Karlach: Difference between revisions

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(→‎Approval: Blighted Village entrance)
(→‎Interactions: BIG MIGRATION! Please keep adding/editing info in the other page!)
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{{SpoilerBox|
{{SpoilerBox|
Characters are grouped by the Act they are ''first'' encounterable in.
Characters are grouped by the Act they are ''first'' encounterable in.


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=== Approval ===
=== Approval ===
As a Companion character, the interactions listed below will cause Karlach to gain approval. This list is most likely incomplete.
As a Companion, Karlach will gain or lose ''Approval'' when the player takes certain actions.
{{SpoilerBox|
 
==== Act One Approval ====
'''[[Ravaged Beach]]'''
* [Bard][Speak With Dead] Ask the [[Abducted Nobleman]] on the Crashed Nautiloid ship if he wants you to write his story. ({{Approval|Karlach|+1}})
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it ({{Approval|Karlach|+1}})
 
'''Roadside Cliffs'''
* Deceive or peacefully persuade the tieflings to leave (Bard, Monk, Paladin have extra options.) ({{Approval|Karlach|+1}})
* Ask [[Lae'zel]] to say 'please' after rescuing her ({{Approval|Karlach|+1}})
* Recruit [[Lae'zel]] ({{Approval|Karlach|+1}})
 
'''[[Chapel Entrance]]'''
* Choose the 'Attack' dialogue option when speaking to Gimblebock ({{Approval|Karlach|+1}})
 
'''[[Druid Grove]]'''
* Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting. ({{Approval|Karlach|+1}})
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear. ({{Approval|Karlach|+1}})
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. ({{Approval|Karlach|+1}})
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train ({{Approval|Karlach|+5}})
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] ({{Approval|Karlach|+1}})
* Tell [[Sazza]] that you will free her from her cage ({{Approval|Karlach|+1}})
* Agree to help [[Zevlor]] (in his cave) to try to convince to [[Kagha]] to stop the ritual. (only if you previously decline to help / skip talking to [[Zevlor]] / knockout by [[Aradin]]) ({{Approval|Karlach|+5}})
* While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine or tell [[Silfy]] to relax. ({{Approval|Karlach|+1}})
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them ({{Approval|Karlach|+1}})
* Using the Bard interaction with the bird [[Topaz (Blue Jay)|Topaz]], while using [[Speak with Animals]]. ({{Approval|Karlach|+1}})
* Help [[Alfira]] finish her song. ({{Approval|Karlach|+1}})
* Persuade Kagha to free Arabella. ({{Approval|Karlach|+5}})
* Talking to [[Kagha]] after first encounter and calling her a monster. ({{Approval|Karlach|+5}})
* Let [[Silver]] smell you. (need [[Speak with Animals]]) ({{Approval|Karlach|+1}})
* Agree with [[Zevlor]] to kill the goblin horde's leaders ({{Approval|Karlach|+5}})
* Persuade [[Kagha]] to fight against the Shadow Druids
 
'''[[Forest]]'''
* Let [[Scratch]] sniff your scent. (may need [[Speak with Animals]])
 
'''[[Owlbear Nest]]'''
 
'''[[Blighted Village]]'''
* Gain entrance to the village by persuading or performing for the guard at the South gate. ({{Approval|Karlach|+1}})
* Successfully deceive the ogres in the [[Blighted Village]] to get their [[horn]].
* Persuade [[Fezzerk]] at the Windmill to leave peacefully.
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing.
 
'''[[Sunlit Wetlands]]'''
* Before entering the [[Sunlit Wetlands]], during [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], choose "calm down" option then follow by either defending or questioning [[Auntie Ethel]].
* Talking to [[Demir]] and [[Johl]] after first encounter and offering to help them.
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times).
* Tell [[Gandrel]] that [[Astarion]] is under your protection.
* Telling [[Mayrina]] that [[Auntie Ethel]] killed [[Demir]] and [[Johl]]
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]].
* Resurrect [[Mayrina]]'s husband then hand her the wand.
 
'''[[Goblin Camp]]'''
* Tell [[Eight]] "sorry for your loss"
* Tap once on the War Drum at the front gate.
* Use [[Performance]] to play a rhytm on the War Drum at the front gate.
* Deceive the goblins, say 'you can't be serious', then fling poo at them.


'''[[The Risen Road]]'''
Main Article: ''[https://bg3.wiki/wiki/Karlach/Approval| Karlach/Approval]'' <!--quick fix, will figure out soon. -ArcaneFocus-->
* Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot.'
* Pass a [Paladin] Check to Bless the dying hyena
* If you refuse to kill [[Rugan]] in the [[Zhentarim Hideout]], available if you try to do a side deal with the missing shipment.
* If you purchase the artist [[Oskar Fevras]] in the [[Zhentarim Hideout]].
* If you succeed with [[Persuasion]]/[[Intimidation]] to decrease the price for [[Oskar Fevras]].
* If you agree to pay the extra 200 gold to the artist [[Oskar Fevras]] after you free him.
 
'''[[Mountain Pass]]'''
* Allow [[Lae'zel]] to speak with the Gith patrol.
* Speak with Gith patrol instead of letting [[Lae'zel]] speak.
 
'''[[Underdark]]'''
* If you give an antidote to [[Thulla]] in the [[Myconid Colony]].
* When you [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]].
* Tell Spaw you killed [[Glut]] after the latter decided to [[Avenge Glut's Circle|usurp]] the former.
 
'''[[Grymforge]]'''
* Use [[Persuasion]] to convince Skickpit you're willing to kill his slavers.
* Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss.
* After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on.
* Stand up for the deep gnome slaves when they're threatened by [[Nere]] once he's freed.
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]].
 
'''[[Creche Y'llek]]'''
 
'''Camp/Conversation'''
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance. ({{Approval|Karlach|+5}})
* Threaten to kill [[Mizora]] during her first appearance. ({{Approval|Karlach|+1}})
* Tell [[Raphael]] he's mad if he thinks you'll make a deal with a devil
* Agree to use a [[Soul Coin]] on her to power up in combat.
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]].
* Successfully skill check to heal the [[Owlbear Cub]] when it appears again at the [[Campsite|Camp]].
* Pet [[Scratch]].
* At camp, promise [[Barcus Wroot]] that you will find his friend [[Wulbren]] at [[Moonrise Towers]]
* At the next long rest after the events at the Creche, encourage [[Lae'zel]] to listen to [[Kith'rak Voss]] or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]].
* After staking Astarion, say bringing him was a mistake. ({{Approval|Karlach|+1}})
* After having a romantic night, tell her you'd love to be able to touch her properly. ({{Approval|Karlach|+5}}) (Can be repeated but only the first time gives approval)
'''Raphael's deal'''
* Meeting [[Raphael]] "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" ({{Approval|Karlach|+5}})
* After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option to refuse to trust [[Raphael]] twice. ({{Approval|Karlach|+5}})
 
==== Act Two Approval ====
'''[[Ruined Battlefield]]'''
* Tell [[Harper Lassandra]] that you can aid in traversing the darkness (Wizard only).
* Tell [[Harper Meygan]], "Move. I'll take care of this."
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]].
 
'''[[Last Light Inn]]'''
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her.
* Give her a hug when she has her second upgrade from [[Dammon]] at the [[Last Light Inn]], allowing her to be touched.
* Drink the wine when talking to [[Jaheira]] inside.
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, or Wizard options
* Tell [[Raphael]] to stay away from [[Mol]].
* Ask [[Counsellor Florrick]] if the Flaming Fist are just going to stand around.
* Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].
* As [[The Dark Urge]], tell [[Isobel]] that you have the urge to kill her, then deny the urge and ask her to forgive you.
* Play the Lute to wake up [[Art Cullagh]].
* Tell [[Halsin]] "You can count on me" before he opens the portal.
* Successfully protect the portal [[Halsin]] enters.
 
'''[[House in Deep Shadows]]'''
* Agree to play hide-and-seek with [[Oliver]].
 
'''[[Reithwin Town]]'''
* Reunite [[Oliver]] with [[Thaniel]].
 
'''[[House of Healing]]'''
* Make [[Malus Thorm]] have the Sisters test their skills against each other or offer himself up to them for 'practice'.
 
'''[[Moonrise Towers]]'''
* Offer [[Fezzerk]] a fair fight.
 
'''Unsorted'''
* Agree to help [[Arabella]] find her parents.
* Invite [[Jaheira]] to your party.
 
==== Act Three Approval ====
* Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
}}
 
=== Disapproval ===
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
{{SpoilerBox|
 
==== Act One Disapproval ====
'''Unsorted'''
 
'''Roadside Cliffs'''
* ''Attack the tieflings.'' ({{Approval|Karlach|-1}})
 
'''[[Chapel Entrance]]'''
* Talk Gimblebock and his crew into leaving. ({{Approval|Karlach|-1}})
 
'''[[Druid Grove]]'''
* Refuse to help [[Zevlor]].
* Tell the Tielfling kids trained by [[Asharak]] that they are going to die ({{Approval|Karlach|-1}})
* Make [[Zorru]] kneel before [[Lae'zel]] ({{Approval|Karlach|-1}})
* After the conversation with [[Zorru]] tell [[Lae'zel]] that she is good at interrogations ({{Approval|Karlach|-1}})
* Let [[Arka]] shoot [[Sazza]] ({{Approval|Karlach|-1}})
* Free [[Sazza]] from her cage and tell her to follow you ({{Approval|Karlach|-1}})
* Attack [[Findal]] after healing him ({{Approval|Karlach|-1}})
*Swear to [[Nettie]] you will take the Wyvern poison.
*Letting [[Barth]] hit [[Meli]] for stealing his locket.
* After saving [[Mirkon]] from the harpies, tell him to stop snivelling or the harpies will return. ({{Approval|Karlach|-1}})
 
'''[[Forest]]'''
* Choose to attack the owlbear in dialog.
* Interrupt [[Buthir]] and [[Grukkoh]]'s private moment by opening the doors to the barn north of the [[Blighted Village]].
 
'''[[Blighted Village]]'''
*Read the [[Necromancy of Thay]].
 
'''[[Sunlit Wetlands]]'''
*Tell [[Gandrel]] where you can find [[Astarion]].
*Let [[Astarion]] kill [[Gandrel]].
 
'''[[Goblin Camp]]'''
*Yell "boo, get off the stage!" at [[Volo]] in the goblin camp.
 
'''[[The Risen Road]]'''
*Convince [[Flind]] to attack the other Gnolls.
 
'''[[Mountain Pass]]'''
 
'''[[Underdark]]'''
 
'''[[Grymforge]]'''
*Ask Ward Magmar how to get a slave of your own.
*Convince the Deep Rothé to excavate for Skarjall via the [[Persuasion]] check "Breathe. Focus.".
*Side with [[Elder Brithvar]] when confronting [[Nere]]. ({{Approval|Karlach|-1}})
*Side with [[Nere]] against [[Eldar Brithvar]]. ({{Approval|Karlach|-5}})
 
'''[[Creche Y'llek]]'''
*Agree to Vlaakith's request to kill the person inside the Astral Prism.
 
'''[[Camp]]'''
* Flirt with [[Mizora]] when she shows up. ({{Approval|Karlach|-1}})
* Ask [[Mizora]] if she will leave if you turn on [[Karlach]]. ({{Approval|Karlach|-5}})
* Letting [[Volo]] follow through with his attempt to remove the parasite.
* When meeting Raphael say "I'll do anything to get rid of the tadpole." ({{Approval|Karlach|-1}})
 
{{SpoilerBlur|
* As the Dark Urge: Confess to murdering the bard ({{Approval|Karlach|-1}})
}}
 
==== Act Two Disapproval ====
*Question her encouragement of 'scamming' towards [[Mattis]].
*Give up all your gold to [[Gerringothe Thorm]].
*Refuse the offer of [[Soul Coin]]s from [[Lann Tarv]] in [[Moonrise Towers]].
*Tell [[Shadowheart]] you will support her becoming a Dark Justiciar when in the Gauntlet of Shar.
*Agree to help [[Balthazar]] in the [[Gauntlet of Shar]].
*Offer to fight [[Youth Varrl]] to the death when [[Sa'varsh Kethk]] asks for a challenger.
 
==== Act Three Disapproval ====
'''Wyrm's Crossing'''
* Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
 
'''Sharess' Caress'''
* Pick "Delicious" after pointing out the two drow look alike.
}}


=== Romance ===
=== Romance ===
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===Speak With Dead===
===Speak With Dead===
Can be spoken to with {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]].  
Can be spoken to with {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]].


==Achievements==
==Achievements==

Revision as of 01:22, 19 September 2023

Fury of Avernus
Karlach Cliffgate
Karlach.png
Stats
Level 1

STR

17
(+3)

DEX

13
(+1)

CON

15
(+2)

INT

8
(-1)

WIS

12
(+1)

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Zariel Tiefling
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 14
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 90kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Resistances
Resistant to non-magical Fire
Character information
Class Barbarian
Background Outlander
Location The Risen Road
Enemies Zariel, Enver Gortash
In-game
Karlach in Early Access
Karlach is a playable character in Baldur's Gate 3, who can either be selected as an Origin during character creation, or recruited as a Companion when playing a different character.

