Cargo query
Showing below up to 50 results in range #1 to #50.
Page | name | uid | legacy | image | controller icon | icon | description | quote | category | handedness | melee or ranged | type | rarity | rarity order | enchantment | damage | damage type | versatile damage | extra damage | extra damage type | extra damage 2 | extra damage 2 type | range m | range ft | finesse | heavy | light | reach | thrown | cannot dual wield | dippable | weight kg | weight lb | price | passives | passives main hand | passives off hand | weapon actions | special weapon actions | special | where to find |
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Adamantine Longsword (edit) | Adamantine Longsword | WPN_HUM_Longsword_Adamantine_A | Adamantine Longsword is a rare +1 Longsword that automatically critical hits objects and ignores Resistance to Slashing damage. |
Though heavy, this longsword swings effortlessly in your hand -- ready to take down a hundred enemies. |
martial | versatile | melee | Longswords | rare | 2 | +1 | 1d8 + 1 | Slashing | 1d10+1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.7 | 100 | Diamondsbane • Lethal Weapon (Slashing) | Pommel Strike • Lacerate • Rush Attack |
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Adamantine Mace (edit) | Adamantine Mace | WPN_HUM_Mace_Adamantine_A | Adamantine Mace is a rare +1 Mace that automatically critical hits objects and ignores Resistance to Bludgeoning damage. |
A nimble mace, heavy with the promise of broken bones. |
simple | one-handed | melee | Maces | rare | 2 | +1 | 1d6 + 1 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.9 | 3.6 | 190 | Diamondsbane • Lethal Weapon (Bludgeoning) | Concussive Smash | The Adamantine Mace can be forged in the Adamantine Forge with a Mace Mould and Mithral Ore. |
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Adamantine Scimitar (edit) | Adamantine Scimitar | WPN_HUM_Scimitar_Adamantine_A | Adamantine Scimitar is a rare +1 Scimitar that automatically critical hits objects and ignores Resistance to Slashing damage. |
Each cut of this blade shines with the wicked glint of adamantine -- a promise for a devastating blow. |
martial | one-handed | melee | Scimitars | rare | 2 | +1 | 1d6 + 1 | Slashing | 2.5 | 8 | Yes | No | Yes | No | No | No | Yes | 1.35 | 2.7 | 190 | Diamondsbane • Lethal Weapon (Slashing) | Flourish • Lacerate |
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Allandra's Whelm (edit) | Allandra's Whelm | inaccessible | When Allandra was a girl, she saw a hot spall of matter fire through the sky. She wished upon this falling star, but instead of getting an answer from the sky, she got one from the sea in the voice of Umberlee, goddess of the endless fathom. |
martial | versatile | melee | Tridents | rare | 2 | +2 | 1d6 + 2 | Piercing | 1d8 + 2 | 1d4 | Cold | 2.5 | 8 | No | No | No | No | Yes | No | No | 1.8 | 3.9 | 250 | Rush Attack • Piercing Strike • Maiming Strike | Frigid Blade |
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Ambusher (edit) | Ambusher | MAG_Generic_01_Shortsword_1 | Ambusher is a rare +1 Shortsword that grants the wielder bonuses to Initiative and Advantage on Perception checks and deals extra Necrotic damage on creatures that haven't taken a turn yet. |
This blade is one of a few rare swords wielded by the Eucalyptus League, a group of fabulously wealthy courtesans who owned a great deal of Luskan's bazaars. |
simple | one-handed | melee | Shortswords | rare | 2 | +1 | 1d6 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | No | No | No | 0.9 | 1.9 | 190 | Sentinel Weapon • Ambusher's Streak | Flourish • Piercing Strike | Sold by Exxvikyap in Rivington General in Rivington. |
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Arcane Absorption Dagger (edit) | Arcane Absorption Dagger | MAG_ArcaneAbsorption_Dagger | inaccessible | The leather grip of this knife is decorated with jugs. As you turn it, you can see that the jug begins empty and fills. It's only when you reach the final image that you can see a man's severed head over the jug, filling with beads of blood. |
