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{{ up to date | 2023-08-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{UnderConstruction}}
{{PageSeo
{{PageSeo
| description = Monk is a character class in Baldur's Gate 3.
| description = Monk is a character class in Baldur's Gate 3.
| image = Monk Class Icon.png
| image = Class Monk Badge Icon.png
}}
}}
{{ClassQuote|quote=Some reach enlightenment by languid meditation - others do so in the heat of battle. Monks manipulate ki to empower their own strikes and debilitate their foes.|image=Class Monk Badge Icon.png}}
__NOTOC__
'''Monk''' is a character [[class]] in ''[[Baldur's Gate 3]]''. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]], and their core ability is [[Unarmed Strike]].


<!--
{{hlist|
monk editors, do note that there is a shorthand to type out the icon with text: {{User:Tc/Ki}}.
; Monk subclasses :
you can make it link to #Ki with the l parameter! see https://bg3.wiki/wiki/User:Tc/Ki to know more
* {{IconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}}
 
* {{IconLink|Class Monk Open Hand Hotbar Icon.png|Way of the Open Hand}}
also made box for writing out the effects in a (hopefully) cleaner manner!
* {{IconLink|Class Monk Shadow Hotbar Icon.png|Way of Shadow}}  
check out https://bg3.wiki/wiki/User:Tc/FXBox to find out more
}}
 
might add more here, just to make making and editing pages just that much easier
-->
 
 
{| class="nomobile"
|-
| {{Quote|Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.}}
! style="width: 350px;" | [[File:Monk Class Icon.png|center|160px]]
|}
 
<mobileonly>[[File:Monk Class Icon.png|center|160px]]{{Quote|Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.}}</mobileonly>
 
[[Category:Classes]]
__NOTOC__
__NOTOC__


'''Monk''' is a character [[Class]] in [[Baldur's Gate 3]]. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]].
{| class="wikitable nomobile" style="max-width: 66em;"
 
|+ Monk Class Progression
The Monk Subclasses are: [[File:Four Elements Icon.png|frameless|upright=0.15|link=Way of the Four Elements]][[Way of the Four Elements]], [[File:Open Hand.png|frameless|upright=0.15|link=Way of the Open Hand]][[Way of the Open Hand]], [[File:Shadow Icon.png|frameless|upright=0.15|link=Way of Shadow]][[Way of Shadow]] __NOTOC__
! style="width: 4%;" | Level
 
