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= Retaliation Skills and Gear = | = Retaliation Skills and Gear = | ||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">On-hit table.</div> | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Activation !! Category !! Name !! Condition !! Special | ! Activation !! Category !! Name !! Condition !! Special | ||
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|- | |- | ||
|} | |} | ||
</div></div> | |||
== When Attacker HITS == | == When Attacker HITS == | ||
=== Clothing === | === Clothing === | ||
* '''{{Rarity item|Bided Time}}''': The wearer gains {{Cond|Arcane Charge}} whenever they are hit by a melee attack. | |||
* {{Rarity item|Bided Time}} '' | * '''{{Rarity item|Bloodguzzler Garb}}''': When an enemy damages the wearer, the wearer gains {{Cond|Wrath}} for 2 turns. | ||
* '''{{Rarity item|Cloth Armour}}''': When an enemy damages the wearer, the wearer gains {{Cond|Wrath}} for 2 turns. | |||
* {{Rarity item|Cloth Armour}} | * '''{{Rarity item|Bonespike Garb}}''': When the wearer is struck by a melee attack, the attacker takes {{DamageText|[[Constitution|Constitution modifier]]|Piercing}} damage. | ||
* {{Rarity item|Bonespike Garb}} '' | |||
{{ | |||
=== Medium Armour === | === Medium Armour === | ||
* '''{{Rarity item|Dark Justiciar Mail}}''': While Obscured by shadow, the wearer deals {{DamageText|1d4|Necrotic}} to attackers that hit them with a melee attack. | |||
* {{Rarity item|Dark Justiciar Mail}} '' | * '''{{Rarity item|The Oak Father's Embrace}}''': Undead creatures that hit the wearer receive {{DamageText|1d6|Radiant}}. | ||
* '''{{Rarity item|The Jolty Vest}}''': When the wearer takes damage while having {{Cond|Lightning Charges}}, the attacker must succeed a [[Dexterity]] {{Saving Throw}} or become {{Cond|Shocked}}. | |||
* {{Rarity item|The Jolty Vest}} | * '''{{Rarity item|Adamantine Scale Mail}}''': When a melee attack hits you, the attacker is sent {{Cond|Reeling}} for 2 turns. | ||
* {{Rarity item|Adamantine Scale Mail}} '' | * '''{{Rarity item|Dark Justiciar Half-Plate (Very Rare)}}''': While the wearer has {{Cond|Shield of Faith}} active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes {{DamageText|1d4|Necrotic}}. | ||
{{ | |||
=== Heavy Armour === | === Heavy Armour === | ||
{{ | * '''{{Rarity item|Flawed Helldusk Armour}}''': When you are hit by a foe within {{Distance|m=2|ft=7}}, it might take {{DamageText|1d4|Fire}} damage. | ||
* {{Rarity item| | * '''{{Rarity item|Adamantine Splint Armour}}''': When a melee attack hits you, the Attacker is sent {{Cond|Reeling}} for 3 turns. | ||
* {{Rarity item| | === Cloaks === | ||
{{ | * '''{{Rarity item|Cindermoth Cloak}}''': A creature that damages the wearer within {{Distance|m=2|ft=7}} receives {{Cond|Burning}}. | ||
* '''{{Rarity item|Fleshmelter Cloak}}''': Whenever a creature deals melee damage to the wearer, that creature takes {{DamageText|1d4|Acid}} Damage. | |||
* '''{{Rarity item|Thunderskin Cloak}}''': When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a {{SavingThrow|Constitution}} or become {{Cond|Dazed}}. | |||
=== Shields === | === Shields === | ||
* '''{{Rarity item|Ironvine Shield}}''': While the wielder is holding a weapon empowered with {{Cond|Shillelagh}}, and when they are hit by a melee attack, the attacker takes {{DamageType|Piercing}} Damage equal to the wielder's [[Wisdom]] modifier. | |||
* {{Rarity item|Ironvine Shield}} '' | * '''{{Rarity item|Absolute's Protector}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]]. | ||
* {{Rarity item|Absolute's Protector}} '' | * '''{{Rarity item|Adamantine Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]]. | ||
* '''{{Rarity item|Justiciar's Greatshield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]]. | |||
* '''{{Rarity item|Ketheric's Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]]. | |||
* '''{{Rarity item|Sentinel Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]]. | |||
* '''{{Rarity item|Shield of Scorching Reprisal}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]]. | |||
* '''{{Rarity item|Shield of Shielding}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]]. | |||
* '''{{Rarity item|Abdel's Trusted Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]]. | |||
* '''{{Rarity item|Shield of Devotion}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]]. | |||
* '''{{Rarity item|Shield of the Undevout}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]]. | |||
* '''{{Rarity item|Swires' Sledboard}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]]. | |||
* '''{{Rarity item|Viconia's Walking Fortress}}''': When a foe hits you with a melee attack, you can use your reaction, dealing {{DamageText|2d4|Force}} damage and knock it {{Cond|Prone}} unless they succeed a {{Saving Throw|Dexterity}}. | |||
{{ | |||
== When Attacker MISSES == | == When Attacker MISSES == | ||
=== Clothing === | === Clothing === | ||
* '''{{Rarity item|Armour of Uninhibited Kushigo}}''': While {{Cond|Patient Defence}} is active: the wearer can use their reaction to make an unarmed strike against any attacker that misses. | |||
* {{Rarity item|Armour of Uninhibited Kushigo}} | * '''{{Rarity item|Obsidian Laced Robe}}''': On a successful {{SavingThrow}} against a foe's [[spell]], deal {{DamageText|1d4 + [[proficiency bonus]]|Fire}} damage to them. | ||
* {{Rarity item|Obsidian Laced Robe}} '' | * '''{{Rarity item|Moon Devotion Robe}}''': While the wearer has {{Cond|Mage Armour}}, each successful {{Saving Throw}} causes the source of the Saving Throw to take {{DamageText|1-4|Radiant}} damage. | ||
* {{Rarity item|Moon Devotion Robe}} ' | * '''{{Rarity item|Robe of the Weave}}''': Whenever the wearer succeeds a {{Saving Throw}} against a spell, they regain {{DamageText|1d6|Healing}}. | ||
* {{Rarity item|Robe of the Weave}} ' | * '''{{Rarity item|Vest of Soul Rejuvenation}}''': Whenever the wearer succeeds on a {{SavingThrow}} against a [[Spells|Spell]], they regain {{DamageText|1d4|Healing}}. The wearer can use a {{Action|reaction}} to make an {{SAI|Unarmed Strike|w=30}} against any attacker that misses. | ||
* {{Rarity item|Vest of Soul Rejuvenation}} '' | |||
{{ | |||
=== Medium Armour === | === Medium Armour === | ||
* '''{{Rarity item|Psionic Ward Armour}}''': Whenever the wearer succeeds on a {{Saving Throw}} against a spell, they regain {{DamageText|1d4|Healing}}. | |||
* {{Rarity item|Psionic Ward Armour}} '' | |||
{{ | |||
=== Heavy Armour === | === Heavy Armour === | ||
* '''{{Rarity item|Helldusk Armour}}''': When you succeed a {{Saving Throw}}, the caster receives {{Cond|Burning}} for 3 turns. | |||
* {{Rarity item|Helldusk Armour}} '' | |||
{{ | |||
{{ | |||
=== Headwear === | === Headwear === | ||
{{ | * '''{{Rarity item|Circlet of Psionic Revenge}}''': When you succeed a {{SavingThrow}}, the foe that caused the throw takes {{DamageText|1d4|Psychic}}. | ||
* {{Rarity item| | * '''{{Rarity item|Holy Lance Helm}}''': Creatures who miss their {{Attack Roll}}s against the wearer must make a {{Saving Throw|Dexterity|dc=14}} or take {{DamageText|1d4|Radiant}} damage. | ||
* {{Rarity item| | === Weapons === | ||
{{ | * '''{{Rarity item|Staff of the Emperor}}''': When the wielder succeeds a {{Saving Throw}}, the foe that caused the throw needs to make an {{Saving Throw|Intelligence}} or be {{cond|Stunned}} for 1 turn. | ||
=== Shields === | |||
* '''{{Rarity item|Adamantine Shield}}''': When a melee attack misses you, the attacker is sent {{Cond|Reeling}} for 2 turns. | |||
* '''{{Rarity item|Shield of Scorching Reprisal}}''': Once per [[Short Rest]], use a {{Action|Bonus}} to huddle behind your shield to increase your {{Armour Class}} by 1 and reap scorching retaliation upon attackers who miss you. When an attacker misses you with a melee attack, they take {{DamageText|1d6|Fire}} damage. | |||
= Qir'ra = | = Qir'ra = |
Latest revision as of 16:07, 21 May 2024
I'm putting my custom characters here. Work in progress.
Retaliation Skills and Gear[edit | edit source]
On-hit table.
Activation | Category | Name | Condition | Special |
---|---|---|---|---|
On hit | Clothing | Bided Time | Melee attack |
|
On hit | Clothing | Bloodguzzler Garb | - |
|
On hit | Clothing | Cloth Armour | - |
|
On hit | Clothing | Bonespike Garb | Melee attack |
|
On hit | Medium Armour | Dark Justiciar Mail | Melee attack |
|
On hit | Medium Armour | The Oak Father's Embrace | Undead |
|
On hit | Medium Armour | The Jolty Vest | - |
|
On hit | Medium Armour | Adamantine Scale Mail | Melee attack |
|
On hit | Medium Armour | Dark Justiciar Half-Plate (Very Rare) | - |
|
On hit | Heavy Armour | Flawed Helldusk Armour | Within 2 m / 7 ft |
|
On hit | Heavy Armour | Adamantine Splint Armour | Melee attack |
|
On hit | Shield | Ironvine Shield | Melee attack | |
On hit | Shield | Absolute's Protector | Melee attack |
|
On hit | Shield | Adamantine Shield | Melee attack |
|
On hit | Shield | Justiciar's Greatshield | Melee attack |
|
On hit | Shield | Ketheric's Shield | Melee attack |
|
On hit | Shield | Sentinel Shield | Melee attack |
|
On hit | Shield | Shield of Scorching Reprisal | Melee attack |
|
On hit | Shield | Shield of Shielding | Melee attack |
|
On hit | Shield | Abdel's Trusted Shield | Melee attack |
|
On hit | Shield | Shield of Devotion | Melee attack |
|
On hit | Shield | Shield of the Undevout | Melee attack |
|
On hit | Shield | Swires' Sledboard | Melee attack |
|
On hit | Shield | Viconia's Walking Fortress | Melee attack |
|
On hit | Cloak | Cindermoth Cloak | Within 2 m / 7 ft |
|
On hit | Cloak | Fleshmelter Cloak | Melee attack |
|
On hit | Cloak | Thunderskin Cloak | Reverberating |
|
When Attacker HITS[edit | edit source]
Clothing[edit | edit source]
- Bided Time: The wearer gains whenever they are hit by a melee attack.
- Bloodguzzler Garb: When an enemy damages the wearer, the wearer gains for 2 turns.
- Cloth Armour: When an enemy damages the wearer, the wearer gains for 2 turns.
- Bonespike Garb: When the wearer is struck by a melee attack, the attacker takes Constitution modifierPiercing damage.
Medium Armour[edit | edit source]
- Dark Justiciar Mail: While Obscured by shadow, the wearer deals 1d4Necrotic to attackers that hit them with a melee attack.
- The Oak Father's Embrace: Undead creatures that hit the wearer receive 1d6Radiant.
- The Jolty Vest: When the wearer takes damage while having , the attacker must succeed a Dexterity Saving throw or become .
- Adamantine Scale Mail: When a melee attack hits you, the attacker is sent for 2 turns.
- Dark Justiciar Half-Plate (Very Rare): While the wearer has active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes 1d4Necrotic.
Heavy Armour[edit | edit source]
- Flawed Helldusk Armour: When you are hit by a foe within 2 m / 7 ft, it might take 1d4Fire damage.
- Adamantine Splint Armour: When a melee attack hits you, the Attacker is sent for 3 turns.
Cloaks[edit | edit source]
- Cindermoth Cloak: A creature that damages the wearer within 2 m / 7 ft receives .
- Fleshmelter Cloak: Whenever a creature deals melee damage to the wearer, that creature takes 1d4Acid Damage.
- Thunderskin Cloak: When a creature with deals damage to the wearer, the creature needs to make a Constitution saving throw or become .
Shields[edit | edit source]
- Ironvine Shield: While the wielder is holding a weapon empowered with , and when they are hit by a melee attack, the attacker takes Piercing Damage equal to the wielder's Wisdom modifier.
- Absolute's Protector: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
- Adamantine Shield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
- Justiciar's Greatshield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
- Ketheric's Shield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
- Sentinel Shield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
- Shield of Scorching Reprisal: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
- Shield of Shielding: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
- Abdel's Trusted Shield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
- Shield of Devotion: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
- Shield of the Undevout: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
- Swires' Sledboard: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
- Viconia's Walking Fortress: When a foe hits you with a melee attack, you can use your reaction, dealing 2d4Force damage and knock it unless they succeed a Dexterity saving throw.
When Attacker MISSES[edit | edit source]
Clothing[edit | edit source]
- Armour of Uninhibited Kushigo: While is active: the wearer can use their reaction to make an unarmed strike against any attacker that misses.
- Obsidian Laced Robe: On a successful Saving throw against a foe's spell, deal 1d4 + proficiency bonusFire damage to them.
- Moon Devotion Robe: While the wearer has , each successful Saving throw causes the source of the Saving Throw to take 1-4Radiant damage.
- Robe of the Weave: Whenever the wearer succeeds a Saving throw against a spell, they regain 1d6hit points.
- Vest of Soul Rejuvenation: Whenever the wearer succeeds on a Saving throw against a Spell, they regain 1d4hit points. The wearer can use a Reaction to make an against any attacker that misses.
Medium Armour[edit | edit source]
- Psionic Ward Armour: Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4hit points.
Heavy Armour[edit | edit source]
- Helldusk Armour: When you succeed a Saving throw, the caster receives for 3 turns.
Headwear[edit | edit source]
- Circlet of Psionic Revenge: When you succeed a Saving throw, the foe that caused the throw takes 1d4Psychic.
- Holy Lance Helm: Creatures who miss their Attack rolls against the wearer must make a DC 14 Dexterity saving throw or take 1d4Radiant damage.
Weapons[edit | edit source]
- Staff of the Emperor: When the wielder succeeds a Saving throw, the foe that caused the throw needs to make an Intelligence saving throw or be for 1 turn.
Shields[edit | edit source]
- Adamantine Shield: When a melee attack misses you, the attacker is sent for 2 turns.
- Shield of Scorching Reprisal: Once per Short Rest, use a Bonus action to huddle behind your shield to increase your Armour Class by 1 and reap scorching retaliation upon attackers who miss you. When an attacker misses you with a melee attack, they take 1d6Fire damage.
Qir'ra[edit | edit source]
TBD | |||||||
Qir'ra | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 5 | |||||||
| |||||||
Race | |||||||
Type | Humanoid | ||||||
HP | 43 | ||||||
AC | 16 | ||||||
Movement Speed | 9 m / 30 ft | ||||||
Size | Medium | ||||||
Weight | 68 kg / 150 lb | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Class | |||||||
Background | Urchin | ||||||
Allies | Shadowheart, Wyll, Lae'zel | ||||||
Additional information | |||||||
Voice actor | TBD | ||||||
Models | |||||||
Description for Qir'ra here.
Gameplay[edit | edit source]
As a Bard, Qir'ra excels at learning and casting a wide variety of arcane Spells. Using his Arcane Recovery ability, he can keep casting spells long after other spellcasters have run out of Spell Slots.
Proficiencies[edit | edit source]
Equipment[edit | edit source]
- , , , , , , , , , , ,
- , , , ,
- Light armour, Medium armour
- Musical Instruments
Saving Throws[edit | edit source]
Skills[edit | edit source]
- Animal Handling
- Insight
- Deception
- Perception ( Expertise)
- Performance
- Persuasion ( Expertise)
- Sleight of Hand
- Stealth
Racial Traits[edit | edit source]
- Skills corresponding to a chosen Ability. Recharge: Long rest : Gain in all
- Spells: : You gain access to the following
- : You gain in the following:
Class Features[edit | edit source]
- +1d8 bonus to their next Attack roll, Ability check, or Saving throw.
- Bardic Inspiration Charges: 4 Recharge: Short rest
: Inspire an ally to go beyond their capabilities with your performance. They can add a - Short Rest. : You and your allies are revitalized as though you had taken a
- Proficiency Bonus (rounded down) to Ability checks that you are not Proficient in. : Add half of your
- -1d8 penalty to Attack roll, Ability check, or Saving throw. : Use your wit to distract a creature and sap its confidence. It receives a
- Bardic Inspiration charges after a Long or Short Rest. : You regain all of your
Spells Known[edit | edit source]
Cantrips[edit | edit source]
Level 1 Spells[edit | edit source]
Level 2 Spells[edit | edit source]
Level 3 Spells[edit | edit source]
Once Per Short Rest[edit | edit source]
Once Per Long Rest[edit | edit source]
Valric[edit | edit source]
TBD | |||||||
Valric | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 3 | |||||||
| |||||||
Race | |||||||
Type | Humanoid | ||||||
HP | ? | ||||||
AC | ? | ||||||
Movement Speed | 7.5 m / 25 ft | ||||||
Size | Small | ||||||
Weight | 68 kg / 150 lb | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Class | [[ Lv.4 | Lv.4 ]] [[Category: Lv.4s]] | ||||||
Background | Urchin | ||||||
Allies | Shadowheart, Wyll, Laezel | ||||||
Additional information | |||||||
Voice actor | TBD | ||||||
Models | |||||||
Description for Valric here.
numba 2[edit | edit source]
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test 1[edit | edit source]
sagadg
testing[edit | edit source]
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