the creature loses 30% HP from the Explorer difficulty modifier as if it were a hostile NPC.
- This reaction cannot be used while affected by
Starry Form or when Disguised.
|
Acid Breath |
- The tool-tip incorrectly describes the area of effect as a cone, while it is instead a line.
|
Arcane Shot: Banishing Arrow |
- Due to an incorrectly used
DamageBonus function, the bonus damage that Arcane Shots deliver on striking an enemy can never critically hit.
|
Arcane Shot: Beguiling Arrow |
- Due to an incorrectly used
DamageBonus function, the bonus damage that Arcane Shots deliver on striking an enemy can never critically hit.
|
Arcane Shot: Bursting Arrow |
- Unlike most other Arcane Shot options, this action consumes the
Arcane Arrow immediately rather than on hit. Instead, this resource cost is refunded on a miss which is almost equivalent behaviour. This results in some unusual behaviour with Curving Shot. If Bursting Shot misses its initial target, the Arcane Arrow cost is refunded and then the attack is redirected to a new target. If this target is hit, the Bursting Arrow will apply for effectively free. If the redirected hit also misses, it will refund yet another Arcane Arrow netting +1 Arcane Arrow in total.
|
Arcane Shot: Enfeebling Arrow |
- Due to an incorrectly used
DamageBonus function, the bonus damage that Arcane Shots deliver on striking an enemy can never critically hit.
|
Arcane Shot: Grasping Arrow |
- Due to an incorrectly used
DamageBonus function, the bonus damage that Arcane Shots receive on striking an enemy can never critically hit.
|
Arcane Shot: Piercing Arrow |
- Since this attack does not involve an attack roll, it does not benefit from certain bonus damage sources which check the attack roll type despite listing the additional damage on the tooltip. These include:
|
Arcane Shot: Seeking Arrow |
- Since this attack does not involve an attack roll, it does not benefit from certain bonus damage sources which check the attack roll type despite listing the additional damage on the tooltip. These include:
|
Arcane Shot: Shadow Arrow |
- Due to an incorrectly used
DamageBonus function, the bonus damage that Arcane Shots deliver on striking an enemy can never critically hit.
|
Aspect of the Elk |
- The extra movement speed is applied when a character starts its turn in range of the effect or moves into its range. There is no limit on the number of times this can be applied on the same turn, and the extra movement speed is not removed upon leaving the effective range. A character moving very slightly into and out of range multiple times (consuming less than 1.5 m / 5 ft of movement each time) can gradually gain a theoretically unbounded amount of extra movement.
|
Awaken Crawling Claws |
- The in-game description says this action stuns enemies within 4 m / 13 ft, but the radius is significantly larger at 12 m / 40 ft.
|
Backbreaker |
- This attack may only target characters that are Large size or smaller, and is missing the related tooltip warning found on similar attacks, such as
Trip Attack (Melee).
|
Bane's Wrath |
- The tooltip incorrectly lists the additional damage as 1d6
Psychic.
|
Bardic Inspiration (class action) |
- When used to modify an attack roll with a
+1d10 bonus, the Bardic Inspiration condition is not removed from the character.
- Bardic Inspiration may target a character who is already affected by the
+1d10 version, wasting the effect as they do not stack.
|
Bite (Bat) |
- The tooltip states this attack should apply two turns of a condition named "Weakening Infection", which is identical to
Infected but with -3 to Constitution. The attack lacks the necessary code to apply such a condition to a target.
|
Bladesong |
- The requirement to be wielding a dagger, longsword, etc. applies only to the main hand. While "Bladesong Impeded" will be displayed on the Wizard, Bladesong will still be usable even if the off hand is wielding an incompatible weapon.
|
Bolstering Magic: Level 1 Spell Slot |
- This ability cannot restore spell slots to a druid because that class is erroneously not given the technical passive
UnlockedSpellSlotLevel1. The absence of this passive feature has no other impact on the druid's spellcasting ability, however. This only applies to first level slots so Bolstering Magic: Level 2 Spell Slot and Bolstering Magic: Level 3 Spell Slot should work properly.
|
Bolt of Celestial Light |
- This action does not use Superiority Dice at any time, contrary to the in-game tooltip stating "On Miss: Does not spend Superiority Dice."
|
Boon of the Unstoppable |
- When the Bhaal cultists chant their ritual to trigger this action, it applies a bugged status condition that displays as Unstoppable but lacks any actual damage reduction. For this reason, the first damage instance each round is not reduced to 1.
- Subsequent damage instances in the same round are properly reduced to 1 by the correct Unstoppable status condition.
|
Brace (Melee) |
- When used with
Savage Attacker, it rolls each dice 3 times and uses the highest result.
- The tooltip shows 4 rolls but this appears to be a bug as of patch 6.
