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Dror Ragzlin: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Dror Ragzlin | | name = Dror Ragzlin | ||
| identity = Male | |||
| title = True Soul of the Absolute | | title = True Soul of the Absolute | ||
| faction = [[Cult of the Absolute]] | |||
| class = [[Barbarian]] | | class = [[Barbarian]] | ||
| race = [[Hobgoblin]] | | race = [[Hobgoblin]] | ||
Line 17: | Line 19: | ||
| va = Adam Diggle | | va = Adam Diggle | ||
| level = 5 | | level = 5 | ||
| size = Medium | | size = [[Medium]] | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| ac = 14 | | ac = 14 | ||
Line 25: | Line 27: | ||
| movement m = 9 | | movement m = 9 | ||
| weight kg = 50 | | weight kg = 50 | ||
| xp = 75 | |||
| str = 18 | | str = 18 | ||
| dex = 12 | | dex = 12 | ||
Line 36: | Line 39: | ||
| int save prof = yes | | int save prof = yes | ||
| wis save prof = yes | | wis save prof = yes | ||
| passives = Opportunity Attack | | passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Martial Advantage, Opportunity Attack, Unarmoured Defence (Barbarian) | ||
| h passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Legendary Action: Devoted Galvanism, Martial Advantage, Opportunity Attack, Unarmoured Defence (Barbarian) | |||
| athletics = 4 | |||
| acrobatics = 1 | |||
| perception = 0 | |||
}} | }} | ||
'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp]] | '''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp]] who works for the [[Cult of the Absolute]]. The goblin bosses threaten the [[Emerald Grove]] and [[Tiefling Refugees|tiefling refugees]]. | ||
{{DiQ|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Volo}} | {{DiQ|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Volo}} | ||
==Overview== | == Overview == | ||
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the | === Background === | ||
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the Emerald Grove. The Absolute instructed him to scour the wrecked remains of the Nautiloid to find a {{SmRarityItem|Mysterious Artefact}}. He can be encountered in the [[Shattered Sanctum]] attempting to speak with a [[Dead Mind Flayer (Goblin Camp)|mind flayer corpse]]. Depending on party choices, Ragzlin may become an ally or foe throughout Act One. | |||
Ragzlin, {{CharLink|Minthara}} and {{CharLink|Gut}} are True Souls and leaders of the goblins who threaten the Emerald Grove. Thus, it is necessary to kill Ragzlin to save the Emerald Grove and the tieflings. Alternatively, the party can initiate the raid and double-cross Minthara without killing Ragzlin. However, if the raid is initiated but the goblins are defeated and Minthara is killed or knocked out, then {{Quest|Defeat the Goblins}} is completed without killing Dror Ragzlin and Gut. | |||
== Involvement == | == Involvement == | ||
===Act One=== | === Act One === | ||
Ragzlin | Ragzlin and Minthara are first seen during the introductory cutscene to [[Act One]], observing the [[Nautiloid|Nautiloid's]] crash. | ||
====Shattered Sanctum==== | ==== Shattered Sanctum ==== | ||
The first encounter with | The first encounter with Ragzlin is during Act One in the innermost chamber of the Shattered Sanctum of the [[Goblin Camp]], where he casts {{SAI|Speak with Dead}} on a dead mind flayer. The party can assist or hinder his attempt. After a brief dialogue, he delegates the party to Minthara while he deliberates his next move. Otherwise, the party can fight against him, which causes all the characters in the Shattered Sanctum and Goblin Camp to become hostile, except {{CharLink|Abdirak}}, {{CharLink|Brakkal}}, {{CharLink|Liam}}, {{CharLink|Halsin}}, and {{CharLink|Volo}}. | ||
===Act Two=== | === Act Two === | ||
====Mind Flayer Colony==== | ==== Mind Flayer Colony ==== | ||
If | If allowing {{CharLink|Balthazar}} to take the {{CharLink|Aylin|Nightsong}}, the party is tasked with abducting {{CharLink|Isobel Thorm|Isobel}}. Killing or knocking her out grants an audience with {{CharLink|Ketheric Thorm}}, who allows them to pray at the altar of the [[Absolute]]. Doing so causes the party to become imprisoned in a pod within the [[Mind Flayer Colony]] where Balthazar tries to recycle the party into zombies. | ||
In the combat | In the ensuing combat, the party must fight against [[Zombie Dror Ragzlin]] (if he died in Act One) and [[Zombie Minthara]] (if she died in Act One or was not rescued from [[Moonrise Towers Prison]]). | ||
