Barbarian: Difference between revisions

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(Reckless Attack emphasized, as it is an action)
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== Level progression ==
== Level progression ==
Through experience, you acquire new power. You gain the following traits.
=== Level 1 ===
=== Level 1 ===
* '''{{R|rage|forceplural=yes}}: 2''' ''(The number of times you can Rage per day. Replenished by [[Long Rest]]).''
----
 
; {{SAI|Rage|w=40}} : While Raging, you gain the following:
{{HorizontalRuleImage}}
 
==== {{SAI|Rage|w=40}} ====
While Raging, you gain the following:
* [[Damage_Types#Resistance|Resistance]] against physical damage
* [[Damage_Types#Resistance|Resistance]] against physical damage
* Deal extra melee and thrown damage
* Deal extra melee and thrown damage
* {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* {{Advantage}} on Strength [[checks]] and [[saving throws]].
 
: Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You cannot cast spells or concentrate while raging.
Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You also cannot cast spells or concentrate while raging.
{{HorizontalRuleImage}}
 
; {{R|rage|forceplural=yes}}: 2 : The number of times you can Rage per day. Replenished by [[long rest]].
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
 
; {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence|w=30}} : When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier.
* '''{{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence|w=30}}:''' Adds your [[Constitution]] modifier to your [[Armour Class]] in addition to your [[Dexterity]] modifier when not wearing [[armour]].


=== Level 2 ===
=== Level 2 ===
==== {{SAI|Reckless Attack|w=40}} ====
----
* Until your next turn, you have [[Advantage]] on all Attack Rolls, but enemies also have [[Advantage]] on Attack Rolls against you.
; {{SAI|Reckless Attack|w=40}} : Until your next turn, you have advantage on all attack rolls, but enemies also have advantage on attack rolls against you.
 
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
 
; {{SAI|Danger Sense|w=30}} : You have advantage on Dexterity saves against traps, [[spells]] and [[Surface|surfaces]] while not {{Cond|Blinded}} or {{Cond|Incapacitated}}.
* '''{{SAI|Danger Sense|w=30}}:''' You have [[Advantage]] on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]] while not {{Cond|Blinded}} or {{Cond|Incapacitated}}.


=== Level 3 ===
=== Level 3 ===
* '''{{R|rage|forceplural=yes}}: 3''' ''(Gain an additional Rage Charge. You can now Rage more times per [[Long Rest]]).''
----
; {{R|rage|forceplural=yes}}: 3 : Gain an additional Rage Charge. You can now Rage more times per long rest.
{{HorizontalRuleImage}}


==== Choose a subclass: ====
==== Subclass ====
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=== Level 4 ===
=== Level 4 ===
* Choose a [[feat]].
----
: Choose a [[feat]].


=== Level 5 ===
=== Level 5 ===
* '''{{ProficiencyBonus}}: +3''' ''(You gain +1 to your Proficiency Bonus).''
----
 
; {{ProficiencyBonus}}: +3 : Your proficiency bonus increases to +3.
{{HorizontalRuleImage}}
; {{SAI|Extra Attack|w=30}} : You can attack twice, instead of once, whenever you take the Attack action on your turn.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
 
; {{SAI|Fast Movement|w=30}} : Your movement speed increases by 3m / 10ft while not wearing heavy armour.
* '''{{SAI|Extra Attack|w=30}}:''' You can attack twice, instead of once, whenever you take the Attack action on your turn.
* '''{{SAI|Fast Movement|w=30}}:''' Your Movement Speed increases by 3m / 10ft while not wearing Heavy Armour.


=== Level 6 ===
=== Level 6 ===
* '''{{R|rage|forceplural=yes}}: 4''' ''(Gain an additional Rage Charge. You can now Rage more times per [[Long Rest]]).''
----
; {{R|rage|forceplural=yes}}: 4 : Gain an additional Rage Charge. You can now Rage more times per long rest.
{{HorizontalRuleImage}}


==== Subclass features: ====
==== Subclass features: ====
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=== Level 7 ===
=== Level 7 ===
* '''{{SAI|Feral Instinct|w=30}}:''' You have honed your instincts to the utmost degree. You gain a +3 to [[Initiative]] and can't be [[Initiative#Surprise|Surprised]].
----
; {{SAI|Feral Instinct|w=30}} : You have honed your instincts to the utmost degree. You gain a +3 to [[initiative]] and can't be [[Initiative#Surprise|Surprised]].


=== Level 8 ===
=== Level 8 ===
----
* Choose a [[feat]].
* Choose a [[feat]].
{{HorizontalRuleImage}}


==== Subclass features: ====
==== Subclass features: ====
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=== Level 9 ===
=== Level 9 ===
* '''{{ProficiencyBonus}}: +4''' ''(You gain +1 to your Proficiency Bonus).''
----
 
; {{ProficiencyBonus}}: +4 : Your proficiency bonus increases to +4.
{{HorizontalRuleImage}}
; {{SAI|Brutal Critical|w=30}} : When you land a critical hit, you roll an extra damage die as well as the normal additional critical die.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* '''{{SAI|Brutal Critical|w=30}}:''' When you land a [[Critical Hit]], you roll an extra damage die as well as the normal additional critical die.


==== Subclass features: ====
==== Subclass features: ====
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=== Level 10 ===
=== Level 10 ===
----
==== Subclass features: ====
==== Subclass features: ====
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=== Level 11 ===
=== Level 11 ===
* '''{{SAI|Relentless Rage|w=30}}:''' Once per [[Short Rest]], if you drop to 0 hit point while [[Rage|Enraged]], you regain 1 hit points instead of being {{Cond|Downed}}.
----
; {{SAI|Relentless Rage|w=30}} : Once per [[short rest]], if you drop to 0 hit point while [[Rage|Enraged]], you regain 1 hit points instead of being {{Cond|Downed}}


=== Level 12 ===
=== Level 12 ===
* '''{{R|rage|forceplural=yes}}: 5''' ''(Gain an additional Rage Charge. You can now Rage more times per [[Long Rest]]).''
----
 
; {{R|rage|forceplural=yes}}: 5 : Gain an additional Rage Charge. You can now Rage more times per long rest.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* Choose a [[feat]].
* Choose a [[feat]].



Revision as of 11:31, 15 December 2023

The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Class Barbarian Badge Icon.png
Class Barbarian Badge Icon.png
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.

Barbarian is a class in Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. Barbarians' key ability scores are Strength, Dexterity, and Constitution.

The Barbarian subclasses are: Berserker Berserker, Wildheart Wildheart, Wild Magic Wild Magic

The Barbarian Class Progression
Level Proficiency Bonus Features Rages Rage Damage
1st +2 Rage Rage, Unarmoured Defence Unarmoured Defence 2 +2
2nd +2 Reckless Attack Reckless Attack, Danger Sense Danger Sense 2 +2
3rd +2 Choose a subclass Choose a subclass 3 +2
4th +2 Feat Feat 3 +2
5th +3 Extra Attack Extra Attack, Fast Movement Fast Movement 3 +2
6th +3 Subclass feature Subclass feature 4 +2
7th +3 Feral Instinct Feral Instinct 4 +2
8th +3 Feat Feat 4 +2
9th +4 Brutal Critical Brutal Critical 4 +3
10th +4 Subclass feature Subclass feature 4 +3
11th +4 Relentless Rage Relentless Rage 4 +3
12th +4 Feat Feat 5 +3

Overview

Barbarian's default armour
Level 1 maximum hit points
12 + Constitution icon.png Constitution modifier
Hit points at higher levels
7 + Constitution icon.png Constitution modifier
Key abilities
Strength icon.png Strength for improved attack rolls and damage with melee weapons.
Dexterity icon.png Dexterity for higher initiative and Armour Class
Constitution icon.png Constitution for more hit points and unarmoured Armour Class.
Saving throw proficiencies
Strength icon.png Strength, Constitution icon.png Constitution
Equipment proficiencies
Simple weapons, Martial weapons
Light armour, Medium armour, Shields
Skill proficiencies (Choose 2)
Animal Handling, Athletics, Intimidation, Nature, Survival, Perception
You receive a bonus to every skill that you are proficient in. At level 1 the proficiency bonus is +2.

Level progression

Level 1


Rage Rage
While Raging, you gain the following:
Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You cannot cast spells or concentrate while raging.
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Rage Charges: 2
The number of times you can Rage per day. Replenished by long rest.
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Unarmoured Defence Unarmoured Defence
When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier.

Level 2


Reckless Attack Reckless Attack
Until your next turn, you have advantage on all attack rolls, but enemies also have advantage on attack rolls against you.
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Danger Sense Danger Sense
You have advantage on Dexterity saves against traps, spells and surfaces while not Blinded Blinded or Incapacitated Incapacitated.

Level 3


Rage Charges: 3
Gain an additional Rage Charge. You can now Rage more times per long rest.
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Subclass

Level 4


Choose a feat.

Level 5


Proficiency Bonus Proficiency Bonus: +3
Your proficiency bonus increases to +3.
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Extra Attack Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
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Fast Movement Fast Movement
Your movement speed increases by 3m / 10ft while not wearing heavy armour.

Level 6


Rage Charges: 4
Gain an additional Rage Charge. You can now Rage more times per long rest.
Bg3 content hr.png

Subclass features:

Berserker Wildheart Wild Magic

Level 7


Feral Instinct Feral Instinct
You have honed your instincts to the utmost degree. You gain a +3 to initiative and can't be Surprised.

Level 8


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Subclass features:

Berserker Wildheart Wild Magic

(none)

(none)

Level 9


Proficiency Bonus Proficiency Bonus: +4
Your proficiency bonus increases to +4.
Bg3 content hr.png
Brutal Critical Brutal Critical
When you land a critical hit, you roll an extra damage die as well as the normal additional critical die.
Bg3 content hr.png

Subclass features:

Berserker Wildheart Wild Magic

(none)

(none)

Level 10


Subclass features:

Berserker Wildheart Wild Magic

Level 11


Relentless Rage Relentless Rage
Once per short rest, if you drop to 0 hit point while Enraged, you regain 1 hit points instead of being Downed Downed

Level 12


Rage Charges: 5
Gain an additional Rage Charge. You can now Rage more times per long rest.
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External links