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| description = Dror Ragzlin is a Hobgoblin Barbarian follower of the Absolute. He can be found at the Shattered Sanctum inside the Goblin Camp, trying to cast Speak with Dead on a Mind Flayer.
| description = Dror Ragzlin is a Hobgoblin Barbarian follower of the Absolute. He can be found at the Shattered Sanctum inside the Goblin Camp, trying to cast Speak with Dead on a Mind Flayer.
| image = Ragzlin.png
| image = Ragzlin.png
}}{{CharacterInfo
}}
|title =
{{Infobox creature
|name = Dror Ragzlin
| name = Dror Ragzlin
|file=Dror Ragzlin Quest.webp
| identity = Male
|STR=18
| title = True Soul of the Absolute
|DEX=12
| faction = [[Cult of the Absolute]]
|CON=16
| class = [[Barbarian]]
|INT=12
| race = [[Hobgoblin]]
|WIS=10
| hometown = [[Shattered Sanctum]]
|CHA=15
| image =
|str save    =
<gallery>
|dex save    =
Dror Ragzlin Quest.webp|In-game
|con save    =
Portrait Dror Ragzlin.png|Portrait
|int save    =
</gallery>
|wis save    =
| va = Adam Diggle
|cha save    =
| level = 5
|level=3
| size = [[Medium]]
|race=[[Hobgoblin]]
| type = [[Humanoid]]
|type=Humanoid
| ac = 14
|HP=60; 97{{Tactician}}
| e hp = 52
|AC=14
| hp = 75
|speed=9m / 30ft
| t hp = 97
|size=Medium
| movement m  = 9
|weight=50kg / 100lbs
| weight kg = 50
|proficiency=2
| xp = 75
|initiative=+1
| str = 18
|passive =  
| dex = 12
{{PAS|Opportunity Attack}}
| con = 16
{{PAS|Darkvision (Passive Feature)|Darkvision}}
| int = 12
{{PAS|Unarmoured Defence (Barbarian)|Unarmoured Defence}}
| wis = 10
{{PAS|Martial Advantage}}
| cha = 15
|class = Barbarian
| cha save prof = yes
|location = [[Shattered Sanctum]], [[Goblin Camp]]
| str save prof = yes
|faction    = [[Cult of the Absolute]]
| con save prof = yes
|allies = [[Minthara]], [[Gut]]
| int save prof = yes
|enemies = [[Emerald Grove]], [[Tiefling Refugees]]
| wis save prof = yes
|alt-name= 3D Model
| passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Martial Advantage, Opportunity Attack, Unarmoured Defence (Barbarian)
|alt-image=[[File:Dror Ragzlin Model.png|150px]]
| h passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Legendary Action: Devoted Galvanism, Martial Advantage, Opportunity Attack, Unarmoured Defence (Barbarian)
|va = Adam Diggle
| athletics = 4
}}'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp|goblin camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]]. As a [[True Soul]] of the [[Absolute]], he commands the goblin forces together with [[Minthara]] and [[Gut]] and, depending on player choices, might serve as one of the antagonists of the early portion of [[Act 1]].
| acrobatics = 1
| perception = 0
}}
'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp]] who works for the [[Cult of the Absolute]]. The goblin bosses threaten the [[Emerald Grove]] and [[Tiefling Refugees|tiefling refugees]].
{{DiQ|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Volo}}
 
== Overview ==
=== Background ===
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the Emerald Grove. The Absolute instructed him to scour the wrecked remains of the Nautiloid to find a {{SmRarityItem|Mysterious Artefact}}. He can be encountered in the [[Shattered Sanctum]] attempting to speak with a [[Dead Mind Flayer (Goblin Camp)|mind flayer corpse]]. Depending on party choices, Ragzlin may become an ally or foe throughout Act One.
 
Ragzlin, {{CharLink|Minthara}} and {{CharLink|Gut}} are True Souls and leaders of the goblins who threaten the Emerald Grove. Thus, it is necessary to kill Ragzlin to save the Emerald Grove and the tieflings. Alternatively, the party can initiate the raid and double-cross Minthara without killing Ragzlin. However, if the raid is initiated but the goblins are defeated and Minthara is killed or knocked out, then {{Quest|Defeat the Goblins}} is completed without killing Dror Ragzlin and Gut.
 
== Involvement ==
=== Act One ===
Ragzlin and Minthara are first seen during the introductory cutscene to [[Act One]], observing the [[Nautiloid|Nautiloid's]] crash.
 
==== Shattered Sanctum ====
The first encounter with Ragzlin is during Act One in the innermost chamber of the Shattered Sanctum of the [[Goblin Camp]], where he casts {{SAI|Speak with Dead}} on a dead mind flayer. The party can assist or hinder his attempt. After a brief dialogue, he delegates the party to Minthara while he deliberates his next move. Otherwise, the party can fight against him, which causes all the characters in the Shattered Sanctum and Goblin Camp to become hostile, except {{CharLink|Abdirak}}, {{CharLink|Brakkal}}, {{CharLink|Liam}}, {{CharLink|Halsin}}, and {{CharLink|Volo}}.


== Background ==
=== Act Two ===
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a [[Mysterious Artefact]]. Found by the party attempting to speak with the corpse of a [[Mind Flayer]], depending on player choices, Ragzlin may be an ally or an enemy throughout Act 1. Ragzlin, along with Minthara and Gut, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, he will need to be killed.
==== Mind Flayer Colony ====
If allowing {{CharLink|Balthazar}} to take the {{CharLink|Aylin|Nightsong}}, the party is tasked with abducting {{CharLink|Isobel Thorm|Isobel}}. Killing or knocking her out grants an audience with {{CharLink|Ketheric Thorm}}, who allows them to pray at the altar of the [[Absolute]]. Doing so causes the party to become imprisoned in a pod within the [[Mind Flayer Colony]] where Balthazar tries to recycle the party into zombies.


== Gameplay ==
In the ensuing combat, the party must fight against [[Zombie Dror Ragzlin]] (if he died in Act One) and [[Zombie Minthara]] (if she died in Act One or was not rescued from [[Moonrise Towers Prison]]).
* Dror can be found in the innermost chamber of the Shattered Sanctum, attempting to cast [[Speak with Dead]] on a dead Mind Flayer
* Party choices can make a foe or ally out of Ragzlin
* In combat, he's an aggressive barbarian that will often attempt to close the distance to engage in melee combat


===Quests===
== Combat ==
* [[Defeat the Goblins]]
=== Attacks and abilities ===
* [[Save the First Druid]]
{{Feature box|Absolute Power}}
* [[Save the Refugees]]
{{Feature box|Action Surge}}
{{Feature box|Leadership}}
{{Feature box|Repulsor (Dror Ragzlin)}}


== History ==
=== Honour mode ===
Not much is known about Dror Ragzlin's life before coming into service of the Absolute. At some point he would have been infected with a Tadpole and granted command over a large group of goblins.
{{Feature box|Arachnid Compulsion}}
{{Feature box|Galvanise}}


Tasked by the Absolute to find a mysterious object, he attempted to interrogate a dead Mind Flayer before running into the party.
=== Allies ===
* {{MdCharLink|Gnat|Booyahg Gnat}}
* {{MdCharLink|Cry|Devout Cry}}
* {{MdCharLink|Narvass}}
* {{MdCharLink|Kagran}}
* {{MdCharLink|Roo|Sharp-Eye Roo}}
* {{MdCharLink|Bolt|Warlock Bolt}}
* {{MdCharLink|Huk|Warrior Huk}}


== Encounters ==
=== Encounter details ===
Ragzlin will be first seen during the cutscene intro to [[Chapter One]] alongside [[Minthara]], observing the [[Nautiloid]]'s crash. The first proper encounter with him is in the innermost chamber of the Shattered Sanctum. There, players may assist or hinder his attempts at communing with the dead Mind Flayer. After brief dialogue, he may delegate the party to Minthara while he deliberates his next move.
In combat, Dror Ragzlin is an aggressive barbarian who often attempts to engage in melee combat. He has access to various effects that buff nearby allies such as {{SAI|Leadership}} (and {{SAI|Galvanise}} on Honour mode), further empowering the goblin horde.


== Dialogue ==
=== Tactics ===
The party should attempt to remove all of Ragzlin's allies first because they all have low hit points and are buffed by his skills if allowed to live. Afterwards, the party can face the hobgoblin himself.


== Combat ==
Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight.  
The encounter with Ragzlin and his allies might be the first big battle the player might have depending on the order they complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on.


With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.
The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop onto enemies. Disabling or vision-reducing spells such as {{SAI|Darkness}}, {{SAI|Grease}}, or {{SAI|Hunger of Hadar}} allows the party to engage the enemy group safely from the rafters while the {{Cond|Difficult Terrain}} slows them down.


==Act 2==
If the party convinced {{CharLink|Larger Giant Spider}} and {{CharLink|Smaller Giant Spider}} to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies.
{{SpoilerWarning}}
If the player allows [[Balthazar]] to take the [[Nightsong]], he will be tasked with abducting [[Isobel]]. Letting her get killed or knocked out will grant the player an audience with [[Ketheric Thorm]] who will allow the player to pray at the altar of the [[Absolute]]. Doing so will result in the player being imprisoned in a pod in the [[Mind Flayer Colony]] where [[Balthazar]] will try to recycle the player and his party into zombies. In the fight that ensues the player will find [[Zombie Dror Ragzlin]] and [[Zombie Minthara]]. (this was tested with Dror Ragzlin and Minthara both dead. More testing is needed for when Dror Ragzlin survives Act 1)


== Loot ==
=== Notable loot ===
* {{MdRarityItem|Dror Ragzlin's Key}}
* {{MdRarityItem|Faithbreaker}}
* {{MdRarityItem|Faithbreaker}}
* {{MdRarityItem|Dror Ragzlin's Key}}
* {{MdRarityItem|Javelin}} - 3x
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Scroll of Speak with Dead}}
== Related literature ==
* {{MdRarityItem|Recruiting Gnolls}}
== Speak with Dead ==
Dror Ragzlin can be spoken to with {{SAI|Speak with Dead}}.
{{Dialogue start}}
'''Party member:''' Why does the Absolute want the fugitives?
*'''Dror Ragzlin:''' Eternal... glory... ours...
'''Party member:''' What did you want with that mind flayer?
*'''Dror Ragzlin:''' Squid... ship... fugitives... needs...
'''Party member:''' Where's Halsin?
*'''Dror Ragzlin:''' Beast ruttin'... looter... worg pens...
'''Party member:''' Tell me where I can find a healer.
*'''Dror Ragzlin:''' Halsin... caged...


==Notes==
'''Party member:''' Why are you and the drow working together?
* If killed, his body contains an unused [[Scroll of Speak with Dead]]
*'''Dror Ragzlin:''' Absolute... binds... obedience...
{{Dialogue end}}


==Trivia==
== Related quests ==
* {{Quest|Defeat the Goblins}}
* {{Quest|Save the First Druid}}
* {{Quest|Save the Refugees}}


==Gallery==
== Gallery ==
<gallery heights="200">
<gallery heights="250">
Dror Ragzlin Model.png|Ragzlin's model
Ragzlin.png|A smiling Ragzlin
Ragzlin.png|A smiling Ragzlin
</gallery>
</gallery>


== External Links ==
== External links ==
* {{FRWiki|Dror Ragzlin|long}}
* {{FRWiki|Dror Ragzlin|long}}


{{NavCharacters|one}}
{{Goblin Camp}}
[[Category: Humanoids]]
[[Category:Humanoids]]
[[Category: Hobgoblins]]
[[Category:Hobgoblins]]
[[Category: Barbarians]]
[[Category:Characters]]
[[Category: Bosses]]
[[Category:Characters in the Goblin Camp]]
[[Category: Followers of the Absolute]]
[[Category:Characters in Act One]]
[[Category: Characters in Act 1]]
[[Category:Bosses]]
[[Category:Followers of the Absolute]]
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]
[[Category:Barbarians]]

Latest revision as of 10:07, 12 December 2024

Dror Ragzlin is one of the three bosses at the Goblin Camp who works for the Cult of the Absolute. The goblin bosses threaten the Emerald Grove and tiefling refugees.

Portrait Volo.png
With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!
Volo

Overview[edit | edit source]

Background[edit | edit source]

Blessed by the Absolute and granted the status of True Soul, Dror commands the goblin forces in the Wilderness near the Emerald Grove. The Absolute instructed him to scour the wrecked remains of the Nautiloid to find a Mysterious Artefact. He can be encountered in the Shattered Sanctum attempting to speak with a mind flayer corpse. Depending on party choices, Ragzlin may become an ally or foe throughout Act One.

Ragzlin, Minthara Minthara and Gut Gut are True Souls and leaders of the goblins who threaten the Emerald Grove. Thus, it is necessary to kill Ragzlin to save the Emerald Grove and the tieflings. Alternatively, the party can initiate the raid and double-cross Minthara without killing Ragzlin. However, if the raid is initiated but the goblins are defeated and Minthara is killed or knocked out, then Defeat the Goblins Defeat the Goblins is completed without killing Dror Ragzlin and Gut.

Involvement[edit | edit source]

Act One[edit | edit source]

Ragzlin and Minthara are first seen during the introductory cutscene to Act One, observing the Nautiloid's crash.

Shattered Sanctum[edit | edit source]

The first encounter with Ragzlin is during Act One in the innermost chamber of the Shattered Sanctum of the Goblin Camp, where he casts Speak with Dead Speak with Dead on a dead mind flayer. The party can assist or hinder his attempt. After a brief dialogue, he delegates the party to Minthara while he deliberates his next move. Otherwise, the party can fight against him, which causes all the characters in the Shattered Sanctum and Goblin Camp to become hostile, except Abdirak Abdirak, Brakkal Brakkal, Liam Liam, Halsin Halsin, and Volo Volo.

Act Two[edit | edit source]

Mind Flayer Colony[edit | edit source]

If allowing Balthazar Balthazar to take the Aylin Nightsong, the party is tasked with abducting Isobel Thorm Isobel. Killing or knocking her out grants an audience with Ketheric Thorm Ketheric Thorm, who allows them to pray at the altar of the Absolute. Doing so causes the party to become imprisoned in a pod within the Mind Flayer Colony where Balthazar tries to recycle the party into zombies.

In the ensuing combat, the party must fight against Zombie Dror Ragzlin (if he died in Act One) and Zombie Minthara (if she died in Act One or was not rescued from Moonrise Towers Prison).

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Absolute Power.webp
Absolute Power Absolute Power ()
Normal weapon damage +
Strength Damage TypesWeapon
+
D6 Force.png 1d6 (1~6) Damage TypesForce

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Action Surge.webp
Action Surge Action Surge
Immediately gain an extra action to use this turn.
 Range: Self
Recharge: Short rest
Leadership.webp
Leadership Leadership ()
Bolster nearby allies with a supernatural resolve. Their attacks deal an additional 1d4Damage TypesForce.
 Range: Self
AoE: 6 m / 20 ft (Radius)
Recharge: Per battle
Generic Control.webp
Repulsor Repulsor ()
D6 Force.png 1d6 (1~6) Damage TypesForce

Unleash the Absolute's power to harm and push anything and anyone back 6 m / 20 ft.

STR Save
 Range: 6 m / 30 ft
AoE: 6 m / 20 ft (Radius)
Recharge: Per turn

Honour mode[edit | edit source]

Arachnid Compulsion.webp
Arachnid Compulsion Arachnid Compulsion ()
Take control of nearby spiders with a borrowed piece of drow magic.
 Range: 10 m / 30 ft
Legendary Action Galvanise.webp
Galvanise Galvanise
Bestow all allies within 5 m / 17 ft with an Action Surge Action Surge they can spend.
 Range: Self
AoE: 5 m / 17 ft (Radius)
Recharge: Per turn

Allies[edit | edit source]

Encounter details[edit | edit source]

In combat, Dror Ragzlin is an aggressive barbarian who often attempts to engage in melee combat. He has access to various effects that buff nearby allies such as Leadership Leadership (and Galvanise Galvanise on Honour mode), further empowering the goblin horde.

Tactics[edit | edit source]

The party should attempt to remove all of Ragzlin's allies first because they all have low hit points and are buffed by his skills if allowed to live. Afterwards, the party can face the hobgoblin himself.

Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight.

The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop onto enemies. Disabling or vision-reducing spells such as Darkness Darkness, Grease Grease, or Hunger of Hadar Hunger of Hadar allows the party to engage the enemy group safely from the rafters while the Difficult Terrain Difficult Terrain slows them down.

If the party convinced Larger Giant Spider Larger Giant Spider and Smaller Giant Spider Smaller Giant Spider to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies.

Notable loot[edit | edit source]

Related literature[edit | edit source]

Speak with Dead[edit | edit source]

Dror Ragzlin can be spoken to with Speak with Dead Speak with Dead.

Party member: Why does the Absolute want the fugitives?

  • Dror Ragzlin: Eternal... glory... ours...

Party member: What did you want with that mind flayer?

  • Dror Ragzlin: Squid... ship... fugitives... needs...

Party member: Where's Halsin?

  • Dror Ragzlin: Beast ruttin'... looter... worg pens...

Party member: Tell me where I can find a healer.

  • Dror Ragzlin: Halsin... caged...

Party member: Why are you and the drow working together?

  • Dror Ragzlin: Absolute... binds... obedience...

Related quests[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]