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Astral Plane: Difference between revisions
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{{main|The Githyanki Warrior}} | {{main|The Githyanki Warrior}} | ||
[[File:Screen Astral Plane South East A.jpg|thumb|The view looking southeast from the starting area of '''Astral Plane''']] | [[File:Screen Astral Plane South East A.jpg|thumb|The view looking southeast from the starting area of '''Astral Plane''']] | ||
During [[The Githyanki Warrior]] in [[Crèche Y'llek]], | During [[The Githyanki Warrior]] in [[Crèche Y'llek]], the party may choose to use the Planecaster to enter the [[Mysterious Artefact]]. | ||
Doing so will bring | Doing so will bring the party to the Astral Plane, where they meet the [[Dream Guardian]] and learn that it is living there. | ||
=== Act Three === | === Act Three === | ||
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At the beginning of Act Three, your party will set up camp in [[Wyrm's Lookout]]. During the night, you will be attacked by some githyanki monks, and will have three turns to escape through the nearby portal to the Astral Plane. | At the beginning of Act Three, your party will set up camp in [[Wyrm's Lookout]]. During the night, you will be attacked by some githyanki monks, and will have three turns to escape through the nearby portal to the Astral Plane. | ||
[[File:Astral Map 2.png|thumb|Astral Sea map in Act III]] | [[File:Astral Map 2.png|thumb|Astral Sea map in Act III]] | ||
In the Astral Plane, | In the Astral Plane, the party will meet the [[Dream Guardian]] in its true form, a [[mind flayer]] called [[the Emperor]]. There is the option to join its fight against the monks. If the party sides with it, it'll explain its history and the party meets [[Orpheus|Prince Orpheus]]. The Emperor will give an [[Astral-Touched Tadpole]] and an offer to help evolve into a mind flayer. Choosing to kill the Emperor will instead result in a 'Game Over' screen. | ||
A portal will open back to Wyrm's Lookout on the Material Plane. This will return | A portal will open back to Wyrm's Lookout on the Material Plane. This will return the party to the campsite in Wyrm's Lookout. Once the party leaves camp, they come to [[Rivington]]. | ||
== Notable loot == | == Notable loot == |
Revision as of 00:09, 29 March 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
The Astral Plane is a location in the Astral Sea.
Overview
The Astral Plane is a location inside the Mysterious Artefact, accessible only during specific moments in the story.
All characters in the party receive the condition while in the Astral Plane.
Access
The Astral Prism can be accessed during Act One, through the Plancaster in Crèche Y'llek's Inquisitor's Chamber, and during Act Three, from a portal in Wyrm's Lookout. The party will return one final time after facing off against The Netherbrain at the Morphic Pool.
Characters
Related quests
- Discover the Artefact's Secrets
- Help Your Protector
- Embrace Your Potential
- Discover the history of Prince Orpheus
- Free Orpheus
- The Githyanki Warrior
Quests
Act One
During The Githyanki Warrior in Crèche Y'llek, the party may choose to use the Planecaster to enter the Mysterious Artefact. Doing so will bring the party to the Astral Plane, where they meet the Dream Guardian and learn that it is living there.
Act Three
At the beginning of Act Three, your party will set up camp in Wyrm's Lookout. During the night, you will be attacked by some githyanki monks, and will have three turns to escape through the nearby portal to the Astral Plane.
In the Astral Plane, the party will meet the Dream Guardian in its true form, a mind flayer called the Emperor. There is the option to join its fight against the monks. If the party sides with it, it'll explain its history and the party meets Prince Orpheus. The Emperor will give an Astral-Touched Tadpole and an offer to help evolve into a mind flayer. Choosing to kill the Emperor will instead result in a 'Game Over' screen.
A portal will open back to Wyrm's Lookout on the Material Plane. This will return the party to the campsite in Wyrm's Lookout. Once the party leaves camp, they come to Rivington.
Notable loot
- Boots of Uninhibited Kushigo – Looted from Prelate Lir'i'c at the beginning of Act Three
- Divine Bone Shard – Beside a Dead Githyanki X: 160 Y: 115, and behind the portal to Crèche Y'llek X: 1785 Y: 330
Gallery
Notes
- ”The Astral Plane was designed from the ground up, building upon descriptions that characterise it as an amorphous, otherworldly location, It would need to be a strange, void-like realm visually unlike anything else in the game - fantastical even next to other fantasy environments. Our final design settled on a backdrop of bright nebulae and the remains of a dead god as our visual centrepiece.” Quote from the Digital Artbook.
- The Astral Plane plays a role as the "graveyard" of the Gods, with the "bodies" creating entire Astral Islands and landmasses. There is no confirmation as to which god this particular corpse is, or whether it is an already established god's corpse at all, but the Deities who have been confirmed to have once drifted within the Astral Plane as a "Dead God" are as follows: Amaunator, Bane, Bhaal, Enki, Gilgeam, Ibrandul, Kalzareinad, Karsus, Kiputytto, Leira, Moander, Myrkul, Leira, Ulutiu.
- Bane, Bhaal and Myrkul, are unlikely to be the corpse, as they have all returned as quasi-deities, and are no longer "dead." However, Myrkul appeared as a corpse in the Astral Plane in a similar vein in Neverwinter Nights 2: Mask of the Betrayer.
- Ulutiu is also unlikely, as they are in a state of stasis rather than considered a dead god.
- Karsus is a popular theory involving the corpse's identity due to his impact on the game as a whole.