List of sources of movement speed: Difference between revisions

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This is a '''list of sources of movement speed''' in ''Baldur's Gate 3''. [[Movement speed]] is a resource that defermines rhe distance a creature can move on its turn.
This is a '''list of sources of movement speed''' in ''Baldur's Gate 3''. [[Movement speed]] is a resource that determines the distance a creature can move on its turn. It can be affected by [[Races|racial]] or [[class]] features, [[feats]], or by using certain actions, spells or items.


It can be affected by certain [[action]]s, [[Character Creation#Playable Races|Races]], [[class]] features, [[feats]], and [[spells]].
Most races have a base movement speed of {{InfoBlob|9m / 30ft}}; [[Dwarf|dwarves]], [[Halfling|halflings]], and [[Gnome|gnomes]] have a base movement speed of {{InfoBlob|7.5m / 25ft}}; [[Elf#Wood elf|wood elves]] and [[Half-elf#Wood half-elves|wood half-elves]] have a base movement speed of {{InfoBlob|10.5m / 35ft}}
 
Most races have a base movement speed of {{InfoBlob|9 m / 30 ft}}; [[Dwarf|Dwarves]], [[Halfling|Halflings]], and [[Gnome|Gnomes]] have a base movement speed of {{InfoBlob|7.5 m / 25 ft}}; [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] have a base movement speed of {{InfoBlob|10.5 m / 35 ft}}.


== Increasing your movement speed ==
== Increasing your movement speed ==
=== Temporary ===
=== Temporary ===
While in turn-based mode, using {{SAI|Dash}} {{action}} can double your movement speed. Several classes also have class features which function similarly to dash:
====Actions and spells====
* {{SAI|Dash}} doubles a character's movement speed at the cost of an {{action}}.
* {{SAI|Longstrider}}, a level 1 {{Ritual Spell}} spell, increases a creature's movement speed by {{InfoBlob|3 m / 10 ft}} until the next [[long rest]].
* {{SAI|Haste}} doubles a creature's movement speed. Affected creatures also have a second Action, which can be used to Dash a second time for even further mobility.
* Using {{SAI|Jump}}, or {{cond|Flight|flying}} can also slightly increase the distance a creature can move.


====Class features and actions====
*{{class|Rogue}}s receive the class feature {{SAI|Cunning Action: Dash}} at Level 2, which can double their movement speed as a {{action|bonus}}.
*{{class|Rogue}}s receive the class feature {{SAI|Cunning Action: Dash}} at Level 2, which can double their movement speed as a {{action|bonus}}.
*{{class|Monk}}s receive the class feature {{SAI|Step of the Wind: Dash}} at level 2, which can double their movement at the cost of {{action|bonus}} + {{Resource|ki}}.
*{{class|Monk}}s receive the class feature {{SAI|Step of the Wind: Dash}} at level 2, which can double their movement at the cost of {{action|bonus}} + {{Resource|ki}}.
Other methods:
* {{Class|Gloom Stalker}}s receive the class feature {{SAI|Dread Ambusher}}, increasing movement speed by {{InfoBlob|3 m / 10 ft}} on the first turn of combat only.
* {{Class|Gloom Stalker}}s receive the class feature {{SAI|Dread Ambusher}}, increasing movement speed by {{InfoBlob|3 m / 10 ft}} on the first turn of combat only.
* {{Class|Wildheart}}s who select the [[Wildheart#Bestial Heart|Bestial Heart]] {{SAI|Rage: Elk Heart|Elk Heart}} increase their movement speed by {{InfoBlob|4.5 m / 15 ft}} while [[Rage|Raging]].
* {{Class|Wildheart}}s who select the [[Wildheart#Bestial Heart|Bestial Heart]]:
* {{Class|Wildheart}}s who select the [[Wildheart#Bestial Heart|Bestial Heart]] {{SAI|Rage: Wolf Heart|Wolf Heart}} and {{Class|Druid}}s who [[Wild Shape]] into a {{SAI|Wild Shape: Wolf|Wolf}} can use {{SAI|Inciting Howl}} and {{SAI|Inciting Howl (Wolf)}}, respectively, to increase the movement speed of nearby allies by {{InfoBlob|3 m / 10 ft}} for 1 turn.
** {{SAI|Rage: Elk Heart|Elk Heart}} increase their movement speed by {{InfoBlob|4.5 m / 15 ft}} while [[Rage|Raging]].
** {{SAI|Rage: Wolf Heart|Wolf Heart}} can use {{SAI|Inciting Howl}} to increase the movement speed of nearby allies by {{InfoBlob|3 m / 10 ft}} for 1 turn.
* {{Class|Druid}}s while in {{SAI|Wild Shape: Wolf}} can use {{SAI|Inciting Howl (Wolf)}} to increase the movement speed of nearby allies by {{InfoBlob|3 m / 10 ft}} for 1 turn.
* {{Class|Battle Master}}s can use {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} to increase an ally's Movement Speed by half for 1 turn.
* {{Class|Battle Master}}s can use {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} to increase an ally's Movement Speed by half for 1 turn.
* The level 1 {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_spells|ritual spell]] {{SAI|Longstrider}} increases a creature's movement speed by {{InfoBlob|3 m / 10 ft}} until the next [[Long Rest]].
* When under the {{Cond|Hastened}} condition, movement speed is doubled (see the condition page for sources of Haste). Affected creatures also have a second Action (which can be used to Dash a second time for even further mobility).
* Using {{SAI|Jump}}, or {{cond|Flight|flying}} can also give a slight increase in movement speed.


=== Item-based ===
=== Item-based ===
* Certain items can give the {{Cond|Momentum}} condition, which increases movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack (see the condition page for sources of Momentum).
* Certain items can give the {{Cond|Momentum}} condition, which increases movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack. See the condition page for sources of Momentum.
* Certain items can give the {{Cond|Hastened}} condition, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.  
* {{SAI|Transmuter's Stone: Speed}} created by a {{Class|Transmutation}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
* {{SAI|Transmuter's Stone: Speed}} created by a {{Class|Transmutation}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
* {{RarityItem|Elixir of Elven Elegance}} grants an additional {{InfoBlob|10 m / 33 ft}} movement speed when consumed. This effect lasts until the next Long Rest, but will be overridden if another [[Elixir]] is consumed.
* {{RarityItem|Elixir of Elven Elegance}} grants an additional {{InfoBlob|10 m / 33 ft}} movement speed when consumed. This effect lasts until the next Long Rest, but will be overridden if another [[Elixir]] is consumed.
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=== Permanent ===
=== Permanent ===
Some classes have class features which increase their base speed:
====Class features====
*{{class|Barbarian}}s receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[Heavy Armour]].
*{{class|Barbarian}}s receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[Heavy Armour]].
** {{class|Wildheart}}s can choose the [[Wildheart#Animal Aspect|Animal Aspect]] {{SAI|Aspect of the Beast (Elk)}} at level 6 or 10, which increases the movement speed of themselves and nearby allies by {{InfoBlob|1.5 m / 5 ft}}.
** {{class|Wildheart}}s can choose the [[Wildheart#Animal Aspect|Animal Aspect]] {{SAI|Aspect of the Beast (Elk)}} at level 6 or 10, which increases the movement speed of themselves and nearby allies by {{InfoBlob|1.5 m / 5 ft}}.
*{{class|Monk}}s receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
*{{class|Monk}}s receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
* The '''Mobile''' [[Feats|feat]] permanently increases movement speed by {{InfoBlob|3 m / 10 ft}}.
 
====Other====
*Wood elves and wood half-elves have an increased base speed of {{InfoBlob|1.5 m / 5 ft}}.
*The {{SAI|Mobile}} feat permanently increases movement speed by {{InfoBlob|3 m / 10 ft}}.


== Reducing movement speed ==
== Reducing movement speed ==

Revision as of 05:34, 26 December 2023

This is a list of sources of movement speed in Baldur's Gate 3. Movement speed is a resource that determines the distance a creature can move on its turn. It can be affected by racial or class features, feats, or by using certain actions, spells or items.

Most races have a base movement speed of 9m / 30ft; dwarves, halflings, and gnomes have a base movement speed of 7.5m / 25ft; wood elves and wood half-elves have a base movement speed of 10.5m / 35ft

Increasing your movement speed

Temporary

Actions and spells

  • Dash Dash doubles a character's movement speed at the cost of an Action.
  • Longstrider Longstrider, a level 1 Ritual spell, increases a creature's movement speed by 3 m / 10 ft until the next long rest.
  • Haste Haste doubles a creature's movement speed. Affected creatures also have a second Action, which can be used to Dash a second time for even further mobility.
  • Using Jump Jump, or flying flying can also slightly increase the distance a creature can move.

Class features and actions

Item-based

  • Certain items can give the Momentum Momentum condition, which increases movement speed by 1.5 m / 5 ft per remaining stack. See the condition page for sources of Momentum.
  • Certain items can give the Hastened Hastened condition, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.
  • Transmuter's Stone: Speed Transmuter's Stone: Speed created by a Transmutation School Wizard grants an additional 3 m / 10 ft movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
  • Elixir of Elven Elegance grants an additional 10 m / 33 ft movement speed when consumed. This effect lasts until the next Long Rest, but will be overridden if another Elixir is consumed.
  • Nyrulna grants an additional 3 m / 10 ft movement speed while equipped.
  • Crusher's Ring grants an additional 3 m / 10 ft movement speed while equipped.
  • Featherlight Boots grants an additional 3 m / 10 ft movement speed while its wearer has 50% Hit Points or less.
  • Martial Exertion Gloves grants the free action Martial Exertion, doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per Short Rest.
  • Boots of Speed grants the bonus action Click Heels, doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.

Permanent

Class features

Other

  • Wood elves and wood half-elves have an increased base speed of 1.5 m / 5 ft.
  • The Mobile Mobile feat permanently increases movement speed by 3 m / 10 ft.

Reducing movement speed

Movement speed can also be reduced or restricted entirely.

See individual condition pages for infliction sources.

Freedom of Movement Freedom of Movement can prevent restriction of movement from certain sources.