List of features and items that affect saving throws: Difference between revisions
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== Penalty to saving throws == | == Penalty to saving throws == | ||
{{h3|Class features}} | |||
*{{sai|Boar Companion}} - Targets in the {{sai|Kick Up Muck}} area suffer a -2 penalty to Dexterity saves | |||
*{{sai|Wolf Companion}} - Target of {{sai|Infectious Bite (Wolf Companion)|Infectious Bite}} suffers a -1 penalty to Constitution saves. Target suffers disadvantage on Constitution saves | |||
<!--===Spells===--> | <!--===Spells===--> | ||
{{h3|Items}} | {{h3|Items}} | ||
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*{{MdRarityItem|Ketheric's Shield}} - Advantage on Dexterity saves | *{{MdRarityItem|Ketheric's Shield}} - Advantage on Dexterity saves | ||
*{{MdRarityItem|Elven Chain}} - Advantage on Dexterity saves | *{{MdRarityItem|Elven Chain}} - Advantage on Dexterity saves | ||
*{{MdRarityItem|Gontr Mael}} - [[Celestial Haste]]: Advantage on Dexterity saves for 5 turns ({{recharge|long rest}}) | |||
====Other saves==== | ====Other saves==== | ||
*{{MdRarityItem|Balduran's Giantslayer}} - [[Giant Form]]: Advantage on Strength saves for 10 turns ({{recharge|short rest}}) | *{{MdRarityItem|Balduran's Giantslayer}} - [[Giant Form]]: Advantage on Strength saves for 10 turns ({{recharge|short rest}}) | ||
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*{{cond|Hastened}} - Target has advantage on Dexterity saves | *{{cond|Hastened}} - Target has advantage on Dexterity saves | ||
*{{cond|Gaseous Form}} - Gain advantage on Constitution, Dexterity, and Strength saves | *{{cond|Gaseous Form}} - Gain advantage on Constitution, Dexterity, and Strength saves | ||
*{{cond|Githzerai Mind Barrier}} - Gain advantage on Intelligence saves | |||
== Disadvantage on saving throws== | == Disadvantage on saving throws== | ||
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*{{sai|Otto's Irresistible Dance}} - Target suffers disadvantage on Dexterity saves | *{{sai|Otto's Irresistible Dance}} - Target suffers disadvantage on Dexterity saves | ||
*{{sai|Find Familiar: Frog}} - Target of {{sai|Bufotoxin}} suffers disadvantage on Dexterity saves | *{{sai|Find Familiar: Frog}} - Target of {{sai|Bufotoxin}} suffers disadvantage on Dexterity saves | ||
*{{sai|Evard's Black Tentacles}} - Target suffers disadvantage on Dexterity saves | |||
*{{sai|Contagion: Slimy Doom}} - Target suffers disadvantage on Constitution saves | *{{sai|Contagion: Slimy Doom}} - Target suffers disadvantage on Constitution saves | ||
*{{sai|Bestow Curse: Constitution Disadvantage}} - Target suffers disadvantage on Constitution saves | *{{sai|Bestow Curse: Constitution Disadvantage}} - Target suffers disadvantage on Constitution saves | ||
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*{{cond|Restrained}} - Target suffers disadvantage on Dexterity saves | *{{cond|Restrained}} - Target suffers disadvantage on Dexterity saves | ||
*{{cond|Muddy}} - Target suffers disadvantage on Dexterity saves | *{{cond|Muddy}} - Target suffers disadvantage on Dexterity saves | ||
*{{cond|Constricted}} - Target suffers disadvantage on Dexterity saves | |||
*{{cond|Command: Grovel}} - Target suffers disadvantage on Strength and Dexterity saves | *{{cond|Command: Grovel}} - Target suffers disadvantage on Strength and Dexterity saves | ||
*{{cond|Hideous Laughter}} - Target suffers disadvantage on Strength and Dexterity saves | *{{cond|Hideous Laughter}} - Target suffers disadvantage on Strength and Dexterity saves | ||
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*{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead | *{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead | ||
*{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves | *{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves | ||
*{{MdRarityItem|Wizardsbane Oil}} - Target suffers disadvantage on [[Concentration#Concentration Saving Throw|Concentration]] saves | |||
*{{MdRarityItem|Family Ring}} - [[Death Saving Throw|Death saves]] +2 | *{{MdRarityItem|Family Ring}} - [[Death Saving Throw|Death saves]] +2 | ||
*{{MdRarityItem|Absolute's Talisman}} - Advantage on [[Death Saving Throw|death saves]] if the wearer has the [[Brand of the Absolute]] | *{{MdRarityItem|Absolute's Talisman}} - Advantage on [[Death Saving Throw|death saves]] if the wearer has the [[Brand of the Absolute]] |
Revision as of 12:40, 20 December 2023
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This is a comprehensive list of all sources of effects that directly affect saving throws.