simple | one-handed | melee | Daggers | very rare | 3 | +1 | 1d4 + 1 | Force | 2.5 | 8 | Yes | No | Yes | No | Yes | No | No | 0.45 | .99 | 480 | Arcane Absorption | Piercing Strike | This weapon appears to be currently unobtainable without cheats or mods. |
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Arduous Flame Blade (edit) | Arduous Flame Blade | inaccessible | The extent of cultural idolatry amongst members of the Flaming Fist is anyone's guess, but fascination with fire is plain and unambiguously obsessive. |
martial | versatile | melee | Longswords | rare | 2 | +1 | 1d8 | Slashing | 1d10 | 2.5 | 8 | No | No | No | No | No | No | No | 1.35 | 2.9 | 250 | Pommel Strike • Lacerate • Rush Attack | Flaming Blade | This weapon appears to be unobtainable without cheats or mods. |
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Argument Solver (edit) | Argument Solver | MAG_Poison_Greatclub | Argument Solver is an uncommon +1 Greatclub that grants the wielder the Poison Mist weapon action, which deals extra Poison damage and creates a poison cloud. |
Few things solve a disagreement faster than displaying a greatclub. And this one reeks, too. |
simple | two-handed | melee | Greatclubs | uncommon | 1 | +1 | 1d8 + 1 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 4.5 | 9.9 | 65 | Concussive Smash • Backbreaker • Tenacity | Poison Mist | Dropped by Mig in the Moonrise Towers. |
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Artificial Leech (edit) | Artificial Leech | WPN_HUM_Leech_A | Though blood and age have rusted the mechanism, a good twist can still make the blades on this bloodletting device spin. |
simple | one-handed | melee | Daggers | common | 1d4 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | No | 0.45 | 16 |
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Artificial Leech (+1) (edit) | Artificial Leech | MAG_Surgeon_Leech | Artificial Leech is an uncommon +1 Dagger that grants non player characters the Bloodletting weapon action. |
Though blood and age have rusted the mechanism, a good twist can still make the blades on this bloodletting device spin. |
simple | one-handed | melee | Daggers | uncommon | 1 | +1 | 1d4 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | Yes | 0.45 | 0.9 | 65 | Piercing Strike | Bloodletting |
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Assassin's Shortsword (edit) | Assassin's Shortsword | UNI_TWN_WPN_HUM_ShortswordOfStealth_A_1 | Assassin's Shortsword is an uncommon Shortsword that grants the wielder Advantage on Stealth checks. |
Quiet is the air around this sword, and quiet are the steps of the one who wields it. |
simple | one-handed | melee | Shortswords | uncommon | 1 | +1 | 1d6 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | No | No | No | 0.9 | 1.9 | 65 | Flourish • Piercing Strike |
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Found on one of a pair of skeletons along the cliffs west of the House of Healing (X:-252, Y:36). The other skeleton has the Watcher's Shield. |
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Assassin's Touch (edit) | Assassin's Touch | DEN_CapturedGoblin_MurderDagger | Assassin's Touch is an uncommon +1 dagger that deals additional damage to Sleeping or Knocked Out targets. |
This long, slender blade fits perfectly between the ribs of any unsuspecting victim. |
simple | one-handed | melee | Daggers | uncommon | 1 | +1 | 1d4 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | Yes | 0.45 | 0.9 | 40 | Deathly Slumber | Piercing Strike | Reward for completing the quest Save the Goblin Sazza by escorting Sazza to the Goblin Camp. |
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Azer Warhammer (edit) | Azer Warhammer | WPN_HUM_Azer_Warhammer_A | Flecks of volcanic glass gleam darkly from the head of this warhammer - obsidian eyes regarding the world with the narrow, spite-inflamed convictions of its azer wielder. |
martial | versatile | melee | Warhammers | common | 0 | 1d8 | Bludgeoning | 1d10 | 2.5 | 8 | No | No | No | No | No | No | Yes | 2.7 | 5.4 | Backbreaker • Concussive Smash • Weakening Strike | Overheat |
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Balduran's Giantslayer (edit) | Balduran's Giantslayer | MAG_Giantslayer_Greatsword | Balduran's Giantslayer is a legendary greatsword that receives doubled damage bonus from Strength, grants its wielder the Giant Form class action and the Topple the Big Folk weapon action, as well as Advantage on attack rolls against Large, Huge, and Gargantuan creatures. |
Wielded by Balduran, the founder of Baldur's Gate and friend to his guardian dragon, a great glittering wyrm called Ansur. Fellowship can be undone, though, as easily as you or I might unlace the strings of our shoes, and it was in a time of skullduggery and hardship that Balduran killed Ansur, carrying out the deed with this sword. |
martial | two-handed | melee | Greatswords | legendary | 4 | +3 | 2d6 + 3 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 1300 | Giantslayer | Pommel Strike • Lacerate • Cleave | Topple the Big Folk |
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Battle-Worn Blade (edit) | Battle-Worn Blade | S_DEN_NarrativeLoot_ZevlorSword | A fine but well-used sword. It seemed to have once belonged to a holy order, but the indication of rank and patron deity at the hilt have recently been filed down. |
martial | versatile | melee | Longswords | common | 1d8 | Slashing | 1d10 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.7 | 40 | Lacerate • Rush Attack • Pommel Strike | Secluded Chamber X: 56 Y: 65, in Zevlor's locked Wooden Chest. Can be picked or unlocked with Zevlor's Key. |
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Battleaxe (edit) | Battleaxe | WPN_HUM_Battleaxe_A_0 | Tiny scratches mar the metal -- a testament of someone sharpening this axe over and over. |
martial | versatile | melee | Battleaxes | common | 1d8 | Slashing | 1d10 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.6 | 50 | Cleave • Lacerate • Maiming Strike | |||||||||||||||||
Battleaxe +1 (edit) | Battleaxe +1 | WPN_HUM_Battleaxe_A_1 | The intricate engravings on this axe's blade and handle make plain the skill of its smith. |
martial | versatile | melee | Battleaxes | uncommon | 1 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.9 | 3.8 | 65 | Cleave • Lacerate • Maiming Strike |
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Belm (edit) | Belm | MAG_PHB_OfSpeed_Scimitar | Belm is a very rare +2 Scimitar that grants the Whirlwind Attack and Perfectly Balanced Strike weapon actions. |
Faded but still legible, the mark of a Kara-Turan forgemaster adorns the pommel of this exquisite sword. Light as a robin's wing, quick as a gnomish wit, this weapon has unseamed many foes - and will continue to, in the correct hands. |
martial | one-handed | melee | Scimitars | very rare | 3 | +2 | 1d6 + 2 | Slashing | 2.5 | 8 | Yes | No | Yes | No | No | No | No | 1.35 | 2.9 | 480 | Flourish • Lacerate | Whirlwind Attack (Weapon Action) • Perfectly Balanced Strike |
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Bigboy's Chew Toy (edit) | Bigboy's Chew Toy | MAG_Combat_Quarterstaff | Bigboy's Chew Toy is a rare +1 quarterstaff that grants its wielder the ability the ability to cast Enlarge on themselves once per Long Rest. |
Often mistaken for a relic of the wizard Bigby's creation, this staff was, ironically, made as a bite stick for Bigby's dog, Bigboy. |
simple | versatile | melee | Quarterstaves | rare | 2 | +1 | 1d6 + 1 | Bludgeoning | 1d8 + 1 | 2.5 | 8 | No | No | No | No | No | No | No | 1.8 | 3.6 | 310 | Concussive Smash • Flourish • Topple |
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Blackguard's Sword (edit) | Blackguard's Sword | MAG_OB_Paladin_DeathKnight_Longsword | Blackguard's Sword is a rare +2 Longsword that possibly Dazes targets that have been Smited by the wielder. |
Formerly wielded by one who forsook all ties of friendship and kindness, this sword is rife with deranged energies. It seems to transmit feelings of contentment when carving through bones. |
martial | versatile | melee | Longswords | rare | 2 | +2 | 1d8 + 2 | Slashing | 1d10+2 | 1d4 | Necrotic | 2.5 | 8 | No | No | No | No | No | No | No | 1.35 | 2.9 | 250 | Dazing Smite | Pommel Strike • Lacerate • Rush Attack |