! style="width: 6%;" | Proficiency Bonus
{| class="wikitable nomobile" style="width: 100%;"
! Features
|-
! style="width: 4%;" | {{Resource | ki | forceplural=yes}}
! colspan="6" | The Monk Class Progression
! style="width: 4%;" | Martial Arts
|-
! style="width: 11%;" | Unarmoured Movement
| style="width: 6%;" | Level
| style="width: 15%;" | [[Proficiency Bonus]]
| style="width: 10%;" | Martial Arts
| style="width: 10%;" | {{User:Tc/Ki}}s
| style="width: 18%;" | Unarmoured Movement
| Features
|-
|-
| [[#Level 1|1st]]
! [[#Level 1|1st]]
| +2
| rowspan="4" style="text-align: center;" | +2
| 1d4
| {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{Pass|Martial Arts: Dextrous Attacks}}, {{Pass|Martial Arts: Deft Strikes}}, {{Pass|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}}
| 2
| style="text-align: center;" | 2
| -
| rowspan="2" style="text-align: center;" | 1d4
| {{IconLink|PassiveFeature UnarmoredDefense.png|Unarmoured Defence (Monk)|Unarmoured Defence|size=25}}, {{Icon|PassiveFeature_MartialArts_DextrousUnarmedAttacks.png|25}}Martial Arts: Dextrous Attacks, {{Icon|PassiveFeature_MartialArts_UnarmedDamage.png|25}}Martial Arts: Deft Strikes, {{Icon|PassiveFeature MartialArts BonusUnarmedStrike.png|25}}Martial Arts: Bonus Unarmed Strike, {{IconLink|Action Monk FlurryOfBlows.png|Flurry of Blows|size=25}}
| style="text-align: center;" | -
|-
|-
| [[#Level 2|2nd]]
! [[#Level 2|2nd]]
| +2
|  {{Pass|Unarmoured Movement|size=25}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}}
| 1d4
| style="text-align: center;" | 3
| 3
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft
| + 3 m / 10 ft.
|  {{Icon|PassiveFeature UnarmoredMovement.png|25}}Unarmoured Movement,  
{{IconLink|Action Monk PatientDefense.png|Patient Defence|size=25}},{{IconLink|Action Monk StepOfTheWind Dash.png|Step of the Wind: Dash|size=25}}, {{IconLink|Action Monk StepOfTheWind Disengage.png|Step of the Wind: Disengage|size=25}}
|-
|-
| [[#Level 3|3rd]]
! [[#Level 3|3rd]]
| +2
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]], {{SAI|Deflect Missiles}}
| 1d6
| style="text-align: center;" | 4
| 4
| rowspan="6" style="text-align: center;" | 1d6
| + 3 m / 10 ft.
| [[#Level 3|Choose a subclass]], {{IconLink|Action Monk DeflectMissile.png|Deflect Missiles|size=25}}
|-
|-
| [[#Level 4|4th]]
! [[#Level 4|4th]]
| +2
| {{SAI|Feats|Feat}}, {{Pass|Slow Fall|size=25}}
| 1d6
| style="text-align: center;" | 5
| 5
| + 3 m / 10 ft.
| {{Icon|PassiveFeature Generic.png|24|link=Feats#Available Feats}} [[Feats|Feat]], {{IconLink|Slow Fall Icon.png|Slow Fall|size=25}}
|-
|-
| [[#Level 5|5th]]
! [[#Level 5|5th]]
| +3
| rowspan="4" style="text-align: center;" | +3
| 1d6
| {{Pass|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}}
| 6
| style="text-align: center;" | 6
| + 3 m / 10 ft.
| {{IconLink|Extra Attack Icon.png|Extra Attack|size=25}}, {{SmIconLink|Action Monk StunningStrike Melee.png|Stunning Strike (Melee)}}, {{SmIconLink|Action Monk StunningStrike.png|Stunning Strike (Unarmed)}}
|-
|-
| [[#Level 6|6th]]
! [[#Level 6|6th]]
| +3
| {{Pass|Ki-Empowered Strikes}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{Pass|Unarmoured Movement|Improved Unarmoured Movement}}
| 1d6
| style="text-align: center;" | 7
| 7
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft
| + 4.5 m / 15 ft.
| {{Icon|PassiveFeature KiEmpoweredStrikes.png|25}}Ki-Empowered Strikes, [[#Level 6|Subclass feature]], {{Icon|PassiveFeature UnarmoredMovement 2.png|25}}Improved Unarmoured Movement, Wholeness of Body
|-
|-
| [[#Level 7|7th]]
! [[#Level 7|7th]]
| +3
| {{Pass|Evasion}}, {{Pass|Stillness of Mind (passive feature)}}
| 1d6
| style="text-align: center;" | 8
| 8
| + 4.5 m / 15 ft.
| {{IconLink|Evasion Icon.png|Evasion|size=25}}, {{Icon|PassiveFeature StillnessOfMind.png|25}}Stillness of Mind
|-
|-
| [[#Level 8|8th]]
! [[#Level 8|8th]]
| +3
| {{SAI|Feats|Feat}}
| 1d6
| style="text-align: center;" | 9
| 9
| + 4.5 m / 15 ft.
| {{Icon|PassiveFeature Generic.png|24|link=Feats#Available Feats}} [[Feats|Feat]]
|-
|-
| [[#Level 9|9th]]
! [[#Level 9|9th]]
| +4
| rowspan="4" style="text-align: center;" | +4
| 1d8
| {{Pass|Advanced Unarmoured Movement}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 9}} [[#Level 9|Subclass feature]]
| 10
| style="text-align: center;" | 10
| + 4.5 m / 15 ft.
| rowspan="4" style="text-align: center;" | 1d8
| {{Icon|PassiveFeature UnarmoredMovement DifficultTerrain.png|25}}Advanced Unarmoured Movement
|-
|-
| [[#Level 10|10th]]
! [[#Level 10|10th]]
| +4
| {{Pass|Purity of Body}},{{Pass|Unarmoured Movement|Improved Unarmoured Movement}}
| 1d8
| style="text-align: center;" | 11
| 11
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft
| + 6 m / 20 ft.
| {{Icon|PassiveFeature PurityOfBody.png|25}}Purity of Body, {{Icon|PassiveFeature UnarmoredMovement 3.png|25}}Improved Unarmoured Movement
|-
|-
| [[#Level 11|11th]]
! [[#Level 11|11th]]
| +4
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 11}} [[#Level 11|Subclass feature]]
| 1d8
| style="text-align: center;" | 12
| 12
| + 6 m / 20 ft.
| [[#Level 11|Subclass feature]]
|-
|-
| [[#Level 12|12th]]
! [[#Level 12|12th]]
| +4
| {{SAI|Feats|Feat}}
| 1d8
| style="text-align: center;" | 13
| 13
| + 6 m / 20 ft.
| {{Icon|PassiveFeature Generic.png|24|link=Feats#Available Feats}} [[Feats|Feat]]
|}
|}


