List of sources of movement speed: Difference between revisions

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(→‎Increasing your movement speed: Added more movement-increasing sources. Created a separate sub-section for item-based sources, since there was a significant number of them)
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Other methods:
Other methods:
* {{Class|Gloom Stalker}}s receive the class feature {{SAI|Dread Ambusher}}, increasing movement speed by {{InfoBlob|3 m / 10 ft}} on the first turn of combat only.
* {{Class|Wildheart}}s who select the [[Wildheart#Bestial Heart|Bestial Heart]] {{SAI|Rage: Elk Heart|Elk Heart}} increase their movement speed by {{InfoBlob|4.5 m / 15 ft}} while [[Rage|Raging]].
* {{Class|Wildheart}}s who select the [[Wildheart#Bestial Heart|Bestial Heart]] {{SAI|Rage: Wolf Heart|Wolf Heart}} and {{Class|Druid}}s who [[Wild Shape]] into a {{SAI|Wild Shape: Wolf|Wolf}} can use {{SAI|Inciting Howl}} and {{SAI|Inciting Howl (Wolf)}}, respectively, to increase the movement speed of nearby allies by {{InfoBlob|3 m / 10 ft}} for 1 turn.
* {{Class|Battle Master}}s can use {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} to increase an ally's Movement Speed by half for 1 turn.
* The level 1 {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_spells|ritual spell]] {{SAI|Longstrider}} increases a creature's movement speed by {{InfoBlob|3 m / 10 ft}} until the next [[Long Rest]].
* The level 1 {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_spells|ritual spell]] {{SAI|Longstrider}} increases a creature's movement speed by {{InfoBlob|3 m / 10 ft}} until the next [[Long Rest]].
* Certain items can give the {{Cond|Momentum}} which increase your movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack (see the condition page for sources of Momentum).
* When under the {{Cond|Hastened}} condition, movement speed is doubled (see the condition page for sources of Haste). Affected creatures also have a second Action (which can be used to Dash a second time for even further mobility).
* Using {{SAI|Jump}}, or {{cond|Flight|flying}} can also give a slight increase in movement speed.
* Using {{SAI|Jump}}, or {{cond|Flight|flying}} can also give a slight increase in movement speed.
=== Item-based ===
* Certain items can give the {{Cond|Momentum}} condition, which increases movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack (see the condition page for sources of Momentum).
* {{SAI|Transmuter's Stone: Speed}} created by a {{Class|Transmutation}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
* {{RarityItem|Elixir of Elven Elegance}} grants an additional {{InfoBlob|10 m / 33 ft}} movement speed when consumed. This effect lasts until the next Long Rest, but will be overridden if another [[Elixir]] is consumed.
* {{RarityItem|Nyrulna}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while equipped.
* {{RarityItem|Crusher's Ring}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while equipped.
* {{RarityItem|Featherlight Boots}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while its wearer has 50% Hit Points or less.
* {{RarityItem|Martial Exertion Gloves}} grants the free action '''Martial Exertion''', doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per [[Short Rest]].
* {{RarityItem|Boots of Speed}} grants the bonus action '''Click Heels''', doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.


=== Permanent ===
=== Permanent ===
Some classes have class features which increase their base speed:
Some classes have class features which increase their base speed:
*{{class|Barbarian}}s receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[Heavy Armour]].
*{{class|Barbarian}}s receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[Heavy Armour]].
*{{class|Monk}}s receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{InfoBlob|3 m / 10 ft}}. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
** {{class|Wildheart}}s can choose the [[Wildheart#Animal Aspect|Animal Aspect]] {{SAI|Aspect of the Beast (Elk)}} at level 6 or 10, which increases the movement speed of themselves and nearby allies by {{InfoBlob|1.5 m / 5 ft}}.
 
*{{class|Monk}}s receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
A well, the '''Mobile''' [[Feats|feat]] permanently increases your movement speed by {{InfoBlob|3 m / 10 ft}}.
* The '''Mobile''' [[Feats|feat]] permanently increases movement speed by {{InfoBlob|3 m / 10 ft}}.


== Reducing movement speed ==
== Reducing movement speed ==

Revision as of 01:19, 13 December 2023

Movement Speed is a Resource that determines how far you can move each turn. It can be affected by certain actions, Races, class features, feats, and spells.

Most races have a base movement speed of 9 m / 30 ft; Dwarves, Halflings, and Gnomes have a base movement speed of 7.5 m / 25 ft; Wood Elves and Wood Half-Elves have a base movement speed of 10.5 m / 35 ft.

Increasing your movement speed

Temporary

While in turn-based mode, using Dash Dash Action can double your movement speed. Several classes also have class features which function similarly to dash:

Other methods:

Item-based

  • Certain items can give the Momentum Momentum condition, which increases movement speed by 1.5 m / 5 ft per remaining stack (see the condition page for sources of Momentum).
  • Transmuter's Stone: Speed Transmuter's Stone: Speed created by a Transmutation School Wizard grants an additional 3 m / 10 ft movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
  • Elixir of Elven Elegance grants an additional 10 m / 33 ft movement speed when consumed. This effect lasts until the next Long Rest, but will be overridden if another Elixir is consumed.
  • Nyrulna grants an additional 3 m / 10 ft movement speed while equipped.
  • Crusher's Ring grants an additional 3 m / 10 ft movement speed while equipped.
  • Featherlight Boots grants an additional 3 m / 10 ft movement speed while its wearer has 50% Hit Points or less.
  • Martial Exertion Gloves grants the free action Martial Exertion, doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per Short Rest.
  • Boots of Speed grants the bonus action Click Heels, doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.

Permanent

Some classes have class features which increase their base speed:

Reducing movement speed

Movement speed can also be reduced or restricted entirely.

See individual condition pages for infliction sources.

Freedom of Movement Freedom of Movement can prevent restriction of movement from certain sources.