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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Monk is a character class in Baldur's Gate 3.
| description = Monk is a character class in Baldur's Gate 3.
| image = Class Monk Badge Icon.png
| image = Class Monk Badge Icon.png
}}
}}
{{ClassQuote|quote=Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.|image=Class Monk Badge Icon.png}}
'''Monk''' is a character [[class]] in ''[[Baldur's Gate 3]]''. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]], and their core ability is [[Unarmed Strike]].
{{Quote class|{{PAGENAME}}}}
 
{{hlist|
; Monk subclasses :
* {{IconLink|Class Monk Four Elements Badge Icon.png|Way of the Four Elements}}
* {{IconLink|Class Monk Open Hand Badge Icon.png|Way of the Open Hand}}
* {{IconLink|Class Monk Shadow Badge Icon.png|Way of Shadow}}
}}
__NOTOC__
__NOTOC__
'''Monk''' is a character [[Class]] in [[Baldur's Gate 3]]. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]].
{| class="wikitable nomobile" style="max-width: 66em;"
 
|+ Monk Class Progression
The Monk Subclasses are: {{IconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}}, {{IconLink|Class Monk Open Hand Hotbar Icon.png|Way of the Open Hand}}, {{IconLink|Class Monk Shadow Hotbar Icon.png|Way of Shadow}} __NOTOC__
! style="width: 4%;" | Level
 
! style="width: 6%;" | Proficiency Bonus
{| class="wikitable nomobile" style="width: 100%;"
! Features
! style="width: 4%;" | {{Resource | ki | forceplural=yes}}
! style="width: 4%;" | Martial Arts
! style="width: 11%;" | Unarmoured Movement
|-
|-
! colspan="6" | The Monk Class Progression
! [[#Level 1|1st]]
|-
| style="width: 4%;" | Level
| style="width: 8%;" | [[Proficiency Bonus]]
| style="width: 4%;" |  Martial Arts
| style="width: 4%;" |  {{R|ki|forceplural=yes}}
| style="width: 11%;" |  Unarmoured Movement
| Features
|-
| [[#Level 1|1st]]
| rowspan="4" style="text-align: center;" | +2
| rowspan="4" style="text-align: center;" | +2
| {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{Pass|Martial Arts: Dextrous Attacks}}, {{Pass|Martial Arts: Deft Strikes}}, {{Pass|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}}
| style="text-align: center;" | 2
| rowspan="2" style="text-align: center;" | 1d4
| rowspan="2" style="text-align: center;" | 1d4
| 2
| style="text-align: center;" | -
| -
| {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{SAI|Martial Arts: Dextrous Attacks}}, {{SAI|Martial Arts: Deft Strikes}}, {{SAI|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}}
 
|-
|-
| [[#Level 2|2nd]]
! [[#Level 2|2nd]]
| 3
|  {{Pass|Unarmoured Movement|size=25}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}}
| style="text-align: center;" | 3
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft
|  {{SAI|Unarmoured Movement|size=25}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}}
|-
|-
| [[#Level 3|3rd]]
! [[#Level 3|3rd]]
| {{Icon|Monk_Icon_Small.webp|24|link=#Level 3}} [[#Level 3|Choose a subclass]], {{SAI|Deflect Missiles}}
| style="text-align: center;" | 4
| rowspan="6" style="text-align: center;" | 1d6
| rowspan="6" style="text-align: center;" | 1d6
| 4
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]], {{SAI|Deflect Missiles}}
|-
|-
| [[#Level 4|4th]]
! [[#Level 4|4th]]
| 5
| {{SAI|Feats|Feat}}, {{Pass|Slow Fall|size=25}}
| {{SAI|Feats|Feat}}, {{SAI|Slow Fall|size=25}}
| style="text-align: center;" | 5
|-
|-
| [[#Level 5|5th]]
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| rowspan="4" style="text-align: center;" | +3
| 6
| {{Pass|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}}
| {{SAI|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}}
| style="text-align: center;" | 6
|-
|-
| [[#Level 6|6th]]
! [[#Level 6|6th]]
| 7
| {{Pass|Ki-Empowered Strikes}}, {{Icon|Monk_Icon_Small.webp|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{Pass|Unarmoured Movement|Improved Unarmoured Movement}}
| style="text-align: center;" | 7
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft
| {{SAI|Ki-Empowered Strikes}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{SAI|Improved Unarmoured Movement}}
|-
|-
| [[#Level 7|7th]]
! [[#Level 7|7th]]
| 8
| {{Pass|Evasion}}, {{Pass|Stillness of Mind (passive feature)|Stillness of Mind}}
| {{SAI|Evasion}}, {{SAI|Stillness of Mind}}
| style="text-align: center;" | 8
|-
|-
| [[#Level 8|8th]]
! [[#Level 8|8th]]
| 9
| {{SAI|Feats|Feat}}
| {{SAI|Feats|Feat}}
| style="text-align: center;" | 9
|-
|-
| [[#Level 9|9th]]
! [[#Level 9|9th]]
| rowspan="4" style="text-align: center;" | +4
| rowspan="4" style="text-align: center;" | +4
| {{Pass|Advanced Unarmoured Movement}}, {{Icon|Monk_Icon_Small.webp|24|link=#Level 9}} [[#Level 9|Subclass feature]]
| style="text-align: center;" | 10
| rowspan="4" style="text-align: center;" | 1d8
| rowspan="4" style="text-align: center;" | 1d8
| 10
| {{SAI|Advanced Unarmoured Movement}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 9}} [[#Level 9|Subclass feature]]
|-
|-
| [[#Level 10|10th]]
! [[#Level 10|10th]]
| 11
| {{Pass|Purity of Body}}, {{Pass|Unarmoured Movement|Improved Unarmoured Movement}}
| style="text-align: center;" | 11
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft
| {{SAI|Purity of Body}}, {{SAI|Improved Unarmoured Movement}}
|-
|-
| [[#Level 11|11th]]
! [[#Level 11|11th]]
| 12
| {{Icon|Monk_Icon_Small.webp|24|link=#Level 11}} [[#Level 11|Subclass feature]]
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 11}} [[#Level 11|Subclass feature]]
| style="text-align: center;" | 12
|-
|-
| [[#Level 12|12th]]
! [[#Level 12|12th]]
| 13
| {{SAI|Feats|Feat}}
| {{SAI|Feats|Feat}}
| style="text-align: center;" | 13
|}
|}


== Class Information ==
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.</p>
 
== Class information ==
[[File:Default Monk Armor.png|240px|right|Monk's default armour]]
[[File:Default Monk Armor.png|240px|right|Monk's default armour]]


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: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
; Monk Weapons
; Monk Weapons
: Monk Weapons are melee weapons with which the Monk has [[Proficiency]], and which have neither the [[Weapons|two-handed]] nor [[Heavy (weapon property)|heavy]] properties. [[Weapons|Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons.
: Monk Weapons are melee weapons the Monk has [[Proficiency]] with, and which don't have the [[Two-Handed]] property. [[Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons.
; Skills with proficiency (Choose 3)
; Skills with proficiency (Choose 2)
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}}
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Quarterstaff}}, {{RarityItem|Monastic Robes}}, {{RarityItem|Monastic Boots}}


===[[Spells|Spellcasting]]===
=== Spellcasting ===
; Spellcasting Ability
; Spellcasting Ability
: {{Ability|Wisdom}}
: {{Ability|Wisdom}}
: {{Recharge|Short Rest}}
: {{Recharge|Short Rest}}
: Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called {{R|ki}}s.  
: Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called {{R|ki}}s.  
: Monks can use {{R|ki|icononly=yes}} Ki while {{Cond|Silenced}} due to {{R|ki|icononly=yes}} Ki abilities not requiring a verbal component.
: Monks can use Ki while [[Silenced (Condition)|Silenced]] due to Ki abilities not requiring a verbal component.


==Level Progression==
==Level progression==


Through experience, you acquire new power. You gain the following traits.
Through experience, you acquire new power. You gain the following traits.