== Class Information ==
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.</p>


* '''Level 1 Maximum Hit Points:''' {{InfoBlob|8 + {{Ability|Constitution}} Modifier}}
== Class information ==
** '''Hit points at higher levels:''' {{InfoBlob|5 + {{Ability|Constitution}} Modifier}}
[[File:Default Monk Armor.png|240px|right|Monk's default armour]]
* '''Key Ability Scores:'''
** {{Ability|Wisdom}} for improved Ki [[Difficulty Class|DC]] and [[Armour Class]].
** {{Ability|Constitution}} for more Hit Points.
** {{Ability|Dexterity}} for attack rolls and damage rolls of unarmed strikes and monk weapons, higher [[Initiative]] and [[Armour Class]].
* '''Saving Throw Proficiencies:''' {{Ability|Strength}}, {{Ability|Dexterity}}
* '''Equipment Proficiencies:'''
** {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
* '''Monk Weapon:''' Monk weapons are those that which the Monk has [[Proficiency]], and which do not have the [[Weapons|two-handed]] or [[Heavy (weapon property)|heavy]] properties.
* '''Skills with Proficiency''' ''(Choose 2):''
** [[History]], [[Insight]], [[Religion]], [[Acrobatics]], [[Stealth]], [[Athletics]]
*** You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.


{{clear}}
; Hit points
== Ki ==
: At level 1&colon; {{InfoBlob|8 + {{Ability|Constitution}} modifier}}
{{Stub|section}}
: On level up&colon; {{InfoBlob|5 + {{Ability|Constitution}} modifier}}
; Key abilities
: {{Ability|Wisdom}} for improved Ki [[Difficulty Class|DC]] and [[Armour Class]].
: {{Ability|Constitution}} for more Hit Points.
: {{Ability|Dexterity}} for attack rolls and damage rolls of unarmed strikes and monk weapons, higher [[Initiative]] and [[Armour Class]].
; Saving throw proficiencies
: {{Ability|Strength}}, {{Ability|Dexterity}}
; Equipment proficiencies
: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
; Monk Weapons
: Monk Weapons are melee weapons the Monk has [[Proficiency]] with, and which don't have the [[Two-Handed]] property. [[Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons.
; Skills with proficiency (Choose 2)
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Quarterstaff}}, {{RarityItem|Monastic Robes}}, {{RarityItem|Monastic Boots}}


{{User:Tc/Ki}} is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.  
=== Spellcasting ===
; Spellcasting Ability
: {{Ability|Wisdom}}
: {{Recharge|Short Rest}}
: Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called {{R|ki}}s.  
: Monks can use Ki while [[Silenced (Condition)|Silenced]] due to Ki abilities not requiring a verbal component.


At level 1, the Monk starts with 2 charges of {{User:Tc/Ki}}, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is {{SmIconLink|Four Elements Icon.png|Way of the Four Elements}}, at  level 3 they can use {{SmIconLink|Spell HarmonyOfFireAndWater.png|Harmony of Fire and Water}}, otherwise if the Monk's subclass is {{SmIconLink|Open Hand Icon.png|Way of the Open Hand}}, at level 6 they can use {{SmIconLink|Wholeness of Body Icon.png|Wholeness of Body}}.
==Level progression==
<!--TODO: TRY AND ASK TO AUTOMATE POPULATING THIS TABLE-->
 
{| class="wikitable sortable mw-collapsible" style="width: 100%;"
Through experience, you acquire new power. You gain the following traits.
|-
 
! Subclass
{{Level header|1}}
! Spell Name
 
! style="width:10%; margin: auto" |{{SmallIcon|Action Icon.png}}
; {{R|ki|forceplural=yes}}&colon; 2
! style="width:5%;" |{{SmallIcon|Recharge_Icons.png}}
: You can spend these points to fuel various Monk abilities. Replenishes on a [[resting|short or long rest]]
! class="unsortable" |Description
 
|-
{{HorizontalRuleImage}}
! style="margin: auto;" | {{icon|Four Elements Icon.png|link=Way of the Four Elements|25px}}
 
| {{SmIconLink|Action_Monk_BladeOfTheRime.png|Blade of Rime}}
; Martial Arts
! style="margin: auto" |{{SmallIcon|Action Icon.png}} + 2{{User:Tc/Ki|i}}
:; {{Pass|Martial Arts: Dextrous Attacks|w=40}}
|
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
| Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface.
:; {{Pass|Martial Arts: Deft Strikes|w=40}}
|-
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
! style="margin: auto;" | {{icon|Four Elements Icon.png|link=Way of the Four Elements|25px}}
:; {{Pass|Martial Arts: Bonus Unarmed Strike|w=40}}
| {{SmIconLink|Spell HarmonyOfFireAndWater.png|Harmony of Fire and Water}}
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.
! style="margin: auto;" |{{SmallIcon|Action Icon.png}}
 