== Combat == | == Combat == | ||
=== Attacks and | === Attacks and abilities === | ||
{{Feature box|Absolute Power}} | |||
{{Feature box|Action Surge}} | |||
{{Feature box|Leadership}} | {{Feature box|Leadership}} | ||
{{Feature box|Repulsor (Dror Ragzlin)}} | {{Feature box|Repulsor (Dror Ragzlin)}} | ||
{{Feature box| | === Honour mode === | ||
{{Feature box|Arachnid Compulsion}} | |||
{{Feature box|Galvanise}} | {{Feature box|Galvanise}} | ||
=== Allies === | === Allies === | ||
* {{ | * {{MdCharLink|Gnat|Booyahg Gnat}} | ||
* {{ | * {{MdCharLink|Cry|Devout Cry}} | ||
* {{ | * {{MdCharLink|Narvass}} | ||
* {{ | * {{MdCharLink|Kagran}} | ||
* {{ | * {{MdCharLink|Roo|Sharp-Eye Roo}} | ||
* {{ | * {{MdCharLink|Bolt|Warlock Bolt}} | ||
* {{ | * {{MdCharLink|Huk|Warrior Huk}} | ||
=== | === Encounter details === | ||
In combat, Dror Ragzlin is an aggressive | In combat, Dror Ragzlin is an aggressive barbarian who often attempts to engage in melee combat. He has access to various effects that buff nearby allies such as {{SAI|Leadership}} (and {{SAI|Galvanise}} on Honour mode), further empowering the goblin horde. | ||
=== Tactics === | |||
The party should attempt to remove all of Ragzlin's allies first because they all have low hit points and are buffed by his skills if allowed to live. Afterwards, the party can face the hobgoblin himself. | |||
Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight. | Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight. | ||
The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop | The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop onto enemies. Disabling or vision-reducing spells such as {{SAI|Darkness}}, {{SAI|Grease}}, or {{SAI|Hunger of Hadar}} allows the party to engage the enemy group safely from the rafters while the {{Cond|Difficult Terrain}} slows them down. | ||
=== | If the party convinced {{CharLink|Larger Giant Spider}} and {{CharLink|Smaller Giant Spider}} to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies. | ||
=== Notable loot === | |||
* {{MdRarityItem|Dror Ragzlin's Key}} | * {{MdRarityItem|Dror Ragzlin's Key}} | ||
* {{MdRarityItem|Faithbreaker}} | * {{MdRarityItem|Faithbreaker}} | ||
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* {{MdRarityItem|Scroll of Speak with Dead}} | * {{MdRarityItem|Scroll of Speak with Dead}} | ||
==Related | == Related literature == | ||
* {{MdRarityItem|Recruiting Gnolls}} | |||
== Speak with Dead == | |||
Dror Ragzlin can be spoken to with {{SAI|Speak with Dead}}. | |||
{{Dialogue start}} | |||
'''Party member:''' Why does the Absolute want the fugitives? | |||
*'''Dror Ragzlin:''' Eternal... glory... ours... | |||
'''Party member:''' What did you want with that mind flayer? | |||
*'''Dror Ragzlin:''' Squid... ship... fugitives... needs... | |||
'''Party member:''' Where's Halsin? | |||
*'''Dror Ragzlin:''' Beast ruttin'... looter... worg pens... | |||
'''Party member:''' Tell me where I can find a healer. | |||
*'''Dror Ragzlin:''' Halsin... caged... | |||
'''Party member:''' Why are you and the drow working together? | |||
*'''Dror Ragzlin:''' Absolute... binds... obedience... | |||
{{Dialogue end}} | |||
== Related quests == | |||
* {{Quest|Defeat the Goblins}} | * {{Quest|Defeat the Goblins}} | ||
* {{Quest|Save the First Druid}} | * {{Quest|Save the First Druid}} | ||
* {{Quest|Save the Refugees}} | * {{Quest|Save the Refugees}} | ||
==Gallery== | == Gallery == | ||
<gallery heights=" | <gallery heights="250"> | ||
Ragzlin.png| | Dror Ragzlin Model.png|Ragzlin's model | ||
Ragzlin.png|A smiling Ragzlin | |||
</gallery> | </gallery> | ||
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[[Category:Followers of the Absolute]] | [[Category:Followers of the Absolute]] | ||
[[Category:Available to Speak with Dead]] | [[Category:Available to Speak with Dead]] | ||
[[Category:Barbarians]] |
Latest revision as of 10:07, 12 December 2024
Overview[edit | edit source]
Background[edit | edit source]
Blessed by the Absolute and granted the status of True Soul, Dror commands the goblin forces in the Wilderness near the Emerald Grove. The Absolute instructed him to scour the wrecked remains of the Nautiloid to find a Mysterious Artefact. He can be encountered in the Shattered Sanctum attempting to speak with a mind flayer corpse. Depending on party choices, Ragzlin may become an ally or foe throughout Act One.
