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Dror Ragzlin: Difference between revisions

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| movement m  = 9
| movement m  = 9
| weight kg = 50
| weight kg = 50
| xp = 75
| str = 18
| str = 18
| dex = 12
| dex = 12
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| wis save prof = yes
| wis save prof = yes
| passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Martial Advantage, Opportunity Attack, Unarmoured Defence (Barbarian)
| passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Martial Advantage, Opportunity Attack, Unarmoured Defence (Barbarian)
| h passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Legendary Action: Devoted Galvanism, Opportunity Attack, Unarmoured Defence (Barbarian), Martial Advantage
| h passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Legendary Action: Devoted Galvanism, Martial Advantage, Opportunity Attack, Unarmoured Defence (Barbarian)
| athletics = 4
| athletics = 4
| acrobatics = 1
| acrobatics = 1
| perception = 0
| perception = 0
}}
}}
'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]].
'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp]] who works for the [[Cult of the Absolute]]. The goblin bosses threaten the [[Emerald Grove]] and [[Tiefling Refugees|tiefling refugees]].
{{DiQ|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Volo}}  
{{DiQ|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Volo}}


== Overview ==
== Overview ==
=== Background ===
=== Background ===
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. He was instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a {{SmRarityItem|Mysterious Artefact}}. He can be encountered by the party in the [[Shattered Sanctum]], where he is attempting to speak with the corpse of a [[Mind Flayer]]. Depending on party choices, Ragzlin may become an ally or an enemy throughout Act One. Ragzlin, {{CharLink|Minthara}} and {{CharLink|Gut}}, are True Souls and the leaders of the [[Goblin]] forces, that threat the [[Emerald Grove]]. Should the party decide to save the druid grove and the tieflings, it is necessary to kill him, if not  initiating the raid, and then double-crossing Minthara. If the raid of the grove is started and then the goblin forces are defeated and Minthara is killed or knocked out, then the quest {{Quest|Defeat the Goblins}} will be completed without killing Dror Ragzlin and Gut.
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the Emerald Grove. The Absolute instructed him to scour the wrecked remains of the Nautiloid to find a {{SmRarityItem|Mysterious Artefact}}. He can be encountered in the [[Shattered Sanctum]] attempting to speak with a [[Mind Flayer|mind flayer]] corpse. Depending on party choices, Ragzlin may become an ally or foe throughout Act One. Ragzlin, {{CharLink|Minthara}} and {{CharLink|Gut}} are True Souls and leaders of the goblins who threaten the Emerald Grove. It is necessary to kill Ragzlin to save the Emerald Grove and the tieflings. Alternatively, the party can initiate the raid and double-cross Minthara without killing Ragzlin. If the raid is initiated but goblins defeated and Minthara is killed or knocked out, then {{Quest|Defeat the Goblins}} is completed without killing Dror Ragzlin and Gut.


== Involvement ==
== Involvement ==
===Act One===
=== Act One ===
Ragzlin is seen first during the cutscene intro to [[Act One]] alongside Minthara, observing the [[Nautiloid|Nautiloid's]] crash.  
Ragzlin and Minthara are first seen during the introductory cutscene to [[Act One]], observing the [[Nautiloid|Nautiloid's]] crash.


====Shattered Sanctum====
==== Shattered Sanctum ====
The first encounter with him is during Act One in the innermost chamber of the Shattered Sanctum, in the [[Goblin Camp]], where he is attempting to cast {{SAI|Speak with Dead}} on a dead Mind Flayer. The party can assist or hinder that attempt. After a brief dialogue, he can delegate the party to Minthara while he deliberates his next move. Otherwise he could be fought against, which results in all of the characters in the [[Shattered Sanctum]] and in the [[Goblin Camp]] becoming hostile, except {{CharLink|Abdirak}}, {{CharLink|Liam}}, {{CharLink|Halsin}}, and {{CharLink|Volo}}.
The first encounter with Ragzlin is during Act One in the innermost chamber of the Shattered Sanctum of the [[Goblin Camp]], where he casts {{SAI|Speak with Dead}} on a dead mind flayer. The party can assist or hinder his attempt. After a brief dialogue, he delegates the party to Minthara while he deliberates his next move. Otherwise, the party can fight against him, which causes all the characters in the Shattered Sanctum and Goblin Camp to become hostile, except {{CharLink|Abdirak}}, {{CharLink|Brakkal}}, {{CharLink|Liam}}, {{CharLink|Halsin}}, and {{CharLink|Volo}}.