! style="margin: auto;" |{{SmallIcon|Long rest icon.png}}
{{HorizontalRuleImage}}
| Recover half of your max {{User:Tc/Ki}} outside of combat. Can only be used once per long rest.
 
|-
; {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}}
! style="margin: auto;" | {{icon|Shadow Icon.png|link=Way of Shadow|25px}}
: Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your [[Armour Class]]. This feature does not combine with [[Mage Armour]], nor the Barbarian version of [[Unarmoured Defence (Barbarian)]].
| {{Icon|Darkness Icon.png|25}} Shadow Arts: [[Darkness]]
 
! style="margin: auto;" | {{SmallIcon|Action Icon.png}} + 2{{User:Tc/Ki|i}}
{{HorizontalRuleImage}}
|
 
| Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
; {{SAI|Flurry of Blows|w=40}}
|-
: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.
! style="margin: auto;" | {{icon|Open Hand.png|link=Way of the Open Hand|25px}}
 
| {{Icon|Flurry of Blows Topple Icon.png|25}} Flurry of Blows: Topple
{{Level header|2}}
! style="margin: auto;" |{{SmallIcon|Action Icon.png}} + {{User:Tc/Ki|i}}
! style="margin: auto;" |
| Punch twice in quick succession and possibly knock the target [[Prone (Condition)|Prone]].
|}


{{clear}}
; {{R|ki|forceplural=yes}}&colon; 3
: You gain an additional Ki Point to fuel your monk techniques.


==Level Progression==
{{HorizontalRuleImage}}


Through experience, you acquire new power. You gain the following traits.
; {{Pass|Unarmoured Movement|w=40}}
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.


===Level 1===
{{HorizontalRuleImage}}


*+ 2{{User:Tc/Ki}}s
; {{SAI|Patient Defence|w=40}}
*{{IconLink|Action_Monk_FlurryOfBlows.png|Flurry of Blows|size=25}}
: When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{disadvantage}}, and you have {{advantage}} on {{SavingThrow|Dex}}.
* {{IconLink|PassiveFeature UnarmoredDefense.png|Unarmoured Defence (Monk)|Unarmoured Defence|size=25}}
*{{Icon|PassiveFeature_MartialArts_DextrousUnarmedAttacks.png|25}}Martial Arts: Dextrous Attacks
**Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
* {{Icon|PassiveFeature_MartialArts_UnarmedDamage.png|25}}Martial Arts: Deft Strikes
**Attacks with Monk Weapons and unarmed attacks deal 1~4 {{DamageType|Bludgeoning}} damage, unless their normal damage is higher.
* {{Icon|PassiveFeature MartialArts BonusUnarmedStrike.png|25}}Martial Arts: Bonus Unarmed Strike
**After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a{{Action|Bonus}}.


===Level 2===
{{HorizontalRuleImage}}


* + 1{{User:Tc/Ki}}
; Step of the Wind
* {{IconLink|Action Monk PatientDefense.png|Patient Defence|size=25}}
:{{table list|
* {{IconLink|Action Monk StepOfTheWind Dash.png|Step of the Wind: Dash|size=25}}
:; {{SAI|Step of the Wind: Dash}}
* {{IconLink|Action Monk StepOfTheWind Disengage.png|Step of the Wind: Disengage|size=25}}
:: Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action.
* {{Icon|PassiveFeature UnarmoredMovement.png|25}}Unarmoured Movement
:; {{SAI|Step of the Wind: Disengage}}
**Your [[Movement Speed|movement speed]] increases by 3 m / 10 ft while you are not wearing armour or using a shield.
:: Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action.
}}


===Level 3===
{{Level header|3}}


====='''New'''=====
; {{R|ki|forceplural=yes}}&colon; 4
* + 1{{User:Tc/Ki}}
: You gain an additional Ki Point to fuel your monk techniques.
*{{IconLink|Action Monk DeflectMissile.png|Deflect Missiles|size=25}}''([[Reaction]])''
; Martial Arts&colon; Deft Strikes
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d6|Bludgeoning}} (previously 1d4) unless their normal damage is higher.


