List of features and items that affect saving throws: Difference between revisions

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*{{sai|Combat Inspiration}} - {{sai|Valiant Defence}} grants the caster a +1d6 bonus to the next save
*{{sai|Combat Inspiration}} - {{sai|Valiant Defence}} grants the caster a +1d6 bonus to the next save
*{{sai|Aura of Protection}} - All allies in a 3 m / 10 ft radius around the [[Paladin]] with this aura gain a bonus to saves equal to the paladin's Charisma [[Ability scores|modifier]]
*{{sai|Aura of Protection}} - All allies in a 3 m / 10 ft radius around the [[Paladin]] with this aura gain a bonus to saves equal to the paladin's Charisma [[Ability scores|modifier]]
*{{sai|Magic Awareness}} - All allies in a 3 m / 10 ft radius around the [[Wild Magic (barbarian subclass)|Wild Magic Barbarian]] gain a bonus equal to their [[proficiency bonus]] to saves against spells, for 1 turn
{{h3|Spells}}
{{h3|Spells}}
*{{sai|Warding Bond}} - Saves +1
*{{sai|Warding Bond}} - Saves +1
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*{{MdRarityItem|Tadpole Elixir}} - Disadvantage on Constitution, Wisdom and Intelligence saves for the wearer upon consumption
*{{MdRarityItem|Tadpole Elixir}} - Disadvantage on Constitution, Wisdom and Intelligence saves for the wearer upon consumption
{{h3|Conditions}}
{{h3|Conditions}}
*{{cond|Reduced}} - [[Beast|Beasts]] and non-[[Elf]] [[Humanoid|Humanoids]] in a 3 m / 10 ft around [[He Who Was]] suffer disadvantage on saves
*{{cond|Reduced}} - Target suffers disadvantage on Strength saves
*{{cond|Reduced}} - Target suffers disadvantage on Strength saves
*{{cond|Feverish}} - Suffer disadvantage on Strength saves
*{{cond|Feverish}} - Suffer disadvantage on Strength saves
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*{{cond|Prone}} - Target suffers disadvantage on Strength and Dexterity saves
*{{cond|Prone}} - Target suffers disadvantage on Strength and Dexterity saves
*{{cond|Bleeding}} - Target suffers disadvantage on Constitution saves
*{{cond|Bleeding}} - Target suffers disadvantage on Constitution saves
*{{cond|Arcane Hunger}} - [[Gale]] suffers disadvantage on Constitution saves
**{{cond|Greater Arcane Hunger}} - [[Gale]] suffers disadvantage on saves
**{{cond|Severe Arcane Hunger}} - [[Gale]] suffers disadvantage on saves
*{{cond|Heavily Encumbered}} - Suffer disadvantage on Strength, Dexterity, and Constitution saves
*{{cond|Heavily Encumbered}} - Suffer disadvantage on Strength, Dexterity, and Constitution saves
*{{cond|Dazed}} - Target suffers disadvantage on Wisdom saves
*{{cond|Dazed}} - Target suffers disadvantage on Wisdom saves

Revision as of 21:13, 19 December 2023

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws

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All saves

Strength saves

Dexterity saves

Other saves

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Penalty to saving throws

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  • Bloodless Bloodless - Saves -1
  • Slowed Slowed - Target suffers a -2 penalty to saves
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws

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Advantage on saving throws

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All saves

Constitution saves

Dexterity saves

Other saves

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  • Enlarged Enlarged - Target has advantage on Strength saves
  • Hastened Hastened - Target has advantage on Dexterity saves
  • Gaseous Form Gaseous Form - Gain advantage on Constitution, Dexterity, and Strength saves

Disadvantage on saving throws

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  • Eldritch Strike Eldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's Wrath Nature's Wrath - Target suffers disadvantage on Dexterity saves

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  • Reduced Reduced - Beasts and non-Elf Humanoids in a 3 m / 10 ft around He Who Was suffer disadvantage on saves
  • Reduced Reduced - Target suffers disadvantage on Strength saves
  • Feverish Feverish - Suffer disadvantage on Strength saves
  • Filth Fever Filth Fever - Suffer disadvantage on Strength saves
  • Ensnared Ensnared - Target suffers disadvantage on Dexterity saves
  • Entangled Entangled - Target suffers disadvantage on Dexterity saves
  • Enwebbed Enwebbed - Target suffers disadvantage on Dexterity saves
  • Shocked Shocked - Target suffers disadvantage on Dexterity saves
  • Encrusted with Frost Encrusted with Frost - Target suffers disadvantage on Dexterity saves
  • Maimed Maimed - Target suffers disadvantage on Dexterity saves
  • Restrained Restrained - Target suffers disadvantage on Dexterity saves
  • Muddy Muddy - Target suffers disadvantage on Dexterity saves
  • Command: Grovel Command: Grovel - Target suffers disadvantage on Strength and Dexterity saves
  • Hideous Laughter Hideous Laughter - Target suffers disadvantage on Strength and Dexterity saves
  • Prone Prone - Target suffers disadvantage on Strength and Dexterity saves
  • Bleeding Bleeding - Target suffers disadvantage on Constitution saves
  • Arcane Hunger Arcane Hunger - Gale suffers disadvantage on Constitution saves
  • Heavily Encumbered Heavily Encumbered - Suffer disadvantage on Strength, Dexterity, and Constitution saves
  • Dazed Dazed - Target suffers disadvantage on Wisdom saves
  • Stricken With Blinding Sickness Stricken With Blinding Sickness - Target suffers disadvantage on Wisdom saves
  • Rotting Rotting - Target suffers disadvantage on Charisma saves
  • Flesh Rot Flesh Rot - Target suffers disadvantage on Charisma saves

Other

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  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves