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| image = Ragzlin.png
| image = Ragzlin.png
}}
}}
{{Spoiler warning|act=1}}
{{Infobox creature
{{Infobox character
| name = Dror Ragzlin
| name = Dror Ragzlin
| identity = Male
| title = True Soul of the Absolute
| faction = [[Cult of the Absolute]]
| class = [[Barbarian]]
| class = [[Barbarian]]
| race = [[Hobgoblin]]
| race = [[Hobgoblin]]
| hometown = [[Shattered Sanctum]]
| hometown = [[Shattered Sanctum]]
| image = Dror Ragzlin Quest.webp
| image =
| voice = Adam Diggle
<gallery>
Dror Ragzlin Quest.webp|In-game
Portrait Dror Ragzlin.png|Portrait
</gallery>
| va = Adam Diggle
| level = 5
| level = 5
 
| size = [[Medium]]
| modules =
| type = [[Humanoid]]
{{Infobox statistics
| ac = 14
| child = yes
| e hp = 52
| size = Medium
| hp = 75
| type = Humanoid
| t hp = 97
| armour_class = 14
| movement m  = 9
| hit_points = 75
| weight kg = 50
| hit_points_tactician = 97
| xp = 75
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 50
| weight_lb = 100
| hiddenlevel = 5
| str = 18
| str = 18
| dex = 12
| dex = 12
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| wis = 10
| wis = 10
| cha = 15
| cha = 15
| cha_save_proficiency = yes
| cha save prof = yes
| str_save_proficiency = yes
| str save prof = yes
| con_save_proficiency = yes
| con save prof = yes
| int_save_proficiency = yes
| int save prof = yes
| wis_save_proficiency = yes
| wis save prof = yes
| feature1_name = Opportunity Attack
| passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Martial Advantage, Opportunity Attack, Unarmoured Defence (Barbarian)
| feature1_description = Automatically attack an enemy moving out of your reach.
| h passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Legendary Action: Devoted Galvanism, Martial Advantage, Opportunity Attack, Unarmoured Defence (Barbarian)
| feature2_name = Darkvision
| athletics = 4
| feature2_description = Can see in the dark up to 12m.
| acrobatics = 1
| feature3_name = Unarmoured Defence (Barbarian)
| perception = 0
| feature3_description = While unarmoured, add your CON modifier to your AC.
| feature4_name = Martial Advantage
| feature4_description = Can deal +2d6 physical damage with a weapon attack once per turn.
| feature5_name = Danger Sense
| feature5_description = While not Blinded or Incapacitated; advantage on DEX saving throws against traps, spells and surfaces.
| feature6_name = Fast Movement
| feature6_description = Movement increases by 3m (10ft) while not heavily armoured.
| feature7_name = Extra Attack
| feature7_description = Make an additional free attack after making an unarmed or weapon attack.
| feature7_mode =
| feature8_name = Legendary Action: Devoted Galvanism
| feature8_description = When an enemy targets their ally with an ability, Galvanise nearby Absolutists and grant them Action Surge.
| feature8_mode = Honour
}}
}}
}}'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp|goblin camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]]. As a [[True Soul]] of the [[Absolute]], he commands the goblin forces together with [[Minthara]] and [[Gut]] and, depending on player choices, might serve as one of the antagonists of the early portions of [[Act 1]].
'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp]] who works for the [[Cult of the Absolute]]. The goblin bosses threaten the [[Emerald Grove]] and [[Tiefling Refugees|tiefling refugees]].
{{q|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Renowned scholar, Volothamp Geddarm}}  
{{DiQ|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Volo}}


==Overview==
== Overview ==
=== Background ===
=== Background ===
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a [[Mysterious Artefact]]. Found by the party attempting to speak with the corpse of a [[Mind Flayer]], depending on player choices, Ragzlin may be an ally or an enemy throughout Act 1. Ragzlin, along with Minthara and Gut, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, he will need to be killed.
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the Emerald Grove. The Absolute instructed him to scour the wrecked remains of the Nautiloid to find a {{SmRarityItem|Mysterious Artefact}}. He can be encountered in the [[Shattered Sanctum]] attempting to speak with a [[Dead Mind Flayer (Goblin Camp)|mind flayer corpse]]. Depending on party choices, Ragzlin may become an ally or foe throughout Act One.  
 
Ragzlin, {{CharLink|Minthara}} and {{CharLink|Gut}} are True Souls and leaders of the goblins who threaten the Emerald Grove. Thus, it is necessary to kill Ragzlin to save the Emerald Grove and the tieflings. Alternatively, the party can initiate the raid and double-cross Minthara without killing Ragzlin. However, if the raid is initiated but the goblins are defeated and Minthara is killed or knocked out, then {{Quest|Defeat the Goblins}} is completed without killing Dror Ragzlin and Gut.


===Gameplay===
== Involvement ==
* Dror Ragzlin is a [[Hobgoblin]] and a [[True Soul]] of the Absolute
=== Act One ===
* He can be encountered during Act 1 and briefly during Act 2
Ragzlin and Minthara are first seen during the introductory cutscene to [[Act One]], observing the [[Nautiloid|Nautiloid's]] crash.
* In combat, he functions as a [[Barbarian]]
* Choices made by the player determine if he's hostile or not


===Quests===
==== Shattered Sanctum ====
* [[Defeat the Goblins]]
The first encounter with Ragzlin is during Act One in the innermost chamber of the Shattered Sanctum of the [[Goblin Camp]], where he casts {{SAI|Speak with Dead}} on a dead mind flayer. The party can assist or hinder his attempt. After a brief dialogue, he delegates the party to Minthara while he deliberates his next move. Otherwise, the party can fight against him, which causes all the characters in the Shattered Sanctum and Goblin Camp to become hostile, except {{CharLink|Abdirak}}, {{CharLink|Brakkal}}, {{CharLink|Liam}}, {{CharLink|Halsin}}, and {{CharLink|Volo}}.
* [[Save the First Druid]]
* [[Save the Refugees]]


== History ==
=== Act Two ===
Not much is known about Dror Ragzlin's life before coming into service of the Absolute. At some point prior to the events of ''Baldur's Gate 3'', he was infected with a Tadpole and granted command over a large group of goblins.
==== Mind Flayer Colony ====
If allowing {{CharLink|Balthazar}} to take the {{CharLink|Aylin|Nightsong}}, the party is tasked with abducting {{CharLink|Isobel Thorm|Isobel}}. Killing or knocking her out grants an audience with {{CharLink|Ketheric Thorm}}, who allows them to pray at the altar of the [[Absolute]]. Doing so causes the party to become imprisoned in a pod within the [[Mind Flayer Colony]] where Balthazar tries to recycle the party into zombies.


Tasked by the Absolute to find a mysterious object, he attempted to interrogate a dead mind flayer before running into the party.  
In the ensuing combat, the party must fight against [[Zombie Dror Ragzlin]] (if he died in Act One) and [[Zombie Minthara]] (if she died in Act One or was not rescued from [[Moonrise Towers Prison]]).


== Involvement ==
== Combat ==
===Act One===
=== Attacks and abilities ===
Ragzlin will be first seen during the cutscene intro to [[Act One]] alongside [[Minthara]], observing the [[Nautiloid]]'s crash.
{{Feature box|Absolute Power}}
{{Feature box|Action Surge}}
{{Feature box|Leadership}}
{{Feature box|Repulsor (Dror Ragzlin)}}
 
=== Honour mode ===
{{Feature box|Arachnid Compulsion}}
{{Feature box|Galvanise}}
 
=== Allies ===
* {{MdCharLink|Gnat|Booyahg Gnat}}
* {{MdCharLink|Cry|Devout Cry}}
* {{MdCharLink|Narvass}}
* {{MdCharLink|Kagran}}
* {{MdCharLink|Roo|Sharp-Eye Roo}}
* {{MdCharLink|Bolt|Warlock Bolt}}
* {{MdCharLink|Huk|Warrior Huk}}


====Shattered Sanctum====
=== Encounter details ===
The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, you may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate your party to Minthara while he deliberates his next move.
In combat, Dror Ragzlin is an aggressive barbarian who often attempts to engage in melee combat. He has access to various effects that buff nearby allies such as {{SAI|Leadership}} (and {{SAI|Galvanise}} on Honour mode), further empowering the goblin horde.


Party choices can make a foe or ally out of Ragzlin.
=== Tactics ===
The party should attempt to remove all of Ragzlin's allies first because they all have low hit points and are buffed by his skills if allowed to live. Afterwards, the party can face the hobgoblin himself.


