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| * Help [[Auntie Ethel]] when she's confronted by Johl and Demir | | * Help [[Auntie Ethel]] when she's confronted by Johl and Demir |
| * When talking with Johl and Demir after [[Auntie Ethel]] leaves, tell them "Let me - I'll bring Mayrina home" | | * When talking with Johl and Demir after [[Auntie Ethel]] leaves, tell them "Let me - I'll bring Mayrina home" |
| | * Tell [[Gandrel]] that [[Astarion]] is under your protection and refuse to reveal his location. |
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| '''[[Riverside Teahouse]]''' | | '''[[Riverside Teahouse]]''' |
Revision as of 17:35, 23 September 2023
Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.
He dislikes harming innocents or destroying or wasting valuable knowledge or lore.
The actions and choices listed on this page will raise or lower Gale's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Gale may greet the player with:
Very Low (-40 or less)[Needs Verification]
Low (-20 or less)[Needs Verification]
Neutral (-19 - 20)
Medium approval (20+)[Needs Verification]
High approval (40+)[Needs Verification]
Very High approval (60+)[Needs Verification]
Exceptional approval (80+)[Needs Verification]
Flirting
- "Always a delight to speak with you. What can I do?"
- "I do enjoy our conversations. What do you need?"
- "Tell me - What can I do for you?"
Partnered
- "My time is yours. What do you need?"
- "Whatever you need, you have only to ask."
- "Anything I can do for you - consider it most enthusiastically done."
Partnered - Following Act Three Romance Scene
- "Is something on your mind? You can always unburden yourself with me."
- "Are you alright? If you have need [sic] me, just say the word."
- "Yes, my love?"
Broken Up
- "Yes. What is it?"
- "You need something of me?"
- "What do you need?"
Approval
As a Companion character, the interactions listed below will cause Gale to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
Roadside Cliffs
- Persuade the Tieflings to let Lae'zel go ( +1)
- Recruit Lae'zel into the party ( +1)
Chapel Entrance
- Solve the encounter with Gimblebock outside the Crypt without violence ( +1)
Druid Grove
- Persuade Aradin and Zevlor to stop fighting ( +1)
- Promise Zevlor you will talk to Kagha about stopping the ritual ( +1)
- Agree to help Zevlor (in his cave) to try to convince to Kagha to stop the ritual. (only if you previously decline to help / skip talking to Zevlor / knockout by Aradin) ( +1)
- Agree to help the Tieflings for Wyll
- Recruit Wyll into the party ( +1)
- Use Athletics/Insight or Detect Thoughts to help Guex train ( +1)
- Use Persuasion to convince Rolan, Lia, and Cal to stay in the Grove ( +1)
- Talk about Rolan's wizard master Lorroakan and agree to set up an introduction ( +1)
- Step between Arka and Sazza ( +8) (Works even if Gale is not an active member of the party)
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza ( +1)
- While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine. ( +1)
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them ( +1)
- Save Arabella by talking to Kagha or as a druid tell Kagha's viper to let the child go. (Works even if Gale is not an active member of the party) ( +8)
- Call Kagha a monster. ( +1)
- Persuade Kagha to fight against the Shadow Druids
- Agree with Zevlor to kill the goblin horde's leaders
- Play with Alfira or convince her to finish her song ( +1)
Forest
Owlbear Nest
Blighted Village
- Enter the village by talking with the goblin booyahg at the East gate or intimidate the goblin warrior on the South gate. ( +1)
- Persuade Fezzerk at the Windmill to leave peacefully.
- Save Barcus Wroot by the windmill in Blighted Village and tell him that he owes you nothing
Sunlit Wetlands
- Help Auntie Ethel when she's confronted by Johl and Demir
- When talking with Johl and Demir after Auntie Ethel leaves, tell them "Let me - I'll bring Mayrina home"
- Tell Gandrel that Astarion is under your protection and refuse to reveal his location.
Riverside Teahouse
- Drink from the well outside the teahouse (Works even when the illusion is gone)
The Risen Road
- Recruit Karlach into the party ( +2)
Zhentarim Basement
- Free the artist Oskar Fevras from the Zhentarim hideout
- Agree to pay the artist Oskar Fevras an extra 200 gold after freeing him
Myconid Colony
Crèche Y'llek
Camp/Conversation
- Sacrifice a magical artefact to keep him stable. ( +10)
- Say that it is gratifying to hear him saying that he has grown to trust you ( +1)
- After speaking to Lae'zel, talk to Shadowheart and tell her you agree
- Say that you are happy to help when he shares that he will need to consume magical items ( +2)
- Agree to not ask questions when he asks you to not ask questions
- Pet Scratch
- Tell Mizora not to lay a finger on Karlach during her first appearance ( +1)
- Threaten to kill Mizora during her first appearance ( +1)
- Tell him he is among friends when he says he has something to tell you
- Feed the Owlbear Cub when it arrives at the Camp
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp
- At camp, promise Barcuss Wroot that you will find his friend Wulbren at Moonrise Towers
- Question why the Gods don't directly intervene when Elminster comes to your camp
- Tell Arabella her parents would be proud ( +1)
- After staking Astarion, say bringing him was a mistake. ( +1)
- When you find Gale conjuring an image of Mystra, use Insight on him to say "there's more to it than that". (Note: the Cleric or Paladin-specific option will not give approval.) +1
- When Gale says that Mystra "is all creation"...
- (Wizard-only) Tell him you agree and that "there's no greater deity". +5
- (Cleric of Mystra only) Tell him "no other god comes close to her divinity". +5
- When Gale offers to help you experience the Weave, tell him you'd like to. (The Cleric-specific options about normally doing so via prayer will also give approval.) +5
- When experiencing the Weave with Gale, and given a choice of what to imagine:
- Picture kissing him. +10 (starts romance)
- Picture taking a romantic walk with him. +5 (starts romance)
Raphael's deal
- Meeting Raphael "I need to think this over." OR "Then fix it. Or die by my hand!" ( +1)
- Ask him how he proposes to deal with the devil ( +1)
Act Two
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Grey Harbour Docks
- Persuade Captain Sleam to take the entire Brislen family ( +1)
Disapproval
As a Companion character, the interactions listed below will cause Gale to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- Accept Astarion's apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground. ( -1)
Druid Grove
- Tell Zevlor that you have other things to do
- Tell the Tielfling kids trained by Asharak that they are going to die ( -1)
- Attack Findal after healing him ( -1)
- After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return. ( -1)
Owlbear Nest
- After killing the Owlbear, kill it's cub as well. ( -1)
Blighted Village
Creche Y'llek
- Offer to fight Youth Varrl to the death ( -1)
- Kill Youth Varrl ( -1)
- Suggest you'll cook or sell the Githyanki egg when trying to convince Varsh Ko'kuu to give it to you. -1)
- Crush the Githyanki egg.
- Accept Vlaakith's demands to enter the Mysterious Artefact
Camp/Conversation
- Tell the party that Astarion will remain in the party because you trust him when it is revealed to them he is a vampire, or tell the party that if they don't like [having a vampire in the party], that they can leave. ( -1)
- Give Astarion the Necromancy of Thay ( -5) or destroy it.
- When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb.
- Ask Mizora if she will leave if you turn on Karlach. ( -1)
- When Gale offers to help you experience the Weave, turn him down. -2
- (Wizard, Warlock, Sorcerer or Bard) When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama". -1
- When experiencing the Weave with Gale, and given a choice of what to imagine:
- Picture kicking him in the gut -5
- Picture his head on a spike. -10
- When Gale says that Mystra "is all creation", tell him he's deluded. (Note: This dialogue option is unavailable to Sorcerers.) -2
- When Gale is helping you experience the Weave and tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. -1
- As the Dark Urge: Confess to murdering the bard. ( -1)
- If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why. -5
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Last Light Inn
- Drink the wine when talking to Jaheira inside
Gauntlet of Shar
- Lick the dead spider. ( -1)
- Lick the dead spider again. ( -1)
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Sharess' Caress
- Tell "I could show you pleasures your husband never could" to Sauceman Chorizo.