Gameplay

  • Karlach is a Tiefling with the Outlander background, and the default class of Barbarian.
  • Due to the Infernal Engine in her chest, Karlach is uniquely able to spend Soul Coins as consumable items that power up her attacks until the next Long Rest. This feature is available whether she is played as the Origin or a Companion.
  • During a Multiplayer session, if one player selects the Karlach Origin, all other players are prevented from selecting the Wyll Origin, and vice-versa. Wyll can still be recruited as a companion after character creation.

Quests

  • Servant of None is the Personal Quest while playing as the Karlach Origin.
  • Our Fiery Friend is Karlach's primary Companion Quest, if recruited as a Companion.
  • Forging a Heart, regarding her Infernal Engine, is a subquest of either the Personal or Companion quest, as appropriate.


Story

Personal History

Karlach was a citizen of the Lower City of Baldur's Gate before being taken prisoner and forced to fight in the Blood War, the eternal conflict between demons and devils. She was a prisoner and champion of Zariel, Archdevil and ruler of Avernus, the first layer of the Nine Hells. Taking a risky chance on escape, Karlach boarded a hostile Mind Flayer ship when it appeared in the sky of Avernus. Using it, she made her escape from the Hells but was infected with a Mind Flayer Tadpole in the process. Now hunted, Karlach is a fugitive on the run from Zariel's forces, who seeks to have her warrior returned to her, and punished.


Interactions

Characters

Whlie either played as an Origin, or in the party as a companion, Karlach has unique interactions in conversations with the following characters listed here. (List may not yet be complete)

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Characters are grouped by the Act they are first encounterable in.

Act One

Act Two

Act Three

Approval

As a Companion, Karlach will gain or lose Approval when the player takes certain actions.

Main Article: Karlach/Approval

Romance

As a Companion, Karlach can be romanced.

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

  • Her first scene can be during Chapter One. If the player has Medium approval[Needs Verification] you can drum up the courage to tell her how much you like her. This will lead to Karlach meeting you, once you went to bed and everybody else is asleep. Since you haven't been able to continue with The Hellion's Heart past the first step in Chapter One, you will not be able to touch her. You can convince her, however, to kiss you - which you can either end sooner or embrace the moment, only to burn your lips.
  • After reciprocating her feelings, one can tell her how much they would love to touch her. As well as figuring a way to cool her down with water or frost magic for a quick embrace, going into a discussion of letting them have fun with others while she's unavailable due to the engine.
  • Once you reach Chapter Two and arrive at the Last Light Inn, you can repair Karlachs Engine with the help of Dammon. During the next long rest (and if no other events are queued), the player can sleep with her.

While playing as the Karlach Origin, Karlach's personal story has a number of different effects on which specific romantic interactions are available to the player at different parts of the game. A list of known effects on other romance storylines is contained below, but may be incomplete.

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

Act One

When sex is offered to Origin Karlach by another character, the player is unable to directly accept. Options such as "I'll think about it." and "I can't touch anyone until my engine is fixed." will typically exist in replacement of the usual acceptance options.

Origin Karlach is not prevented from romancing Wyll, and pursuing this option does have a handful of unique lines acknowledging Wyll's prior objective of hunting Karlach down.

Dammon's interactions with an Origin Karlach character seem to be generally more flirtatious than when talking to other characters.

Act Two

After delivering a second piece of Infernal Iron to Dammon at the Last Light Inn, Origin Karlach is given additional unique options for how to respond. In addition to simply saying "Thank you", these are:

  • Pause. Is he flirting with you?
  • Take your leave - you have someone you really want to touch.

Neither one of these options appear have immediate consequences, but after wrapping up conversations from this scene, Origin Karlach is able to fully engage in usual romantic interactions with other characters.

Speak With Dead

Can be spoken to with Speak with Dead.

Achievements

A-Hot Date.jpg

Hot Date
Go on a date with Karlach - now that's playing with fire.


Trivia

  • Karlach is voiced by Samantha Béart.
    • Karlach was originally voiced by Shala Nyx in Early Access.
  • In Multiplayer, if Karlach is chosen as an Origin by one player, Wyll cannot be chosen by any other players, and vice versa.

Gallery

External Links

Karlach on the Forgotten Realms Wiki