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'''[[The Risen Road]]
'''[[The Risen Road]]
* Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot.'
* Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot.'
* Pass a [Paladin] Check to Bless the dying hyena


'''[[Druid Grove]]'''
'''[[Druid Grove]]'''

Revision as of 20:13, 6 September 2023

Fury of Avernus
Karlach Cliffgate
Karlach.png
Stats
Level 1

STR

17
(+3)

DEX

13
(+1)

CON

15
(+2)

INT

8
(-1)

WIS

12
(+1)

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race [[Zariel Tiefling Zariel Tiefling|Zariel Tiefling Zariel Tiefling]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 14
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 90kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Resistances
Resistant to Non-Magical Fire
Character information
Class Barbarian Barbarian
Background Outlander
Location The Risen Road
Enemies Zariel, Enver Gortash
In-game
Karlach in Early Access

Karlach is an Origin character and Companion in Baldur's Gate 3. She is a Tiefling Barbarian with the Outlander background.

Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.

She can be recruited without triggering other events by going into Zevlor's Secluded Chamber in the Druid Grove and climbing up the ladder followed by the cragged rock to reach a chest. Jumping down from there will place you right next to her. There's an Ancient Sigil Circle directly north past the tollhouse.

Gameplay

Karlach is a Barbarian.

Passive Features

Martial Prodigy

A lifetime of relentless training gave you Armour Proficiency with Light and Medium Armour, as well as Proficiency with Shortswords Shortswords, Longswords Longswords, and Greatswords Greatswords.

Proficiencies

Equipment
Saving Throws
Skills

Spells Known

Cantrips Known

Background

Karlach was a citizen of the Lower City of Baldur's Gate before being taken prisoner and forced to fight in the Blood War, the eternal conflict between demons and devils. She was a prisoner and champion of Zariel, Archdevil and ruler of Avernus, the first layer of the Nine Hells. Taking a risky chance on escape, Karlach boarded a hostile Mind Flayer ship when it appeared in the sky of Avernus. Using it, she made her escape from the Hells but was infected with a Mind Flayer Tadpole in the process. Now hunted, Karlach is a fugitive on the run from Zariel's forces, who seeks to have her warrior returned to her, and punished.

Personal Quest

Karlach's Companion Quest is: Our Fiery Friend.

Personality

Karlach is a foul-mouthed and brusque warrior. She's independent, but not afraid to accept outside help when necessary.


Interactions

Approval

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act One

  • Give Ethel's Bitter Divorce wand to Mayrina.
  • Tell Gandrel that Astarion is under your protection.
  • Allow Lae'zel to speak with the Gith patrol.
  • Successfully deceive the ogres in the Blighted Village to get their horn.
  • If you refuse to kill Rugan in the Zhentarim Hideout, available if you try to do a side deal with the missing shipment.
  • If you purchase the artist Oskar Fevras in the Zhentarim Hideout.
  • If you agree to pay the extra 200 gold to the artist Oskar Fevras after you free him.
  • If you give an antidote to Thulla in the Myconid Colony.
  • When entering the Sunlit Wetlands, pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times).
  • [Bard][Speak With Dead] Ask the Abducted Nobleman on the Crashed Nautiloid ship if he wants you to write his story.
  • Resurrect Mayrina's husband then hand her the wand.
  • Tell Raphael he's mad if he thinks you'll make a deal with a devil

The Risen Road

  • Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot.'
  • Pass a [Paladin] Check to Bless the dying hyena

Druid Grove

Goblin Camp

  • Tell Eight "sorry for your loss"
  • Tap once on the War Drum at the front gate.
  • Use Performance to play a rhytm on the War Drum at the front gate.
  • Deceive the goblins, say 'you can't be serious', then fling poo at them.

Grymforge

  • Use Persuasion to convince Skickpit you're willing to kill his slavers.
  • After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on.
  • Stand up for the deep gnome slaves when they're threatened by Nere once he's freed.
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere.

Camp/Conversation

Act Two

Ruined Battlefield

Last Light Inn

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver.

Reithwin Town

House of Healing

  • Make Malus Thorn have the Sisters test their skills against each other or offer himself up to them for 'practice'.

Moonrise Towers

Unsorted

Disapproval

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act One

Unsorted

  • Agree to Vlaakith's request to kill the person inside the Astral Prism.
  • Disapproves of persuading/intimidating/deceiving Gimblebock and friends into leaving.

Druid Grove

  • Tell the Tielfling kids trained by Asharak that they are going to die (-1)
  • Make Zorru kneel before Lae'zel (-1)
  • After the conversation with Zorru tell Lae'zel that she is good at interrogations (-1)
  • Let Arka shoot Sazza (-1)
  • Free Sazza from her cage and tell her to follow you (-1)
  • Attack Findal after healing him (-1)
  • Swear to Nettie you will take the Wyvern poison.
  • Letting Barth hit Meli for stealing his locket.

Forest

  • Choose to attack the owlbear in dialog.
  • Interrupt Buthir and Grukkoh's private moment by opening the doors to the barn north of the Blighted Village.

Sunlit Wetlands

Risen Road

  • Convince Flind to attack the other Gnolls.

Goblin Camp

  • Yell "boo, get off the stage!" at Volo in the goblin camp.

Grymforge

Camp

  • Letting Volo follow through with his attempt to remove the parasite.

Act Two

Romance

Karlach can be romanced.

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

  • Her first scene can be during Chapter One. If the player has Medium approval[Needs Verification] you can drum up the courage to tell her how much you like her. This will lead to Karlach meeting you, once you went to bed and everybody else is asleep. Since you haven't been able to continue with The Hellion's Heart past the first step in Chapter One, you will not be able to touch her. You can convince her, however, to kiss you - which you can either end sooner or embrace the moment, only to burn your lips.
  • Once you reach Chapter Two and arrive at the Last Light Inn, you can repair Karlachs Engine with the help of Dammon. During the next long rest (and if no other events are queued), the player can sleep with her.

Trivia

  • Karlach is voiced by Samantha Béart.
    • Karlach was originally voiced by Shala Nyx in Early Access.
  • In Multiplayer, if Karlach is chosen as an Origin by one player, Wyll cannot be chosen by any other players, and vice versa.

Gallery

External Links

Karlach on the Forgotten Realms Wiki Template:CharactersNavbox