Gather Your Allies: Difference between revisions

From Baldur's Gate 3 Wiki
m (buff link)
No edit summary
 
(74 intermediate revisions by 27 users not shown)
Line 1: Line 1:
[[File:Action CallForthAllies.png|left|70px]]
[[File:High Hall Allies Quest.jpg|thumb|380px|The party's allies have gathered to fight the Absolute.]]
[[File:High Hall Allies Quest.jpg|thumb|The party's allies have gathered to fight the Absolute.]]
:
 
[[File:Gather Your Allies Class Action Icon.webp|left|70px]]
'''Gather Your Allies''' is a main [[Quest]] spanning all three Acts of Baldur's Gate 3. It is obtained in [[Act One]] and completed in [[Act Three]]. Its objectives are completed as various quests are completed during the campaign.
'''Gather Your Allies''' is a main [[Quest]] spanning all three Acts of Baldur's Gate 3. It is obtained in [[Act One]] and completed in [[Act Three]]. Its objectives are completed as various quests are completed during the campaign.


<br>
{{SpoilerWarning}}
:
{{TOC|limit=2}}
{{TOC|limit=2}}
== Objectives ==
== Objectives ==
''Objectives and journal entries may vary pending player decisions and outcomes.''
''Objectives and journal entries may vary pending player decisions and outcomes.''
Line 74: Line 70:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Quest Compete</div>
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
* The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all.
* The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all.
</div></div>
</div></div>
== Walkthrough ==
== Walkthrough ==
Note that objectives for this quest are often mutually exclusive (ie, those who choose to side with Minthara over Halsin would not receive these objectives in their quest log.)
Note that some objectives for this quest are mutually exclusive. For example, siding with [[Nine-Fingers Keene]] during [[Aid the Underduke]] will lock you out of being able to ally with the [[Zhentarim]] in the same playthrough.


=== Companions ===
=== Companions ===
Line 86: Line 81:


=== Volo ===
=== Volo ===
[[Volo]] can be recruited after he is saved twice. The first occurs in Act One, when Volo is imprisoned by Goblins. By completing [[Rescue Volo]], Volo travels with the party in camp for a time before leaving for Baldur's Gate. Volo is once again be encountered during Act Three near the [[Steel Watch Foundry]] in the [[Lower City]], tied to a chair by a number of Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he once again returns to camp. Rescuing Volo results in a passive buff during the final fight - Volo's Guide to Monsters (+2 to Attack Rolls, Saving Throws and Ability Checks).
<div style="padding 10px;">
[[File:Volo's Guide to Monsters Icon.webp|thumb|130px|'''[[Volo's Guide to Monsters]]''':<br> +2 to Attack Rolls, Saving Throws and Ability Checks.]]
[[File:Portrait Volo.png|left|thumb|130px|<p class="center">[[Volo]]]]</p>
===To recruit [[Volo]] as an ally:===
*During Act One, complete [[Rescue Volo]] to free him from the goblins at the [[Goblin Camp]].
*During Act Three, Volo is encountered again near the [[Steel Watch Foundry]] in the [[Lower City]], tied to a chair in front of several Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he will join your camp.
</div>
{{clear}}
{{clear}}
=== Auntie Ethel ===
=== Auntie Ethel ===
[[File:Action EndGame HagInvisibility.png|100px|right]][[Auntie Ethel]] can be recruited by completing [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact. If the party killed Ethel, they can still work with her by finding her disguised as [[Captain Grisly]] during [[Save Vanra]]. If the party kills [[Lora]], then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events.  
<div style="padding 10px;">
[[File:Veil of the Weird Icon.webp|thumb|130px|'''[[Veil of the Weird]]:'''<br>Channel Auntie Ethel's magic to render 5 creatures within range Invisible.]]
[[File:Portrait Auntie Ethel.png|left|thumb|130px|<p class="center">[[Auntie Ethel]]]]</p>
===To recruit [[Auntie Ethel]] as an ally:===
* Complete [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact.
* If the party killed Ethel, they can still work with her by finding her disguised as [[Captain Grisly]] during [[Save Vanra]]. If the party kills [[Lora]], then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events.
</div>
{{clear}}
{{clear}}
=== Halsin ===
=== Halsin ===
In order to recruit [[Halsin]], [[Rescue the Druid Halsin]] must be completed with Halsin found alive. [[Save the Refugees]] must be completed with the Tieflings rescued and the Grove left intact. After this Halsin comes with the party to the Shadow-Cursed Lands. In Act Two, Isobel must remain alive and not kidnapped by Marcus in Resolve the Abduction. After speaking with Art Cullagh, visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, [[Wake up Art Cullagh]] must be completed, as well as [[Lift the Shadow Curse]]. Along with Halsin joining as a permanent companion, he also provides a passive buff in the final fight - Spirit of the Land (affected entities gain +1 to all [[Ability Scores]], +2m [[Movement Speed]]).
<div style="padding 10px;">
[[File:Spirit of the Land Icon.webp|thumb|130px|'''[[Spirit of the Land]]''':<br>Affected entities gain +1 to all [[Ability Scores]], +2m [[Movement Speed]].]]
[[File:Portrait Halsin.png|left|thumb|130px|<p class="center">[[Halsin]]]]</p>
===To recruit [[Halsin]] as an ally:===
* In Act One, complete [[Rescue the Druid Halsin]] with Halsin alive.
* In Act One, [[Save the Refugees]] must be completed by rescuing the Tieflings and stopping the ritual in the Grove. After this Halsin comes with the party to the [[Shadow-Cursed Lands]].
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]].
* In Act Two, speak with [[Art Cullagh]] at [[Last Light Inn]] then visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, [[Wake up Art Cullagh]] and [[Lift the Shadow Curse]] must be completed. Halsin will then join your party as a permanent companion.
* Note: Halsin must have been fully recruited (by having been added to the party once) to receive this boon.
</div>
{{clear}}
{{clear}}
=== Rolan ===
[[File:Action EndGame RolanArtillery.png|100px|right]]To recruit [[Rolan]] as an ally, Save the Refugees must be completed and the Tieflings sided with. Additionally, Resolve the Abduction in Act Two must result in Isobel remaining alive and not kidnapped by Marcus. [[Find Rolan in the Shadows]] with Rolan saved from the Shades. In Act Three, Rolan is found in Sorcerous Sundries. If the party chooses to defeat Lorroakan in Find the Nightsong, then Rolan takes over the Ramazith's Tower and aids the party in the final fight. His special skill, Rolan's Firestorm, calls down a massive fire attack during the final fight.
{{clear}}
=== Arabella ===
=== Arabella ===
To recruit [[Arabella]] as an ally, Save the Refugees must be completed and the Tieflings sided with. [[Find Arabella's Parents]] must be completed in Act Two, after which Arabella briefly joins the camp until Ketheric Thorm is defeated. In Act Three, Arabella can be found in the City Sewers, where she agrees to help the party. Arabella offers a passive buff in the final fight - Weavewalker.
<div style="padding 10px;">
[[File:Freedom of Movement Icon.webp|thumb|130px|'''[[Weavewalker]]''':<br>One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities [[Freedom of Movement]].]]
[[File:Portrait Arabella.png|left|thumb|130px|<p class="center">[[Arabella]]]]</p>
===To recruit [[Arabella]] as an ally:===
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Two, complete [[Find Arabella's Parents]].
* (Optional) In Act Three, find Arabella in the [[Lower City Sewers]], where she agrees to help the party.
</div>
{{clear}}
{{clear}}
=== Dammon/Owlbear ===
<div style="padding 10px;">
[[File:Battle-Ready Owlbear Icon.webp|thumb|130px|'''[[Battle-Ready Owlbear]]''':<br>Summon your [[Armoured Owlbear|owlbear cub]], all grown up and ready to rage; in full armour.]]
[[File:Portrait Dammon.png|left|thumb|130px|<p class="center">[[Dammon]]]]</p>


