List of sources of movement speed: Difference between revisions
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This is a '''list of sources of movement speed''' in ''Baldur's Gate 3''. [[Movement speed]] is a resource that | This is a '''list of sources of movement speed''' in ''Baldur's Gate 3''. [[Movement speed]] is a resource that determines the distance a creature can move on its turn. It can be affected by [[Races|racial]] or [[class]] features, [[feats]], or by using certain actions, spells or items. | ||
Most races have a base movement speed of {{InfoBlob|9m / 30ft}}; [[Dwarf|dwarves]], [[Halfling|halflings]], and [[Gnome|gnomes]] have a base movement speed of {{InfoBlob|7.5m / 25ft}}; [[Elf#Wood elf|wood elves]] and [[Half-elf#Wood half-elves|wood half-elves]] have a base movement speed of {{InfoBlob|10.5m / 35ft}} | |||
Most races have a base movement speed of {{InfoBlob| | |||
== Increasing your movement speed == | == Increasing your movement speed == | ||
=== Temporary === | === Temporary === | ||
====Actions and spells==== | |||
* {{SAI|Dash}} doubles a character's movement speed at the cost of an {{action}}. | |||
* {{SAI|Longstrider}}, a level 1 {{Ritual Spell}} spell, increases a creature's movement speed by {{InfoBlob|3 m / 10 ft}} until the next [[long rest]]. | |||
* {{SAI|Haste}} doubles a creature's movement speed. Affected creatures also have a second Action, which can be used to Dash a second time for even further mobility. | |||
* Using {{SAI|Jump}}, or {{cond|Flight|flying}} can also slightly increase the distance a creature can move. | |||
====Class features and actions==== | |||
*{{class|Rogue}}s receive the class feature {{SAI|Cunning Action: Dash}} at Level 2, which can double their movement speed as a {{action|bonus}}. | *{{class|Rogue}}s receive the class feature {{SAI|Cunning Action: Dash}} at Level 2, which can double their movement speed as a {{action|bonus}}. | ||
*{{class|Monk}}s receive the class feature {{SAI|Step of the Wind: Dash}} at level 2, which can double their movement at the cost of {{action|bonus}} + {{Resource|ki}}. | *{{class|Monk}}s receive the class feature {{SAI|Step of the Wind: Dash}} at level 2, which can double their movement at the cost of {{action|bonus}} + {{Resource|ki}}. | ||
* {{Class|Gloom Stalker}}s receive the class feature {{SAI|Dread Ambusher}}, increasing movement speed by {{InfoBlob|3 m / 10 ft}} on the first turn of combat only. | * {{Class|Gloom Stalker}}s receive the class feature {{SAI|Dread Ambusher}}, increasing movement speed by {{InfoBlob|3 m / 10 ft}} on the first turn of combat only. | ||
* {{Class|Wildheart}}s who select the [[Wildheart#Bestial Heart|Bestial Heart]] {{SAI|Rage: Elk Heart|Elk Heart}} increase their movement speed by {{InfoBlob|4.5 m / 15 ft}} while [[Rage|Raging]]. | * {{Class|Wildheart}}s who select the [[Wildheart#Bestial Heart|Bestial Heart]]: | ||
* {{ | ** {{SAI|Rage: Elk Heart|Elk Heart}} increase their movement speed by {{InfoBlob|4.5 m / 15 ft}} while [[Rage|Raging]]. | ||
** {{SAI|Rage: Wolf Heart|Wolf Heart}} can use {{SAI|Inciting Howl}} to increase the movement speed of nearby allies by {{InfoBlob|3 m / 10 ft}} for 1 turn. | |||
* {{Class|Druid}}s while in {{SAI|Wild Shape: Wolf}} can use {{SAI|Inciting Howl (Wolf)}} to increase the movement speed of nearby allies by {{InfoBlob|3 m / 10 ft}} for 1 turn. | |||
* {{Class|Battle Master}}s can use {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} to increase an ally's Movement Speed by half for 1 turn. | * {{Class|Battle Master}}s can use {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} to increase an ally's Movement Speed by half for 1 turn. | ||
=== Item-based === | === Item-based === | ||
* Certain items can give the {{Cond|Momentum}} condition, which increases movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack | * Certain items can give the {{Cond|Momentum}} condition, which increases movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack. See the condition page for sources of Momentum. | ||
* Certain items can give the {{Cond|Hastened}} condition, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste. | |||
* {{SAI|Transmuter's Stone: Speed}} created by a {{Class|Transmutation}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest. | * {{SAI|Transmuter's Stone: Speed}} created by a {{Class|Transmutation}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest. | ||
* {{RarityItem|Elixir of Elven Elegance}} grants an additional {{InfoBlob|10 m / 33 ft}} movement speed when consumed. This effect lasts until the next Long Rest, but will be overridden if another [[Elixir]] is consumed. | * {{RarityItem|Elixir of Elven Elegance}} grants an additional {{InfoBlob|10 m / 33 ft}} movement speed when consumed. This effect lasts until the next Long Rest, but will be overridden if another [[Elixir]] is consumed. | ||
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=== Permanent === | === Permanent === | ||
====Class features==== | |||
*{{class|Barbarian}}s receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[Heavy Armour]]. | *{{class|Barbarian}}s receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[Heavy Armour]]. | ||
** {{class|Wildheart}}s can choose the [[Wildheart#Animal Aspect|Animal Aspect]] {{SAI|Aspect of the Beast (Elk)}} at level 6 or 10, which increases the movement speed of themselves and nearby allies by {{InfoBlob|1.5 m / 5 ft}}. | ** {{class|Wildheart}}s can choose the [[Wildheart#Animal Aspect|Animal Aspect]] {{SAI|Aspect of the Beast (Elk)}} at level 6 or 10, which increases the movement speed of themselves and nearby allies by {{InfoBlob|1.5 m / 5 ft}}. | ||
*{{class|Monk}}s receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}. | *{{class|Monk}}s receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}. | ||
* The | |||
====Other==== | |||
*Wood elves and wood half-elves have an increased base speed of {{InfoBlob|1.5 m / 5 ft}}. | |||
*The {{SAI|Mobile}} feat permanently increases movement speed by {{InfoBlob|3 m / 10 ft}}. | |||
== Reducing movement speed == | == Reducing movement speed == |
Revision as of 05:34, 26 December 2023
This is a list of sources of movement speed in Baldur's Gate 3. Movement speed is a resource that determines the distance a creature can move on its turn. It can be affected by racial or class features, feats, or by using certain actions, spells or items.
Most races have a base movement speed of 9m / 30ft; dwarves, halflings, and gnomes have a base movement speed of 7.5m / 25ft; wood elves and wood half-elves have a base movement speed of 10.5m / 35ft
Increasing your movement speed
Temporary
Actions and spells
- Action. doubles a character's movement speed at the cost of an
- Ritual spell, increases a creature's movement speed by 3 m / 10 ft until the next long rest. , a level 1
- doubles a creature's movement speed. Affected creatures also have a second Action, which can be used to Dash a second time for even further mobility.
- Using can also slightly increase the distance a creature can move. , or
Class features and actions
- Rogues receive the class feature at Level 2, which can double their movement speed as a Bonus action.
- Monks receive the class feature at level 2, which can double their movement at the cost of Bonus action + Ki Point.
- Gloom Stalker Rangers receive the class feature , increasing movement speed by 3 m / 10 ft on the first turn of combat only.
- Wildheart Barbarians who select the Bestial Heart:
- 4.5 m / 15 ft while Raging. increase their movement speed by
- 3 m / 10 ft for 1 turn. can use to increase the movement speed of nearby allies by
- Druids while in can use to increase the movement speed of nearby allies by 3 m / 10 ft for 1 turn.
- Battle Master Fighters can use to increase an ally's Movement Speed by half for 1 turn.
Item-based
- Certain items can give the condition, which increases movement speed by 1.5 m / 5 ft per remaining stack. See the condition page for sources of Momentum.
- Certain items can give the condition, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.
- Transmutation School Wizard grants an additional 3 m / 10 ft movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest. created by a
- Elixir of Elven Elegance grants an additional 10 m / 33 ft movement speed when consumed. This effect lasts until the next Long Rest, but will be overridden if another Elixir is consumed.
- Nyrulna grants an additional 3 m / 10 ft movement speed while equipped.
- Crusher's Ring grants an additional 3 m / 10 ft movement speed while equipped.
- Featherlight Boots grants an additional 3 m / 10 ft movement speed while its wearer has 50% Hit Points or less.
- Martial Exertion Gloves grants the free action Martial Exertion, doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per Short Rest.
- Boots of Speed grants the bonus action Click Heels, doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.
Permanent
Class features
- Barbarians receive the class feature at Level 5, which increases their movement speed by 3 m / 10 ft while not wearing Heavy Armour.
- Wildheart Barbarians can choose the Animal Aspect at level 6 or 10, which increases the movement speed of themselves and nearby allies by 1.5 m / 5 ft.
- Monks receive the class feature at level 2, which increases their movement speed by 3 m / 10 ft while not wearing armour or using a shield. This bonus improves to 4.5 m / 15 ft and 6 m / 20 ft at levels 6 and 10, respectively, with .
Other
- Wood elves and wood half-elves have an increased base speed of 1.5 m / 5 ft.
- The 3 m / 10 ft. feat permanently increases movement speed by
Reducing movement speed
Movement speed can also be reduced or restricted entirely.
See individual condition pages for infliction sources.
- cannot move
- cannot move
- halves movement while on a surface that inflicts this
- reduces movement speed by 3 m / 10 ft
- greatly reduces movement speed
- halves movement speed
- Incapacitated conditions cause a creature to become immobile
- Prone conditions cause a creature to use half it's movement speed to stand up
can prevent restriction of movement from certain sources.