====='''Changed'''=====
{{HorizontalRuleImage}}
*{{Icon|PassiveFeature_MartialArts_UnarmedDamage.png|24}}Martial Arts: Deft Strikes
**Attacks with Monk Weapons and unarmed attacks deal 1~6{{DamageType|Bludgeoning}} damage(previously 1~4), unless their normal damage is higher.


====Select a Subclass====
==== Select a subclass ====
{| class="wikitable" style="min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px; text-align: center;" |[[File:Four Elements Icon.png|frameless|150px|upright=1.5|center|link=Way of the Four Elements]] [[Way of the Four Elements]]
! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Four Elements Badge Icon.png|Way of the Four Elements|w=150|h=150}}
! style="width: 250px; text-align: center;" |[[File:Open Hand.png|frameless|150px|upright=1.5|center|link=Way of the Open Hand]] [[Way of the Open Hand]]
! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Open Hand Badge Icon.png|Way of the Open Hand|w=150|h=150}}
! style="width: 250px; text-align: center;" |[[File:Shadow Icon.png|frameless|150px|upright=1.5|center|link=Way of Shadow]] [[Way of Shadow]]
! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Shadow Badge Icon.png|Way of Shadow|w=150|h=150}}
|-
|-
|
|
*Gain 3 monk spells.
*{{SAI|Harmony of Fire and Water|w=40}}
*[[Harmony of Fire and Water]]
*Select 3 subclass spells from:
**{{SAI|Blade of Rime}}
**{{SAI|Chill of the Mountain}} <!--i know, but its literally the same icon-->
**{{SAI|Fangs of the Fire Snake}}
**{{SAI|Fist of Four Thunders}}
**{{SAI|Fist of Unbroken Air}}
**{{SAI|Rush of the Gale Spirits}}
**{{SAI|Shaping of the Ice}}
**{{SAI|Sphere of Elemental Balance}}
**{{SAI|Sweeping Cinder Strike}}
**{{SAI|Touch of the Storm}}
**{{SAI|Water Whip}}
|
|
*Flurry of Blows: Topple
* {{SAI|Flurry of Blows: Topple|w=40}}
*Flurry of Blows: Stagger
* {{SAI|Flurry of Blows: Stagger|w=40}}
*Flurry of Blows: Push
* {{SAI|Flurry of Blows: Push|w=40}}
|
|
*Shadow Arts: Hide
* {{SAI|Shadow Arts: Hide|w=40}}
*Shadow Arts: Pass Without Trace
* {{SAI|Shadow Arts: Pass Without Trace|w=40|c=16}}
*Shadow Arts: Darkness
* {{SAI|Shadow Arts: Darkness|w=40|c=16}}
*Shadow Arts: Darkvision
* {{SAI|Shadow Arts: Darkvision|w=40}}
*Shadow Arts: Silence
* {{SAI|Shadow Arts: Silence|w=40|c=16}}
*Cantrip: Minor Illusion
* {{SAI|Minor Illusion|w=40}}
|}
|}


===Level 4===
; {{SAI|Deflect Missiles|w=40}}
: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
 
{{Level header|4}}
 
; {{R|ki|forceplural=yes}}&colon; 5
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}


* Choose a [[Feat]].
* Choose a '''[[Feat]]'''.


* + 1{{User:Tc/Ki}}
{{HorizontalRuleImage}}


*{{IconLink|Slow Fall Icon.png|Slow Fall|size=25}}''([[Reaction]])''
; {{Pass|Slow Fall|w=40}}
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.


===Level 5 ===
{{Level header|5}}


====='''New'''=====
; {{R|ki|forceplural=yes}}&colon; 6
*+ 1{{User:Tc/Ki}}
: You gain an additional Ki Point to fuel your monk techniques.
*{{IconLink|Extra Attack Icon.png|Extra Attack|size=25}}


====='''Changed'''=====
{{HorizontalRuleImage}}


*[[Proficiency Bonus]]: +3 (previously +2)
; Stunning Strike
:{{table list|
:; {{SAI|Stunning Strike (Melee)|w=40}}
:: Spend a {{R|ki}} to deal your Weapon Damage and possibly {{Cond|Stunned|Stun}} the target.
:; {{SAI|Stunning Strike (Unarmed)|w=40}}
:: Spend a {{R|ki}} to deal your Unarmed Attack Damage and possibly {{Cond|Stunned|Stun}} the target.
}}


=====Subclass Features: =====
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" |[[File:Four Elements Icon.png|frameless|upright=0.15|link=Way of the Four Elements]][[Way of the Four Elements]]
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" |[[File:Open Hand.png|frameless|upright=0.15|link=Way of the Open Hand]][[Way of the Open Hand]]
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" |[[File:Shadow Icon.png|frameless|upright=0.15|link=Way of Shadow]][[Way of Shadow]]
! style="width: 250px;" | [[Way of Shadow]]
|-
|-
|
|
 
