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Halsin/Approval

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Halsin dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.

The actions and choices listed on this page will raise or lower Halsin's Approval.

For more information about the approval system, see Approval.

Approval

As a Companion character, the interactions listed below will cause Halsin to gain approval.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

House in Deep Shadows

  • Tell Oliver you know who he really is Halsin approves +1
  • Let Halsin persuade Oliver. Halsin approves +10
  • Convince Oliver to reunite with Thaniel.Halsin approves +40

Reithwin Town

  • Agree to help Arabella find her parents.
  • Agree to take Arabella in at your camp.

At the Reithwin Tollhouse

At The Waning Moon

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Halsin approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Halsin approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll), up to two times Halsin approves +1 (each time).
  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Halsin approves +1


Gauntlet of Shar

  • Agree to peace with the rats after interacting with the broken effigy. Halsin approves +5
  • Respond to Reconstituted Duellist as Shadowheart with answer as a believer of deity Shar.
  • After finding-out that Yurgir uses a charm to manipulate his Displacer Beast, go confront him about it and tell him that it's wrong. Halsin approves +1

Moonrise Towers

Moonrise Towers Rooftop

  • After passing the persuasion check, and a second set of dialogue, tell Ketheric Thorm either:
    • That you can help him if he lets you.
    • That it isn't too late and his story doesn't end here.
    • To come quietly and he'll be spared.
  • Tell Aylin to stand down, Ketheric has surrendered.

Mind Flayer Colony

Camp/Conversation

  • Say you wished he joined your party earlier. Halsin approves +1
  • Say you are sorry for his loss when asking about his family. Halsin approves +1
  • Thank him for sharing with you. Halsin approves +1
  • Tell him you are afraid of krakens. Halsin approves +1
    • OR, Playing as a Githyanki, tell him you once stitched your wound with your enemy's sinews.
  • Say "It hurts, I know it does." when talking to Arabella in camp
  • Tell Arabella her parents would be proud of her.
  • Talk to Thaniel after defeating Ketheric Thorm. Halsin approves +20

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
Talking to Yenna:

  • Give Yenna coins. Halsin approves +1
  • Offer to find a guard for her. Halsin approves +1
  • After selecting a different option, give her gold Halsin approves +1 (giving food will not gain approval)
  • Playing as a Ranger, offer to track down Yenna's mother.

At the Sword Coast Couriers and in the kennels:

In the Angleiron's Cellar:

  • Tell Wulbren you'll visit the Gondians and maybe they'll see reason. Halsin approves +1
  • Tell Wulbren that you'll only do it your way and refuse to take the Runepowder Bomb. Halsin approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Halsin approves +1
    • OR Tell her that you're going to report to the commanding officer Halsin approves +1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Halsin approves +1
  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you care about. Halsin approves +1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

  • Playing as The Dark Urge, tell her that you'll do all you can to keep your loved ones safe from your blade. Halsin approves +1

Note: This option is available only if Orin is not impersonating the Thug

Near Requisitioned Barn:

  • Tell Mattis to watch himself when he remarks how big Baldur's Gate is. Halsin approves +1
  • Donate gold to Manip Nestor. Halsin approves +1
  • Compliment the pig within the requisitioned barn. Halsin approves +1

Open Hand Temple

Circus of the Last Days

  • Break the lock of the displacer beast's cage. Halsin approves +1

Watching Dribbles's show:

  • Reassure Halsin after choosing him to go on stage with Dribbles the Clown ("Go on, Halsin!"). Halsin approves +1
  • When passing Zethino's trial, choose answers:[Needs Verification]
    • First question: ★'Bear form' Halsin approves +1, OR ★'Restless and roaming' Halsin approves +2
    • Second question: ★'Saving Thaniel'Halsin approves +1, OR ★'Protecting the grove' Halsin approves +2
    • Third question: ★'Choosing a fanatic' Halsin approves +1, OR ★'Allowing the curse thrive' Halsin approves +1

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

Elsewhere:

  • * Tell Saer Grotpoll that his own accent sounds more Rivingtonian than Baldurian Halsin approves +1

Note: This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not

  • Tell Biscotti he's a good dog the first time you meet him. Halsin approves +1
    • Playing as a Ranger, tell Fortuno to relax for Biscotti.
  • Tell Tinker Nayzeem that the way people treat refugees is terrible. Halsin approves +1

Wyrm's Crossing

  • Consent to be arrested when speaking to the Steel Watcher at the South Span checkpoint. Halsin approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Halsin approves +1
  • At Fraygo's Flophouse, tell Adventurer Drim that the word 'adventurer' doesn't mean anything anymore. Halsin approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. Halsin approves +1

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

Sharess' Caress

  • Invite Halsin to join an orgy with the Drow twins Halsin approves +1

Wyrm's Rock Fortress

At the Flaming Fist quarters:

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. Halsin approves +1
  • Pass the Steel Watcher that confronts you at the coronation. Halsin approves +1
  • Agree to become allies with Gortash and slay Orin Halsin approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Halsin approves +1

Approaching Duke Ravengard after the coronation:

  • Ask what has happened to the city's great hero Halsin approves +1 (a Baldurian option)
  • Ask if the current state of the city is what they call tyranny Halsin approves +1
  • Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location and tell him that Gortash is a tyrant Halsin approves +1

Lower City

  • Pay or persuade the Captain at the Grey Harbour Docks to keep the Brislen family together
  • Offer a prayer to Flood Tide Allandra Grey at Holli's funderal
  • (Requires Jaheira) Tell Rion that "There are refugees outside. They'll need protection." when asked what to do. Halsin approves +1
  • X: -166 Y: -75 Play with the children.
  • Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". Halsin approves +1
  • Allow Punkins to scan you. Halsin approves +1
  • Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. Halsin approves +1
  • Tell Havkelaag at the Society of Brilliance his experiment with the githyanki egg is barbaric and refuse to sell the egg. Halsin approves +1
  • When rencountering Araj, ask Astarion if he wishes to leave Halsin approves +1
  • Tell Araj "Forget it. I saw how you made Astarion feel. I'm done with you." Halsin approves +1

Guildhall

  • When talking with Nine-Fingers Keene with Minsc in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. Halsin approves +1

The Counting House

  • Give Rags Deelarma begging outside the entrance a handful of coins. Halsin approves +1

Sorcerous Sundries

  • Tell Aradin what the Nightsong really is, then avoid revealing her location (or lie) Halsin approves +1
  • Tell Lorroakan you'll tell the Nightsong to come so she can rip him to shreds. Halsin approves +1

Camp/Conversation

  • Tell Isobel that you will help Aylin take down Lorroakan Halsin approves +1
  • Let Lae'zel speak against Vlaakith when the Githyanki lich-queen projects herself in the camp when long-resting.
  • Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
  • Tell Scratch you're glad he's back where he belongs after saving him from Angry Mar'hyah Halsin approves +1

Disapproval

As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Last Light Inn

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver.

Moonrise Towers

  • Free the goblins when Z'rell prompts you to kill them.
  • When entering Moonrise Towers, tell the guards you infiltrated Last Light Inn.

Gauntlet of Shar

  • Lick the Spider meat twice.
  • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. Halsin disapproves -1

Mind Flayer Colony

Camp/Conversation

  • At camp, when asked if you have anything to share about yourself in return, say that you don't know very much about yourself.
    • OR, Playing as The Dark Urge, tell him that nothing is half as charming as when it's all crimson and rot.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Tell Wulbren you'll take the bomb but only use it as a last resort. Halsin disapproves -1
  • Ready yourself to fight when challenged by the Steel Watcher at the South Span Checkpoint Halsin disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Halsin disapproves -1
    • OR, Playing as The Dark Urge, propose to kill and kill again Halsin disapproves -1
  • If Orin is impersonating Gyldro Angleiron, tell her you would kill someone close to you without hesitation.Halsin disapproves -1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

Circus of the Last Days

  • Boo Dribbles the Clown.
  • After passing the Animal Handling check, tell the displacer beast, "Kill them all, kitty."

Wyrm's Crossing

  • Reject to be arrested when speaking to the Steel Watcher at the South Span checkpoint. Halsin disapproves -1
  • Agree to deliver the gnome leader's head to Manip Falcäo Halsin disapproves -1

Cazador's Dungeon

  • Help Astarion become a Vampire Ascendant

Sorcerous Sundries

  • When speaking to Yafeu after a different companion got trapped in his lamp, ask for gold. Halsin disapproves -1

Devil's Fee

  • Intimidate Helsik to keep the gauntlets Halsin disapproves -1