=== Dammon ===
===To recruit [[Dammon]]/[[Owlbear Cub]] as an ally:===
[[File:Action EndGameAlly OwlbearCubSummon.png|100px|right]]To recruit [[Dammon]] as an ally, Save the Refugees must be completed and the Tieflings sided with. The [[Owlbear]] in the [[Owlbear Nest]] in Act One must also have been slain, and the [[Owlbear Cub]] rescued from the Goblin Camp. Additionally, Resolve the Abduction in Act Two must result in Isobel remaining alive and not kidnapped by Marcus. After this, Dammon appears in [[High Hall]] with the Owlbear Cub juiced up on potions and fitted with a suit of armour.
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act One, the [[Owlbear Cub]] from the [[Owlbear Nest]] must join your camp.
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]].
* In Act Two, make sure [[Dame Aylin]] is not sacrificed.
</div>
{{clear}}
{{clear}}
=== Mol ===
=== Mol ===
To recruit [[Mol]] as an ally, Save the Refugees must be completed and the Tieflings sided with. During Act Three, Mol can be found in the Guildhall. Mol can only become an ally in the final fight by learning about her contract with [[Raphael]]. If her contract is stolen from the House of Hope, she agrees to help in the final fight. Mol offers a passive buff - Fetcher's Favour (affected entities can cast [[Rays of Fire]], reduce all Fire damage by 5 and gain additional 1d4 to Charisma checks and [[Saving Throw]]s).
<div style="padding 10px;">
[[File:Rays of Fire Icon.webp|thumb|130px|'''[[Fetcher's Favour]]''':<br>Affected entities can cast [[Rays of Fire]], reduce all {{DamageType|Fire}} damage by 5 and gain additional 1d4 to [[Charisma]] checks and [[Saving Throw]]s.]]
[[File:Portrait Mol.png|left|thumb|130px|<p class="center">[[Mol]]]]</p>
===To recruit [[Mol]] as an ally:===
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Three, find Mol in the Guildhall and learn about her contract with [[Raphael]]. If her contract is stolen from the [[House of Hope]], she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death cannot be mentioned, and a successful Persuasion Check must be passed.
* Note: As a Warlock, a Warlock specific dialogue choice will be in place of the skill check.
</div>
{{clear}}
{{clear}}
=== Yurgir ===
=== Yurgir ===
[[File:Action_EndGameAlly_OrthonSummon.png|100px|right]][[Yurgir]] can be recruited in Act Three, if the party resolves [[Deal with the Devil]] by breaking into the [[House of Hope]]. His willingness to help the party depends on if [[Break Yurgir's Contract]] was completed by defeating the Dark Justiciar Lyrthindor. He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight. Yurgir never agrees to help the party if he is tricked into killing himself. If Yurgir is allied with, he can be summoned in the final fight.
<div style="padding 10px;">
[[File:Hellstalker Yurgir Icon.webp|thumb|130px|'''[[Hellstalker Yurgir]]''':<br>Summon Yurgir to join your side in battle.]]
[[File:Portrait Yurgir.png|left|thumb|130px|<p class="center">[[Yurgir]]]]</p>
===To recruit [[Yurgir]] as an ally:===
* In Act Three, complete [[Deal with the Devil]] by breaking into the [[House of Hope]]. Yurgir's willingness to help the party depends on whether [[Break Yurgir's Contract]] was completed by in Act Two by defeating the Dark Justiciar [[Lyrthindor]].
*He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight.
</div>
{{clear}}
{{clear}}
=== Mizora ===
=== Mizora ===
[[File:Action EndGameAlly_Mizora.png|100px|right]]To recruit [[Mizora]], she must be found in the Mind Flayer Colony during Act Two and she must be left alive. During Act Three, after arriving at Wyrm's Rock, Mizora appears in the city to speak to Wyll as part of The Grand Duke. After this, she appears in camp after the next long rest. Once this occurs, Mizora remains in camp. By speaking to her and choosing "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight. - Mizora, Agent of Avernus
<div style="padding 10px;">
[[File:Mizora, Agent of Avernus Icon.webp|thumb|130px|'''[[Mizora, Agent of Avernus]]''':<br>Summon Mizora to join your side in battle.]]
[[File:Portrait Mizora.png|left|thumb|130px|<p class="center">[[Mizora]]]]</p>
===To recruit [[Mizora]] as an ally:===
* In Act Two, complete [[The Blade of Frontiers]] by saving Mizora in the [[Mind Flayer Colony]].
* In Act Three, speak with Mizora at [[Wyrm's Rock]] as part of [[The Grand Duke]]. She will then appear at your camp during the next long rest, and will remain there for the rest of the game. Speak to her and choose "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight. IMPORTANT: she only shows up if you also keep Wyll's pact intact. If you break the pact, the dialogue will appear, however she will not join you for the final fight.
</div>
{{clear}}
{{clear}}
=== Isobel ===
=== Isobel ===
[[File:Action EndGame IsobelHeal.png|100px|right]]To recruit [[Isobel]] as an ally, [[Resolve the Abduction]] must be completed without Isobel's death. During [[Find the Nightsong]], Aylin must be spared by Shadowheart. Invite Isobel and Aylin back to camp after [[Ketheric Thorm]] has been defeated. In Act Three, Lorroakan must be dealt with in a way that leaves [[Dame Aylin|Aylin]] free, making both Isobel and Aylin become allies to the party. Isobel has the skill Balm of the Moonmaiden, which heals multiple allies.
<div style="padding 10px;">
[[File:Balm of the Moonmaiden Icon.webp|thumb|130px|'''[[Balm of the Moonmaiden]]''':<br>Heal 14d6 up to 6 nearby allies.]]
[[File:Portrait Isobel.png|left|thumb|130px|<p class="center">[[Isobel]]]]</p>
===To recruit [[Isobel]] as an ally:===
* In Act Two, complete [[Resolve the Abduction]] without Isobel's death.
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated.
* In Act Three, complete Find the Nightsong with Dame Aylin free.
</div>
{{clear}}
{{clear}}
=== Dame Aylin ===
=== Dame Aylin ===
[[File:Action EndGameAlly_NightsongSummon.png|100px|right]]To recruit [[Dame Aylin|Aylin]] as an ally, during Find the Nightsong, Aylin must be spared by Shadowheart. Invite Aylin back to camp after Ketheric Thorm has been defeated. In Act Three, Lorroakan must be dealt with in a way that leaves Aylin free, making her become an ally to the party. As a result, Aylin can be summoned to fight alongside the party in the final battle.
<div style="padding 10px;">
[[File:Sword of the Silverlight Icon.webp|thumb|130px|'''[[Sword of the Silverlight]]''':<br>Summon Dame Aylin, to join your side in battle.]]
[[File:Portrait Dame Aylin.png|left|thumb|130px|<p class="center">[[Dame Aylin]]]]</p>
===To recruit [[Dame Aylin]] as an ally:===
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated.
* In Act Three, complete Find the Nightsong with Dame Aylin free.
</div>
{{clear}}
{{clear}}


=== Jaheira ===
=== Jaheira ===
[[File:Action EndGameAlly_HarperSummon.png|100px|right]][[Jaheira]] can become an ally in the final fight by completing [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party and Jaheira counts herself as a loyal ally to the party. Her allyship comes with a special summon of elite Harpers.
<div style="padding 10px;">
[[File:Silver Harp Squadron Icon.webp|thumb|130px| '''[[Silver Harp Squadron]]''':<br>Summon 3 elite Harper archers, to join your side in battle.]]
[[File:Portrait Jaheira.png|left|thumb|130px|<p class="center">[[Jaheira]]]]</p>
===To recruit [[Jaheira]] as an ally:===
* In Act Three, complete [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a [[companion]] and Jaheira counts herself as a loyal ally to the party.
</div>
{{clear}}
{{clear}}
=== Valeria ===
<div style="padding 10px;">
[[File:The Watch Icon.webp|thumb|130px|'''[[The Watch]]''':<br>Summon three City Watch great weapon fighters.]]
[[File:Portrait Valeria.png|left|thumb|130px|<p class="center">[[Valeria]]]]</p>


=== Valeria ===
===To recruit [[Valeria]] as an ally:===
[[File:Action EndGameAlly_WatchSummon.png|100px|right]][[Valeria]] can be recruited in Act Three if the player completes [[Solve the Open Hand Temple Murders]], [[Investigate the Murders]], and rejects the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued. After this, she becomes an ally of the party for the final fight. During the final fight, several members of Valeria's City Watch can be summoned.
* In Act Three complete [[Solve the Open Hand Temple Murders]] and [[Investigate the Murders]], and reject the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued.
</div>
{{clear}}
=== Rolan ===
<div style="padding 10px;">
[[File:Rolan's Firestorm Icon.webp|thumb|130px|'''[[Rolan's Firestorm]]''':<br>Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower. 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} damage.]]
[[File:Portrait Rolan.png|left|thumb|130px|<p class="center">[[Rolan]]]]</p>
===To recruit [[Rolan]] as an ally:===
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings OR tell Rolan to leave the Grove before you attack it with Minthara.
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]], then complete [[Find Rolan in the Shadows]] by saving Rolan.  Rescue his sister [[Lia]] and his brother [[Cal]] from [[Moonrise Towers Prison]].
* In Act Three, Rolan is found in [[Sorcerous Sundries]]. Complete [[Find the Nightsong]] by siding with [[Dame Aylin]] against [[Lorroakan]] to have Rolan take over [[Ramazith's Tower]].  Note: if his brother and sister are not rescued in Act Two, he will still be here, but will not side with you.
</div>
{{clear}}
{{clear}}
=== Lorroakan ===
<div style="padding 10px;">
[[File:Lorroakan's Firestorm Icon.webp|thumb|130px|'''[[Lorroakan's Firestorm]]''':<br>Lorroakan uses all the arcane might of Ramazith's Tower, 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} damage.]]
[[File:Portrait Lorroakan.png|left|thumb|130px|<p class="center">[[Lorroakan]]]]</p>


