List of features and items that affect saving throws: Difference between revisions

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== Penalty to saving throws ==
== Penalty to saving throws ==
<!--===Class features===-->
{{h3|Class features}}
*{{sai|Boar Companion}} - Targets in the {{sai|Kick Up Muck}} area suffer a -2 penalty to Dexterity saves
*{{sai|Wolf Companion}} - Target of {{sai|Infectious Bite (Wolf Companion)|Infectious Bite}} suffers a -1 penalty to Constitution saves. Target suffers disadvantage on Constitution saves
<!--===Spells===-->
<!--===Spells===-->
{{h3|Items}}
{{h3|Items}}
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*{{MdRarityItem|Ketheric's Shield}} - Advantage on Dexterity saves
*{{MdRarityItem|Ketheric's Shield}} - Advantage on Dexterity saves
*{{MdRarityItem|Elven Chain}} - Advantage on Dexterity saves
*{{MdRarityItem|Elven Chain}} - Advantage on Dexterity saves
*{{MdRarityItem|Gontr Mael}} - [[Celestial Haste]]: Advantage on Dexterity saves for 5 turns ({{recharge|long rest}})
====Other saves====
====Other saves====
*{{MdRarityItem|Balduran's Giantslayer}} - [[Giant Form]]: Advantage on Strength saves for 10 turns ({{recharge|short rest}})
*{{MdRarityItem|Balduran's Giantslayer}} - [[Giant Form]]: Advantage on Strength saves for 10 turns ({{recharge|short rest}})
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*{{cond|Hastened}} - Target has advantage on Dexterity saves
*{{cond|Hastened}} - Target has advantage on Dexterity saves
*{{cond|Gaseous Form}} - Gain advantage on Constitution, Dexterity, and Strength saves
*{{cond|Gaseous Form}} - Gain advantage on Constitution, Dexterity, and Strength saves
*{{cond|Githzerai Mind Barrier}} - Gain advantage on Intelligence saves


== Disadvantage on saving throws==
== Disadvantage on saving throws==
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*{{sai|Otto's Irresistible Dance}} - Target suffers disadvantage on Dexterity saves
*{{sai|Otto's Irresistible Dance}} - Target suffers disadvantage on Dexterity saves
*{{sai|Find Familiar: Frog}} - Target of {{sai|Bufotoxin}} suffers disadvantage on Dexterity saves
*{{sai|Find Familiar: Frog}} - Target of {{sai|Bufotoxin}} suffers disadvantage on Dexterity saves
*{{sai|Evard's Black Tentacles}} - Target suffers disadvantage on Dexterity saves
*{{sai|Contagion: Slimy Doom}} - Target suffers disadvantage on Constitution saves
*{{sai|Contagion: Slimy Doom}} - Target suffers disadvantage on Constitution saves
*{{sai|Bestow Curse: Constitution Disadvantage}} - Target suffers disadvantage on Constitution saves
*{{sai|Bestow Curse: Constitution Disadvantage}} - Target suffers disadvantage on Constitution saves
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*{{cond|Restrained}} - Target suffers disadvantage on Dexterity saves
*{{cond|Restrained}} - Target suffers disadvantage on Dexterity saves
*{{cond|Muddy}} - Target suffers disadvantage on Dexterity saves
*{{cond|Muddy}} - Target suffers disadvantage on Dexterity saves
*{{cond|Constricted}} - Target suffers disadvantage on Dexterity saves
*{{cond|Command: Grovel}} - Target suffers disadvantage on Strength and Dexterity saves
*{{cond|Command: Grovel}} - Target suffers disadvantage on Strength and Dexterity saves
*{{cond|Hideous Laughter}} - Target suffers disadvantage on Strength and Dexterity saves
*{{cond|Hideous Laughter}} - Target suffers disadvantage on Strength and Dexterity saves
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*{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead
*{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead
*{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves
*{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves
*{{MdRarityItem|Wizardsbane Oil}} - Target suffers disadvantage on [[Concentration#Concentration Saving Throw|Concentration]] saves
*{{MdRarityItem|Family Ring}} - [[Death Saving Throw|Death saves]] +2
*{{MdRarityItem|Family Ring}} - [[Death Saving Throw|Death saves]] +2
*{{MdRarityItem|Absolute's Talisman}} - Advantage on [[Death Saving Throw|death saves]] if the wearer has the [[Brand of the Absolute]]
*{{MdRarityItem|Absolute's Talisman}} - Advantage on [[Death Saving Throw|death saves]] if the wearer has the [[Brand of the Absolute]]

Revision as of 12:40, 20 December 2023

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws

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All saves

Strength saves

Dexterity saves

Other saves

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Penalty to saving throws

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  • Bloodless Bloodless - Saves -1
  • Slowed Slowed - Target suffers a -2 penalty to saves
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws

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Advantage on saving throws

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All saves

Constitution saves

Dexterity saves

Other saves

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Disadvantage on saving throws

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  • Eldritch Strike Eldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's Wrath Nature's Wrath - Target suffers disadvantage on Dexterity saves

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Other

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  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves