![Race Githyanki.png](/w/images/thumb/a/af/Race_Githyanki.png/100px-Race_Githyanki.png)
User:Chronofreak
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I'm putting my custom characters here. Work in progress.
Retaliation Skills and Gear
On-hit table.
Activation | Category | Name | Condition | Special |
---|---|---|---|---|
On hit | Clothing | ![]() |
Melee attack |
|
On hit | Clothing | ![]() |
- |
|
On hit | Clothing | ![]() |
- |
|
On hit | Clothing | ![]() |
Melee attack |
|
On hit | Medium Armour | ![]() |
Melee attack |
|
On hit | Medium Armour | ![]() |
Undead |
|
On hit | Medium Armour | ![]() |
- |
|
On hit | Medium Armour | ![]() |
Melee attack |
|
On hit | Medium Armour | ![]() |
- |
|
On hit | Heavy Armour | ![]() |
Within 2 m / 7 ft |
|
On hit | Heavy Armour | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack | |
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Shield | ![]() |
Melee attack |
|
On hit | Cloak | ![]() |
Within 2 m / 7 ft |
|
On hit | Cloak | ![]() |
Melee attack |
|
On hit | Cloak | ![]() |
Reverberating |
|
When Attacker HITS
Clothing
Bided Time: The wearer gains whenever they are hit by a melee attack.
Bloodguzzler Garb: When an enemy damages the wearer, the wearer gains for 2 turns.
Cloth Armour: When an enemy damages the wearer, the wearer gains for 2 turns.
Bonespike Garb: When the wearer is struck by a melee attack, the attacker takes Constitution modifier
Piercing damage.
Medium Armour
Dark Justiciar Mail: While Obscured by shadow, the wearer deals 1d4
Necrotic to attackers that hit them with a melee attack.
The Oak Father's Embrace: Undead creatures that hit the wearer receive 1d6
Radiant.
The Jolty Vest: When the wearer takes damage while having , the attacker must succeed a Dexterity
Saving throw or become .
Adamantine Scale Mail: When a melee attack hits you, the attacker is sent for 2 turns.
Dark Justiciar Half-Plate (Very Rare): While the wearer has active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes 1d4
Necrotic.
Heavy Armour
Flawed Helldusk Armour: When you are hit by a foe within
2 m / 7 ft, it might take 1d4
Fire damage.
Adamantine Splint Armour: When a melee attack hits you, the Attacker is sent for 3 turns.
Cloaks
Cindermoth Cloak: A creature that damages the wearer within
2 m / 7 ft receives .
Fleshmelter Cloak: Whenever a creature deals melee damage to the wearer, that creature takes 1d4
Acid Damage.
Thunderskin Cloak: When a creature with deals damage to the wearer, the creature needs to make a
Constitution saving throw or become .
Shields
Ironvine Shield: While the wielder is holding a weapon empowered with , and when they are hit by a melee attack, the attacker takes
Piercing Damage equal to the wielder's Wisdom modifier.
Absolute's Protector: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Adamantine Shield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Justiciar's Greatshield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Ketheric's Shield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Sentinel Shield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Shield of Scorching Reprisal: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Shield of Shielding: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Abdel's Trusted Shield: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Shield of Devotion: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Shield of the Undevout: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Swires' Sledboard: When a foe hits you with a melee attack, you can use your reaction to knock it Prone unless they succeed a Dexterity saving throw.
Viconia's Walking Fortress: When a foe hits you with a melee attack, you can use your reaction, dealing 2d4
Force damage and knock it unless they succeed a
Dexterity saving throw.
When Attacker MISSES
Clothing
Armour of Uninhibited Kushigo: While is active: the wearer can use their reaction to make an unarmed strike against any attacker that misses.
Obsidian Laced Robe: On a successful
Saving throw against a foe's spell, deal 1d4 + proficiency bonus
Fire damage to them.
Moon Devotion Robe: While the wearer has , each successful
Saving throw causes the source of the Saving Throw to take 1-4
Radiant damage.
Robe of the Weave: Whenever the wearer succeeds a
Saving throw against a spell, they regain 1d6
hit points.
Vest of Soul Rejuvenation: Whenever the wearer succeeds on a
Saving throw against a Spell, they regain 1d4
hit points. The wearer can use a
Reaction to make an against any attacker that misses.
Medium Armour
Psionic Ward Armour: Whenever the wearer succeeds on a
Saving throw against a spell, they regain 1d4
hit points.
Heavy Armour
Helldusk Armour: When you succeed a
Saving throw, the caster receives for 3 turns.
Headwear
Circlet of Psionic Revenge: When you succeed a
Saving throw, the foe that caused the throw takes 1d4
Psychic.
Holy Lance Helm: Creatures who miss their
Attack rolls against the wearer must make a DC 14
Dexterity saving throw or take 1d4
Radiant damage.
Weapons
Staff of the Emperor: When the wielder succeeds a
Saving throw, the foe that caused the throw needs to make an
Intelligence saving throw or be for 1 turn.
Shields
Adamantine Shield: When a melee attack misses you, the attacker is sent for 2 turns.
Shield of Scorching Reprisal: Once per Short Rest, use a
Bonus action to huddle behind your shield to increase your
Armour Class by 1 and reap scorching retaliation upon attackers who miss you. When an attacker misses you with a melee attack, they take 1d6
Fire damage.
Qir'ra
TBD | |||||||
Qir'ra | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 5 | |||||||
| |||||||
![]() | |||||||
![]() |
Githyanki | ||||||
![]() |
Humanoid | ||||||
![]() |
43 | ||||||
![]() |
16 | ||||||
![]() |
9 m / 30 ft | ||||||
![]() |
Medium | ||||||
![]() |
68 kg / 150 lb | ||||||
![]() |
+3 | ||||||
![]() |
+2 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Class | College of Lore Bard | ||||||
Background | Urchin | ||||||
Allies | Shadowheart, Wyll, Lae'zel | ||||||
Additional information | |||||||
Voice actor | TBD | ||||||
Models | |||||||
Description for Qir'ra here.
Gameplay
As a Bard, Qir'ra excels at learning and casting a wide variety of arcane Spells. Using his Arcane Recovery ability, he can keep casting spells long after other spellcasters have run out of Spell Slots.
Proficiencies
Equipment
Clubs,
Daggers,
Greatclubs,
Handaxes,
Javelins,
Light Crossbows,
Light Hammers,
Maces,
Quarterstaves,
Shortbows,
Sickles,
Spears
Greatswords,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords
Light armour,
Medium armour
Musical Instruments
Saving Throws
Skills
- Animal Handling
- Insight
- Deception
- Perception (
Expertise)
- Performance
- Persuasion (
Expertise)
- Sleight of Hand
- Stealth
Racial Traits
- Skills corresponding to a chosen Ability.
Recharge: Long rest
: Gain in all - Spells: : You gain access to the following
- : You gain in the following:
Class Features
+1d8 bonus to their next
Attack roll,
Ability check, or
Saving throw.
Bardic Inspiration Charges: 4
Recharge: Short rest
: Inspire an ally to go beyond their capabilities with your performance. They can add a - Short Rest. : You and your allies are revitalized as though you had taken a
- Proficiency Bonus (rounded down) to
Ability checks that you are not Proficient in.
: Add half of your -1d8 penalty to
Attack roll,
Ability check, or
Saving throw.
: Use your wit to distract a creature and sap its confidence. It receives a - Bardic Inspiration charges after a Long or Short Rest. : You regain all of your
Spells Known
Cantrips
Level 1 Spells
Level 2 Spells
Level 3 Spells
Once Per Short Rest
Once Per Long Rest
Valric
TBD | |||||||
Valric | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 3 | |||||||
| |||||||
![]() | |||||||
![]() |
Strongheart Halfling | ||||||
![]() |
Humanoid | ||||||
![]() |
? | ||||||
![]() |
? | ||||||
![]() |
7.5 m / 25 ft | ||||||
![]() |
Small | ||||||
![]() |
68 kg / 150 lb | ||||||
![]() |
+2 | ||||||
![]() |
+2 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Class | College of Lore Bard Lv.4 [[Category:College of Lore Bard Lv.4s]] | ||||||
Background | Urchin | ||||||
Allies | Shadowheart, Wyll, Laezel | ||||||
Additional information | |||||||
Voice actor | TBD | ||||||
Models | |||||||
Description for Valric here.
numba 2
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test 1
sagadg
testing
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