- When used with
Savage Attacker and Great Weapon Fighting, Brace will do a first roll and reroll if it is a 1 or 2, and then roll 2 more times and use the highest result. When used in this way, the effects of Savage Attacker and Great Weapon Fighting still function together, but with diminishing returns (see tables below).
- The tooltip shows 4 to 6 rolls, but this appears to be a bug as of patch 6.
|
Break of Dawn |
- The tooltip incorrectly states "Targets still take half damage" when instead they are neither pushed back nor made prone.
|
Bull Rush |
- The in-game tooltip is not accurate. It is duplicated from the similar
Primal Stampede ability. In particular, the tooltip says Bull Rush does damage, knocks targets prone, and is only available while Raging, none of which are true.
|
Bulwark Rebuke |
- The damage on a successful saving throw is incorrectly calculated as 1d4
Force instead of 2d4/2 Force.
|
Call for Help |
- Despite what is shown in the tooltip, this action does not grant
Action Surge.
|
Chalice Healing |
- When receiving this ability via Starry Form, this spell is not properly granted with Wisdom as its spellcasting modifier, and will instead use the spellcasting modifier of the most recently acquired spellcasting class.
|
Channel Divinity: Cloak of Shadows |
- This ability incorrectly uses the description from
Cloak of Shadows. It does not actually require the user to be obscured, and can be used in plain view of others, even in bright light.
|
Charge (Deep Rothé) |
- This ability can target dead creatures, leading to unintended interactions with other on-hit effects such as
Cull the Weak.
|
Charm Animals and Plants |
- This spell does not function as described, and instead acts similarly to
Charm Person. As such, and despite the lack of related tooltip warnings, this action is considered hostile by creatures that make a successful saving throw against it. The condition also ends early if the caster or an ally hurts the target, and in higher difficulty modes, the target might become hostile when the spell ends.
- The in-game tooltip incorrectly links the default
Charmed condition instead of the condition it actually applies.
|
Cinderous Swipe |
- The version of this ability granted in wild shape form deals only 1d6
Fire extra damage, not 2d6 Fire like the tooltip says.
|
Claws (Harpy) |
- Due to how
Luring Song is coded, harpies cannot use this attack against any target that was in the Luring Song's radius when it was applied, regardless of whether the target saves against the effect or not, as long as the song continues. They can only use Multiattack (Harpy) against such targets.
|
Clench of the North Wind |
- Unlike other Way of the Four Elements actions, this still retains its
HasVerbalComponent SpellFlag from its parent spell Hold Person and thus cannot be used while Silenced.
|
Click Heels |
- Due to a scripting error, the
Disadvantage component of this effect actually applies to the Reaction attacks performed by the caster, rather than reaction attacks targeting the caster.
|
Cloak of Shadows |
- Due to a poorly coded
RemoveConditions field, Cloak of Shadows is lost when transitioning from a Lightly Obscured area to a Heavily Obscured area, and vice versa.
|
Cloud of Jellyfish: Attack |
|
Cloud of Jellyfish: Mighty Shocking Sting |
- This action cannot actually disarm a target because it applies
Disarmed instead of Weapon Dropped!, the former of which is used as a tooltip description markup for spells which apply disarm conditions such as the latter.
- A hidden technical condition, which is responsible for applying a visual effect to targets, triggers the passives from
Boots of Stormy Clamour, Coldbrim Hat, and Diadem of Arcane Synergy when a target successfully rolls a saving throw against this reaction.
|
Cloud of Jellyfish: Shocking Sting |
|
Concussive Burst |
- The in-game tooltip says this attack involves a Constitution saving throw, but it actually uses an attack roll.
|
Concussive Smash (Spiritual Weapon) |
- The in-game tooltip is incorrect - all the damage dealt is
Force damage.
- Contrary to other Spiritual Weapon attacks, the damage dealt is non-magical.
|
Create Sorcery Points |
- This feature can be used to get nearly unlimited sorcery points using bugs that allow you to obtain infinite uses of Freecast (as detailed on its page).
|
Crushing Flight (Owlbear Wild Shape) |
- Rather than taking half damage on save (which would be (2d8 + bonus damage)/2
Bludgeoning), targets instead take (1d8 + bonus damage)/2 Bludgeoning which is closer to one quarter damage.
- This damage is always dealt as magical, regardless whether or not the attacker has
Primal Strike.
|
Cutting Words |
- Cutting Words may target friendly characters whose failed rolls prompted the effect, as opposed to the enemy character who rolled a save.
- Despite being flagged with
HasVerbalComponent, Cutting Words may be used even while silenced.
- Cutting Words is missing the potency of the bardic dice in its description when displayed in the combat log.
|
Dawnburst Strike |
- The description in-game notes an incorrect DC 13
Constitution saving throw save. It requires a Weapon Action save with a +2 DC bonus.
- Despite the in-game description stating only enemies in the light must save against becoming blinded, the blindness affects all creatures in the area, even allies.
