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= Retaliation Skills and Gear =  
= Retaliation Skills and Gear =  
 
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{#cargo_query: tables = equipment
<div style="font-weight: bold; line-height: 1.6;">On-hit table.</div>
| fields = passives, special
<div class="mw-collapsible-content">
| where = equipment._pageName = "xxx"
| order by = equipment._pageName
| format = template
| template = User:Chronofreak/PassivesDisplay
| named args = yes
}}
 
 
{| class="wikitable sortable"
{| class="wikitable sortable"
! Activation !! Category !! Name !! Condition !! Special
! Activation !! Category !! Name !! Condition !! Special
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|-
|-
|}
|}
 
</div></div>


== When Attacker HITS ==
== When Attacker HITS ==
=== Clothing ===
=== Clothing ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Bided Time}}''': The wearer gains {{Cond|Arcane Charge}} whenever they are hit by a melee attack.
* {{Rarity item|Bided Time}} ''(melee attack)''
* '''{{Rarity item|Bloodguzzler Garb}}''': When an enemy damages the wearer, the wearer gains {{Cond|Wrath}} for 2 turns.
* {{Rarity item|Bloodguzzler Garb}}
* '''{{Rarity item|Cloth Armour}}''': When an enemy damages the wearer, the wearer gains {{Cond|Wrath}} for 2 turns.
* {{Rarity item|Cloth Armour}}
* '''{{Rarity item|Bonespike Garb}}''': When the wearer is struck by a melee attack, the attacker takes {{DamageText|[[Constitution|Constitution modifier]]|Piercing}} damage.
* {{Rarity item|Bonespike Garb}} ''(melee attack)''
{{div col end}}
=== Medium Armour ===
=== Medium Armour ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Dark Justiciar Mail}}''': While Obscured by shadow, the wearer deals {{DamageText|1d4|Necrotic}} to attackers that hit them with a melee attack.
* {{Rarity item|Dark Justiciar Mail}} ''(melee attack)''
* '''{{Rarity item|The Oak Father's Embrace}}''': Undead creatures that hit the wearer receive {{DamageText|1d6|Radiant}}.
* {{Rarity item|The Oak Father's Embrace}} ''(undead)''
* '''{{Rarity item|The Jolty Vest}}''': When the wearer takes damage while having {{Cond|Lightning Charges}}, the attacker must succeed a [[Dexterity]] {{Saving Throw}} or become {{Cond|Shocked}}.
* {{Rarity item|The Jolty Vest}}
* '''{{Rarity item|Adamantine Scale Mail}}''': When a melee attack hits you, the attacker is sent {{Cond|Reeling}} for 2 turns.
* {{Rarity item|Adamantine Scale Mail}} ''(melee attack)''
* '''{{Rarity item|Dark Justiciar Half-Plate (Very Rare)}}''': While the wearer has {{Cond|Shield of Faith}} active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes {{DamageText|1d4|Necrotic}}.
* {{Rarity item|Dark Justiciar Half-Plate (Very Rare)}}
{{div col end}}
=== Heavy Armour ===
=== Heavy Armour ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Flawed Helldusk Armour}}''': When you are hit by a foe within {{Distance|m=2|ft=7}}, it might take {{DamageText|1d4|Fire}} damage.
* {{Rarity item|Flawed Helldusk Armour}} ''(within 2m/7ft)''
* '''{{Rarity item|Adamantine Splint Armour}}''': When a melee attack hits you, the Attacker is sent {{Cond|Reeling}} for 3 turns.
* {{Rarity item|Adamantine Splint Armour}} ''(melee attack)''
=== Cloaks ===
{{div col end}}
* '''{{Rarity item|Cindermoth Cloak}}''': A creature that damages the wearer within {{Distance|m=2|ft=7}} receives {{Cond|Burning}}.
* '''{{Rarity item|Fleshmelter Cloak}}''': Whenever a creature deals melee damage to the wearer, that creature takes {{DamageText|1d4|Acid}} Damage.
* '''{{Rarity item|Thunderskin Cloak}}''': When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a {{SavingThrow|Constitution}} or become {{Cond|Dazed}}.
=== Shields ===
=== Shields ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Ironvine Shield}}''':  While the wielder is holding a weapon empowered with {{Cond|Shillelagh}}, and when they are hit by a melee attack, the attacker takes {{DamageType|Piercing}} Damage equal to the wielder's [[Wisdom]] modifier.
* {{Rarity item|Ironvine Shield}} ''(melee attack)''
* '''{{Rarity item|Absolute's Protector}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Absolute's Protector}} ''(melee attack)''
* '''{{Rarity item|Adamantine Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Adamantine Shield}} ''(melee attack)''
* '''{{Rarity item|Justiciar's Greatshield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Justiciar's Greatshield}} ''(melee attack)''
* '''{{Rarity item|Ketheric's Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Ketheric's Shield}} ''(melee attack)''
* '''{{Rarity item|Sentinel Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Sentinel Shield}} ''(melee attack)''
* '''{{Rarity item|Shield of Scorching Reprisal}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Shield of Scorching Reprisal}} ''(melee attack)''
* '''{{Rarity item|Shield of Shielding}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Shield of Shielding}} ''(melee attack)''
* '''{{Rarity item|Abdel's Trusted Shield}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Abdel's Trusted Shield}} ''(melee attack)''
* '''{{Rarity item|Shield of Devotion}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Shield of Devotion}} ''(melee attack)''
* '''{{Rarity item|Shield of the Undevout}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Shield of the Undevout}} ''(melee attack)''
* '''{{Rarity item|Swires' Sledboard}}''': When a foe hits you with a melee attack, you can use your reaction to knock it [[Prone]] unless they succeed a [[Dexterity]] [[saving throw]].
* {{Rarity item|Swires' Sledboard}} ''(melee attack)''
* '''{{Rarity item|Viconia's Walking Fortress}}''': When a foe hits you with a melee attack, you can use your reaction, dealing {{DamageText|2d4|Force}} damage and knock it {{Cond|Prone}} unless they succeed a {{Saving Throw|Dexterity}}.
* {{Rarity item|Viconia's Walking Fortress}} ''(melee attack)''
{{div col end}}
=== Cloaks ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{Rarity item|Cindermoth Cloak}} ''(within 2m/7ft)''
* {{Rarity item|Fleshmelter Cloak}} ''(melee attack)''
* {{Rarity item|Thunderskin Cloak}} ''(reverberating)''
{{div col end}}


== When Attacker MISSES ==
== When Attacker MISSES ==
=== Clothing ===
=== Clothing ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Armour of Uninhibited Kushigo}}''': While {{Cond|Patient Defence}} is active: the wearer can use their reaction to make an unarmed strike against any attacker that misses.
* {{Rarity item|Armour of Uninhibited Kushigo}}
* '''{{Rarity item|Obsidian Laced Robe}}''': On a successful {{SavingThrow}} against a foe's [[spell]], deal {{DamageText|1d4 + [[proficiency bonus]]|Fire}} damage to them.
* {{Rarity item|Obsidian Laced Robe}} ''(saving throw)''
* '''{{Rarity item|Moon Devotion Robe}}''': While the wearer has {{Cond|Mage Armour}}, each successful {{Saving Throw}} causes the source of the Saving Throw to take {{DamageText|1-4|Radiant}} damage.
* {{Rarity item|Moon Devotion Robe}} ''(saving throw)''
* '''{{Rarity item|Robe of the Weave}}''': Whenever the wearer succeeds a {{Saving Throw}} against a spell, they regain {{DamageText|1d6|Healing}}.
* {{Rarity item|Robe of the Weave}} ''(saving throw)''
* '''{{Rarity item|Vest of Soul Rejuvenation}}''': Whenever the wearer succeeds on a {{SavingThrow}} against a [[Spells|Spell]], they regain {{DamageText|1d4|Healing}}. The wearer can use a {{Action|reaction}} to make an {{SAI|Unarmed Strike|w=30}} against any attacker that misses.
* {{Rarity item|Vest of Soul Rejuvenation}} ''(saving throw)''
{{div col end}}
=== Medium Armour ===
=== Medium Armour ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Psionic Ward Armour}}''': Whenever the wearer succeeds on a {{Saving Throw}} against a spell, they regain {{DamageText|1d4|Healing}}.
* {{Rarity item|Psionic Ward Armour}} ''(saving throw)''
{{div col end}}
=== Heavy Armour ===
=== Heavy Armour ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Helldusk Armour}}''': When you succeed a {{Saving Throw}}, the caster receives {{Cond|Burning}} for 3 turns.
* {{Rarity item|Helldusk Armour}} ''(saving throw)''
{{div col end}}
=== Weapon ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{Rarity item|Staff of the Emperor}} ''(saving throw)''
{{div col end}}
=== Headwear ===
=== Headwear ===
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* '''{{Rarity item|Circlet of Psionic Revenge}}''': When you succeed a {{SavingThrow}}, the foe that caused the throw takes {{DamageText|1d4|Psychic}}.
* {{Rarity item|Circlet of Psionic Revenge}} ''(saving throw)''
* '''{{Rarity item|Holy Lance Helm}}''': Creatures who miss their {{Attack Roll}}s against the wearer must make a {{Saving Throw|Dexterity|dc=14}} or take {{DamageText|1d4|Radiant}} damage.
* {{Rarity item|Holy Lance Helm}} ''(attack roll)''
=== Weapons ===
{{div col end}}
* '''{{Rarity item|Staff of the Emperor}}''': When the wielder succeeds a {{Saving Throw}}, the foe that caused the throw needs to make an {{Saving Throw|Intelligence}} or be {{cond|Stunned}} for 1 turn.
=== Shields ===
* '''{{Rarity item|Adamantine Shield}}''': When a melee attack misses you, the attacker is sent {{Cond|Reeling}} for 2 turns.
* '''{{Rarity item|Shield of Scorching Reprisal}}''': Once per [[Short Rest]], use a {{Action|Bonus}} to huddle behind your shield to increase your {{Armour Class}} by 1 and reap scorching retaliation upon attackers who miss you. When an attacker misses you with a melee attack, they take {{DamageText|1d6|Fire}} damage.


= Qir'ra =
= Qir'ra =

Latest revision as of 16:07, 21 May 2024

I'm putting my custom characters here. Work in progress.

Retaliation Skills and Gear[edit | edit source]

On-hit table.
Activation Category Name Condition Special
On hit Clothing Bided Time Melee attack
On hit Clothing Bloodguzzler Garb -
On hit Clothing Cloth Armour -
On hit Clothing Bonespike Garb Melee attack
On hit Medium Armour Dark Justiciar Mail Melee attack
  • Nightsinger's Reply
    While Obscured by shadow, the wearer deals 1d4Damage TypesNecrotic to attackers that hit them with a melee attack.
On hit Medium Armour The Oak Father's Embrace Undead
  • Order of Nature
    Undead creatures that hit the wearer receive 1d6Damage TypesRadiant. Beasts that hit the wearer deal an additional 1d6Damage TypesRadiant.
On hit Medium Armour The Jolty Vest -
On hit Medium Armour Adamantine Scale Mail Melee attack
On hit Medium Armour Dark Justiciar Half-Plate (Very Rare) -
Shar's Aegis Shar's Aegis ()
Cast as a level 1 spell ( Recharge: Long rest.)
On hit Heavy Armour Flawed Helldusk Armour Within 2 m / 7 ft
On hit Heavy Armour Adamantine Splint Armour Melee attack
On hit Shield Ironvine Shield Melee attack
  • Ironvine
    While the wielder is holding a weapon empowered with Shillelagh Shillelagh, and when they are hit by a melee attack, the attacker takes Damage TypesPiercing Damage equal to the wielder's Wisdom modifier.
On hit Shield Absolute's Protector Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Fire Shield: Chill Fire Shield: Chill ()
Cast as a level 4 spell ( Recharge: Long rest.)
On hit Shield Adamantine Shield Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
On hit Shield Justiciar's Greatshield Melee attack
Darkness Cloak Darkness Cloak ()
Create a cloud of magical darkness and immediately attempt to Hide Hide. ( Recharge: Short rest.)
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
On hit Shield Ketheric's Shield Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
On hit Shield Sentinel Shield Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
On hit Shield Shield of Scorching Reprisal Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Blazing Retaliation Blazing Retaliation ()
Huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attacks who miss you. ( Recharge: Short rest.)
On hit Shield Shield of Shielding Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
Shield (spell) Shield ()
Cast as a level 1 spell ( Recharge: Long rest.)
On hit Shield Abdel's Trusted Shield Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
Protection from Missiles Protection from Missiles ()
Cast as a level 2 spell ( Recharge: Short rest.)
On hit Shield Shield of Devotion Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Shield of Devotion: Aid Shield of Devotion: Aid ()
Cast as a level 3 spell ( Recharge: Long rest.)
On hit Shield Shield of the Undevout Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
On hit Shield Swires' Sledboard Melee attack
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
On hit Shield Viconia's Walking Fortress Melee attack
Bulwark Rebuke Bulwark Rebuke ()
When a foe hits you with a melee attack, deal it 2d4Damage TypesForce and possibly knock it Prone Prone. at will.
Reflective Shell Reflective Shell ()
A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin. ( Recharge: Short rest.)
Warding Bond Warding Bond ()
Cast as a level 2 spell ( Recharge: Long rest.)
On hit Cloak Cindermoth Cloak Within 2 m / 7 ft
On hit Cloak Fleshmelter Cloak Melee attack
  • Caustic Reprisal
    Whenever a creature deals melee damage to the wearer, that creature takes 1d4Damage TypesAcid Damage.
On hit Cloak Thunderskin Cloak Reverberating

When Attacker HITS[edit | edit source]

Clothing[edit | edit source]

Medium Armour[edit | edit source]

Heavy Armour[edit | edit source]

Cloaks[edit | edit source]

Shields[edit | edit source]

When Attacker MISSES[edit | edit source]

Clothing[edit | edit source]

Medium Armour[edit | edit source]

Heavy Armour[edit | edit source]

Headwear[edit | edit source]

Weapons[edit | edit source]

Shields[edit | edit source]

Qir'ra[edit | edit source]

TBD
Qir'ra
Stats
Level 5

(College of Lore Bard 5)

STR

8
(-1)

DEX

14
(+2)

CON

16
(+3)

INT

10

WIS

12
(+1)

CHA

16
(+3)
Bg3 content hr.png
Creature Race Icon.png  Race Githyanki Githyanki
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 43
Creature AC Icon.png  AC 16
Creature Speed Icon.png  Movement Speed 9 m / 30 ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 68 kg / 150 lb
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +2
Passive features
Character information
Class College of Lore College of Lore
Background Urchin
Allies Shadowheart, Wyll, Lae'zel
Additional information
Voice actor TBD
Models


Description for Qir'ra here.

Gameplay[edit | edit source]

As a Bard, Qir'ra excels at learning and casting a wide variety of arcane Spells. Using his Arcane Recovery ability, he can keep casting spells long after other spellcasters have run out of Spell Slots.

Proficiencies[edit | edit source]

Equipment[edit | edit source]
Saving Throws[edit | edit source]
Skills[edit | edit source]

Racial Traits[edit | edit source]

Class Features[edit | edit source]

Spells Known[edit | edit source]

Cantrips Icon.png Cantrips[edit | edit source]
4 Level 1 Spell Slots.png Level 1 Spells[edit | edit source]
3 Level 2 Spell Slots.png Level 2 Spells[edit | edit source]
2 Level 3 Spell Slots.png Level 3 Spells[edit | edit source]
Short rest icon.png Once Per Short Rest[edit | edit source]
Long rest icon.png Once Per Long Rest[edit | edit source]

Valric[edit | edit source]

TBD
Valric
Stats
Level 3

STR

8
(-1)

DEX

14
(+2)

CON

16
(+3)

INT

17
(+3)

WIS

12
(+1)

CHA

8
(-1)
Bg3 content hr.png
Creature Race Icon.png  Race Strongheart Halfling Strongheart Halfling
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP ?
Creature AC Icon.png  AC ?
Creature Speed Icon.png  Movement Speed 7.5 m / 25 ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 68 kg / 150 lb
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Class [[ College of Lore College of Lore Lv.4 | College of Lore College of Lore Lv.4 ]] [[Category:College of Lore College of Lore Lv.4s]]
Background Urchin
Allies Shadowheart, Wyll, Laezel
Additional information
Voice actor TBD
Models


Description for Valric here.

numba 2[edit | edit source]

sdf

test 1[edit | edit source]

sagadg

testing[edit | edit source]

sddsgasdgasbh