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Osmund

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Fist Osmund is a human fighter and a member of the Flaming Fist. She can be found in Rivington in Act Three.
There's no reason for me stick my neck out against armies of cultists when we can send mountains of steel instead.
Osmund

Involvement[edit | edit source]

Osmund is stationed together with Fist LionelFist Lionel at the northern gate of Rivington. Both Fists are under orders to prevent anyone from walking past the barred gate – behind it the gruesome results of a recent battle between the Flaming Fist and Absolutists can be seen.

Unlike Lionel, Fist Osmund is rather eager to chat with the player character. If spoken to, Osmund blabs out some details about the attack: prior to the party's arrival in Rivington, a band of cultists nearly destroyed the gate into Rivington, which was narrowly prevented by the Steel Watch. Osmund talks with pride about the automatons, which had been victorious in the battle, and attributes the city's safety to Enver GortashEnver Gortash.

ClericCleric characters may try to reason with her using class-based options, but the Fist has very fixed ideas on the issue.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand AttackMain Hand Attack (Action)   –  Spear
Damage: 6~11
1d6 + 5PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Piercing StrikePiercing Strike (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Rush AttackRush Attack (Action)   –  Spear
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Trip Attack (Melee)Trip Attack (Melee) (Action + Superiority Die)   –  Spear
Damage: 6~11 + modifiers

A powerful attack that possibly knocks the target Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn

Loot[edit | edit source]