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Blade of Oppressed Souls (edit) | Blade of Oppressed Souls | MAG_Illithid_MindOverload_Weapon_Longsword | Fragments of dead souls are imprisoned in the steel. Angry, powerful, hopeful, or scared - all of them rose up against their illithid masters, and all of them fell to this blade. Now, they are trapped forever, forced to aid their opressors. |
martial | versatile | melee | Longswords | rare | 2 | +1 | 1d8 + 1 | Slashing | 1d10+1 | 1d4 | Psychic | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.9 | 250 | Pommel Strike • Lacerate • Rush Attack | Crowning Strike |
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Blightbringer (edit) | Blightbringer | MAG_BG_BlightBringer_Shortbow | Blightbringer is a very rare +1 Shortbow that grants bonuses to attack and damage rolls against Gnomes and Dwarves, and Slows on a critical hit. |
Conducting a series of increasingly sick rituals - involving the ashes of a gnome and silkworms fed fat on the corpse of a dwarven cleric - the goblin shaman Kirruk Redrats created this deadly bow. |
simple | two-handed | ranged | Shortbows | very rare | 3 | +1 | 1d6 + 1 | Piercing | 18 | 60 | No | No | No | No | No | No | Yes | 0.9 | 2.9 | 480 | Blightbringer (passive feature) • Prey Decelerator | Hamstring Shot | Act Three: Sold by Entharl Danthelon at Danthelon's Dancing Axe in Wyrm's Crossing. |
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Blood-Bound Blade (edit) | Blood-Bound Blade | MAG_Bonded_Lethal_Longsword | inaccessible | This weapon was wielded by the lionlike eldritch knight Cypress of the Starfeller clan, who took on challenges of the heart and mind with palpable brilliance, and fought with a skill and heated intensity that was almost solar. |
martial | versatile | melee | Longswords | rare | 2 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | No | 1.35 | 2.9 | 250 | Favoured Weapon • Synchronicity | Pommel Strike • Lacerate • Rush Attack |
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This weapon appears to be currently unobtainable without cheats or mods. |
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Blooded Greataxe (edit) | Blooded Greataxe | MAG_LowHP_IncreaseDamage_Greataxe | Blooded Greataxe is a rare +1 greataxe that deals additional Slashing damage when the wielder has 50% hit points or less. |
Stained brown and reeking of iron, this greataxe once belonged to a killer so deranged, his name was magically scrubbed from all histories. |
martial | two-handed | melee | Greataxes | rare | 2 | +1 | 1d12 + 1 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 3.15 | 6.3 | 380 | Relentless Revenge | Cleave • Lacerate • Prepare | Act One: Bought or stolen from Roah Moonglow in the Shattered Sanctum X: 275 Y: -29. |
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Bloodthirst (edit) | Bloodthirst | MAG_WYR_Orin_Bhaalist_Dagger | Bloodthirst is a legendary Dagger wielded by Orin that makes critical hits more likely and can make targets vulnerable to Piercing or more likely to be hit, depending on which hand the weapon is equipped on. |
The Lord of Murder wasn't always a lord. He was once just a petty killer. When Bhaal first drew blood in a Baldurian back-alley, it dropped to the ground and lingered. When he ascended, this dried blood-drop grew, warped - and became sharp. |
simple | one-handed | melee | Daggers | legendary | 4 | +2 | 1d4 + 2 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | No | 0.45 | 0.9 | 640 | Improved Critical | Exploit Weakness | True Strike Riposte | Piercing Strike |
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Bonesaw (edit) | Bonesaw | WPN_HUM_BoneSaw_A | The saw's teeth are blunt and rusted, it's beautiful metalwork barely visible beneath a layer of black, coagulated blood. |
martial | versatile | melee | Longswords | common | 1d8 | Slashing | 1d10 | 2.5 | 8 | No | No | No | No | No | No | No | 1.35 | 40 |
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Bonesaw (+1) (edit) | Bonesaw | MAG_Surgeon_Bonesaw | Bonesaw is an uncommon +1 Longsword that grants non player characters the weapon action Incise Ligaments. |
The saw's teeth are blunt and rusted, it's beautiful metalwork barely visible beneath a layer of black, coagulated blood. |
martial | versatile | melee | Longswords | uncommon | 1 | +1 | 1d8 + 1 | Slashing | 1d10+1 | 2.5 | 8 | No | No | No | No | No | No | No | 1.35 | 2.7 | 85 | Flourish • Lacerate | Incise Ligaments |
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BOOOAL's Arms (edit) | BOOOAL's Arms | The cut-off pincer of some Underdark crustacean seems to magically adhere to a bone shaft, creating a make-shift javelin. |
simple | one-handed | melee | Javelins | common | 1d6 | Piercing | 2.5 | 8 | No | No | No | No | Yes | No | No | 0.9 | 1.8 | 10 | Piercing Strike | Equipped on the Kuo-toa in the Underdark within The Festering Cove. |
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Bow of Awareness (edit) | Bow of Awareness | MAG_Generic_01_Shortbow_1 | Bow of Awareness is an uncommon +1 Shortbow that boosts the wielder's Initiative. |
This halfling bow requires a full draw for smaller folk, but serves as a quick off-hand for those of greater height. |
simple | two-handed | ranged | Shortbows | uncommon | 1 | +1 | 1d6 + 1 | Piercing | 18 | 60 | No | No | No | No | No | No | Yes | 0.9 | 1.8 | 65 | Seldom Caught Unawares (+1) | Hamstring Shot |
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Bow of the Banshee (edit) | Bow of the Banshee | MAG_BG_OfTheBanshee_Bow | Bow of the Banshee is a rare +1 shortbow that can Frighten targets on hit and grants bonuses to weapon damage and attack rolls against Frightened creatures. |
The impression of an elven face screams silently from the finely curved bow - the image becomes even more disturbing when the bowstring snaps forward on release, emitting a blood-curdling wail. |
simple | two-handed | ranged | Shortbows | rare | 2 | +1 | 1d6 + 1 | Piercing | 18 | 60 | No | No | No | No | No | No | Yes | 0.9 | 1.8 | 190 | Blood-Curdling Emission | Hamstring Shot | Looted from Corsair Greymon during the encounter that takes place after boarding the boat found in the Decrepit Village, Underdark. If he survives the journey, he will be selling this bow at his trading spot near Nere's cave-in, Grymforge X: -632 Y: 326. |
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Breaching Pikestaff (edit) | Breaching Pikestaff | MAG_Generic_01_Pike_1 | Breaching Pikestaff is a rare +2 Pike that deals an additional 1d4 Force on each successful hit. |
Concussive energy thumps like a mighty heartbeat from this pike. |
martial | two-handed | melee | Pikes | rare | 2 | +2 | 1d10 + 2 | Piercing | 1d4 | Force | 1.5 | 5 | No | No | No | Yes | No | No | No | 8.1 | 17.85 | 190 | Rush Attack • Piercing Strike • Brace (Melee) | Found in the Ancient Lair within the Lower City Sewers (X -1393, Y 56) during Chapter Three. |
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Brewing Ladle (edit) | Brewing Ladle | WPN_BREWER_BrewingLadle_A | inaccessible | A skillful smith decorated the wooden handle with a fine golden filigree. |
simple | one-handed | melee | Light Hammers | uncommon | 1 | +1 | 1d4 + 1 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | Yes | No | Yes | 0.9 | 1.8 | 40 | Concussive Smash | |||||||||||||||
Broken Club (edit) | Broken Club | WPN_HUM_Club_Broken_A | The tip of this club has snapped off, it's wood rotten to the core. |
Simple | one-handed | melee | Clubs | common | 0 | 1d4 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | No | No | No | 0.9 | 10 | Concussive Smash | ||||||||||||||||||
Broken Pike (edit) | Broken Pike | WPN_HUM_Pike_Broken_A | The pike's tip is battered and bent, fit for neither soldier nor scoundrel. |
martial | two-handed | melee | Pikes | common | 1d10 | Piercing | 1.5 | 5 | No | No | No | Yes | No | No | Yes | 8.1 | 16.2 | 10 | Rush Attack • Piercing Strike • Brace (Melee) | Two are found impaled into the ground within the Shadowfell |
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Cacophony (edit) | Cacophony | MAG_Thunder_ThunderClap_Quarterstaff | Cacophony is a rare +1 Quarterstaff that grants the wielder the Thunderous Smite spell. |
Carved in circles across the knob of the staff are different words for thunder. Gnomish, Sylvan, Elvish, Celestial, even the Primordial tongue - all of these and more fuse together to form the thunderword. |