General information
- A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
- Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
- If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
- Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.
Bonus to saving throws
- - Target of gains a 1d6 bonus to the next save
- - grants the caster a 1d6 bonus to the next save
- Paladin with this aura gain a bonus to saves equal to the paladin's Charisma modifier - All allies in a 3 m / 10 ft radius around the
- Wild Magic Barbarian gain a bonus equal to their proficiency bonus to saves against spells, for 1 turn - All allies in a 3 m / 10 ft radius around the
- - Saves +1
All saves
Safeguard Shield - Saves +1
Cloak of Protection - Saves +1
Ring of Protection - Saves +1
Jhannyl's Gloves - Saves +1
Moon Devotion Robe - Saves +1
Helm of Balduran - Saves +1
Absolute's Warboard - Saves +1 if the wielder has the Brand of the Absolute
The Protecty Sparkswall - Saves +1 while being imbued with
Defender Greataxe - Once per round on wielder's first attack, use Defensive Attack to reduce this weapon's enchantment by 1 and increase saves by 1
Bonespike Boots - Saves +1 when not wearing armour or holding a shield
Flame Enamelled Armour - Saves +2
Armour of Agility - Saves +2
Emblazoned Plate of the Marshal - Saves +2
Corellon's Grace - Saves +2 when not wearing armour
Viconia's Priestess Robe - Saves +2 while under the effect of Shield of Faith
Dark Justiciar Helm - Saves against melee attacks +1 while being obscured. Constitution saves +1
Dark Justiciar Helmet - Saves against spells +1. Constitution saves +1
Sword of the Emperor - Saves against spells +2
Flawed Helldusk Helmet - Saves against spells +2. Constitution saves +1
Helldusk Helmet - Saves against spells +2
Cerebral Citadel Gloves - or a target to gain a 1d4 bonus to saves for 3 turns. Strength saves +1
Phalar Aluve - Phalar Aluve: Sing grants all allies within 6 m / 20 ft radius a 1d4 bonus to Charisma, Wisdom, and Intelligence saves for 5 turns (
Recharge: Short rest)
Robe of Supreme Defences - While concentrating, add wearer's spellcasting modifier to saves
Strength saves
Hellrider's Pride - Strength saves +1
Gloves of Heroism - Strength saves +1
Luminous Gloves - Strength saves +1
Gloves of the Growling Underdog - Strength saves +1
Dark Justiciar Gauntlets (Uncommon) - Strength saves +1
Gloves of the Automaton - Strength saves +1
Gloves of Battlemage's Power - Strength saves +1
Dark Justiciar Gauntlets (Rare) - Strength saves +1
Blackguard's Gauntlets - Strength saves +1
Unwanted Masterwork Gauntlets - Strength saves +1
Dwarven Splintmail - Strength saves +1
The Reviving Hands - Strength saves +1
Legacy of the Masters - Strength saves +1
Gauntlets of Hill Giant Strength - Strength saves +1
Helldusk Gloves - Strength saves +1
Dexterity saves
Covert Cowl - Dexterity saves +1
Helmet of Arcane Acuity - Dexterity saves +1
The Graceful Cloth - Dexterity saves +1
Dark Justiciar Boots - Dexterity saves +1
Slinging Shoes - Dexterity saves +1
Boots of Persistence - Dexterity saves +1
Boots of Psionic Movement - Dexterity saves +1
Helmet of Grit - Dexterity saves +1
Other saves
Helmet of Smiting - Constitution saves +1
Holy Lance Helm - Constitution saves +1
Seemingly Gleaming Ring - Charisma saves +1
Tyrannical Jackboots - Charisma saves +1
Cerebral Citadel Armour - Intelligence, Wisdom, and Charisma saves +1 if infested by a mind flayer tadpole
Circlet of Psionic Revenge - Intelligence, Wisdom, and Charisma saves +1 if githyanki (or disguised as one)
- - Saves +1
- - Saves +2 (received at Stormshore Tabernacle)
- - Target gains a 1d4 bonus to saves
- - Gain a 1d4 bonus to saves
- - Gain a 1d6 bonus to saves until the next long rest (bestowed upon the party after completing Defeat the Duergar Intruders)
