User:Chronofreak
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I'm putting my custom characters here. Work in progress.
Retaliation Skills and Gear
On-hit table.
Activation | Category | Name | Condition | Special |
---|---|---|---|---|
On hit | Clothing | ![]() |
Melee attack |
|
On hit | Clothing | ![]() |
- |
|
On hit | Clothing | ![]() |
- |
|
On hit | Clothing | ![]() |
Melee attack |
|
On hit | Medium Armour | ![]() |
Melee attack |
|
On hit | Medium Armour | ![]() |
Undead |
|
On hit | Medium Armour | ![]() |
- |
|
On hit | Medium Armour | ![]() |
Melee attack |
|
On hit | Medium Armour | ![]() |
- |
|
On hit | Heavy Armour | ![]() |
Within 2 m / 7 ft |
|
On hit | Heavy Armour | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Cloak | ![]() |
Within 2 m / 7 ft |
|
On hit | Cloak | ![]() |
Melee attack |
|
On hit | Cloak | ![]() |
Reverberating |
|
When Attacker HITS
Clothing
Bided Time: The wearer gains whenever they are hit by a melee attack.
Bloodguzzler Garb: When an enemy damages the wearer, the wearer gains for 2 turns.
Cloth Armour: When an enemy damages the wearer, the wearer gains for 2 turns.
Bonespike Garb: When the wearer is struck by a melee attack, the attacker takes Constitution modifier
Piercing damage.
Medium Armour
Dark Justiciar Mail: While Obscured by shadow, the wearer deals 1d4
Necrotic to attackers that hit them with a melee attack.
The Oak Father's Embrace: Undead creatures that hit the wearer receive 1d6
Radiant.
The Jolty Vest: When the wearer takes damage while having , the attacker must succeed a Dexterity
Saving throw or become .
Adamantine Scale Mail: When a melee attack hits you, the attacker is sent for 2 turns.
Dark Justiciar Half-Plate (Very Rare): While the wearer has active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes 1d4
Necrotic.
Heavy Armour
Flawed Helldusk Armour: When you are hit by a foe within
2 m / 7 ft, it might take 1d4
Fire damage.
Adamantine Splint Armour: When a melee attack hits you, the Attacker is sent for 3 turns.
Cloaks
Cindermoth Cloak: A creature that damages the wearer within
2 m / 7 ft receives .
Fleshmelter Cloak: Whenever a creature deals melee damage to the wearer, that creature takes 1d4
Acid Damage.
Thunderskin Cloak: When a creature with deals damage to the wearer, the creature needs to make a
Constitution saving throw or become .
Shields
Ironvine Shield: While the wielder is holding a weapon empowered with , and when they are hit by a melee attack, the attacker takes
Piercing Damage equal to the wielder's Wisdom modifier.
Absolute's Protector: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Adamantine Shield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Justiciar's Greatshield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Ketheric's Shield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Sentinel Shield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Shield of Scorching Reprisal: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Shield of Shielding: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Abdel's Trusted Shield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Shield of Devotion: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Shield of the Undevout: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Swires' Sledboard: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Viconia's Walking Fortress: When a foe hits you with a melee attack, you can use your reaction, dealing 2d4
Force damage and knock it unless they succeed a
Dexterity saving throw.
When Attacker MISSES
Clothing
Armour of Uninhibited Kushigo: While is active: the wearer can use their reaction to make an unarmed strike against any attacker that misses.
Obsidian Laced Robe: On a successful
Saving throw against a foe's spell, deal 1d4 + proficiency bonus
Fire damage to them.
Moon Devotion Robe: While the wearer has , each successful
Saving throw causes the source of the Saving Throw to take 1-4
Radiant damage.
Robe of the Weave: Whenever the wearer succeeds a
Saving throw against a spell, they regain 1d6
hit points.
Vest of Soul Rejuvenation: Whenever the wearer succeeds on a
Saving throw against a Spell, they regain 1d4
hit points. The wearer can use a
Reaction to make an against any attacker that misses.
Medium Armour
Psionic Ward Armour: Whenever the wearer succeeds on a
Saving throw against a spell, they regain 1d4
hit points.
Heavy Armour
Helldusk Armour: When you succeed a
Saving throw, the caster receives for 3 turns.
Headwear
Circlet of Psionic Revenge: When you succeed a
Saving throw, the foe that caused the throw takes 1d4
Psychic.
Holy Lance Helm: Creatures who miss their
Attack rolls against the wearer must make a DC 14
Dexterity saving throw or take 1d4
Radiant damage.
Weapons
Staff of the Emperor: When the wielder succeeds a
Saving throw, the foe that caused the throw needs to make an
Intelligence saving throw or be for 1 turn.
Shields
Adamantine Shield: When a melee attack misses you, the attacker is sent for 2 turns.
Shield of Scorching Reprisal: Once per Short Rest, use a
Bonus action to huddle behind your shield to increase your
Armour Class by 1 and reap scorching retaliation upon attackers who miss you. When an attacker misses you with a melee attack, they take 1d6
Fire damage.
Qir'ra
TBD | |||||||
Qir'ra | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 5 | |||||||
| |||||||
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Humanoid | ||||||
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43 | ||||||
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16 | ||||||
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9 m / 30 ft | ||||||
![]() |
Medium | ||||||
![]() |
68 kg / 150 lb | ||||||
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+3 | ||||||
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+2 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Class | |||||||
Background | Urchin | ||||||
Allies | Shadowheart, Wyll, Lae'zel | ||||||
Additional information | |||||||
Voice actor | TBD | ||||||
Models | |||||||
Description for Qir'ra here.
Gameplay
As a Bard, Qir'ra excels at learning and casting a wide variety of arcane Spells. Using his Arcane Recovery ability, he can keep casting spells long after other spellcasters have run out of Spell Slots.
Proficiencies
Equipment
- , , , , , , , , , , ,
- , , , ,
- ,
Musical Instruments
Saving Throws
Skills
Racial Traits
- : Gain in all Skills corresponding to a chosen Ability.
Recharge: Long rest
- Spells: : You gain access to the following
- : You gain in the following:
- , ,
- ,
Class Features
- : Inspire an ally to go beyond their capabilities with your performance. They can add a
+1d8 bonus to their next
Attack roll,
Ability check, or
Saving throw.
Bardic Inspiration Charges: 4
Recharge: Short rest
- : You and your allies are revitalized as though you had taken a Short Rest.
- : Add half of your Proficiency Bonus (rounded down) to
Ability checks that you are not Proficient in.
- : Use your wit to distract a creature and sap its confidence. It receives a
-1d8 penalty to
Attack roll,
Ability check, or
Saving throw.
- : You regain all of your Bardic Inspiration charges after a Long or Short Rest.
Spells Known
Cantrips
Level 1 Spells
Level 2 Spells
Level 3 Spells
Once Per Short Rest
Once Per Long Rest
Valric
TBD | |||||||
Valric | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 3 | |||||||
| |||||||
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Humanoid | ||||||
![]() |
? | ||||||
![]() |
? | ||||||
![]() |
7.5 m / 25 ft | ||||||
![]() |
Small | ||||||
![]() |
68 kg / 150 lb | ||||||
![]() |
+2 | ||||||
![]() |
+2 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Class | [[ Lv.4 | Lv.4 ]] [[Category: Lv.4s]] | ||||||
Background | Urchin | ||||||
Allies | Shadowheart, Wyll, Laezel | ||||||
Additional information | |||||||
Voice actor | TBD | ||||||
Models | |||||||
Description for Valric here.
numba 2
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test 1
sagadg
testing
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