=== Lorroakan ===
===To recruit [[Lorroakan]] as an ally:===
[[Lorroakan]] can be recruited in Act Three if Dame Aylin was spared during Find the Nightsong. After arriving in the Lower City, Lorroakan can be found at Ramazith's Tower above [[Sorcerous Sundries]]. In order for Lorroakan to aid the player, they must agree to help him capture Aylin by notifying her of Lorroakan's intentions at camp and then speaking with him at the tower.
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]].
* In Act Three, complete [[Find the Nightsong]] by helping Lorroakan capture [[Dame Aylin]].
</div>
{{clear}}
{{clear}}
=== Ulder Ravengard ===
<div style="padding 10px;">
[[File:Rally Icon.png|thumb|130px|'''[[Rallied (Endgame)|Rallied]]''':<br>Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points.]]
[[File:Portrait Ulder.png|left|thumb|130px|<p class="center">[[Ulder Ravengard]]]]</p>


=== Duke Ravenguard ===
===To recruit [[Ulder Ravengard]] as an ally:===
[[Ulder Ravengard|Duke Ravenguard]] agrees to aid the party if he is found alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison. This grants a passive buff, Rallied (30 temporary hit points).
* In Act Three, find the Duke alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison, you can heal the duke before the spiders appear and when they appear use {{SAI|Dimension Door}} to get him next to the exit.
</div>
{{clear}}
{{clear}}


=== Counsellor Florrick ===
=== Counsellor Florrick ===
[[File:Action EndGameAlly_FlamingFistSummon.png|100px|right]]Florrick can be recruited after she is saved two times. The first occurs during Act One, when she must be rescued from a burning building in the initial stages of [[Rescue the Grand Duke]] at [[Waukeen's Rest]]. After this, she must be rescued in Act Three during [[Free Counsellor Florrick]]. If Florrick is freed from Wyrm's Rock Prison and saved from her execution in five days from the party's arrival at Baldur's Gate, she agrees to help gather allies. - Florrick's Cohort (3 guards)
<div style="padding 10px;">
[[File:Florrick's Cohort Icon.webp|thumb|130px|'''[[Florrick's Cohort]]''':<br>Summon 3 highly defensive melee fighters that utilize reach.]]
[[File:Portrait Counsellor Florrick.png|left|thumb|130px|<p class="center">[[Counsellor Florrick]]]]</p>
 
===To recruit [[Counsellor Florrick]] as an ally:===
* In Act One, rescue her from a burning building in the initial stages of [[Rescue the Grand Duke]] at [[Waukeen's Rest]].
* In Act Three, free her from [[Wyrm's Rock Prison]] to complete [[Free Counsellor Florrick]].
</div>
{{clear}}
{{clear}}


=== The Guild ===
=== Nine-Fingers Keene ===
[[File:Action EndGameAlly_KeeneSummon.png|100px|right]]As part of [[Aid the Underduke]], the Guild is invaded by the [[Zhentarim]], who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. If the party helps the Guild and [[Nine-Fingers Keene]] is left alive, she lends the player her two bodyguards - Guildmaster Keene's Fixers (summon two elite assassin mercenaries).
<div style="padding 10px;">
[[File:Guildmaster Keene's Fixers Icon.webp|thumb|130px|'''[[Guildmaster Keene's Fixers]]''':<br>Summon two elite assassin mercenaries.]]
[[File:Portrait Keene.png|left|thumb|130px|<p class="center">[[Nine-Fingers Keene]]]]</p>
 
===To recruit [[Nine-Fingers Keene]] as an ally:===
* In Act Three, during [[Aid the Underduke]], the Guild is invaded by the [[Zhentarim]], who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. Side with the the Guild and keep Nine-Fingers Keene alive.
</div>
{{clear}}
{{clear}}


=== Zhentarim ===  
=== Zhentarim ===  
[[File:Action EndGameAlly_ZhentarimUnits.png|100px|right]]The Zhentarim can be recruited by overthrowing the Guild during Aid the Underduke in Act Three.
<div style="padding 10px;">
[[File:Black Fist Enforcers Icon.webp|thumb|130px|'''[[Black Fist Enforcers]]''': Summon two elite assassin mercenaries from the Zhentarim's ranks.]]
[[File:Zhentarim.webp|left|thumb|130px|<p class="center">[[Zhentarim]]]]</p>
 
===To recruit the [[Zhentarim]] as an ally:===
* In Act Three, overthrow the Guild during [[Aid the Underduke]].
</div>
{{clear}}
{{clear}}
=== Wulbren ===
<div style="padding 10px;">
[[File:Ironhand Grenadiers Icon.webp|thumb|130px|'''[[Ironhand Grenadiers]]''':<br>Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s.]]
[[File:Portrait Wulbren.png|left|thumb|130px|<p class="center">[[Wulbren]]]]</p>


=== Wulbren ===
===To recruit [[Wulbren]] as an ally:===
[[File:Action EndGameAlly GrenadiersSummon.png|100px|right]]In order to recruit [[Wulbren]] and the Ironhand Gnomes, [[Rescue Wulbren]] must be completed, with Wulbren saved. In Act Three, [[Deal with the Gnomes]] and [[Avenge the Ironhands]] must be completed, with the Steel Watch disabled. If [[Save the Gondians]] was also completed, Wulbren must be sided with and the Gondians defeated.
* In Act Two, complete [[Rescue Wulbren]] with Wulbren saved.
* In Act Three, complete [[Deal with the Gnomes]] and [[Avenge the Ironhands]] with the Steel Watch disabled. If [[Save the Gondians]] was also completed, Wulbren must be sided with and the Gondians defeated.
</div>
{{clear}}
{{clear}}
=== Barcus ===
<div style="padding 10px;">
[[File:Ironhand Grenadiers Icon.webp|thumb|130px|'''[[Ironhand Grenadiers]]''':<br>Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s.]]
[[File:Portrait Barcus Wroot.png|left|thumb|130px|<p class="center">[[Barcus]]]]</p>