- - Gain a 1d6 bonus to saves until the next long rest (see Naoise Nallinto page for further details)
- - Wisdom saves +2 for 3 turns when at 30% hit points and lower
Penalty to saving throws
- - Targets in the area suffer a -2 penalty to Dexterity saves
- - Target of suffers a -1 penalty to Constitution saves. Target suffers disadvantage on Constitution saves
Seemingly Gleaming Ring - Wisdom saves -1
Phalar Aluve - Phalar Aluve: Shriek incurs a 1d4 penalty to Charisma, Wisdom, and Intelligence saves of all enemies within 6 m / 20 ft radius, for 5 turns (
Recharge: Short rest)
- - Saves -1
- - Target suffers a -2 penalty to saves
- - Target suffers a 1d4 penalty to saves
- - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
- - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition
Proficiency in saving throws
Helmet of Autonomy - Proficiency in Wisdom saves
Advantage on saving throws
- Elf - Advantage on saves against being
- Drow - Advantage on saves against being
- Half-Elf - Advantage on saves against being
- Halfling - Advantage on saves against being
- Strongheart Halfling - Advantage on saves against being
- Dwarf - Advantage on saves against being
- Duergar - Advantage on saves against illusions and against being and
- Gnome - Advantage on Intelligence, Wisdom, and Charisma saves
- - Gain advantage on Strength saves
- - Gain advantage on Strength saves
- - Gain advantage on Strength saves
- - Gain advantage on Strength saves
- - Gain advantage on Strength saves
- - Gain advantage on Strength saves
- - Gain advantage on Strength saves
- - Gain advantage on Strength saves
- - Advantage on Wisdom saves
- - Advantage on saves against being
All saves
Shadeclinger Armour - Advantage on saves while being obscured
Shar's Spear of Evening - Advantage on saves while being obscured
Gloves of Soul Catching - Soul Catching: Advantage on the next save after an unarmed hit, if Soul Catching Prowess was chosen (
Recharge: Per turn)
- Magic Amulet - Expend a
Reaction to make a save with advantage (
Recharge: Long rest)
Shelter of Athkatla - Advantage on saves against spells
Viconia's Walking Fortress - Advantage on saves against spells
Orphic Hammer - Advantage on saves against spells
Armour of Moonbasking - Advantage on saves against spells, even while being in Wild Shape
Veil of the Morning - Advantage on saves against Undead attacks and spells
Constitution saves
Spidersilk Armour - Advantage on Constitution saves
Barkskin Armour - Advantage on Constitution saves
Dark Justiciar Half-Plate (Rare) - Advantage on Constitution saves
Moon Devotion Robe - Advantage on Constitution saves
Dark Justiciar Half-Plate (Very Rare) - Advantage on Constitution saves
Armour of Landfall - Advantage on Constitution saves
Amulet of Greater Health - Advantage on Constitution saves
Drunken Cloth - Advantage on Constitution saves while being
Dexterity saves
Acrobat Shoes - Advantage on Dexterity saves
Ketheric's Shield - Advantage on Dexterity saves
Elven Chain - Advantage on Dexterity saves
Gontr Mael - Celestial Haste: Advantage on Dexterity saves for 5 turns (
Recharge: Long rest)
Other saves
Balduran's Giantslayer - Giant Form: Advantage on Strength saves for 10 turns (
Recharge: Short rest)
Elixir of the Colossus - Advantage on Strength saves upon consumption
Aberration Hunters' Amulet - Advantage on Intelligence saves if githyanki (or disguised as one)
Amulet of the Harpers - Advantage on Wisdom saves
Blackguard's Plate - Advantage on Wisdom saves
Selûne's Spear of Night - Advantage on Wisdom saves
Fey Semblance Amulet - Advantage on Intelligence, Wisdom, and Charisma saves
Silver Sword of the Astral Plane - Advantage on Intelligence, Wisdom, and Charisma saves if githyanki (or disguised as one)
Ring of Mind-Shielding - Advantage on saves against being
