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- areas (71)
- condition sources (2150)
- conditions (1292)
- equipment (854)
- item icon (4114)
- misc items (2884)
- passives (990)
- spells (1649)
- voice actors (268)
- weapon types (33)
- weapons (417)
spells > is ritual:
None
& spell range
:
9/30
or
ranged
& extra damage
:
2d6 + 1
or
None
& damage save:
None
& recharge
:
Per Combat
or
None ![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
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None (110) ·
10d12 (1) ·
10d6+40 (1) ·
12d12 (1) ·
1d10 (2) ·
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1d6 (10) ·
1d8 (1) ·
1d8 + 1 (6) ·
1d8+1 (1) ·
2d10 (3) ·
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2d8 (16) ·
30d6+120 (1) ·
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4d10 (2) ·
4d4 (2) ·
4d6 (1) ·
5d8 (5) ·
6d10 (1) ·
6d4 (1) ·
70 (1) ·
7d8 (1) ·
8 Temporary (1) ·
8d6 (1) ·
8d8 (1) ·
unarmed (1) ·
weapon (3)
None (112) ·
Acid (5) ·
Bludgeoning (5) ·
Cold (4) ·
Fire (13) ·
Force (11) ·
Healing (4) ·
Lightning (4) ·
Necrotic (12) ·
Piercing (9) ·
Poison (3) ·
Psychic (4) ·
Radiant (3) ·
Slashing (1) ·
Thunder (6) ·
Weapon (1)
Showing below up to 197 results in range #1 to #197.
A
B
C
- Calm Emotions
- Charger: Shove
- Charm Animals and Plants
- Chill of the Mountain
- Chromatic Orb
- Chromatic Orb: Acid
- Chromatic Orb: Cold
- Chromatic Orb: Fire
- Chromatic Orb: Lightning
- Chromatic Orb: Poison
- Chromatic Orb: Thunder
- Cloud of Daggers
- Command
- Command: Approach
- Command: Drop
- Command: Flee
- Command: Grovel
- Command: Halt
- Commander's Strike
- Compelled Duel
- Confusion
- Conjure Elemental
- Conjure Elemental: Air Elemental
- Conjure Elemental: Air Myrmidon
- Conjure Elemental: Earth Elemental
- Conjure Elemental: Earth Myrmidon
- Conjure Elemental: Fire Elemental
- Conjure Elemental: Fire Myrmidon
- Conjure Elemental: Water Elemental
- Conjure Elemental: Water Myrmidon
- Conjure Woodland Being
- Countercharm
- Counterspell
- Create or Destroy Water
- Create Water
- Create Water (variant)
D
- Dampen Elements
- Danse Macabre
- Darkness
- Daylight
- Daylight: Enchant Item
- Daylight: Sphere
- Deflect Missiles (Return)
- Destroy Water
- Disintegrate
E
F
G
- Globe of Invulnerability
- Glyph of Warding
- Glyph of Warding: Acid
- Glyph of Warding: Cold
- Glyph of Warding: Detonation
- Glyph of Warding: Fire
- Glyph of Warding: Lightning
- Glyph of Warding: Sleep
- Glyph of Warding: Thunder
- Grasping Vine
- Guardian of Faith
- Gushing Air
H
- Haste
- Heal
- Heartwrench
- Heat Metal
- Heat Metal: Reapply Damage
- Hex
- Hold Monster
- Hold Person
- Hunter's Mark
- Hypnotic Pattern
I
K
M
- Mass Cure Wounds
- Melf's Acid Arrow
- Mind Spike
- Mobile Flourish: Teleport
- Moonbeam
- Move Moonbeam
- Mummy's Lullaby
- Murderous Cloud of Daggers
O
P
- Phantasmal Force
- Planar Ally
- Planar Ally: Cambion
- Planar Ally: Deva
- Planar Ally: Djinni
- Planar Binding
- Plant Growth
- Power Word Kill
- Power Word: Ruin
- Produce Flame: Hurl
- Psionic Backlash
- Psionic Suggestion: Drop
- Psionic Suggestion: Flee
- Psionic Suggestion: Grovel
- Psionic Suggestion: Halt
- Psionic Suggestion: Hush
R
- Rally
- Ranged Attack
- Ray of Enfeeblement
- Ray of Sickness
- Rays of Fire
- Rays of Fire (Cantrip)
- Reapply Hex
- Reapply Hex (Charisma)
- Reapply Hex (Constitution)
- Reapply Hex (Dexterity)
- Reapply Hex (Intelligence)
- Reapply Hex (Strength)
- Reapply Hex (Wisdom)
- Reapply Hunter's Mark
- Recast Speak with Dead
- Reduce
- Restore Vitality
- Revivify
S
- Sanctuary
- Scorching Ray
- Second Marriage (class action)
- See Invisibility (Class Action)
- Seeming
- Selûne's Ire (spell)
- Shadow Step
- Shatter
- Shield of Faith
- Shield of Screams
- Shifting Winds
- Silvered Bulwark
- Sleep
- Soul Ascension
- Sphere of Elemental Balance
- Sphere of Elemental Balance: Acid
- Sphere of Elemental Balance: Cold
- Sphere of Elemental Balance: Fire
- Sphere of Elemental Balance: Lightning
- Sphere of Elemental Balance: Poison
- Sphere of Elemental Balance: Thunder
- Spike Growth
- Spiritual Weapon
- Spiritual Weapon: Greataxe
- Spiritual Weapon: Greatsword
- Spiritual Weapon: Halberd
- Spiritual Weapon: Maul
- Spiritual Weapon: Spear
- Spiritual Weapon: Trident
- Spreading Spores
- Stinking Cloud