Ad placeholder
Dror Ragzlin: Difference between revisions
mNo edit summary |
m (Added combat-relevant skills to infobox) |
||
(16 intermediate revisions by 8 users not shown) | |||
Line 36: | Line 36: | ||
| int save prof = yes | | int save prof = yes | ||
| wis save prof = yes | | wis save prof = yes | ||
| passives = Opportunity Attack | | passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Martial Advantage, Opportunity Attack, Unarmoured Defence (Barbarian) | ||
| h passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Legendary Action: Devoted Galvanism, Opportunity Attack, Unarmoured Defence (Barbarian), Martial Advantage | |||
| athletics = 4 | |||
| acrobatics = 1 | |||
| perception = 0 | |||
}} | }} | ||
'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]]. | '''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]]. | ||
Line 43: | Line 46: | ||
==Overview== | ==Overview== | ||
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. | Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. He was instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a {{SmRarityItem|Mysterious Artefact}}. He can be encountered by the party in the [[Shattered Sanctum]], where he is attempting to speak with the corpse of a [[Mind Flayer]]. Depending on party choices, Ragzlin may become an ally or an enemy throughout Act One. Ragzlin, along with {{CharLink|Minthara}} and {{CharLink|Gut}}, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, it will be necessary to kill him. | ||
== Involvement == | == Involvement == | ||
Line 50: | Line 53: | ||
====Shattered Sanctum==== | ====Shattered Sanctum==== | ||
The first encounter with him is during Act One in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast {{SAI|Speak with Dead}} on a dead Mind Flayer. There, | The first encounter with him is during Act One in the innermost chamber of the Shattered Sanctum, in the [[Goblin Camp]], where he is attempting to cast {{SAI|Speak with Dead}} on a dead Mind Flayer. There, the party may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate the party to Minthara while he deliberates his next move. | ||
===Act Two=== | ===Act Two=== | ||
====Mind Flayer Colony==== | ====Mind Flayer Colony==== | ||
If the party allows {{CharLink|Balthazar}} to take the {{CharLink|Aylin|Nightsong}}, they will be tasked with abducting {{CharLink|Isobel}}. Letting her get killed or knocked out will grant the party an audience with {{CharLink|Ketheric Thorm}} who will allow them to pray at the altar of the [[Absolute]]. Doing so will result in them being imprisoned in a pod within the [[Mind Flayer Colony]] where Balthazar will try to recycle the party into zombies. | If the party allows {{CharLink|Balthazar}} to take the {{CharLink|Aylin|Nightsong}}, they will be tasked with abducting {{CharLink|Isobel Thorm|Isobel}}. Letting her get killed or knocked out will grant the party an audience with {{CharLink|Ketheric Thorm}} who will allow them to pray at the altar of the [[Absolute]]. Doing so will result in them being imprisoned in a pod within the [[Mind Flayer Colony]] where Balthazar will try to recycle the party into zombies. | ||
In the combat that ensues the party will have to fight against [[Zombie Dror Ragzlin]] (if he did not survive [[Act One]]) and [[Zombie Minthara]] (if she died in [[Act One]] or if she wasn't rescued from [[Moonrise Towers Prison]]). | In the combat that ensues the party will have to fight against [[Zombie Dror Ragzlin]] (if he did not survive [[Act One]]) and [[Zombie Minthara]] (if she died in [[Act One]] or if she wasn't rescued from [[Moonrise Towers Prison]]). | ||
Line 60: | Line 63: | ||
== Combat == | == Combat == | ||
=== Attacks and Abilities === | === Attacks and Abilities === | ||
{{Feature box|Absolute Power}} | |||
{{Feature box|Action Surge}} | |||
{{Feature box|Leadership}} | {{Feature box|Leadership}} | ||
{{Feature box|Repulsor (Dror Ragzlin)}} | {{Feature box|Repulsor (Dror Ragzlin)}} | ||
=== Honour Mode === | === Honour Mode === | ||
{{Feature box|Arachnid Compulsion}} | |||
{{Feature box|Galvanise}} | {{Feature box|Galvanise}} | ||
Line 79: | Line 80: | ||
* {{CharLink|Bolt|Warlock Bolt}} | * {{CharLink|Bolt|Warlock Bolt}} | ||
* {{CharLink|Huk|Warrior Huk}} | * {{CharLink|Huk|Warrior Huk}} | ||
===Encounter details=== | |||
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat. He has access to various effects that buff his nearby allies such as {{SAI|Leadership}} (and {{SAI|Galvanise}} on Honour mode), further empowering the goblin horde. | |||
===Tactics=== | ===Tactics=== | ||
The party should attempt to take out all of Ragzlin's allies first since they all have rather low hit points and will be buffed by his skills if they are allowed to live. Afterwards, the party can face down the hobgoblin himself. | |||
Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight. | Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight. | ||
The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop them down on enemies. Disabling or vision-reducing spells such as {{SAI|Darkness}}, {{SAI|Grease}}, or {{SAI|Hunger of Hadar}} can allow the party to engage the enemy group safely from the rafters while the {{Cond|Difficult Terrain}} slows them down. | The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop them down on enemies. Disabling or vision-reducing spells such as {{SAI|Darkness}}, {{SAI|Grease}}, or {{SAI|Hunger of Hadar}} can allow the party to engage the enemy group safely from the rafters while the {{Cond|Difficult Terrain}} slows them down. | ||
If the party convinced {{CharLink|Larger Giant Spider}} and {{CharLink|Smaller Giant Spider}} to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies. | |||
=== Loot === | === Loot === | ||
Line 93: | Line 99: | ||
* {{MdRarityItem|Mind Flayer Parasite Specimen}} | * {{MdRarityItem|Mind Flayer Parasite Specimen}} | ||
* {{MdRarityItem|Scroll of Speak with Dead}} | * {{MdRarityItem|Scroll of Speak with Dead}} | ||
== Related literature == | |||
* {{MdRarityItem|Recruiting Gnolls}} | |||
==Speak with Dead== | |||
{{Dialogue start}} | |||
'''Party member:''' Why does the Absolute want the fugitives? | |||
*'''Dror Ragzlin:''' Eternal... glory... ours... | |||
'''Party member:''' What did you want with that mind flayer? | |||
*'''Dror Ragzlin:''' Squid... ship... fugitives... needs... | |||
'''Party member:''' Where's Halsin? | |||
*'''Dror Ragzlin:''' Beast ruttin'... looter... worg pens... | |||
'''Party member:''' Tell me where I can find a healer. | |||
*'''Dror Ragzlin:''' Halsin... caged... | |||
'''Party member:''' Why are you and the drow working together? | |||
*'''Dror Ragzlin:''' Absolute... binds... obedience... | |||
{{Dialogue end}} | |||
==Related | == Related quests == | ||
* {{Quest|Defeat the Goblins}} | * {{Quest|Defeat the Goblins}} | ||
* {{Quest|Save the First Druid}} | * {{Quest|Save the First Druid}} | ||
* {{Quest|Save the Refugees}} | * {{Quest|Save the Refugees}} | ||
==Gallery== | == Gallery == | ||
<gallery heights=" | <gallery heights="250"> | ||
Ragzlin.png| | Dror Ragzlin Model.png|Ragzlin's model | ||
Ragzlin.png|A smiling Ragzlin | |||
</gallery> | </gallery> | ||
Line 117: | Line 144: | ||
[[Category:Followers of the Absolute]] | [[Category:Followers of the Absolute]] | ||
[[Category:Available to Speak with Dead]] | [[Category:Available to Speak with Dead]] | ||
[[Category:Barbarians]] |
Latest revision as of 06:53, 11 November 2024
Overview[edit | edit source]
Blessed by the Absolute and granted the status of True Soul, Dror commands the goblin forces in the Wilderness near the Emerald Grove. He was instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a Mysterious Artefact. He can be encountered by the party in the Shattered Sanctum, where he is attempting to speak with the corpse of a Mind Flayer. Depending on party choices, Ragzlin may become an ally or an enemy throughout Act One. Ragzlin, along with Minthara and Gut, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, it will be necessary to kill him.
Involvement[edit | edit source]
Act One[edit | edit source]
Ragzlin will be seen first during the cutscene intro to Act One alongside Minthara, observing the Nautiloid's crash.
Shattered Sanctum[edit | edit source]
The first encounter with him is during Act One in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast on a dead Mind Flayer. There, the party may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate the party to Minthara while he deliberates his next move.
Act Two[edit | edit source]
Mind Flayer Colony[edit | edit source]
If the party allows Balthazar to take the Nightsong, they will be tasked with abducting Isobel. Letting her get killed or knocked out will grant the party an audience with Ketheric Thorm who will allow them to pray at the altar of the Absolute. Doing so will result in them being imprisoned in a pod within the Mind Flayer Colony where Balthazar will try to recycle the party into zombies.
In the combat that ensues the party will have to fight against Zombie Dror Ragzlin (if he did not survive Act One) and Zombie Minthara (if she died in Act One or if she wasn't rescued from Moonrise Towers Prison).
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
Honour Mode[edit | edit source]
Allies[edit | edit source]
Encounter details[edit | edit source]
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat. He has access to various effects that buff his nearby allies such as
(and on Honour mode), further empowering the goblin horde.Tactics[edit | edit source]
The party should attempt to take out all of Ragzlin's allies first since they all have rather low hit points and will be buffed by his skills if they are allowed to live. Afterwards, the party can face down the hobgoblin himself.
Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight.
The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop them down on enemies. Disabling or vision-reducing spells such as slows them down.
, , or can allow the party to engage the enemy group safely from the rafters while theIf the party convinced Larger Giant Spider and Smaller Giant Spider to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies.
Loot[edit | edit source]
- Dror Ragzlin's Key
- Faithbreaker
- Javelin - 3x
- Mind Flayer Parasite Specimen
- Scroll of Speak with Dead
Related literature[edit | edit source]
Speak with Dead[edit | edit source]
Party member: Why does the Absolute want the fugitives?
- Dror Ragzlin: Eternal... glory... ours...
Party member: What did you want with that mind flayer?
- Dror Ragzlin: Squid... ship... fugitives... needs...
Party member: Where's Halsin?
- Dror Ragzlin: Beast ruttin'... looter... worg pens...
Party member: Tell me where I can find a healer.
- Dror Ragzlin: Halsin... caged...
Party member: Why are you and the drow working together?
- Dror Ragzlin: Absolute... binds... obedience...