-
|
|
 
-
|
|
* Cloak of Shadows
* {{SAI|Cloak of Shadows|w=40}}
|}
|}


====Skills====
; {{Pass|Extra Attack|w=40}}
*{{Icon|Action Monk StunningStrike Melee.png|24}}[[Stunning Strike (Melee)]]
: You can make an additional free attack after making an unarmed or weapon attack
*{{Icon|Action Monk StunningStrike.png|24}}[[Stunning Strike (Unarmed)]]
 
{{Level header|6}}
 
; {{R|ki|forceplural=yes}}&colon; 7
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}


===Level 6===
; {{Pass|Unarmoured Movement|Improved Unarmoured Movement|w=40}}
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield.


====='''New'''=====
{{HorizontalRuleImage}}
*+ 1{{User:Tc/Ki}}
*{{Icon|PassiveFeature KiEmpoweredStrikes.png|25}}Ki-Empowered Strikes
**Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.


=====Changed=====
;{{Pass|Ki-Empowered Strikes|w=40}}  
*{{Icon|PassiveFeature UnarmoredMovement 2.png|25}}Improved Unarmoured Movement
: Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
**Your [[Movement Speed|movement speed]] increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.


=====Subclass Features: =====
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" |[[File:Four Elements Icon.png|frameless|upright=0.15|link=Way of the Four Elements]][[Way of the Four Elements]]
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" |[[File:Open Hand.png|frameless|upright=0.15|link=Way of the Open Hand]][[Way of the Open Hand]]
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" |[[File:Shadow Icon.png|frameless|upright=0.15|link=Way of Shadow]][[Way of Shadow]]
! style="width: 250px;" | [[Way of Shadow]]
|-
|-
|
|
*Gain an additional spell. Can be chosen from the level 3 spells or from:
* Select 1 spell from the Monk spell list.
**[[Clench of the North Wind]]
* '''New Spells:'''
**[[Embrace of the Inferno]]
**{{SAI|Clench of the North Wind|c=16}}
**[[Gong of the Summit]]
**{{SAI|Embrace of the Inferno}}
**{{SAI|Gong of the Summit}}
|
|
*Manifestation of Body
*{{Pass|Manifestation of Body|w=40}}
*Manifestation of Mind
*{{Pass|Manifestation of Mind|w=40}}
*Manifestation of Soul
*{{Pass|Manifestation of Soul|w=40}}
*[[Wholeness of Body]]
*{{SAI|Wholeness of Body|w=40}}
|  
|  
*Shadow Step
*{{SAI|Shadow Step|w=40}}
|}
|}


===Level 7===
{{Level header|7}}


*+ 1{{User:Tc/Ki}}
; {{R|ki|forceplural=yes}}&colon; 8
*{{IconLink|Evasion Icon.png|Evasion|size=25}}
: You gain an additional Ki Point to fuel your monk techniques.
*{{Icon|PassiveFeature StillnessOfMind.png|25}}Stillness of Mind
**If you are [[Charmed (Condition)|Charmed]] or [[Frightened (Condition)|Frightened]], you automatically cast Stillness of Mind to remove the condition.


===Level 8===
{{HorizontalRuleImage}}
 
; {{Pass|Evasion|w=40}}
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.
 
{{HorizontalRuleImage}}
 
; {{Pass|Stillness of Mind (passive feature)|w=40}}
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast {{SAI|Stillness of Mind}} to remove the condition.
 
{{Level header|8}}
 
; {{R|ki|forceplural=yes}}&colon; 9
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}


* Choose a [[Feat]].
* Choose a [[Feat]].


*+ 1{{User:Tc/Ki}}
{{Level header|9}}
 
===Level 9===


=====New=====
; {{R|ki|forceplural=yes}}&colon; 10
* + 1{{User:Tc/Ki}}
: You gain an additional Ki Point to fuel your monk techniques.
*{{Icon|PassiveFeature UnarmoredMovement DifficultTerrain.png|25}}Advanced Unarmoured Movement
; Martial Arts&colon; Deft Strikes
**[[Difficult Terrain]] doesn't slow you down and you can [[Jump (Bonus Action)|jump]] an additional 6 m / 20 ft while you are not wearing armour or using a shield.
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher.


