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Lionel: Difference between revisions

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| faction = [[Flaming Fist]]
| faction = [[Flaming Fist]]
| ac = 16
| ac = 16
| e hp = 51
| hp = 55
| hp = 55
| e hp = 51
| t hp = 58
| t hp = 58
| movement m = 9
| movement m = 9
| xp = 200
| weight kg = 75
| weight kg = 75
| level = 8
| level = 8
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| acrobatics = 5
| acrobatics = 5
| perception = 2
| perception = 2
| uuid = c2dc31f3-7e26-44b8-b3c6-984fdbd3d554
| uid = S_WYR_Rivington_FlamingFist_001
| stats = FlamingFist_Human_Ranger
}}
}}
'''Fist Lionel''' is a [[Flaming Fist]] guarding the gates of [[Rivington]] in [[Act Three]].
'''Fist Lionel''' guards the gates of [[Rivington]] in [[Act Three]].
{{DiQ|No passage this way, I'm afraid. Turn back - it's for your own good.|Lionel}}


== Involvement ==
== Involvement ==
=== Act Three ===
=== Act Three ===
Fist Lionel is stationed along a rampart at the gates of Rivington. He and {{CharLink|Osmund}} defend the town from external threats.
Lionel is stationed along a rampart at the gates of Rivington, alongside {{CharLink|Osmund}}. Both Fists are under orders to prevent anyone from walking past the gate.


== Combat ==
== Combat ==
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{{Feature box|Ranged Attack|item=Heavy Crossbow}}
{{Feature box|Ranged Attack|item=Heavy Crossbow}}
{{Feature box|Volley}}
{{Feature box|Volley}}
== Notes ==
{{notebegin}}
* Fist Lionel grants 200 [[Experience|XP]] when killed.
{{noteend}}


{{Rivington}}
{{Rivington}}

Latest revision as of 01:54, 23 January 2025

Fist Lionel guards the gates of Rivington in Act Three.

Portrait Lionel.png
No passage this way, I'm afraid. Turn back - it's for your own good.
Lionel

Involvement[edit | edit source]

Act Three[edit | edit source]

Lionel is stationed along a rampart at the gates of Rivington, alongside Osmund Osmund. Both Fists are under orders to prevent anyone from walking past the gate.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (+ + )
Damage: 1~6
D6 Piercing.png
Normal weapon damage
+ 1d6Damage TypesPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Damage: 6~15
D10 Piercing.png
1d10 + 5Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Volley.webp
Volley Volley ()
Damage:
Normal weapon damage

Fire a cascade of arrows upon nearby enemies.

 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)