=== Barcus ===
===To recruit [[Barcus]] as an ally:===
[[File:Action EndGameAlly SteelWatcherSummon.png|100px|right]]In order to recruit [[Barcus Wroot|Barcus]], [[Rescue the Gnome]] must be completed with Barcus left alive. During Act Three, [[Save the Grymforge Gnomes]] and Rescue Wulbren must be completed, with Wulbren saved. During Act Three, Deal with the Gnomes, Avenge the Ironhands, and Save the Gondians must be completed with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader. - Ironhand Grenadier (summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s)
* In Act One, complete [[Rescue the Gnome]] with Barcus left alive.
* In Act Two, complete [[Save the Grymforge Gnomes]] and [[Rescue Wulbren]] with Wulbren saved.
* In Act Three, complete [[Deal with the Gnomes]], [[Avenge the Ironhands]], and [[Save the Gondians]] with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader.
</div>
{{clear}}
{{clear}}
=== Ulma ===
=== Ulma ===
[[File:Action EndGameAlly_GurReinforcement.png|100px|right]][[Ulma]] and the Gur can be recruited in Act Three during [[Investigate Cazador's Palace]]. If Cazador is defeated and the Black Mass ritual stopped, then the Gur are grateful and agree to help during the final fight. Several Gur hunters can be summoned in the final fight.
<div style="padding 10px;">
[[File:Gur Huntwardens Icon.webp|thumb|130px|'''[[Gur Huntwardens]]''':<br>Summon two Gur warriors and a Sharpshooter.]]
[[File:Portrait Ulma.png|left|thumb|130px|<p class="center">[[Ulma]]]]</p>
===To recruit [[Ulma]] as an ally:===
* In Act Three, complete [[Investigate Cazador's Palace]] by defeating Cazador and stopping the Black Mass ritual. The Gur are grateful and agree to help during the final fight.
</div>
{{clear}}
{{clear}}
=== Astarion ===
=== Astarion ===
[[File:Action EndGameAlly_VampireCreatures.png|100px|right]]If [[Cazador]] is defeated and the Black Mass ritual is completed with Astarion becoming an ascended vampire in Act Three, his undead horde can be summoned to help during the final fight - Retinue of the Vampire Lord (summon 2 [[Shadow]]s, 2 Giant Skeletons, a Ghast, a Shadow Mastiff and a Werewolf).
<div style="padding 10px;">
[[File:Retinue of the Vampire Lord Icon.webp|thumb|130px|'''[[Retinue of the Vampire Lord]]''':<br>Summon 2 [[Shadow]]s, 2 [[Giant Skeleton]]s, a [[Ghast]], a [[Shadow Mastiff]] and a [[Werewolf]].]]
[[File:Portrait Astarion.png|left|thumb|130px|<p class="center">[[Astarion]]]]</p>
===To recruit [[Astarion]] as an ally:===
* In [[Act Three]], defeat [[Cazador]] and complete the Black Mass ritual to help Astarion become an ascended vampire.
</div>
{{clear}}
{{clear}}
=== Kith'rak Voss ===
=== Kith'rak Voss ===
[[Kith'rak Voss]] can be recruited by completing [[Help Kith'rak Voss]] and retrieving the [[Orphic Hammer]] in the House of Hope. If the player choses to free Orpheus in [[Free Orpheus]], Voss aids the party in the final battle. - Kirh'raki Inferno (command the red dragon of Kith'rak Voss to breathe a wall of fire onto the battlefield.)
<div style="padding 10px;">
[[File:Wall of Fire Icon.webp|thumb|130px|'''[[Kith'raki Inferno]]''':<br>Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 {{DamageType|Fire}} dmg.]]
[[File:Portrait Kith'rak Voss.png|left|thumb|130px|<p class="center">[[Kith'rak Voss]]]]</p>
===To recruit [[Kith'rak Voss]] as an ally:===
* In Act Three, complete [[Help Kith'rak Voss]] and retrieve the [[Orphic Hammer]] from the [[House of Hope]], then choose to free [[Orpheus]] during [[Free Orpheus]].
* As long as you progress Help Kith'rak Voss to the point where he asks for you to retrieve the Orphic Hammer, you can still recruit him even if you do not free Orpheus. To do so, you need to succeed on a {{Ability check|Persuasion|30}} or {{Ability check|Deception|30}} when he confronts you at the start of the final conflict. If your main character is a Mind Flayer, then an additional {{Ability check|Persuasion|25}} or {{Ability check|Intimidation|25}} must be succeeded before the above ability checks.
</div>
{{clear}}
{{clear}}
=== Viconia ===
=== Viconia ===
[[File:Action EndGameAlly ShadowAdepts.png|100px|right]][[Viconia DeVir|Viconia]] is recruited in Act Three. During [[Investigate the House of Grief]], the party encounters her deep within the Sharran sanctuary. If Shadowheart chose to spare Aylin during Find the Nightsong, the party can betray Shadowheart and turn her over to Viconia in [[Surrender Shadowheart to Viconia]]. In return, Viconia and her Sharran forces agree to help in the final fight.
<div style="padding 10px;">
[[File:Nightbringer's Shadow Adepts Icon.webp|thumb|130px|'''[[Nightbringer's Shadow Adepts]]''':<br>Summon two Sharran Novices and two Sharran Fidelians.]]
[[File:Portrait_Viconia.png|left|thumb|130px|<p class="center">[[Viconia]]]]</p>
===To recruit [[Viconia]] as an ally:===
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]].
* In Act Three, complete [[Investigate the House of Grief]] and [[Surrender Shadowheart to Viconia]] by betraying Shadowheart and turning her over to Viconia.
</div>
{{clear}}
{{clear}}


=== Shadowheart ===
=== Shadowheart ===
If [[Shadowheart]] stays Sharran and overthrows [[Viconia|Viconia DeVir]] in the [[House of Grief]] in Act Three and becomes the Sharran cloister leader, her Sharran forces help during the final fight. - Nightbringer's Shadow Adepts
<div style="padding 10px;">
[[File:Nightbringer's Shadow Adepts Icon.webp|thumb|130px|'''[[Nightbringer's Shadow Adepts]]''':<br>Summon two Sharran Novices and two Sharran Fidelians.]]
[[File:Portrait Shadowheart.png|left|thumb|130px|<p class="center">[[Shadowheart]]]]</p>
===To recruit [[Shadowheart]] as an ally:===
* In Act Two, don't let [[Shadowheart]] spare [[Dame Aylin]] during [[Find the Nightsong]].
* In Act Three, complete [[Investigate the House of Grief]] by helping Shadowheart overthrow [[Viconia DeVir]] to become the leader of the Sharran cloister.
</div>
{{clear}}
{{clear}}
=== Bhaal ===
<div style="padding 10px;">
[[File:A Most Bloody Inheritance Condition Icon.webp|thumb|130px|'''[[A Most Bloody Inheritance (Condition)|A Most Bloody Inheritance]]''':<br>The Dread Lord Bhaal looks favourably on his chosen. You can cast {{SmIconLink|Generic Intent Control Icon.png|Stunning Gaze}} and your [[Critical Hit]] [[Attack Roll]] requirement is reduced by 2. This effect can stack.]]
[[File:Portrait Bhaal.png|left|thumb|130px|<p class="center">[[Bhaal]]]]</p>