Ragzlin, Minthara and Gut are True Souls and leaders of the goblins who threaten the Emerald Grove. Thus, it is necessary to kill Ragzlin to save the Emerald Grove and the tieflings. Alternatively, the party can initiate the raid and double-cross Minthara without killing Ragzlin. However, if the raid is initiated but the goblins are defeated and Minthara is killed or knocked out, then is completed without killing Dror Ragzlin and Gut.
Involvement[edit | edit source]
Act One[edit | edit source]
Ragzlin and Minthara are first seen during the introductory cutscene to Act One, observing the Nautiloid's crash.
Shattered Sanctum[edit | edit source]
The first encounter with Ragzlin is during Act One in the innermost chamber of the Shattered Sanctum of the Goblin Camp, where he casts on a dead mind flayer. The party can assist or hinder his attempt. After a brief dialogue, he delegates the party to Minthara while he deliberates his next move. Otherwise, the party can fight against him, which causes all the characters in the Shattered Sanctum and Goblin Camp to become hostile, except Abdirak, Brakkal, Liam, Halsin, and Volo.
Act Two[edit | edit source]
Mind Flayer Colony[edit | edit source]
If allowing Balthazar to take the Nightsong, the party is tasked with abducting Isobel. Killing or knocking her out grants an audience with Ketheric Thorm, who allows them to pray at the altar of the Absolute. Doing so causes the party to become imprisoned in a pod within the Mind Flayer Colony where Balthazar tries to recycle the party into zombies.
In the ensuing combat, the party must fight against Zombie Dror Ragzlin (if he died in Act One) and Zombie Minthara (if she died in Act One or was not rescued from Moonrise Towers Prison).
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Honour mode[edit | edit source]
Allies[edit | edit source]
Encounter details[edit | edit source]
In combat, Dror Ragzlin is an aggressive barbarian who often attempts to engage in melee combat. He has access to various effects that buff nearby allies such as
(and on Honour mode), further empowering the goblin horde.Tactics[edit | edit source]
The party should attempt to remove all of Ragzlin's allies first because they all have low hit points and are buffed by his skills if allowed to live. Afterwards, the party can face the hobgoblin himself.
Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight.
The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop onto enemies. Disabling or vision-reducing spells such as slows them down.
, , or allows the party to engage the enemy group safely from the rafters while theIf the party convinced Larger Giant Spider and Smaller Giant Spider to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies.
Notable loot[edit | edit source]
- Dror Ragzlin's Key
- Faithbreaker
- Javelin - 3x
- Mind Flayer Parasite Specimen
- Scroll of Speak with Dead
Related literature[edit | edit source]
Speak with Dead[edit | edit source]
Dror Ragzlin can be spoken to with
.Party member: Why does the Absolute want the fugitives?
- Dror Ragzlin: Eternal... glory... ours...
Party member: What did you want with that mind flayer?
- Dror Ragzlin: Squid... ship... fugitives... needs...
Party member: Where's Halsin?
- Dror Ragzlin: Beast ruttin'... looter... worg pens...
Party member: Tell me where I can find a healer.
- Dror Ragzlin: Halsin... caged...
Party member: Why are you and the drow working together?
- Dror Ragzlin: Absolute... binds... obedience...