simple | versatile | melee | Quarterstaves | rare | 2 | +1 | 1d6 + 1 | Bludgeoning | 1d8 +1 | 1d4 | Thunder | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.6 | 310 | Topple |
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Caitiff Staff (edit) | Caitiff Staff | MAG_PHB_PactKeeper_Quarterstaff | The texture of magic granted by a warlock's patron is largely dependent upon the patron themselves - for example, your standard eldritch patron's probably going to work some eyeball-mottled tentacles in there somewhere. |
simple | versatile | melee | Quarterstaves | rare | 2 | +2 | 1d6 + 2 | Bludgeoning | 1d8 + 2 | 2.5 | 8 | No | No | No | No | No | No | No | 1.8 | 3.9 | 190 | Arcane Enchantment (+1) | Topple |
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Purchased from Helsik in the Devil's Fee |
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Cemetery-Blue Torch (edit) | Cemetery-Blue Torch | UNI_HUM_Torch_A_Blue | Torch is utility item as a light source and doubles as improvised weapon of the Clubs family. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. Can ignite flammable surfaces or clouds if it makes proper contact. |
A deep oily smell wafts from this crude tree branch. |
simple | one-handed | melee | Clubs | common | 1d4 | Bludgeoning | 1d4 | Fire | 2.5 | 8 | No | No | Yes | No | No | No | Yes | 0.9 | 2 | 10 |
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Ceremonial Battleaxe (edit) | Ceremonial Battleaxe | S_CRE_Abbot4_Weapon | Ceremonial Battleaxe is an uncommon, lightly enchanted (+1) variant of the Battleaxes family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. While it seems to be exactly the same as a Battleaxe +1, it is used for solving the puzzle inside the chapel. |
The intricate engravings on this axe's blade and handle make plain the skill of its smith. |
martial | versatile | melee | Battleaxes | uncommon | 1 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.9 | 3.8 | 65 | Cleave • Lacerate • Maiming Strike | Found in the one of the dormitories in the Rosymorn Monastery guarded by a Guardian of Faith. Picking it up will cause the Guardian to become hostile if it isn't already. |
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Ceremonial Longsword (edit) | Ceremonial Longsword | S_CRE_Abbot2_Weapon | Ceremonial Longsword is an uncommon, lightly enchanted longsword. |
A complex filigree wraps around the base of this blade - the runes on the side suggesting it is not merely decorative. |
martial | versatile | melee | Longswords | uncommon | 1 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.7 | 55 | Lacerate • Rush Attack • Pommel Strike |
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Ceremonial Mace (edit) | Ceremonial Mace | S_CRE_Abbot1_Weapon | The leather handle of this mace smells badly of rotting blood. |
simple | one-handed | melee | Maces | uncommon | 1 | +1 | 1d6 + 1 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.6 | 40 | Concussive Smash | On a random kobold in the Rosymorn Monastery Firewine storage room. |
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Ceremonial Warhammer (edit) | Ceremonial Warhammer | S_CRE_Abbot3_Weapon | Following tradition, this hammer's faces were forged with grooves that sealed in the blood of its first kill. |
martial | versatile | melee | Warhammers | uncommon | 1 | +1 | 1d8 + 1 | Bludgeoning | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 2.7 | 5.4 | 65 | Backbreaker • Concussive Smash • Weakening Strike |
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Chaos Flail (edit) | Chaos Flail | WPN_GNO_Flail_A | inaccessible | The weapon of a flind, imbued with the power of the demon lord Yeenoghu. Some say the flail itself is the catalyst for transforming gnolls into vicious flinds. |
martial | one-handed | melee | Flails | common | 0 | 1 | 1d8 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 0.9 | 2 | 50 | Concussive Smash • Weakening Strike • Tenacity | |||||||||||||||
Charge-Bound Warhammer (edit) | Charge-Bound Warhammer | MAG_Bonded_Shocking_Warhammer | Charge-Bound Warhammer is a rare, +1 Warhammer with +1 bonus to damage and Attack Rolls, and deals additional 1d6Lightning damage as long as it is bound to an Eldritch Knight or Warlock Pact Weapon. |
Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning. |
martial | versatile | melee | Warhammers | rare | 2 | +1 | 1d8 + 1 | Bludgeoning | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | No | 2.7 | 5.9 | 310 | Favoured Weapon • Shocking Bound | Backbreaker • Concussive Smash • Weakening Strike |
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Can be purchased from Dammon in Last Light Inn |
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Chessa's Practice Sword (edit) | Chessa's Practice Sword | WPN_HUM_Toy_Sword_A_Chessa | A wooden sword coated in a thick layer of varnish. Well-loved, its handle is engraved with the name "Chessa". |
simple | one-handed | melee | Shortswords | common | 0 | 1d4 | Bludgeoning | 2.5 | 8 | Yes | No | Yes | No | No | No | Yes | 0.6 | 1.2 | 1 | In a wooden chest at the Gur CampX: 106 Y: -29 during Act Three, alongside Kass' Practice Sword. |
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Cleaver (edit) | Cleaver | Stained with blood and gore, the handle has almost rusted through. |
simple | one-handed | melee | Handaxes | common | 1d6 | Slashing | 2.5 | 8 | No | No | No | No | No | No | No | 0.9 | 1.8 | 16 | Lacerate | |||||||||||||||||||
Clown Hammer (edit) | Clown Hammer | UNI_WYR_Circus_ClownHammer | Clown Hammer is a rare +2 Warhammer that forces both the wielder and the target to make a Wisdom Saving Throw on a critical hit, or else fall down laughing. |
This hammer has a colourful history - it doesn't honk when you squeeze it, alas. |
martial | versatile | melee | Warhammers | rare | 2 | +2 | 1d8 + 2 | Bludgeoning | 1d10+2 | 2.5 | 8 | No | No | No | No | No | No | Yes | 2.7 | 5.4 | 310 | Grim Irony | Backbreaker • Concussive Smash • Weakening Strike | Looted from Dribbles at the Circus of the Last Days in Rivington during Chapter Three. |
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Club (edit) | Club | Club is a mundane, nonmagical variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. It is more or less a temporary weapon considering other simple weapons like Mace are superior to it in damage. |
A long, deep crack runs through the side of the wood, filled with crusted blood. |
simple | one-handed | melee | Clubs | common | 1d4 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | No | No | Yes | 0.9 | 1.8 | 10 | Concussive Smash | ||||||||||||||||||
Club +1 (edit) | Club +1 | A long, deep crack runs through the side of the wood, filled with crusted blood. |
simple | one-handed | melee | Clubs | uncommon | 1 | +1 | 1d4 + 1 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | No | No | No | 0.9 | 1.9 | 17 | Concussive Smash |
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Club of Hill Giant Strength (edit) | Club of Hill Giant Strength | S_UND_StrengthChair_Leg | Club of Hill Giant Strength is an uncommon club that that sets the wearer's Strength to 19. |
Though this rotting chair leg doesn't look like much, every splinter vibrates with barely-contained power. |
simple | one-handed | melee | Clubs | uncommon | 1 | 1d4 | Bludgeoning | 2.5 | 8 | No | No | Yes | No | No | No | Yes | 0.9 | 1.9 | 65 | Splinters of a Giant's Might | Concussive Smash | Found by breaking the Stool of Hill Giant Strength on the highest floor of Arcane Tower, with Bernard. The stool is underneath the thatched roof section in the furthest corner, standing upright. X: -26 Y: -272 |
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Cold Snap (edit) | Cold Snap | MAG_Frost_Offhand_Dagger | Cold Snap is a rare Dagger that chills enemies that attack and miss the wielder and increases the wielder's Armour Class if worn in the off-hand. |
In the steel, you can see small ice formations like bubbles in a bath, and even hear them pop with crickling crackles of frosted delight. |
simple | one-handed | melee | Daggers | rare | 2 | 1d4 | Piercing | 1d4 | Cold | 2.5 | 8 | Yes | No | Yes | No | Yes | No | No | 0.45 | 0.9 | 190 | Chilling Counter |
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Can be purchased from Ferg Drogher in Rivington. |
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