=== Bhaal ===
===To recruit [[Bhaal]] as an ally:===
Bhaal's support can be given if the Murder Tribunal is impressed and the player becomes a Bhaalist worshipper during [[Impress the Murder Tribunal]]. This grants a passive buff to the full party:<br />
* In Act Three, defeat [[Orin]] and choose to become Bhaal's Chosen.
{{Condition|A Most Bloody Inheritance}}
* Must be a [[Dark Urge]] Origin.
</div>
{{clear}}
{{clear}}
=== Zevlor ===
<div style="padding 10px;">
[[File:Hellrider Platoon Icon.webp|thumb|130px|'''[[Hellrider Platoon]]''':<br>Summon Zevlor and a Paladin and a Cleric.]]
[[File:Portrait Zevlor.png|left|thumb|130px|<p class="center">[[Zevlor]]]]</p>


=== Zevlor ===
===To recruit [[Zevlor]] as an ally:===
[[File:Action EndGameAlly VeteranSummon.png|100px|right]]If the [[Emerald Grove]] was saved in Act One and later [[Zevlor]] freed from the pod in the [[Mind Flayer Colony]] during Act Two's quest [[Find Zevlor]], the Hellrider Platoon can be summoned. This currently has no journal entry.
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Two, complete [[Find Zevlor]] by freeing him from the pod in the [[Mind Flayer Colony]].
* This currently has no journal entry.
</div>
{{clear}}
{{clear}}
=== Strange Ox ===
=== Strange Ox ===
In Act Three, the Strange Ox can be found in [[Rivington]], if it was not killed before. By completing [[Help the Devilish Ox]], the Strange Ox can be summoned in the final battle. - An Apple a Day
<div style="padding 10px;">
[[File:Generic Summon Icon.webp|thumb|130px|'''[[An Apple a Day]]''':<br>Summon Zlorb the shapeshifting monstrosity that can change into different types of monsters.]]
[[File:Portrait Ox.png|left|thumb|130px|<p class="center">[[Strange Ox]]]]</p>
===To recruit [[Strange Ox]] as an ally:===
* Don't attack it during Act One or Two.
* In Act Three, complete [[Help the Devilish Ox]] by smuggling the ox into the [[Lower City]].
</div>
{{clear}}


{{clear}}
== Results ==
== Results ==
[[File:Action_EndGame_NethereseOrbBlast.png|100px|thumb|Gale can also blow himself up]]After resolving the quest Free Orpheus, the final battle begins to [[Confront the Elder Brain]]. The player receives the special skill Call Forth Allies which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the High Hall, where they give a short dialogue line of support.
[[File:Netherese Orb Blast Icon.webp|130px|thumb|[[Netherese Orb Blast]]: Gale can also blow himself up]]


== Trivia ==
*After completing [[Free Orpheus]], the final battle begins to [[Confront the Elder Brain]]. The player receives the special skill [[Gather Your Allies (Class Action)]] which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the [[High Hall]], where they give a short dialogue line of support.
* Volo's Guide to Monsters is also a [[wikipedia:Volo's_Guide_to_Monsters|manual]] for the Dungeons and Dragons tabletop game.
:
 
== Notes ==
* Volo's passive buff, '''Volo's Guide to Monsters''', is also a [[wikipedia:Volo's_Guide_to_Monsters|manual]] for the Dungeons and Dragons tabletop game.
* Despite the Gondians being mentioned in the journal entry, saving them does not provide any benefit to the party. However, there is summon dialogue for a Gondian Steel Watcher in the game files, so this may bugged or unfinished content.
:
{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Main Quest]]
[[Category:Main Quest]]

Latest revision as of 22:19, 13 May 2024

Gather Your Allies is a main Quest spanning all three Acts of Baldur's Gate 3. It is obtained in Act One and completed in Act Three. Its objectives are completed as various quests are completed during the campaign.

The party's allies have gathered to fight the Absolute.
Gather Your Allies Class Action Icon.webp

Objectives[edit | edit source]

Objectives and journal entries may vary pending player decisions and outcomes.