===Act Two===
Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight.  
====Mind Flayer Colony====
In Act 2, if you allow [[Balthazar]] to take the [[Nightsong]], you will be tasked with abducting [[Isobel]]. Letting her get killed or knocked out will grant the player an audience with [[Ketheric Thorm]] who will allow you to pray at the altar of the [[Absolute]]. Doing so will result in you being imprisoned in a pod in the [[Mind Flayer Colony]] where [[Balthazar]] will try to recycle you and your party into zombies.  


In the fight that ensues you will find [[Zombie Dror Ragzlin]] (unless he survived [[Act One]]) and [[Zombie Minthara]] (if she died in [[Act One]] or if you didn't rescue her from her prison in [[Act Two]]).
The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop onto enemies. Disabling or vision-reducing spells such as {{SAI|Darkness}}, {{SAI|Grease}}, or {{SAI|Hunger of Hadar}} allows the party to engage the enemy group safely from the rafters while the {{Cond|Difficult Terrain}} slows them down.


== Combat ==
If the party convinced {{CharLink|Larger Giant Spider}} and {{CharLink|Smaller Giant Spider}} to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies.


In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat
=== Notable loot ===
* {{MdRarityItem|Dror Ragzlin's Key}}
* {{MdRarityItem|Faithbreaker}}
* {{MdRarityItem|Javelin}} - 3x
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Scroll of Speak with Dead}}


The encounter with Ragzlin and his allies might be the first big battle you might have depending on the order you complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on.
== Related literature ==
* {{MdRarityItem|Recruiting Gnolls}}


With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.
== Speak with Dead ==
Dror Ragzlin can be spoken to with {{SAI|Speak with Dead}}.


=== Skills and Abilities ===
{{Dialogue start}}
{{Feature box|Leadership}}
'''Party member:''' Why does the Absolute want the fugitives?
*'''Dror Ragzlin:''' Eternal... glory... ours...


{{Feature box|Absolute Power}}
'''Party member:''' What did you want with that mind flayer?
*'''Dror Ragzlin:''' Squid... ship... fugitives... needs...


{{Feature box|Repulsor (Dror Ragzlin)}}
'''Party member:''' Where's Halsin?
*'''Dror Ragzlin:''' Beast ruttin'... looter... worg pens...


{{Feature box|Action Surge}}
'''Party member:''' Tell me where I can find a healer.
*'''Dror Ragzlin:''' Halsin... caged...


=== Honour Mode ===
'''Party member:''' Why are you and the drow working together?
{{Feature box|Galvanise}}
*'''Dror Ragzlin:''' Absolute... binds... obedience...
{{Dialogue end}}


=== Loot ===
== Related quests ==
* {{MdRarityItem|Faithbreaker}}
* {{Quest|Defeat the Goblins}}
* {{MdRarityItem|Dror Ragzlin's Key}}
* {{Quest|Save the First Druid}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{Quest|Save the Refugees}}


==Gallery==
== Gallery ==
<gallery heights="200">
<gallery heights="250">
Ragzlin.png|A smiling Ragzlin.
Dror Ragzlin Model.png|Ragzlin's model
Dror Ragzlin Model.png|Ragzlin's model.
Ragzlin.png|A smiling Ragzlin
</gallery>
</gallery>


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[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]
[[Category:Barbarians]]

Latest revision as of 10:07, 12 December 2024

Dror Ragzlin is one of the three bosses at the Goblin Camp who works for the Cult of the Absolute. The goblin bosses threaten the Emerald Grove and tiefling refugees.

Portrait Volo.png
With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!
Volo

Overview[edit | edit source]

Background[edit | edit source]

Blessed by the Absolute and granted the status of True Soul, Dror commands the goblin forces in the Wilderness near the Emerald Grove. The Absolute instructed him to scour the wrecked remains of the Nautiloid to find a Mysterious Artefact. He can be encountered in the Shattered Sanctum attempting to speak with a mind flayer corpse. Depending on party choices, Ragzlin may become an ally or foe throughout Act One.

Ragzlin, Minthara Minthara and Gut Gut are True Souls and leaders of the goblins who threaten the Emerald Grove. Thus, it is necessary to kill Ragzlin to save the Emerald Grove and the tieflings. Alternatively, the party can initiate the raid and double-cross Minthara without killing Ragzlin. However, if the raid is initiated but the goblins are defeated and Minthara is killed or knocked out, then Defeat the Goblins Defeat the Goblins is completed without killing Dror Ragzlin and Gut.

Involvement[edit | edit source]

Act One[edit | edit source]

Ragzlin and Minthara are first seen during the introductory cutscene to Act One, observing the Nautiloid's crash.

Shattered Sanctum[edit | edit source]

The first encounter with Ragzlin is during Act One in the innermost chamber of the Shattered Sanctum of the Goblin Camp, where he casts Speak with Dead Speak with Dead on a dead mind flayer. The party can assist or hinder his attempt. After a brief dialogue, he delegates the party to Minthara while he deliberates his next move. Otherwise, the party can fight against him, which causes all the characters in the Shattered Sanctum and Goblin Camp to become hostile, except Abdirak Abdirak, Brakkal Brakkal, Liam Liam, Halsin Halsin, and Volo Volo.

Act Two[edit | edit source]

Mind Flayer Colony[edit | edit source]

If allowing Balthazar Balthazar to take the Aylin Nightsong, the party is tasked with abducting Isobel Thorm Isobel. Killing or knocking her out grants an audience with Ketheric Thorm Ketheric Thorm, who allows them to pray at the altar of the Absolute. Doing so causes the party to become imprisoned in a pod within the Mind Flayer Colony where Balthazar tries to recycle the party into zombies.

In the ensuing combat, the party must fight against Zombie Dror Ragzlin (if he died in Act One) and Zombie Minthara (if she died in Act One or was not rescued from Moonrise Towers Prison).

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Absolute Power.webp
Absolute Power Absolute Power ()
Normal weapon damage +
Strength Damage TypesWeapon
+
D6 Force.png 1d6 (1~6) Damage TypesForce

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Action Surge.webp
Action Surge Action Surge
Immediately gain an extra action to use this turn.
 Range: Self
Recharge: Short rest
Leadership.webp
Leadership Leadership ()
Bolster nearby allies with a supernatural resolve. Their attacks deal an additional 1d4Damage TypesForce.
 Range: Self
AoE: 6 m / 20 ft (Radius)
Recharge: Per battle
Generic Control.webp
Repulsor Repulsor ()
D6 Force.png 1d6 (1~6) Damage TypesForce

Unleash the Absolute's power to harm and push anything and anyone back 6 m / 20 ft.

STR Save
 Range: 6 m / 30 ft
AoE: 6 m / 20 ft (Radius)
Recharge: Per turn

Honour mode[edit | edit source]

Arachnid Compulsion.webp
Arachnid Compulsion Arachnid Compulsion ()
Take control of nearby spiders with a borrowed piece of drow magic.
 Range: 10 m / 30 ft
Legendary Action Galvanise.webp
Galvanise Galvanise
Bestow all allies within 5 m / 17 ft with an Action Surge Action Surge they can spend.
 Range: Self
AoE: 5 m / 17 ft (Radius)
Recharge: Per turn

Allies[edit | edit source]

Encounter details[edit | edit source]

In combat, Dror Ragzlin is an aggressive barbarian who often attempts to engage in melee combat. He has access to various effects that buff nearby allies such as Leadership Leadership (and Galvanise Galvanise on Honour mode), further empowering the goblin horde.

Tactics[edit | edit source]

The party should attempt to remove all of Ragzlin's allies first because they all have low hit points and are buffed by his skills if allowed to live. Afterwards, the party can face the hobgoblin himself.

Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight.

The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop onto enemies. Disabling or vision-reducing spells such as Darkness Darkness, Grease Grease, or Hunger of Hadar Hunger of Hadar allows the party to engage the enemy group safely from the rafters while the Difficult Terrain Difficult Terrain slows them down.

If the party convinced Larger Giant Spider Larger Giant Spider and Smaller Giant Spider Smaller Giant Spider to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies.

Notable loot[edit | edit source]

Related literature[edit | edit source]

Speak with Dead[edit | edit source]

Dror Ragzlin can be spoken to with Speak with Dead Speak with Dead.

Party member: Why does the Absolute want the fugitives?

  • Dror Ragzlin: Eternal... glory... ours...

Party member: What did you want with that mind flayer?

  • Dror Ragzlin: Squid... ship... fugitives... needs...

Party member: Where's Halsin?

  • Dror Ragzlin: Beast ruttin'... looter... worg pens...

Party member: Tell me where I can find a healer.

  • Dror Ragzlin: Halsin... caged...

Party member: Why are you and the drow working together?

  • Dror Ragzlin: Absolute... binds... obedience...

Related quests[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]