=====Changed=====
==== Subclass features: ====
*{{Icon|PassiveFeature_MartialArts_UnarmedDamage.png|25}}Martial Arts: Deft Strikes
**Attacks with Monk Weapons and unarmed attacks deal 1~8 {{DamageType|Bludgeoning}} damage (previously 1~6), unless their normal damage is higher.
* [[Proficiency Bonus]]: +4 (previously +3)
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" |[[File:Four Elements Icon.png|frameless|upright=0.15|link=Way of the Four Elements]][[Way of the Four Elements]]
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" |[[File:Open Hand.png|frameless|upright=0.15|link=Way of the Open Hand]][[Way of the Open Hand]]
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" |[[File:Shadow Icon.png|frameless|upright=0.15|link=Way of Shadow]][[Way of Shadow]]
! style="width: 250px;" | [[Way of Shadow]]
|-
|-
| Improved Elemental Casting
Gain an additional spell
|Ki Resonation: Punch
Ki Resonation: Punch (Bonus Action)
Ki Resonation: Blast
|
|
* {{Pass|Improved Elemental Casting|w=40}}
* Select 1 subclass spell from the Monk spell list
|
* {{SAI|Ki Resonation: Punch (Action)|Ki Resonation|w=40}}
* {{SAI|Ki Resonation: Punch (Bonus Action)|w=40}}
* {{SAI|Ki Resonation: Blast|w=40}}
|
-
|}
|}


===Level 10 ===
; {{Pass|Advanced Unarmoured Movement|w=40}}
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield.
 
{{Level header|10}}
 
; {{R|ki|forceplural=yes}}&colon; 11
: You gain an additional Ki Point to fuel your monk techniques.
; Improved Unarmoured Movement
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=6|ft=20}} (previously {{Distance|m=4.5|ft=15}}) while you are not wearing armour or using a shield.


=====New=====
{{HorizontalRuleImage}}
*+ 1{{User:Tc/Ki}}
*{{Icon|PassiveFeature PurityOfBody.png|25}}Purity Of Body
**You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be [[Poisoned (Condition)|Poisoned]] or affected by disease thanks to the purifying ki flowing through your meridians.


===== Changed=====
; {{Pass|Purity of Body|w=40}}
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.


*{{Icon|PassiveFeature UnarmoredMovement 3.png|25}}Improved Unarmoured Movement
{{Level header|11}}
** Your [[Movement Speed|movement speed]] increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.


===Level 11===
; {{R|ki|forceplural=yes}}&colon; 12
: You gain an additional Ki Point to fuel your monk techniques.


* + 1{{User:Tc/Ki}}
{{HorizontalRuleImage}}
 
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" |[[File:Four Elements Icon.png|frameless|upright=0.15|link=Way of the Four Elements]][[Way of the Four Elements]]
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" |[[File:Open Hand.png|frameless|upright=0.15|link=Way of the Open Hand]][[Way of the Open Hand]]
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" |[[File:Shadow Icon.png|frameless|upright=0.15|link=Way of Shadow]][[Way of Shadow]]
! style="width: 250px;" | [[Way of Shadow]]
|-
|-
|
|
*Gain an additional spell.  Can be chosen from the level 3 or 6 spells or from:
* Select 1 subclass spell from the Monk spell list
** [[Flames of the Phoenix]]
* '''New Spells:'''
** [[Mist Stance]]
** {{SAI|Flames of the Phoenix}}
** [[Ride the Wind]]
** {{SAI|Mist Stance|c=16}}
** {{SAI|Ride the Wind|c=16}}
|
|
* Tranquility
* {{Pass|Tranquility|w=40}}
|
|
*[[Way of Shadow|Shadow Strike]]
* {{SAI|Shadow Strike|w=40}}
*[[Way of Shadow|Shadow Strike: Unarmed]]
* {{SAI|Shadow Strike: Unarmed|w=40}}
|}
|}


===Level 12===
{{Level header|12}}
 
; {{R|ki|forceplural=yes}}&colon; 13
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}


* Choose a [[Feat]].
* Choose a [[Feat]].


*+ 1{{User:Tc/Ki}}
== See also ==
*[[List of features and items that interact with unarmed strikes]]


== External Links ==
== External links ==
* {{FRWiki|Monk|long}}
* {{FRWiki|Monk|long}}


{{User:Tc/MonkNavbox}}
{{MonkNavbox}}
{{NavGameplay}}


{{GameplayNavbox}}
[[Category:Classes]]

Latest revision as of 07:59, 22 May 2024

Class Monk Badge Icon.png
Some reach enlightenment by languid meditation - others do so in the heat of battle. Monks manipulate ki to empower their own strikes and debilitate their foes.

Monk is a character class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution, and their core ability is Unarmed Strike.


