Ad placeholder
Barbarian: Difference between revisions
Jump to navigation
Jump to search
(Added Wild Magic Barbarian placeholder, changed subclass section layout a bit, added subclasses to the page summary) |
m (Constitution is used for AC for Barbarians at level 1.) |
||
Line 110: | Line 110: | ||
** {{Ability|Strength}} for improved [[Attack Roll|Attack Rolls]] and damage with melee weapons. | ** {{Ability|Strength}} for improved [[Attack Roll|Attack Rolls]] and damage with melee weapons. | ||
** {{Ability|Dexterity}} for higher [[Initiative]] and [[Armour Class]]. | ** {{Ability|Dexterity}} for higher [[Initiative]] and [[Armour Class]]. | ||
** {{Ability|Constitution}} for more [[Hit Points]]. | ** {{Ability|Constitution}} for more [[Hit Points]] and [[Unarmoured Defence|unarmoured]] [[Armour Class]]. | ||
* '''[[Saving Throw]] Proficiencies:''' {{Ability|Strength}}, {{Ability|Constitution}} | * '''[[Saving Throw]] Proficiencies:''' {{Ability|Strength}}, {{Ability|Constitution}} | ||
* '''Equipment Proficiencies:''' | * '''Equipment Proficiencies:''' |
Revision as of 01:26, 3 August 2023
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage. |
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Barbarian is a character Class in Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. Barbarians' key ability scores are Strength, Dexterity, and Constitution.
The Barbarian Subclasses are: Berserker, Wildheart, Wild Magic
The Barbarian Class Progression | ||||
---|---|---|---|---|
Level | Proficiency Bonus | Features | Rages | Rage Damage |
1st | +2 | Rage, Unarmoured Defence | 2 | +2 |
2nd | +2 | Reckless Attack, Danger Sense | 2 | +2 |
3rd | +2 | Choose a subclass | 3 | +2 |
4th | +2 | Ability Score Improvement | 3 | +2 |
5th | +3 | Extra Attack, Fast Movement | 3 | +2 |
6th | +3 | Subclass feature | 4 | +2 |
7th | +3 | Feral Instinct | 4 | +2 |
8th | +3 | Ability Score Improvement | 4 | +2 |
9th | +4 | Brutal Critical | 4 | +3 |
10th | +4 | Subclass feature | 4 | +3 |
11th | +4 | Relentless Rage | 4 | +3 |
12th | +4 | Ability Score Improvement | 5 | +3 |
Class Information
- Level 1 Maximum Hit Points: 12 + Modifier
- Hit points at higher levels: 7 + Modifier
- Key Ability Scores:
- for improved Attack Rolls and damage with melee weapons.
- for higher Initiative and Armour Class.
- for more Hit Points and unarmoured Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- Animal Handling, Athletics, Intimidation, Nature, Survival, Perception
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Animal Handling, Athletics, Intimidation, Nature, Survival, Perception
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Rage
- Rage Charges: 2 (The number of times you can Rage per day. Replenished by Long Rest).
- Unarmoured Defence
Level 2
Level 3
- Rage Charges: 3 (Gain an additional Rage Charge. You can now Rage more times per Long Rest).
Select a Subclass
Berserker | Wildheart | Wild Magic |
---|---|---|
|
|
Level 4
- Ability Score Improvement or Feat (Choose 1):
- Improve an Ability Score by 2 or improve two Ability Scores by 1 (Ability Scores can not be raised higher than 20 using this feature).
- Choose a Feat.
- Subclass Features:
Berserker | Wildheart | Wild Magic |
---|---|---|
(none) |
|
(none yet) |
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus).
- Extra Attack
- Fast Movement
- Subclass Features: None at this level