List of sources of movement speed: Difference between revisions

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=== Temporary ===
=== Temporary ===
====Actions and spells====
====Actions and spells====
* {{SAI|Dash}} doubles a character's movement speed at the cost of an {{action}}.
;{{SAI|Dash}} {{InfoBlob|doubles movement}}
* {{SAI|Longstrider}}, a level 1 {{Ritual Spell}} spell, increases a creature's movement speed by {{InfoBlob|3 m / 10 ft}} until the next [[long rest]].
:Doubles a character's movement speed at the cost of an {{action}}.
* {{SAI|Haste}} doubles a creature's movement speed. Affected creatures also have a second Action, which can be used to Dash a second time for even further mobility.
;{{SAI|Longstrider}} {{InfoBlob|3 m / 10 ft}}
* Using {{SAI|Jump}}, or {{cond|Flight|flying}} can also slightly increase the distance a creature can move.
:A {{Ritual Spell}} spell which increases a creature's movement speed until the next [[long rest]].
;{{SAI|Haste}} {{InfoBlob|doubles movement}}
:A spell which doubles a creature's movement speed. Also grants a second action, which can be used to Dash a second time for even further mobility.
;{{SAI|Jump}} or {{cond|Flight|}}
:Slightly increase the distance a creature can move.


====Class features and actions====
====Class features and actions====
*{{class|Rogue}}s receive the class feature {{SAI|Cunning Action: Dash}} at Level 2, which can double their movement speed as a {{action|bonus}}.
;{{class|Rogue}}
*{{class|Monk}}s receive the class feature {{SAI|Step of the Wind: Dash}} at level 2, which can double their movement at the cost of {{action|bonus}} + {{Resource|ki}}.
:; {{SAI|Cunning Action: Dash}} {{InfoBlob|doubles movement}}
* {{Class|Gloom Stalker}}s receive the class feature {{SAI|Dread Ambusher}}, increasing movement speed by {{InfoBlob|3 m / 10 ft}} on the first turn of combat only.
:: Class feature gained at Level 2, which can double movement speed as a {{action|bonus}}.
* {{Class|Wildheart}}s who select the [[Wildheart#Bestial Heart|Bestial Heart]]:
;{{class|Monk}}
** {{SAI|Rage: Elk Heart|Elk Heart}} increase their movement speed by {{InfoBlob|4.5 m / 15 ft}} while [[Rage|Raging]].
:;{{SAI|Step of the Wind: Dash}} {{InfoBlob|doubles movement}}
** {{SAI|Rage: Wolf Heart|Wolf Heart}} can use {{SAI|Inciting Howl}} to increase the movement speed of nearby allies by {{InfoBlob|3 m / 10 ft}} for 1 turn.
::Class feature gained at level 2, which can double movement at the cost of {{action|bonus}} + {{Resource|ki}}.
* {{Class|Druid}}s while in {{SAI|Wild Shape: Wolf}} can use {{SAI|Inciting Howl (Wolf)}} to increase the movement speed of nearby allies by {{InfoBlob|3 m / 10 ft}} for 1 turn.
;{{Class|Gloom Stalker}}
* {{Class|Battle Master}}s can use {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} to increase an ally's Movement Speed by half for 1 turn.
:;{{SAI|Dread Ambusher}} {{InfoBlob|3 m / 10 ft}}
::Class feature which increases movement speed on the first turn of combat only.
;{{Class|Wildheart}} from certain [[Wildheart#Bestial Heart|Bestial Hearts]]
:;{{SAI|Rage: Elk Heart|Elk Hearts}} {{InfoBlob|4.5 m / 15 ft}}  
:: Increases movement speed while [[Rage|Raging]].
:;{{SAI|Rage: Wolf Heart|Wolf Hearts}} using {{SAI|Inciting Howl}} {{InfoBlob|3 m / 10 ft}}  
::Increases the movement speed of nearby allies by for 1 turn.
;{{Class|Druid}}
:;{{SAI|Wild Shape: Wolf}} using {{SAI|Inciting Howl (Wolf)}} {{InfoBlob|3 m / 10 ft}}
::Increases the movement speed of nearby allies for 1 turn.
;{{Class|Battle Master}}
:;{{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} {{InfoBlob|plus half base speed}}
::Increases an ally's Movement Speed by half for 1 turn.


=== Item-based ===
=== Item-based ===
* Certain items can give the {{Cond|Momentum}} condition, which increases movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack. See the condition page for sources of Momentum.
;{{Cond|Momentum}} {{InfoBlob|1.5 m / 5 ft}}  
* Certain items can give the {{Cond|Hastened}} condition, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.  
:A condition granted by certain items, increases movement speed by 1.5m / 5ft per remaining stack. See the condition page for sources of Momentum.
* {{SAI|Transmuter's Stone: Speed}} created by a {{Class|Transmutation}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
;{{Cond|Hastened}} {{InfoBlob|doubles movement}}
* {{RarityItem|Elixir of Elven Elegance}} grants an additional {{InfoBlob|10 m / 33 ft}} movement speed when consumed. This effect lasts until the next Long Rest, but will be overridden if another [[Elixir]] is consumed.
:A condition granted by certain items, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.  
* {{RarityItem|Nyrulna}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while equipped.
;{{SAI|Transmuter's Stone: Speed}} {{InfoBlob|3 m / 10 ft}}
* {{RarityItem|Crusher's Ring}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while equipped.
:Created by a {{Class|Transmutation}} increases movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
* {{RarityItem|Featherlight Boots}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while its wearer has 50% Hit Points or less.
;{{RarityItem|Elixir of Elven Elegance}} {{InfoBlob|10 m / 33 ft}}
* {{RarityItem|Martial Exertion Gloves}} grants the free action '''Martial Exertion''', doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per [[Short Rest]].
:Grants an additional movement speed when consumed. This effect lasts until the next long rest, but will be overridden if another [[elixir]] is consumed.
* {{RarityItem|Boots of Speed}} grants the bonus action '''Click Heels''', doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.
;{{RarityItem|Nyrulna}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped.
;{{RarityItem|Crusher's Ring}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped.
;{{RarityItem|Featherlight Boots}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped its wearer has 50% Hit Points or less.
;{{RarityItem|Martial Exertion Gloves}} {{InfoBlob|doubles movement}}
:Grants the free action '''Martial Exertion''', doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per [[Short Rest]].
;{{RarityItem|Boots of Speed}} {{InfoBlob|doubles movement}}
:Grants the bonus action '''Click Heels''', doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.


=== Permanent ===
=== Permanent ===
====Class features====
====Class features====
*{{class|Barbarian}}s receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[Heavy Armour]].
;{{class|Barbarian}}
** {{class|Wildheart}}s can choose the [[Wildheart#Animal Aspect|Animal Aspect]] {{SAI|Aspect of the Beast (Elk)}} at level 6 or 10, which increases the movement speed of themselves and nearby allies by {{InfoBlob|1.5 m / 5 ft}}.
:;{{SAI|Fast Movement}} {{InfoBlob|3 m / 10 ft}}
*{{class|Monk}}s receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
:Class feature received at Level 5, which increases their movement speed while not wearing [[Heavy Armour]].
;{{class|Wildheart}}
:;{{SAI|Aspect of the Beast (Elk)}} {{InfoBlob|1.5 m / 5 ft}}
:Can choose the Elk [[Wildheart#Animal Aspect|Animal Aspect]] at level 6 or 10, increasing movement speed of themselves and nearby allies.
;{{class|Monk}}
:;{{SAI|Unarmoured Movement}} {{InfoBlob|3 m / 10 ft}}
:Class feature received at level 2, which increases movement speed while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.


====Other====
====Other====

Revision as of 02:13, 30 December 2023

This is a list of sources of movement speed in Baldur's Gate 3. Movement speed is a resource that determines the distance a creature can move on its turn. It can be affected by racial or class features, feats, or by using certain actions, spells or items.