Recruit allies in the fight against the cult
  • Freeing ourselves of the parasite is proving more difficult than we imagined. We should be on the lookout for powerful allies - we'll likely need them in the fight to come.
  • Volo has become a most loyal ally. His powerful words of encouragement are sure to be at our backs in the trials to come.
  • Auntie Ethel is grateful for us letting her keep the child. We can rely on her help in the trials ahead.
  • Halsin is grateful for our help protecting the sanctity of life. We can count on his formidable druidic powers, should the need arise.
  • Yurgir, pleased to be free of his contract, will lend us the hellish might of an orthon in the trials to come.
  • Mizora is sure to seek revenge for her abduction to Moonrise Towers. When the time comes to face the Absolute, we'll find her on our side.
  • Isobel is grateful that, thanks to us, her beloved is safe. We are sure to have the light of Selûne guiding us in the darkness to come.
  • Dame Aylin, the fearsome aasimar, is now our sworn ally. She'll have our backs in any fight - no matter the enemy.
  • Lorroakan is more powerful than ever with the Nightsong in his possession, thanks to us. The might of Ramazith's Tower will be at our backs, should we ever need it.
  • Rolan is grateful for our help securing his position in Ramazith's Tower. We can rely on the tower's full power, should we ever need it.
  • Arabella is back from learning how to control her powers. We can trust that her magic will be there to help us when we need it most.
  • The strange creature is thankful that we helped it enter the city. No doubt we'll have a powerful ally when we need it most.
  • Valeria feels indebted to us for having saved her from an untimely death. She and her City Watch are prepared to support us in the final battle.
  • Dammon the weaponsmith has become a staunch ally. We can rely on his ingenuity and the owlbear cub's might in our final battle.
  • Wulbren and the Ironhand Gnomes no longer have to contend with the Gondians. We can rely on their aid, should we ever need it.
  • The Gondians' lives were saved with our help. We've made loyal allies in them, should we ever need their aid.
  • Barcus won't forget that we helped him become the new leader of the Ironhand Gnomes. We can count on his support should we ever need it.
  • Grand Duke Ravengard is grateful for us saving him from the Absolute's clutches. He will stand by our side in the final battle.
  • Florrick is immensely grateful that we freed her and helped with the threat at Moonrise. We are sure to have her and the Flaming Fist by our side when we need it most.
  • The Zhentarim don't like to be in anyone's debt - it's bad for business. For helping them, we are sure to have their blades on our side, should it come to protecting the city. It's their new home, after all.
  • Nine-Fingers is grateful that we helped her retain control of the Guild - she's not one to give away what's hers. We can count on her and her Lady's Court in the final battle.
  • Mol isn't one to forget those who have helped her along the way. She'll have our back in the fight to come.
  • We've made an ally of Kith'rak Voss. He and his mighty steed will aid us when the time comes.
  • Astarion is grateful for us helping him become Vampire Ascendant. We can count on his dark magic in the final battle.
  • The Gur people are grateful for our role in taking down Cazador Szarr. We are sure to have them by our side, come what may.
  • Shadowheart is thankful that we helped her gain her rightful position in the Sharran Cloister. We can count on the dark power of the Sharrans in the battle to come.
  • Viconia is grateful that we helped her establish her rightful position. We can count on Viconia and Lady Shar's faithful in the fight to come.
  • Jaheira has joined our party. We'll have whatever aid the High Harper can muster in the fight to come.
  • Bhaal is most pleased we have embraced him. The Lord's slayer will make for a powerful ally in the battle ahead.
Updates for Deceased/Abandoned Characters

The following objectives are added for characters who leave or are killed:

  • Halsin has left, forging his own path. He won't help us in the fight to come.
  • We killed Dammon, so he and the owlbear cub can no longer aid us in the battle to come.
  • Shadowheart has left, so we will be without her aid in the battle to come.
  • We killed Viconia, so have lost the aid of her and Lady Shar's faithful.
  • Auntie Ethel would have lent us her aid, but we killed her before she could.
  • We killed Ulma, so we will no longer have the help of the Gur people in the final battle.
  • Astarion is gone, so we will be without his aid in the fight to come.
  • Counsellor Florrick was ready to support us in battle, but we killed her before she could.
  • The Guild are leaderless. They're in no condition to help us in our fight.
  • The Zhentarim are newly victorious, but leaderless. They will be busy with matters of their own, so will not be able to aid us.
  • Jaheira has left us - and with her, any chance of aid from the Harpers in the fight to come.
  • With Wyll dead, Mizora has little interest in helping us.
  • We sent Yurgir, who could have been a powerful ally in our final battle, back to the Hells.
  • We killed the owlbear cub, despite how far it had come. We will no longer have its support in the battle to come.
  • The phasm would have aided us in battle, no matter how formidable our foe, but we killed it.
  • We killed Grand Duke Ravengard, who can no longer help us in the fight to come.
  • We killed Isobel despite all we did for her and Dame Aylin. She can no longer help us in the final battle.
  • We killed Dame Aylin despite all we did for her and Isobel. She can no longer help us in the final battle.
  • We killed Lorroakan, so no longer have his support from the heights of Ramazith's Tower.
  • We killed Rolan, despite having helped him accomplish his goals. He can no longer aid us when the time comes.
  • We killed Wulbren. He can no longer aid us in our final battle.
  • We killed Barcus, an unfortunate gnome until the end. He can no longer aid us in our final battle.
  • We killed Valeria, despite having saved her so recently. She can no longer aid us in our final battle.
  • We killed Volo, just a humble bard and documentarian at the core. He can no longer help us in the fight to come.
Quest Complete
  • The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all.

Walkthrough[edit | edit source]

Note that some objectives for this quest are mutually exclusive. For example, siding with Nine-Fingers Keene during Aid the Underduke will lock you out of being able to ally with the Zhentarim in the same playthrough.

Companions[edit | edit source]

For all companions, they must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.

Volo[edit | edit source]

Volo's Guide to Monsters:
+2 to Attack Rolls, Saving Throws and Ability Checks.

To recruit Volo as an ally:[edit | edit source]

  • During Act One, complete Rescue Volo to free him from the goblins at the Goblin Camp.
  • During Act Three, Volo is encountered again near the Steel Watch Foundry in the Lower City, tied to a chair in front of several Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he will join your camp.

Auntie Ethel[edit | edit source]

Veil of the Weird:
Channel Auntie Ethel's magic to render 5 creatures within range Invisible.

To recruit Auntie Ethel as an ally:[edit | edit source]

  • Complete Get Help from Auntie Ethel and following part of the Save Mayrina questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact.
  • If the party killed Ethel, they can still work with her by finding her disguised as Captain Grisly during Save Vanra. If the party kills Lora, then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events.

Halsin[edit | edit source]

Spirit of the Land:
Affected entities gain +1 to all Ability Scores, +2m Movement Speed.

To recruit Halsin as an ally:[edit | edit source]

Arabella[edit | edit source]

Weavewalker:
One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities Freedom of Movement.

To recruit Arabella as an ally:[edit | edit source]

Dammon/Owlbear[edit | edit source]

Battle-Ready Owlbear:
Summon your owlbear cub, all grown up and ready to rage; in full armour.

To recruit Dammon/Owlbear Cub as an ally:[edit | edit source]

Mol[edit | edit source]

Fetcher's Favour:
Affected entities can cast Rays of Fire, reduce all Damage TypesFire damage by 5 and gain additional 1d4 to Charisma checks and Saving Throws.

To recruit Mol as an ally:[edit | edit source]

  • In Act One, complete Save the Refugees by siding with the Tieflings.
  • In Act Three, find Mol in the Guildhall and learn about her contract with Raphael. If her contract is stolen from the House of Hope, she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death cannot be mentioned, and a successful Persuasion Check must be passed.
  • Note: As a Warlock, a Warlock specific dialogue choice will be in place of the skill check.