Elixir of Peerless Focus - Advantage on Concentration saves and on saves against being , upon consumption
The Mighty Cloth - Advantage on saves against being
- - Target has advantage on Strength saves
- - Target has advantage on Dexterity saves
- - Gain advantage on Constitution, Dexterity, and Strength saves
- - Gain advantage on Intelligence saves
Disadvantage on saving throws
- - Target suffers disadvantage on the next save against the caster's spell
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Strength saves
- - Target suffers disadvantage on Strength saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target of suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Constitution saves
- - Target suffers disadvantage on Constitution saves
- - Target suffers disadvantage on Intelligence saves
- - Target suffers disadvantage on Wisdom saves
- - Target suffers disadvantage on Charisma saves
- - Target suffers disadvantage on Strength saves
- - Target suffers disadvantage on Constitution saves
Risky Ring - Disadvantage on saves for the wearer
Reaper's Embrace - Disadvantage on saves for the wearer while Reaper's Rigidity is toggled on
Jagged Spear - On a hit with this spear, targets suffer disadvantage on saves for 2 turns if they fail the DC 10 Charisma save
Gauntlets of the Warmaster - Targets have disadvantage on saves against wearer's manoeuvres and weapon actions
Rhapsody - While at +3 bonus from Scarlet Remittance, consume it to inflict disadvantage on saves upon hostile creatures against wielder's spells (
Recharge: Long rest)
Hollow's Staff - Targets have disadvantage on saves against wielder's necromancy spells
Staff of Cherished Necromancy - Targets have disadvantage on saves against wielder's necromancy spells
Drakethroat Glaive - Targets have disadvantage on saves against wielder's dragonborn breath weapon
Sharpened Snare Cuirass - Targets have disadvantage on saves to resist wearer's attacks and spells
Shield of the Undevout - Enemies have disadvantage on saves to resist wielder's spells or actions that inflict
Tadpole Elixir - Disadvantage on Constitution, Wisdom and Intelligence saves for the wearer upon consumption
- - Beasts and non-Elf Humanoids in a 3 m / 10 ft radius around He Who Was suffer disadvantage on saves
- - Target suffers disadvantage on Strength saves
- - Suffer disadvantage on Strength saves
- - Suffer disadvantage on Strength saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Strength and Dexterity saves
- - Target suffers disadvantage on Strength and Dexterity saves
- - Target suffers disadvantage on Strength and Dexterity saves
- - Target suffers disadvantage on Constitution saves
- - Gale suffers disadvantage on Constitution saves
- - Suffer disadvantage on Strength, Dexterity, and Constitution saves
- - Target suffers disadvantage on Wisdom saves
- - Target suffers disadvantage on Wisdom saves
- - Target suffers disadvantage on Charisma saves
- - Target suffers disadvantage on Charisma saves
Other
- - Target automatically fails all Strength and Dexterity saves
- death saves - Targets have advantage on Wisdom and
Ring of Evasion - When the wearer fails a Dexterity save, they can use their
Reaction to succeed it instead
Gibus of the Worshipful Servant - Advantage on Concentration saves
Wizardsbane Oil - Target suffers disadvantage on Concentration saves
Family Ring - Death saves +2
Absolute's Talisman - Advantage on death saves if the wearer has the Brand of the Absolute
Tarnished Charm - Reduce the DC of wearer's death saves from 10 down to 5
Karabasan's Gift - Target suffers the effects of paralytic poison and automatically fails all Strength and Dexterity saves
- - Target automatically fails all Strength and Dexterity saves
- - Target automatically fails all Strength and Dexterity saves