Class information[edit | edit source]

Monk's default armour
Hit points
At level 1: 8 + Constitution icon.png Constitution modifier
On level up: 5 + Constitution icon.png Constitution modifier
Key abilities
Wisdom icon.png Wisdom for improved Ki DC and Armour Class.
Constitution icon.png Constitution for more Hit Points.
Dexterity icon.png Dexterity for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
Saving throw proficiencies
Strength icon.png Strength, Dexterity icon.png Dexterity
Equipment proficiencies
Simple weapons, Shortswords Shortswords
Monk Weapons
Monk Weapons are melee weapons the Monk has Proficiency with, and which don't have the Two-Handed property. Versatile weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Some Monk abilities, such as Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, are limited to Monk Weapons.
Skills with proficiency (Choose 2)
History History, Insight Insight, Religion Religion, Acrobatics Acrobatics, Stealth Stealth, Athletics Athletics
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Quarterstaff, Monastic Robes, Monastic Boots

Spellcasting[edit | edit source]

Spellcasting Ability
Wisdom icon.png Wisdom
Recharge: Short rest
Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called Ki Points.
Monks can use Ki while Silenced due to Ki abilities not requiring a verbal component.

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

Ki Points: 2
You can spend these points to fuel various Monk abilities. Replenishes on a short or long rest
Martial Arts
Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Martial Arts: Deft Strikes Martial Arts: Deft Strikes
Attacks with Monk Weapons and unarmed attacks deal 1d4Damage TypesBludgeoning damage, unless their normal damage is higher.
Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
Unarmoured Defence Unarmoured Defence
Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class. This feature does not combine with Mage Armour, nor the Barbarian version of Unarmoured Defence (Barbarian).
Flurry of Blows Flurry of Blows
Using a Bonus action and a Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks.

Level 2

Ki Points: 3
You gain an additional Ki Point to fuel your monk techniques.
Unarmoured Movement Unarmoured Movement
Your Movement Speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
Patient Defence Patient Defence
When activated with a Bonus action and a Ki Point, Attack Rolls against you have Disadvantage Icon.png Disadvantage, and you have Advantage Icon.png Advantage on Dex saving throw.
Step of the Wind
Step of the Wind: Dash Step of the Wind: Dash
Use a Bonus action and a Ki Point to double your Movement Speed. Jump no longer requires a bonus action.
Step of the Wind: Disengage Step of the Wind: Disengage
Use a Bonus action and a Ki Point to disengage. Jump no longer requires a bonus action.

Level 3

Ki Points: 4
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d6Damage TypesBludgeoning (previously 1d4) unless their normal damage is higher.

Select a subclass[edit | edit source]

Deflect Missiles Deflect Missiles
Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.

Level 4

Ki Points: 5
You gain an additional Ki Point to fuel your monk techniques.
Slow Fall Slow Fall
When you fall, you can use your reaction to gain Resistance to Falling damage.

Level 5

Ki Points: 6
You gain an additional Ki Point to fuel your monk techniques.
Stunning Strike
Stunning Strike (Melee) Stunning Strike (Melee)
Spend a Ki Point to deal your Weapon Damage and possibly Stun Stun the target.
Stunning Strike (Unarmed) Stunning Strike (Unarmed)
Spend a Ki Point to deal your Unarmed Attack Damage and possibly Stun Stun the target.

Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow

-

-

Extra Attack Extra Attack
You can make an additional free attack after making an unarmed or weapon attack

Level 6

Ki Points: 7
You gain an additional Ki Point to fuel your monk techniques.
Improved Unarmoured Movement Improved Unarmoured Movement
Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Ki-Empowered Strikes Ki-Empowered Strikes
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.

Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow

Level 7

Ki Points: 8
You gain an additional Ki Point to fuel your monk techniques.
Evasion Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
Stillness of Mind Stillness of Mind
If you are Charmed Charmed or Frightened Frightened, you automatically cast Stillness of Mind Stillness of Mind to remove the condition.

Level 8

Ki Points: 9
You gain an additional Ki Point to fuel your monk techniques.

Level 9

Ki Points: 10
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d8Damage TypesBludgeoning (previously 1d6) unless their normal damage is higher.

Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow

-

Advanced Unarmoured Movement Advanced Unarmoured Movement
Difficult Terrain doesn't slow you down and you can Jump Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.

Level 10

Ki Points: 11
You gain an additional Ki Point to fuel your monk techniques.
Improved Unarmoured Movement
Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
Purity of Body Purity of Body
You are Immune to Damage TypesPoison damage and can't be Poisoned Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.

Level 11

Ki Points: 12
You gain an additional Ki Point to fuel your monk techniques.

Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow

Level 12

Ki Points: 13
You gain an additional Ki Point to fuel your monk techniques.

See also[edit | edit source]

External links[edit | edit source]