- Due to a coding error, blindness does not affect the original target of the attack.
|
Dazzling Breath |
- When receiving this ability via Starry Form, this spell is not properly granted with Wisdom as its spellcasting modifier, and will instead use the spellcasting modifier of the most recently acquired spellcasting class.
|
Dazzling Ray |
- The saving throw to avoid being Burned is incorrectly attributed to the target of the attack, rather than the attacker, in the combat log.
|
Defensive Duellist |
- Unlike similar reactions (Shield Master: Block), the icon for Defensive Duellist in the reactions tab does not "gray out" when the reaction is unavailable due to an incompatible equipped weapon.
|
Deflect Missiles |
- Damage does not need to be reduced to 0 in order to redirect the attack.
- Against ranged attacks that fire multiple projectiles, such as
Multiattack (Ranged) or dual wielded Hand Crossbows, only the last attack can be deflected to reduce its damage. None of the projectiles can be thrown back with Deflect Missiles: Redirect.
|
Destructive Wrath |
- Destructive Wrath will trigger when casting the lightning or thunder variants of
Glyph of Warding, but the damage of the ward explosion is unaffected.
- The reaction will also trigger when casting some spells which deal no damage.'"`UNIQ--ref-00009930-QINU`"' Destructive Wrath will be wasted if used on these spells:
|
Detonate |
- The tooltip says this attack deals 100
Fire. This is incorrect as applied to creatures and the Overgrown Portcullis.
- A sapper raised as a spore servant using
Animating Spores only deals 2d6 Force and 2d6 Fire, with a saving throw to negate the fire damage (the equivalent of a smokepowder surface igniting)
|
Dirty Trick: Flick o' the Wrist |
- This action does not trigger on-hit weapon functors found on many weapons, such as
Sussur Dagger.
|
Dirty Trick: Sand Toss |
|
Divine Intervention: Opulent Revival |
- This does not restore any of the new class resources added in Patch 8.
- Hit points are restored to characters based on the maximum hit points of the caster, not the affected character.
|
Divine Smite |
|
Divine Strike: Cold (Melee) |
- This attack is not correctly marked with a Cold
DamageType flag, which means it does not trigger certain effects which check for Cold damage.
|
Divine Strike: Cold (Ranged) |
- When wielding two Hand Crossbows and Dual Wielding toggle enabled, this attack will consume both an
Action and Bonus Action, but the offhand attack will not be performed.
|
Divine Strike: Fire (Melee) |
- This attack is not correctly marked with a Fire
DamageType flag, which means it does not trigger certain effects which check for Fire damage.
|
Divine Strike: Fire (Ranged) |
- When wielding two Hand Crossbows and Dual Wielding toggle enabled, this attack will consume both an
Action and Bonus Action, but the offhand attack will not be performed.
|
Divine Strike: Lightning (Melee) |
- This attack is not correctly marked with a Lightning
DamageType flag, which means it does not trigger certain effects which check for Lightning damage.
|
Divine Strike: Lightning (Ranged) |
- When wielding two Hand Crossbows and Dual Wielding toggle enabled, this attack will consume both an
Action and Bonus Action, but the offhand attack will not be performed.
|
Divine Strike: Necrotic (Melee) |
- This attack is incorrectly marked with a Piercing
DamageType flag, rather than Necrotic, which means it does not trigger certain effects which check for Necrotic damage such as Malefic Funghi.
- A hidden technical condition, which is responsible for applying a visual effect to struck targets, triggers the passives from
Boots of Stormy Clamour, Coldbrim Hat, and Diadem of Arcane Synergy.
|
Divine Strike: Necrotic (Ranged) |
|
Divine Strike: Poison (Melee) |
- This attack is not correctly marked with a Poison
DamageType flag, which means it does not trigger certain effects which check for Poison damage.
|
Divine Strike: Radiant (Melee) |
- This attack is not correctly marked with a Radiant
DamageType flag, which means it does not trigger certain effects which check for Radiant damage.
|
Divine Strike: Radiant (Ranged) |
- When wielding two Hand Crossbows and Dual Wielding toggle enabled, this attack will consume both an
Action and Bonus Action, but the offhand attack will not be performed.
|
Divine Strike: Thunder (Melee) |
- This attack is not correctly marked with a Thunder
DamageType flag, which means it does not trigger certain effects which check for Thunder damage such as Destructive Wrath.
|
Divine Strike: Thunder (Ranged) |
- When wielding two Hand Crossbows and Dual Wielding toggle enabled, this attack will consume both an
Action and Bonus Action, but the offhand attack will not be performed.
|
Divine Strike: Weapon (Melee) |
- This attack deals non-magical damage when used as an
Action, but deals magical damage when used as a post-strike Reaction.
- Due to a coding mistake, when used as a post-strike reaction in Honour Mode this attack deals non-magical damage.
|
Divine Strike: Weapon (Ranged) |
- When wielding two Hand Crossbows and Dual Wielding toggle enabled, this attack consumes both an
Action and Bonus Action, but the offhand attack is not performed.
- This attack deals non-magical damage when used as an action, but deals magical damage when used as a post-strike reaction.
|
Diving Strike |
- If this attack misses and
Reckless Attack is triggered in response, the attack roll will not actually get rerolled, so it will always still miss. However, if Reckless Attack is already active, the attack roll will be made with Advantage as expected.
|
Drunken Technique |
|
Edge of Darkness |
- The ingame tooltip for this action is inaccurate and missing key information:
- The tooltip does not mention the fact that once you strike the main target, an additional attack is made against every creature within the 3 m / 10 ft radius around that target, including allies.
- These additional attacks also deal Weapon Damage
Piercing damage, including all normal weapon damage bonuses, despite some inconsistencies in the combat log.
- On-hit reactions such as
Divine Smite can be applied to each creature hit by this action (at the cost of multiple spell slots, in the case of Divine Smite).
- The tooltip claims there is an associated
Constitution saving throw, but this is not true.
|
End Rage |
- This action lacks a
Self() restriction, and can be used to remove Rage effects from other characters albeit at a very close range.
|
Enrage |
- Due to a coding error, Owlbear's Rage may not be removed from the Druid if Owlbear form is lost.
|
Entropic Ward |
|
Evasive Footwork |
- The 1 turn duration of
Evasive Footwork is deceptively short. The duration ticks down at the end of the Battle Master's turn and thus ends immediately on the very same turn. Thus, aside from opportunity attacks or ripostes, Evasive Footwork will have ended before any enemies make their attacks.
- This action lacks a
Self() restriction, and can provide its effect to other characters albeit at a very close range.
|
Exposing Bite |
- This condition is removed after any attack roll against the affected creature within 3 m / 10 ft, but the critical hit only applies if it is made within 2 m / 7 ft. This means the effect is wasted when attacking an affected creature with an extra reach weapon from maximum range.
|
Fangs of the Fire Snake |
- Despite the description, ranged weapon attacks are also increased in damage for the duration.
|
Fey Presence: Beguiling |
|
Fiendish Flameblast |
|
Fierce Perilous Stakes |
- This can be cast multiple times on the same target to apply multiple instances of
Fierce Perilous Stakes at once, and can even stack with Perilous Stakes. The critical hit threshold reduction, bonus damage, and healing effect from each application all stack with each other. The damage vulnerability does not stack.
|
Firewine Explosion |
- On save, targets take (4d6)/2
Fire damage instead of (2d6)/2 Fire damage which is effectively full damage.
|
Fist of Four Thunders |
|
Flurry of Moths: Attack |
|
Flurry of Moths: Blinding Swarm |
|
Flurry of Moths: Mighty Blinding Swarm |
|
Fly (Illithid Power) |
- While it is supposed to replace the Jump action's keybinding, this interaction is unreliable and seems to be bugged. It will often initially work, but then be reset to Jump when e.g. loading a saved game.
|
Frenzied Strike |
- This attack no longer applies Frenzied Strain once the Barbarian reaches level 9.
|
Frenzy |
- This version of Rage is usable when already affected by Rage once the Barbarian reaches level 9.
|
Gale (class action) |
- The tooltip incorrectly states this requires a Strength save. The correct Dexterity save is listed above.
|
Gargantuan Cleave |
- The tooltip shows this action applying full weapon damage when in fact it deals half the weapon damage.
|
Giant Killer |
- The passive incorrectly states the creature must be within 1.5 m / 5 ft.
|
Gong of the Summit |
- Unlike other Way of the Four Elements actions, this still retains its
HasVerbalComponent SpellFlag from its parent spell Shatter and thus cannot be used while Silenced.
|
Grand Slam |
- Since this attack does not involve an attack roll, it does not benefit from certain bonus damage sources which check the attack roll type despite listing the additional damage on the tooltip. These include:
- Despite the tooltip warning, Large and bigger sized targets are pushed back.
|
Greataxe Slash |
- The in-game tooltip is incorrect - all the damage dealt is
Force damage.
|
Greatsword Slash |
- The in-game tooltip is incorrect - all the damage dealt is
Force damage.
|
Grounded Thunder Strike |
- The tooltip incorrectly shows the damage as 1d10 + Strength Modifier
Bludgeoning + 1d10 Thunder damage.
|
Halberd Slash |
- The in-game tooltip is incorrect - all the damage dealt is
Force damage.
|
Headbutt |
- The in-game tooltip incorrectly lists this as
Piercing.
|
Heart of the Storm: Lightning |
- Despite its in-game tooltip stating otherwise, Heart of the Storm activates on cantrips.
|