===Act Two===
=== Act Two ===
====Mind Flayer Colony====
==== Mind flayer colony ====
If allowing {{CharLink|Balthazar}} to take the {{CharLink|Aylin|Nightsong}}, the party will be tasked with abducting {{CharLink|Isobel Thorm|Isobel}}. Letting her get killed or knocked out will grant the party an audience with {{CharLink|Ketheric Thorm}} who will allow them to pray at the altar of the [[Absolute]]. Doing so will result in them being imprisoned in a pod within the [[Mind Flayer Colony]] where Balthazar will try to recycle the party into zombies.  
If allowing {{CharLink|Balthazar}} to take the {{CharLink|Aylin|Nightsong}}, the party is tasked with abducting {{CharLink|Isobel Thorm|Isobel}}. Killing or knocking her out grants an audience with {{CharLink|Ketheric Thorm}}, who allows them to pray at the altar of the [[Absolute]]. Doing so causes the party to become imprisoned in a pod within the [[Mind Flayer Colony]] where Balthazar tries to recycle the party into zombies.


In the combat that ensues the party will have to fight against [[Zombie Dror Ragzlin]] (if he did not survive [[Act One]]) and [[Zombie Minthara]] (if she died in [[Act One]] or if she wasn't rescued from [[Moonrise Towers Prison]]).
In the ensuing combat, the party must fight against [[Zombie Dror Ragzlin]] (if he died in Act One) and [[Zombie Minthara]] (if she died in Act One or was not rescued from [[Moonrise Towers Prison]]).


== Combat ==
== Combat ==
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{{Feature box|Repulsor (Dror Ragzlin)}}
{{Feature box|Repulsor (Dror Ragzlin)}}


=== Honour Mode ===
=== Honour mode ===
{{Feature box|Arachnid Compulsion}}
{{Feature box|Arachnid Compulsion}}
{{Feature box|Galvanise}}
{{Feature box|Galvanise}}


=== Allies ===
=== Allies ===
* {{CharLink|Gnat|Booyahg Gnat}}
* {{MdCharLink|Gnat|Booyahg Gnat}}
* {{CharLink|Cry|Devout Cry}}
* {{MdCharLink|Cry|Devout Cry}}
* {{CharLink|Narvass}}
* {{MdCharLink|Narvass}}
* {{CharLink|Kagran}}
* {{MdCharLink|Kagran}}
* {{CharLink|Roo|Sharp-Eye Roo}}
* {{MdCharLink|Roo|Sharp-Eye Roo}}
* {{CharLink|Bolt|Warlock Bolt}}
* {{MdCharLink|Bolt|Warlock Bolt}}
* {{CharLink|Huk|Warrior Huk}}
* {{MdCharLink|Huk|Warrior Huk}}


===Encounter details===
=== Encounter details ===
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat. He has access to various effects that buff his nearby allies such as {{SAI|Leadership}} (and {{SAI|Galvanise}} on Honour mode), further empowering the goblin horde.
In combat, Dror Ragzlin is an aggressive barbarian who often attempts to engage in melee combat. He has access to various effects that buff nearby allies such as {{SAI|Leadership}} (and {{SAI|Galvanise}} on Honour mode), further empowering the goblin horde.


===Tactics===
=== Tactics ===
The party should attempt to take out all of Ragzlin's allies first since they all have rather low hit points and will be buffed by his skills if they are allowed to live. Afterwards, the party can face down the hobgoblin himself.  
The party should attempt to remove all of Ragzlin's allies first because they all have low hit points and are buffed by his skills if allowed to live. Afterwards, the party can face the hobgoblin himself.


Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight.  
Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight.  


The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop them down on enemies. Disabling or vision-reducing spells such as {{SAI|Darkness}}, {{SAI|Grease}}, or {{SAI|Hunger of Hadar}} can allow the party to engage the enemy group safely from the rafters while the {{Cond|Difficult Terrain}} slows them down.
The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop onto enemies. Disabling or vision-reducing spells such as {{SAI|Darkness}}, {{SAI|Grease}}, or {{SAI|Hunger of Hadar}} allows the party to engage the enemy group safely from the rafters while the {{Cond|Difficult Terrain}} slows them down.


If the party convinced {{CharLink|Larger Giant Spider}} and {{CharLink|Smaller Giant Spider}} to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies.
If the party convinced {{CharLink|Larger Giant Spider}} and {{CharLink|Smaller Giant Spider}} to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies.
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* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Scroll of Speak with Dead}}
* {{MdRarityItem|Scroll of Speak with Dead}}
== Related literature ==
== Related literature ==
* {{MdRarityItem|Recruiting Gnolls}}
* {{MdRarityItem|Recruiting Gnolls}}


==Speak with Dead==
== Speak with Dead ==
Dror Ragzlin can be spoken to with {{SAI|Speak with Dead}}.


{{Dialogue start}}
{{Dialogue start}}
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Ragzlin.png|A smiling Ragzlin
Ragzlin.png|A smiling Ragzlin
</gallery>
</gallery>
== Notes ==
{{notebegin}}
* Ragzlin grants 75 [[Experience|XP]] when killed.
{{noteend}}


== External links ==
== External links ==

Revision as of 03:56, 12 December 2024

Dror Ragzlin is one of the three bosses at the Goblin Camp who works for the Cult of the Absolute. The goblin bosses threaten the Emerald Grove and tiefling refugees.

Portrait Volo.png
With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!
Volo

Overview

Background

Blessed by the Absolute and granted the status of True Soul, Dror commands the goblin forces in the Wilderness near the Emerald Grove. The Absolute instructed him to scour the wrecked remains of the Nautiloid to find a Mysterious Artefact. He can be encountered in the Shattered Sanctum attempting to speak with a mind flayer corpse. Depending on party choices, Ragzlin may become an ally or foe throughout Act One. Ragzlin, Minthara Minthara and Gut Gut are True Souls and leaders of the goblins who threaten the Emerald Grove. It is necessary to kill Ragzlin to save the Emerald Grove and the tieflings. Alternatively, the party can initiate the raid and double-cross Minthara without killing Ragzlin. If the raid is initiated but goblins defeated and Minthara is killed or knocked out, then Defeat the Goblins Defeat the Goblins is completed without killing Dror Ragzlin and Gut.

Involvement

Act One

Ragzlin and Minthara are first seen during the introductory cutscene to Act One, observing the Nautiloid's crash.

Shattered Sanctum

The first encounter with Ragzlin is during Act One in the innermost chamber of the Shattered Sanctum of the Goblin Camp, where he casts Speak with Dead Speak with Dead on a dead mind flayer. The party can assist or hinder his attempt. After a brief dialogue, he delegates the party to Minthara while he deliberates his next move. Otherwise, the party can fight against him, which causes all the characters in the Shattered Sanctum and Goblin Camp to become hostile, except Abdirak Abdirak, Brakkal Brakkal, Liam Liam, Halsin Halsin, and Volo Volo.

Act Two

Mind flayer colony

If allowing Balthazar Balthazar to take the Aylin Nightsong, the party is tasked with abducting Isobel Thorm Isobel. Killing or knocking her out grants an audience with Ketheric Thorm Ketheric Thorm, who allows them to pray at the altar of the Absolute. Doing so causes the party to become imprisoned in a pod within the Mind Flayer Colony where Balthazar tries to recycle the party into zombies.

In the ensuing combat, the party must fight against Zombie Dror Ragzlin (if he died in Act One) and Zombie Minthara (if she died in Act One or was not rescued from Moonrise Towers Prison).

Combat

Attacks and abilities

Absolute Power.webp
Absolute Power Absolute Power ()
Normal weapon damage +
Strength Damage TypesWeapon
+
D6 Force.png 1d6 (1~6) Damage TypesForce

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Action Surge.webp
Action Surge Action Surge
Immediately gain an extra action to use this turn.
 Range: Self
Recharge: Short rest
Leadership.webp
Leadership Leadership ()
Bolster nearby allies with a supernatural resolve. Their attacks deal an additional 1d4Damage TypesForce.
 Range: Self
AoE: 6 m / 20 ft (Radius)
Recharge: Per battle
Generic Control.webp
Repulsor Repulsor ()
D6 Force.png 1d6 (1~6) Damage TypesForce

Unleash the Absolute's power to harm and push anything and anyone back 6 m / 20 ft.

STR Save
 Range: 6 m / 30 ft
AoE: 6 m / 20 ft (Radius)
Recharge: Per turn

Honour mode

Arachnid Compulsion.webp
Arachnid Compulsion Arachnid Compulsion ()
Take control of nearby spiders with a borrowed piece of drow magic.
 Range: 10 m / 30 ft
Legendary Action Galvanise.webp
Galvanise Galvanise
Bestow all allies within 5 m / 17 ft with an Action Surge Action Surge they can spend.
 Range: Self
AoE: 5 m / 17 ft (Radius)
Recharge: Per turn

Allies

Encounter details

In combat, Dror Ragzlin is an aggressive barbarian who often attempts to engage in melee combat. He has access to various effects that buff nearby allies such as Leadership Leadership (and Galvanise Galvanise on Honour mode), further empowering the goblin horde.

Tactics

The party should attempt to remove all of Ragzlin's allies first because they all have low hit points and are buffed by his skills if allowed to live. Afterwards, the party can face the hobgoblin himself.

Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight.

The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop onto enemies. Disabling or vision-reducing spells such as Darkness Darkness, Grease Grease, or Hunger of Hadar Hunger of Hadar allows the party to engage the enemy group safely from the rafters while the Difficult Terrain Difficult Terrain slows them down.

If the party convinced Larger Giant Spider Larger Giant Spider and Smaller Giant Spider Smaller Giant Spider to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies.

Notable loot

Related literature

Speak with Dead

Dror Ragzlin can be spoken to with Speak with Dead Speak with Dead.

Party member: Why does the Absolute want the fugitives?

  • Dror Ragzlin: Eternal... glory... ours...

Party member: What did you want with that mind flayer?

  • Dror Ragzlin: Squid... ship... fugitives... needs...

Party member: Where's Halsin?

  • Dror Ragzlin: Beast ruttin'... looter... worg pens...

Party member: Tell me where I can find a healer.

  • Dror Ragzlin: Halsin... caged...

Party member: Why are you and the drow working together?

  • Dror Ragzlin: Absolute... binds... obedience...

Related quests

Gallery

External links