Yurgir[edit | edit source]

Hellstalker Yurgir:
Summon Yurgir to join your side in battle.

To recruit Yurgir as an ally:[edit | edit source]

  • In Act Three, complete Deal with the Devil by breaking into the House of Hope. Yurgir's willingness to help the party depends on whether Break Yurgir's Contract was completed by in Act Two by defeating the Dark Justiciar Lyrthindor.
  • He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during Kill Raphael's Old Enemy. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight.

Mizora[edit | edit source]

Mizora, Agent of Avernus:
Summon Mizora to join your side in battle.

To recruit Mizora as an ally:[edit | edit source]

  • In Act Two, complete The Blade of Frontiers by saving Mizora in the Mind Flayer Colony.
  • In Act Three, speak with Mizora at Wyrm's Rock as part of The Grand Duke. She will then appear at your camp during the next long rest, and will remain there for the rest of the game. Speak to her and choose "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight. IMPORTANT: she only shows up if you also keep Wyll's pact intact. If you break the pact, the dialogue will appear, however she will not join you for the final fight.

Isobel[edit | edit source]

Balm of the Moonmaiden:
Heal 14d6 up to 6 nearby allies.

To recruit Isobel as an ally:[edit | edit source]

Dame Aylin[edit | edit source]

Sword of the Silverlight:
Summon Dame Aylin, to join your side in battle.

To recruit Dame Aylin as an ally:[edit | edit source]

Jaheira[edit | edit source]

Silver Harp Squadron:
Summon 3 elite Harper archers, to join your side in battle.

To recruit Jaheira as an ally:[edit | edit source]

  • In Act Three, complete The High Harper with Minsc left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a companion and Jaheira counts herself as a loyal ally to the party.

Valeria[edit | edit source]

The Watch:
Summon three City Watch great weapon fighters.

To recruit Valeria as an ally:[edit | edit source]

Rolan[edit | edit source]

Rolan's Firestorm:
Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower. 10d6 Damage TypesFire + 10d6 Damage TypesForce damage.

To recruit Rolan as an ally:[edit | edit source]

Lorroakan[edit | edit source]

Lorroakan's Firestorm:
Lorroakan uses all the arcane might of Ramazith's Tower, 10d6 Damage TypesFire + 10d6 Damage TypesForce damage.

To recruit Lorroakan as an ally:[edit | edit source]

Ulder Ravengard[edit | edit source]

Rallied:
Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points.

To recruit Ulder Ravengard as an ally:[edit | edit source]

  • In Act Three, find the Duke alive at the end of Rescue the Grand Duke. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the Save the Gondians quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison, you can heal the duke before the spiders appear and when they appear use Dimension Door Dimension Door to get him next to the exit.

Counsellor Florrick[edit | edit source]

Florrick's Cohort:
Summon 3 highly defensive melee fighters that utilize reach.

To recruit Counsellor Florrick as an ally:[edit | edit source]

Nine-Fingers Keene[edit | edit source]

Guildmaster Keene's Fixers:
Summon two elite assassin mercenaries.

To recruit Nine-Fingers Keene as an ally:[edit | edit source]

  • In Act Three, during Aid the Underduke, the Guild is invaded by the Zhentarim, who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. Side with the the Guild and keep Nine-Fingers Keene alive.

Zhentarim[edit | edit source]

Black Fist Enforcers: Summon two elite assassin mercenaries from the Zhentarim's ranks.

To recruit the Zhentarim as an ally:[edit | edit source]

Wulbren[edit | edit source]

Ironhand Grenadiers:
Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.

To recruit Wulbren as an ally:[edit | edit source]

Barcus[edit | edit source]

Ironhand Grenadiers:
Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.

To recruit Barcus as an ally:[edit | edit source]

Ulma[edit | edit source]

Gur Huntwardens:
Summon two Gur warriors and a Sharpshooter.

To recruit Ulma as an ally:[edit | edit source]

  • In Act Three, complete Investigate Cazador's Palace by defeating Cazador and stopping the Black Mass ritual. The Gur are grateful and agree to help during the final fight.

Astarion[edit | edit source]

To recruit Astarion as an ally:[edit | edit source]

  • In Act Three, defeat Cazador and complete the Black Mass ritual to help Astarion become an ascended vampire.

Kith'rak Voss[edit | edit source]

Kith'raki Inferno:
Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 Damage TypesFire dmg.

To recruit Kith'rak Voss as an ally:[edit | edit source]

Viconia[edit | edit source]

Nightbringer's Shadow Adepts:
Summon two Sharran Novices and two Sharran Fidelians.

To recruit Viconia as an ally:[edit | edit source]

Shadowheart[edit | edit source]

Nightbringer's Shadow Adepts:
Summon two Sharran Novices and two Sharran Fidelians.

To recruit Shadowheart as an ally:[edit | edit source]

Bhaal[edit | edit source]

A Most Bloody Inheritance:
The Dread Lord Bhaal looks favourably on his chosen. You can cast Stunning Gaze Stunning Gaze and your Critical Hit Attack Roll requirement is reduced by 2. This effect can stack.

To recruit Bhaal as an ally:[edit | edit source]

  • In Act Three, defeat Orin and choose to become Bhaal's Chosen.
  • Must be a Dark Urge Origin.

Zevlor[edit | edit source]

Hellrider Platoon:
Summon Zevlor and a Paladin and a Cleric.

To recruit Zevlor as an ally:[edit | edit source]

Strange Ox[edit | edit source]

An Apple a Day:
Summon Zlorb the shapeshifting monstrosity that can change into different types of monsters.

To recruit Strange Ox as an ally:[edit | edit source]

Results[edit | edit source]

Netherese Orb Blast: Gale can also blow himself up

Notes[edit | edit source]

  • Volo's passive buff, Volo's Guide to Monsters, is also a manual for the Dungeons and Dragons tabletop game.
  • Despite the Gondians being mentioned in the journal entry, saving them does not provide any benefit to the party. However, there is summon dialogue for a Gondian Steel Watcher in the game files, so this may bugged or unfinished content.