{{H3|Level 1}}
{{Level header|1}}


; {{R|ki|forceplural=yes}}&colon; 2
; {{R|ki|forceplural=yes}}&colon; 2
: You can spend these points to fuel various Monk abilities. Replenishes on a [[Short Rest]] or [[Long Rest]]
: You can spend these points to fuel various Monk abilities. Replenishes on a [[resting|short or long rest]].


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; Martial Arts
; Martial Arts
:; {{SAI|Martial Arts: Dextrous Attacks|w=40}}
:; {{Pass|Martial Arts: Dextrous Attacks|w=40}}
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
:; {{SAI|Martial Arts: Deft Strikes|w=40}}
:; {{Pass|Martial Arts: Deft Strikes|w=40}}
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
:; {{SAI|Martial Arts: Bonus Unarmed Strike|w=40}}
:; {{Pass|Martial Arts: Bonus Unarmed Strike|w=40}}
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}}
; {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}}
: Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your {{Armour Class}}. This feature does not combine with {{SAI|Mage Armour}}, nor the Barbarian version of {{SAI|Unarmoured Defence (Barbarian)}}.
: Your reflexes are as effective as any armour. While not wearing armour or a shield, you add your [[Wisdom]] Modifier to your [[Armour Class]]. This feature does not stack with [[Mage Armour]], nor the Barbarian version of [[Unarmoured Defence (Barbarian)]].


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
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: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.
: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.


{{H3|Level 2}}
{{Level header|2}}


; {{R|ki|forceplural=yes}}&colon; 3
; {{R|ki|forceplural=yes}}&colon; 3
Line 143: Line 147:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Unarmoured Movement|w=40}}
; {{Pass|Unarmoured Movement|w=40}}
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.


Line 149: Line 153:


; {{SAI|Patient Defence|w=40}}
; {{SAI|Patient Defence|w=40}}
: When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{Disadvantage}}, and you have {{Advantage}} on {{SavingThrow|Dex}}.
: When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{disadvantage}}, and you have {{advantage}} on {{SavingThrow|Dex}}.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
Line 161: Line 165:
}}
}}


{{H3|Level 3}}
{{Level header|3}}


; {{R|ki|forceplural=yes}}&colon; 4
; {{R|ki|forceplural=yes}}&colon; 4
Line 170: Line 174:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== Select a Subclass ====
==== Select a subclass ====
{| class="wikitable" style="min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
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: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.


{{H3|Level 4}}
{{Level header|4}}


; {{R|ki|forceplural=yes}}&colon; 5
; {{R|ki|forceplural=yes}}&colon; 5
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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Slow Fall|w=40}}
; {{Pass|Slow Fall|w=40}}
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.


{{H3|Level 5}}
{{Level header|5}}


; {{ProficiencyBonus}}&colon; +3
: You gain +1 to your Proficiency Bonus.
; {{R|ki|forceplural=yes}}&colon; 6
; {{R|ki|forceplural=yes}}&colon; 6
: You gain an additional Ki Point to fuel your monk techniques.
: You gain an additional Ki Point to fuel your monk techniques.
Line 238: Line 240:
}}
}}


==== Subclass Features: ====
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | {{Class|Way of the Four Elements|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" | {{Class|Way of the Open Hand|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" | {{Class|Way of Shadow|40|noparent=yes}}
! style="width: 250px;" | [[Way of Shadow]]
|-
|-
|
|
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|}
|}


; {{SAI|Extra Attack|w=40}}
; {{Pass|Extra Attack|w=40}}
: You can make an additional free attack after making an unarmed or weapon attack
: You can make an additional free attack after making an unarmed or weapon attack


{{H3|Level 6}}
{{Level header|6}}


; {{R|ki|forceplural=yes}}&colon; 7
; {{R|ki|forceplural=yes}}&colon; 7
Line 263: Line 265:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Improved Unarmoured Movement|w=40}}
; {{Pass|Unarmoured Movement|Improved Unarmoured Movement|w=40}}
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield.
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


: {{SAI|Ki-Empowered Strikes|w=40}}  
;{{Pass|Ki-Empowered Strikes|w=40}}  
* Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
: Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.


==== Subclass Features: ====
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | {{Class|Way of the Four Elements|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" | {{Class|Way of the Open Hand|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" | {{Class|Way of Shadow|40|noparent=yes}}
! style="width: 250px;" | [[Way of Shadow]]
|-
|-
|
|
Line 285: Line 287:
**{{SAI|Gong of the Summit}}
**{{SAI|Gong of the Summit}}
|
|
*{{SAI|Manifestation of Body|w=40}}
*{{Pass|Manifestation of Body|w=40}}
*{{SAI|Manifestation of Mind|w=40}}
*{{Pass|Manifestation of Mind|w=40}}
*{{SAI|Manifestation of Soul|w=40}}
*{{Pass|Manifestation of Soul|w=40}}
*{{SAI|Wholeness of Body|w=40}}
*{{SAI|Wholeness of Body|w=40}}
|  
|  
Line 293: Line 295:
|}
|}


{{H3|Level 7}}
{{Level header|7}}


; {{R|ki|forceplural=yes}}&colon; 8
; {{R|ki|forceplural=yes}}&colon; 8
Line 300: Line 302:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Evasion|w=40}}
; {{Pass|Evasion|w=40}}
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Stillness of Mind|w=40}}
; {{Pass|Stillness of Mind (passive feature)|Stillness of Mind|w=40}}
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition.
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast {{SAI|Stillness of Mind}} to remove the condition.


{{H3|Level 8}}
{{Level header|8}}


; {{R|ki|forceplural=yes}}&colon; 9
; {{R|ki|forceplural=yes}}&colon; 9
Line 317: Line 319:
* Choose a [[Feat]].
* Choose a [[Feat]].


{{H3|Level 9}}
{{Level header|9}}


; {{ProficiencyBonus}}&colon; +4
: You gain +1 to your Proficiency Bonus.
; {{R|ki|forceplural=yes}}&colon; 10
; {{R|ki|forceplural=yes}}&colon; 10
: You gain an additional Ki Point to fuel your monk techniques.
: You gain an additional Ki Point to fuel your monk techniques.
Line 326: Line 326:
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher.
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher.


==== Subclass Features: ====
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | {{Class|Way of the Four Elements|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" | {{Class|Way of the Open Hand|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" | {{Class|Way of Shadow|40|noparent=yes}}
! style="width: 250px;" | [[Way of Shadow]]
|-
|-
|
|
* {{SAI|Improved Elemental Casting|w=40}}
* {{Pass|Improved Elemental Casting|w=40}}
* Select 1 subclass spell from the Monk spell list
* Select 1 subclass spell from the Monk spell list
|
|
* {{SAI|Ki Resonation: Punch (Action)|Ki Resonation|w=40}}
* {{SAI|Ki Resonation: Punch|w=40}}
* {{SAI|Ki Resonation: Punch (Bonus Action)|w=40}}
* {{SAI|Ki Resonation: Punch (bonus action)|w=40}}
* {{SAI|Ki Resonation: Blast|w=40}}
* {{SAI|Ki Resonation: Blast|w=40}}
|
|
Line 344: Line 344:
|}
|}


; {{SAI|Advanced Unarmoured Movement|w=40}}
; {{Pass|Advanced Unarmoured Movement|w=40}}
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield.
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield.


{{H3|Level 10}}
{{Level header|10}}


; {{R|ki|forceplural=yes}}&colon; 11
; {{R|ki|forceplural=yes}}&colon; 11
Line 356: Line 356:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Purity of Body|w=40}}
; {{Pass|Purity of Body|w=40}}
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.


{{H3|Level 11}}
{{Level header|11}}


; {{R|ki|forceplural=yes}}&colon; 12
; {{R|ki|forceplural=yes}}&colon; 12
Line 366: Line 366:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== Subclass Features: ====
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | {{Class|Way of the Four Elements|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" | {{Class|Way of the Open Hand|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" | {{Class|Way of Shadow|40|noparent=yes}}
! style="width: 250px;" | [[Way of Shadow]]
|-
|-
|
|
Line 380: Line 380:
** {{SAI|Ride the Wind|c=16}}
** {{SAI|Ride the Wind|c=16}}
|
|
* {{SAI|Tranquility|w=40}}
* {{Pass|Tranquility|w=40}}
|
|
* {{SAI|Shadow Strike|w=40}}
* {{SAI|Shadow Strike|w=40}}
Line 386: Line 386:
|}
|}


{{H3|Level 12}}
{{Level header|12}}


; {{R|ki|forceplural=yes}}&colon; 13
; {{R|ki|forceplural=yes}}&colon; 13
Line 395: Line 395:
* Choose a [[Feat]].
* Choose a [[Feat]].


== External Links ==
== Notable monks ==
* {{MdCharLink|Phase}}
* {{MdCharLink|Lir'i'c|Prelate Lir'i'c}}
 
== See also ==
*[[List of features and items that interact with unarmed strikes]]
*[[:Category:Monks|List of all Monks]]
 
== External links ==
* {{FRWiki|Monk|long}}
* {{FRWiki|Monk|long}}


{{MonkNavbox}}
{{MonkNavbox}}
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[[Category:Classes]]
[[Category:Classes]]

Revision as of 05:14, 19 November 2024

Monk is a character class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution, and their core ability is Unarmed Strike.

Monk Class Progression
Level Proficiency Bonus Features Ki Points Martial Arts Unarmoured Movement
1st +2 Unarmoured Defence Unarmoured Defence, Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes Martial Arts: Deft Strikes, Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, Flurry of Blows Flurry of Blows 2 1d4 -
2nd Unarmoured Movement Unarmoured Movement, Patient Defence Patient Defence, Step of the Wind: Dash Step of the Wind: Dash, Step of the Wind: Disengage Step of the Wind: Disengage 3 + 3 m / 10 ft
3rd #Level 3 Choose a subclass, Deflect Missiles Deflect Missiles 4 1d6
4th Feat Feat, Slow Fall Slow Fall 5
5th +3 Extra Attack Extra Attack, Stunning Strike (Melee) Stunning Strike (Melee), Stunning Strike (Unarmed) Stunning Strike (Unarmed) 6
6th Ki-Empowered Strikes Ki-Empowered Strikes, #Level 6 Subclass feature, Improved Unarmoured Movement Improved Unarmoured Movement 7 + 4.5 m / 15 ft
7th Evasion Evasion, Stillness of Mind Stillness of Mind 8
8th Feat Feat 9
9th +4 Advanced Unarmoured Movement Advanced Unarmoured Movement, #Level 9 Subclass feature 10 1d8
10th Purity of Body Purity of Body, Improved Unarmoured Movement Improved Unarmoured Movement 11 + 6 m / 20 ft
11th #Level 11 Subclass feature 12
12th Feat Feat 13

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information

Monk's default armour
Hit points
At level 1: 8 + Constitution Constitution modifier
On level up: 5 + Constitution Constitution modifier
Key abilities
Wisdom Wisdom for improved Ki DC and Armour Class.
Constitution Constitution for more Hit Points.
Dexterity Dexterity for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
Saving throw proficiencies
Strength Strength, Dexterity Dexterity
Equipment proficiencies
Simple weapons, Shortswords Shortswords
Monk Weapons
Monk Weapons are melee weapons the Monk has Proficiency with, and which don't have the Two-Handed property. Versatile weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Some Monk abilities, such as Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, are limited to Monk Weapons.
Skills with proficiency (Choose 2)
History History, Insight Insight, Religion Religion, Acrobatics Acrobatics, Stealth Stealth, Athletics Athletics
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Quarterstaff, Monastic Robes, Monastic Boots

Spellcasting

Spellcasting Ability
Wisdom Wisdom
Recharge: Short rest
Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called Ki Points.
Monks can use Ki while Silenced due to Ki abilities not requiring a verbal component.

Level progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Ki Points: 2
You can spend these points to fuel various Monk abilities. Replenishes on a short or long rest.
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Martial Arts
Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Martial Arts: Deft Strikes Martial Arts: Deft Strikes
Attacks with Monk Weapons and unarmed attacks deal 1d4Damage TypesBludgeoning damage, unless their normal damage is higher.
Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
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Unarmoured Defence Unarmoured Defence
Your reflexes are as effective as any armour. While not wearing armour or a shield, you add your Wisdom Modifier to your Armour Class. This feature does not stack with Mage Armour, nor the Barbarian version of Unarmoured Defence (Barbarian).
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Flurry of Blows Flurry of Blows
Using a Bonus action and a Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks.

Level 2

Ki Points: 3
You gain an additional Ki Point to fuel your monk techniques.
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Unarmoured Movement Unarmoured Movement
Your Movement Speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
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Patient Defence Patient Defence
When activated with a Bonus action and a Ki Point, Attack Rolls against you have Disadvantage Icon.png Disadvantage, and you have Advantage Icon.png Advantage on Dex saving throw.
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Step of the Wind
Step of the Wind: Dash Step of the Wind: Dash
Use a Bonus action and a Ki Point to double your Movement Speed. Jump no longer requires a bonus action.
Step of the Wind: Disengage Step of the Wind: Disengage
Use a Bonus action and a Ki Point to disengage. Jump no longer requires a bonus action.

Level 3

Ki Points: 4
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d6Damage TypesBludgeoning (previously 1d4) unless their normal damage is higher.
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Select a subclass

Deflect Missiles Deflect Missiles
Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.

Level 4

Ki Points: 5
You gain an additional Ki Point to fuel your monk techniques.
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Slow Fall Slow Fall
When you fall, you can use your reaction to gain Resistance to Falling damage.

Level 5

Ki Points: 6
You gain an additional Ki Point to fuel your monk techniques.
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Stunning Strike
Stunning Strike (Melee) Stunning Strike (Melee)
Spend a Ki Point to deal your Weapon Damage and possibly Stun Stun the target.
Stunning Strike (Unarmed) Stunning Strike (Unarmed)
Spend a Ki Point to deal your Unarmed Attack Damage and possibly Stun Stun the target.

Subclass features:

Way of the Four Elements Way of the Open Hand Way of Shadow

-

-

Extra Attack Extra Attack
You can make an additional free attack after making an unarmed or weapon attack

Level 6

Ki Points: 7
You gain an additional Ki Point to fuel your monk techniques.
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Improved Unarmoured Movement Improved Unarmoured Movement
Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
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Ki-Empowered Strikes Ki-Empowered Strikes
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.

Subclass features:

Way of the Four Elements Way of the Open Hand Way of Shadow

Level 7

Ki Points: 8
You gain an additional Ki Point to fuel your monk techniques.
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Evasion Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
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Stillness of Mind Stillness of Mind
If you are Charmed Charmed or Frightened Frightened, you automatically cast Stillness of Mind Stillness of Mind to remove the condition.

Level 8

Ki Points: 9
You gain an additional Ki Point to fuel your monk techniques.
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Level 9

Ki Points: 10
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d8Damage TypesBludgeoning (previously 1d6) unless their normal damage is higher.

Subclass features:

Way of the Four Elements Way of the Open Hand Way of Shadow

-

Advanced Unarmoured Movement Advanced Unarmoured Movement
Difficult Terrain doesn't slow you down and you can Jump Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.

Level 10

Ki Points: 11
You gain an additional Ki Point to fuel your monk techniques.
Improved Unarmoured Movement
Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
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Purity of Body Purity of Body
You are Immune to Damage TypesPoison damage and can't be Poisoned Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.

Level 11

Ki Points: 12
You gain an additional Ki Point to fuel your monk techniques.
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Subclass features:

Way of the Four Elements Way of the Open Hand Way of Shadow

Level 12

Ki Points: 13
You gain an additional Ki Point to fuel your monk techniques.
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Notable monks

See also

External links