Most races have a base movement speed of 9m / 30ft; dwarves, halflings, and gnomes have a base movement speed of 7.5m / 25ft; wood elves and wood half-elves have a base movement speed of 10.5m / 35ft

Increasing your movement speed

Temporary

Actions and spells

Dash Dash doubles movement
Doubles a character's movement speed at the cost of an Action.
Longstrider Longstrider 3 m / 10 ft
A Ritual spell which increases a creature's movement speed until the next long rest.
Haste Haste doubles movement
A spell which doubles a creature's movement speed. Also grants a second action, which can be used to Dash a second time for even further mobility.
Jump Jump or Flight Flight
Slightly increase the distance a creature can move.

Class features and actions

Rogue
Cunning Action: Dash Cunning Action: Dash doubles movement
Class feature gained at Level 2, which can double movement speed as a Bonus action.
Monk
Step of the Wind: Dash Step of the Wind: Dash doubles movement
Class feature gained at level 2, which can double movement at the cost of Bonus action + Ki Point.
Gloom Stalker Ranger
Dread Ambusher Dread Ambusher 3 m / 10 ft
Class feature which increases movement speed on the first turn of combat only.
Wildheart Barbarian from certain Bestial Hearts
Elk Hearts Elk Hearts 4.5 m / 15 ft
Increases movement speed while Raging.
Wolf Hearts Wolf Hearts using Inciting Howl Inciting Howl 3 m / 10 ft
Increases the movement speed of nearby allies by for 1 turn.
Druid
Wild Shape: Wolf Wild Shape: Wolf using Inciting Howl (Wolf) Inciting Howl (Wolf) 3 m / 10 ft
Increases the movement speed of nearby allies for 1 turn.
Battle Master Fighter
Manoeuvring Attack Manoeuvring Attack plus half base speed
Increases an ally's Movement Speed by half for 1 turn.

Item-based

Momentum Momentum 1.5 m / 5 ft
A condition granted by certain items, increases movement speed by 1.5m / 5ft per remaining stack. See the condition page for sources of Momentum.
Hastened Hastened doubles movement
A condition granted by certain items, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.
Transmuter's Stone: Speed Transmuter's Stone: Speed 3 m / 10 ft
Created by a Transmutation School Wizard increases movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
Elixir of Elven Elegance 10 m / 33 ft
Grants an additional movement speed when consumed. This effect lasts until the next long rest, but will be overridden if another elixir is consumed.
Nyrulna 3 m / 10 ft
Grants additional movement speed while equipped.
Crusher's Ring 3 m / 10 ft
Grants additional movement speed while equipped.
Featherlight Boots 3 m / 10 ft
Grants additional movement speed while equipped its wearer has 50% Hit Points or less.
Martial Exertion Gloves doubles movement
Grants the free action Martial Exertion, doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per Short Rest.
Boots of Speed doubles movement
Grants the bonus action Click Heels, doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.

Permanent

Class features

Barbarian
Fast Movement Fast Movement 3 m / 10 ft
Class feature received at Level 5, which increases their movement speed while not wearing Heavy Armour.
Wildheart Barbarian
Aspect of the Beast (Elk) Aspect of the Beast (Elk) 1.5 m / 5 ft
Can choose the Elk Animal Aspect at level 6 or 10, increasing movement speed of themselves and nearby allies.
Monk
Unarmoured Movement Unarmoured Movement 3 m / 10 ft
Class feature received at level 2, which increases movement speed while not wearing armour or using a shield. This bonus improves to 4.5 m / 15 ft and 6 m / 20 ft at levels 6 and 10, respectively, with Improved Unarmoured Movement Improved Unarmoured Movement.

Other

  • Wood elves and wood half-elves have an increased base speed of 1.5 m / 5 ft.
  • The Mobile Mobile feat permanently increases movement speed by 3 m / 10 ft.

Reducing movement speed

Movement speed can also be reduced or restricted entirely.

See individual condition pages for infliction sources.

Freedom of Movement Freedom of Movement can prevent restriction of movement from certain sources.