List of features and items that affect saving throws: Difference between revisions

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== Bonus to saving throws ==
== Bonus to saving throws ==
{{h3|Class features}}
{{h3|Class features}}
*{{sai|Bardic Inspiration}} - Target of {{sai|Bardic Defence}} gains a +1d6 bonus to the next save
*{{sai|Bardic Inspiration}} - Target of {{sai|Bardic Defence}} gains a 1d6 bonus to the next save
*{{sai|Combat Inspiration}} - {{sai|Valiant Defence}} grants the caster a +1d6 bonus to the next save
*{{sai|Combat Inspiration}} - {{sai|Valiant Defence}} grants the caster a 1d6 bonus to the next save
*{{sai|Aura of Protection}} - All allies in a 3 m / 10 ft radius around the [[Paladin]] with this aura gain a bonus to saves equal to the paladin's Charisma [[Ability scores|modifier]]
*{{sai|Aura of Protection}} - All allies in a 3 m / 10 ft radius around the [[Paladin]] with this aura gain a bonus to saves equal to the paladin's Charisma [[Ability scores|modifier]]
*{{sai|Magic Awareness}} - All allies in a 3 m / 10 ft radius around the [[Wild Magic (barbarian subclass)|Wild Magic Barbarian]] gain a bonus equal to their [[proficiency bonus]] to saves against spells, for 1 turn
*{{sai|Magic Awareness}} - All allies in a 3 m / 10 ft radius around the [[Wild Magic (barbarian subclass)|Wild Magic Barbarian]] gain a bonus equal to their [[proficiency bonus]] to saves against spells, for 1 turn

Revision as of 21:27, 19 December 2023

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws

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All saves

Strength saves

Dexterity saves

Other saves

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Penalty to saving throws

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  • Bloodless Bloodless - Saves -1
  • Slowed Slowed - Target suffers a -2 penalty to saves
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws

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Advantage on saving throws

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All saves

Constitution saves

Dexterity saves

Other saves

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  • Enlarged Enlarged - Target has advantage on Strength saves
  • Hastened Hastened - Target has advantage on Dexterity saves
  • Gaseous Form Gaseous Form - Gain advantage on Constitution, Dexterity, and Strength saves

Disadvantage on saving throws

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  • Eldritch Strike Eldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's Wrath Nature's Wrath - Target suffers disadvantage on Dexterity saves

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Other

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  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves