List of sources of movement speed: Difference between revisions

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[[Category:Gameplay Mechanics]][[Category:Resources]]
This is a '''list of sources of movement speed''' in ''Baldur's Gate 3''. [[Movement speed]] is a resource that determines the distance a creature can move on its turn. It can be affected by [[Races|racial]] or [[class]] features, [[feats]], or by using certain actions, spells or items.
'''Movement Speed''' is a [[Resource]] that determines how far you can move each turn.


Movement Speed can be affected by certain [[Action]]s, [[Character Creation#Playable Races|Races]], Class Features, and [[Character Abilities#Feats|Feats]].
Most races have a base movement speed of {{InfoBlob|9m / 30ft}}; [[Dwarf|dwarves]], [[Halfling|halflings]], and [[Gnome|gnomes]] have a base movement speed of {{InfoBlob|7.5m / 25ft}}; [[Elf#Wood elf|wood elves]] and [[Half-elf#Wood half-elves|wood half-elves]] have a base movement speed of {{InfoBlob|10.5m / 35ft}}


* Most races have a base movement speed of {{C|9m / 30ft}}; [[Dwarf|Dwarves]], [[Halfling|Halflings]], and [[Gnome|Gnomes]] have a base movement speed of {{C|8m / 25ft}}; [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] have a base movement speed of {{C|11m / 35ft}}.
== Increasing your movement speed ==
* The {{SmallIcon|Action Dash Icon.png}} [[Dash]] {{action}} can double your movement speed.
=== Temporary ===
* [[Character Creation#Playable Classes|Class]] Features:
====Actions and spells====
**[[Rogue|Rogues]] receive the class feature {{SmallIcon|Cunning Action Dash Icon 2.png}} [[Cunning Action: Dash]] at Level 2, which can double their movement speed as a {{action|bonus}}.
;{{SAI|Dash}} {{InfoBlob|doubles movement}}
**[[Barbarian|Barbarians]] receive the class feature {{SmallIcon|Fast Movement Icon.png}} '''Fast Movement''' at Level 5, which increases their movement speed by {{C|1.5m / 5ft}} while not wearing [[Armour#Heavy Armour|Heavy Armour]].
:Doubles a character's movement speed at the cost of an {{action}}.
* The '''Mobile''' [[Feats|Feat]] increases your movement speed by {{C|3m / 10ft}}.
;{{SAI|Longstrider}} {{InfoBlob|3 m / 10 ft}}
* Movement speed is reduced by areas of [[Difficult Terrain]].
:A {{Ritual Spell}} spell which increases a creature's movement speed until the next [[long rest]].
;{{SAI|Haste}} {{InfoBlob|doubles movement}}
:A spell which doubles a creature's movement speed. Also grants a second action, which can be used to Dash a second time for even further mobility.
;{{SAI|Jump}} or {{cond|Flight|}}
:Slightly increase the distance a creature can move.
 
====Companion features====
;[[Minthara]]
:;{{SAI|Soul Branding}} {{InfoBlob|5 m / 17 ft}}
::Companion feature which increases movement speed and grants adittional weapon damage as a {{action|bonus}}. This condition ends upon landing a successful weapon attack or after 3 turns.
 
====Class features and actions====
;{{class|Rogue}}
:; {{SAI|Cunning Action: Dash}} {{InfoBlob|doubles movement}}
:: Class feature gained at Level 2, which can double movement speed as a {{action|bonus}}.
;{{class|Monk}}
:;{{SAI|Step of the Wind: Dash}} {{InfoBlob|doubles movement}}
::Class feature gained at level 2, which can double movement at the cost of {{action|bonus}} + {{Resource|ki}}.
;{{Class|Gloom Stalker}}
:;{{SAI|Dread Ambusher}} {{InfoBlob|3 m / 10 ft}}
::Class feature which increases movement speed on the first turn of combat only.
;{{Class|Wildheart}} from certain [[Wildheart#Bestial Heart|Bestial Hearts]]
:;{{SAI|Rage: Elk Heart|Elk Hearts}} {{InfoBlob|4.5 m / 15 ft}}
:: Increases movement speed while [[Rage|Raging]].
:;{{SAI|Rage: Wolf Heart|Wolf Hearts}} using {{SAI|Inciting Howl}} {{InfoBlob|3 m / 10 ft}}
::Increases the movement speed of nearby allies by for 1 turn.
;{{Class|Druid}}
:;{{SAI|Wild Shape: Wolf}} using {{SAI|Inciting Howl (Wolf)}} {{InfoBlob|3 m / 10 ft}}
::Increases the movement speed of nearby allies for 1 turn.
;{{Class|Battle Master}}
:;{{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} {{InfoBlob|plus half base speed}}
::Increases an ally's Movement Speed by half for 1 turn.
 
=== Item-based ===
;{{Cond|Momentum}} {{InfoBlob|1.5 m / 5 ft}}
:A condition granted by certain items, increases movement speed by 1.5m / 5ft per remaining stack. See the condition page for sources of Momentum.
;{{Cond|Hastened}} {{InfoBlob|doubles movement}}
:A condition granted by certain items, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.
;{{SAI|Transmuter's Stone: Speed}} {{InfoBlob|3 m / 10 ft}}
:Created by a {{Class|Transmutation}} increases movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
;{{RarityItem|Elixir of Elven Elegance}} {{InfoBlob|10 m / 33 ft}}
:Grants an additional movement speed when consumed. This effect lasts until the next long rest, but will be overridden if another [[elixir]] is consumed.
;{{RarityItem|Nyrulna}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped.
;{{RarityItem|Crusher's Ring}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped.
;{{RarityItem|Featherlight Boots}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped its wearer has 50% Hit Points or less.
;{{RarityItem|Martial Exertion Gloves}} {{InfoBlob|doubles movement}}
:Grants the free action '''Martial Exertion''', doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per [[Short Rest]].
;{{RarityItem|Boots of Speed}} {{InfoBlob|doubles movement}}
:Grants the bonus action '''Click Heels''', doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.
 
=== Permanent ===
====Class features====
;{{class|Barbarian}}
:;{{SAI|Fast Movement}} {{InfoBlob|3 m / 10 ft}}
:Class feature received at Level 5, which increases their movement speed while not wearing [[Heavy Armour]].
;{{class|Wildheart}}
:;{{SAI|Aspect of the Beast (Elk)}} {{InfoBlob|1.5 m / 5 ft}}
:Can choose the Elk [[Wildheart#Animal Aspect|Animal Aspect]] at level 6 or 10, increasing movement speed of themselves and nearby allies.
;{{class|Monk}}
:;{{SAI|Unarmoured Movement}} {{InfoBlob|3 m / 10 ft}}
:Class feature received at level 2, which increases movement speed while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
 
====Other====
*Wood elves and wood half-elves have an increased base speed of {{InfoBlob|1.5 m / 5 ft}}.
*The {{SAI|Mobile}} feat permanently increases movement speed by {{InfoBlob|3 m / 10 ft}}.
 
== Reducing movement speed ==
Movement speed can also be reduced or restricted entirely.
 
''See individual condition pages for infliction sources''.
 
* Gnomes, Halflings, and Dwarves have their base movement speed reduced by {{InfoBlob|1.5 m / 5 ft}}
* {{cond|Stunned}} cannot move
* {{cond|Restrained}} cannot move
* {{cond|Difficult Terrain}} halves movement while on a surface that inflicts this
* {{cond|Encumbered}} reduces movement speed by 3 m / 10 ft
* {{cond|Heavily Encumbered}} greatly reduces movement speed
* {{cond|Muddy}} halves movement speed
* {{Condition Type|Incapacitated}} conditions cause a creature to become immobile
* {{Condition Type|Prone}} conditions cause a creature to use half it's movement speed to stand up
 
{{SAI|Freedom of Movement}} can prevent restriction of movement from certain sources.
 
 
{{NavGameplay}}
[[Category:Lists]] [[Category:Lists of sources]]

Latest revision as of 11:10, 21 March 2024

This is a list of sources of movement speed in Baldur's Gate 3. Movement speed is a resource that determines the distance a creature can move on its turn. It can be affected by racial or class features, feats, or by using certain actions, spells or items.

Most races have a base movement speed of 9m / 30ft; dwarves, halflings, and gnomes have a base movement speed of 7.5m / 25ft; wood elves and wood half-elves have a base movement speed of 10.5m / 35ft

Increasing your movement speed[edit | edit source]

Temporary[edit | edit source]

Actions and spells[edit | edit source]

Dash Dash doubles movement
Doubles a character's movement speed at the cost of an Action.
Longstrider Longstrider 3 m / 10 ft
A Ritual spell which increases a creature's movement speed until the next long rest.
Haste Haste doubles movement
A spell which doubles a creature's movement speed. Also grants a second action, which can be used to Dash a second time for even further mobility.
Jump Jump or Flight Flight
Slightly increase the distance a creature can move.

Companion features[edit | edit source]

Minthara
Soul Branding Soul Branding 5 m / 17 ft
Companion feature which increases movement speed and grants adittional weapon damage as a Bonus action. This condition ends upon landing a successful weapon attack or after 3 turns.

Class features and actions[edit | edit source]

Rogue
Cunning Action: Dash Cunning Action: Dash doubles movement
Class feature gained at Level 2, which can double movement speed as a Bonus action.
Monk
Step of the Wind: Dash Step of the Wind: Dash doubles movement
Class feature gained at level 2, which can double movement at the cost of Bonus action + Ki Point.
Gloom Stalker Ranger
Dread Ambusher Dread Ambusher 3 m / 10 ft
Class feature which increases movement speed on the first turn of combat only.
Wildheart Barbarian from certain Bestial Hearts
Elk Hearts Elk Hearts 4.5 m / 15 ft
Increases movement speed while Raging.
Wolf Hearts Wolf Hearts using Inciting Howl Inciting Howl 3 m / 10 ft
Increases the movement speed of nearby allies by for 1 turn.
Druid
Wild Shape: Wolf Wild Shape: Wolf using Inciting Howl (Wolf) Inciting Howl (Wolf) 3 m / 10 ft
Increases the movement speed of nearby allies for 1 turn.
Battle Master Fighter
Manoeuvring Attack Manoeuvring Attack plus half base speed
Increases an ally's Movement Speed by half for 1 turn.

Item-based[edit | edit source]

Momentum Momentum 1.5 m / 5 ft
A condition granted by certain items, increases movement speed by 1.5m / 5ft per remaining stack. See the condition page for sources of Momentum.
Hastened Hastened doubles movement
A condition granted by certain items, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.
Transmuter's Stone: Speed Transmuter's Stone: Speed 3 m / 10 ft
Created by a Transmutation School Wizard increases movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
Elixir of Elven Elegance 10 m / 33 ft
Grants an additional movement speed when consumed. This effect lasts until the next long rest, but will be overridden if another elixir is consumed.
Nyrulna 3 m / 10 ft
Grants additional movement speed while equipped.
Crusher's Ring 3 m / 10 ft
Grants additional movement speed while equipped.
Featherlight Boots 3 m / 10 ft
Grants additional movement speed while equipped its wearer has 50% Hit Points or less.
Martial Exertion Gloves doubles movement
Grants the free action Martial Exertion, doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per Short Rest.
Boots of Speed doubles movement
Grants the bonus action Click Heels, doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.

Permanent[edit | edit source]

Class features[edit | edit source]

Barbarian
Fast Movement Fast Movement 3 m / 10 ft
Class feature received at Level 5, which increases their movement speed while not wearing Heavy Armour.
Wildheart Barbarian
Aspect of the Beast (Elk) Aspect of the Beast (Elk) 1.5 m / 5 ft
Can choose the Elk Animal Aspect at level 6 or 10, increasing movement speed of themselves and nearby allies.
Monk
Unarmoured Movement Unarmoured Movement 3 m / 10 ft
Class feature received at level 2, which increases movement speed while not wearing armour or using a shield. This bonus improves to 4.5 m / 15 ft and 6 m / 20 ft at levels 6 and 10, respectively, with Improved Unarmoured Movement Improved Unarmoured Movement.

Other[edit | edit source]

  • Wood elves and wood half-elves have an increased base speed of 1.5 m / 5 ft.
  • The Mobile Mobile feat permanently increases movement speed by 3 m / 10 ft.

Reducing movement speed[edit | edit source]

Movement speed can also be reduced or restricted entirely.

See individual condition pages for infliction sources.

  • Gnomes, Halflings, and Dwarves have their base movement speed reduced by 1.5 m / 5 ft
  • Stunned Stunned cannot move
  • Restrained Restrained cannot move
  • Difficult Terrain Difficult Terrain halves movement while on a surface that inflicts this
  • Encumbered Encumbered reduces movement speed by 3 m / 10 ft
  • Heavily Encumbered Heavily Encumbered greatly reduces movement speed
  • Muddy Muddy halves movement speed
  • Condition Type Icon.pngIncapacitated conditions cause a creature to become immobile
  • Condition Type Icon.pngProne conditions cause a creature to use half it's movement speed to stand up

Freedom of Movement Freedom of Movement can prevent restriction of movement from certain sources.