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Wyll/Approval

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< Wyll
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Interactions
Companion Approval Banter Romance
Astarion  Astarion Approval Banter Romance
Gale  Gale Approval Banter Romance
Karlach  Karlach Approval Banter Romance
Lae'zel  Lae'zel Approval Banter Romance
Shadowheart  Shadowheart Approval Banter Romance
Wyll  Wyll Approval Banter Romance
Halsin  Halsin Approval Banter Romance
Minthara  Minthara Approval Banter Romance
Jaheira  Jaheira Approval Banter n/a
Minsc  Minsc Approval Banter n/a
Wyll Approves
Wyll likes acts of heroism, defending the innocent or defenseless, and killing goblins.

Wyll dislikes villainous acts like killing the innocent or defenseless. He dislikes goblins and disapproves of helping them.

The actions and choices listed on this page will raise or lower Wyll's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on their approval rating, Wyll may greet the player with:

Very Low (-40 or less)[Needs Verification]

Low (-20 or less)[Needs Verification]

Neutral (-19 - 20)

Medium approval (20+)[Needs Verification]

High approval (40+)[Needs Verification]

Very High approval (60+)[Needs Verification]

Exceptional approval (80+)[Needs Verification]

Approval

As a Companion character, the interactions listed below will cause Wyll to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

Chapel Entrance

  • Talk Gimblebock and his crew into leaving OR choose the 'attack' dialogue option Wyll approves +1

Druid Grove

  • Use Athletics/Insight or Detect Thoughts to help Guex train Wyll approves +1
  • Tell Guex to not shout out his moves after helping him train Wyll approves +1
  • Order Lae'zel to stand down when talking to Zorru Wyll approves +1
  • Let Arka shoot Sazza Wyll approves +1
  • Talk about Rolan and his wizard master Lorroakan and agree to set up an introduction (requires Gale in party) Wyll approves +1
  • Agree to help Zevlor (in his cave) to try to convince to Kagha to stop the ritual. (only if you previously decline to help / skip talking to Zevlor / knockout by Aradin) Wyll approves +5
  • While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine
  • Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them Wyll approves +1
  • Persuade Kagha to free Arabella Wyll approves +5
  • Call Kagha a monster Wyll approves +1
  • Persuade Kagha to fight against the Shadow Druids
  • Tell Zevlor you'll kill the goblin's leaders without asking for compensation Wyll approves +5
  • Play with Alfira or convince her to finish her song Wyll approves +1
  • Persuade Barth to stop threatening Meli Wyll approves +1

Forest

Owlbear Nest

Blighted Village

  • Gain entrance to the village by intimidating the guard at the South gate Wyll approves +1
  • Attack Fezzerk and his gang Wyll approves +1
  • Deliver the final blow to Goblin Fezzerk

Sunlit Wetlands

Goblin Camp

  • Successfully deceive the goblins, and fling poo at them
  • Demand that Crusher kiss your foot Wyll approves +1
  • Make Crusher kiss your foot after defeating him in a fight Wyll approves +1
  • Continue to attack Crusher after he is defeated, if he attacks you This will make the whole camp hostile Wyll approves +1
  • Successfully pass a check to take the Owlbear Cub from Goblin Krolla
  • Successfully deceive Minthara by misleading her when ordered for directions to the Emerald Grove
  • Convince the spiders in the pit that goblins taste better than you
  • Stop the goblin children from throwing stones at the bear
  • Recruiting Halsin into the party after rescuing him
  • Telling Halsin to stay at where he's at after recruiting him into the party

The Risen Road

Waukeen's Rest

  • Agree to rescue Duke Ravenguard when prompted by Counsellor Florrick Wyll approves +10
  • Saving Benryn in the burning building
  • Successfully intimidate the guard guarding the hatch to the Zhentarim Basement
  • Agree to purchase the artist in the Zhentarim Basement
  • Agree to pay the extra 200 gold to the artist after you free him

Crèche Y'llek

  • Ask the Inquisitor how he knows so much about the player character

Myconid Colony

  • Successfully persuade the Myconid Colony that you are a traveller seeking adventure
  • Agree to help the trapped Baelen Bonecloak in the field of Bibberbang mushrooms

Grymforge

Camp/Conversation

  • Ask him how he came to be the Blade of Frontiers Wyll approves +5
    • Tell him that he must have been proud of saving a little boy from goblins Wyll approves +2
  • Tell Lae'zel that "No one is dying tonight. We still have time." Wyll approves +5
  • Tell Wyll that we should rescue Duke Ravenguard Wyll approves +3
  • Say "Hail to the Blade"/"Hail to us" during the '!' conversation after killing Karlach Wyll approves +2
  • When asking what is like being the Duke son, say "Good wine? I'll toast to that"
  • Pet Scratch
  • Feed the Owlbear Cub when it arrives at the Camp
  • Successfully skill check to heal the Owlbear Cub when it appears again at the Camp
  • When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one Wyll approves +3

Raphael's Deal

  • Meeting Raphael
    • "You're mad if you think I'll make a deal with a devil." Wyll approves +5
    • "Then fix it. Or die by my hand!" Wyll approves +1
  • Say you are not taking Raphael's deal Wyll approves +1

Dialogue with Mizora, if Karlach was spared.

  • Tell Mizora not to lay a finger on Karlach during her first appearance Wyll approves +5
  • Ask him about how it feels to be a devil Wyll approves +3
    • Tell him he looks like a handsome as a devil OR You see the Blade of Frontier Wyll approves +3

Pact Dialogue

  • Encourage him to get of out his pact with Mizora Wyll approves +5
    • Encourage him further by promising to do it together Wyll approves +3
  • Ask about how he ended up with the pact. Wyll approves +5

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

Last Light Inn

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver

Reithwin Town

Moonrise Towers

  • Tell Mizora you'll help her if she releases Wyll from his pact (Perception check required)
  • Pass any skill check in response to Mizora asking why she should let her pet go
  • Tell Araj Oblodra that Astarion is his own person

Camp / Exclamation Mark Conversation

  • After talking to Mol and Raphael at Last Light Inn, say you need to warn her away from Raphael Wyll approves +3
  • After talking to Counsellor Florrick at Last Light Inn, say you can't let the Absolute take Grand Duke Ravengard
  • Smile and bow when he invites you to dance with him Wyll approves +5
  • Wish Wyll a good night or ask if he wants to spend the night together with you Wyll approves +10
  • Invite Halsin to join your party

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Disapproval

As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Accept Astarion's apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground Wyll disapproves -1

Druid Grove

  • Tell Arron "Seems like most are tieflings. They'll be fine. They have devilish powers" Wyll disapproves -1
  • Tell the Tielfling kids trained by Asharak that they are going to die Wyll disapproves -1
  • Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza Wyll disapproves -1
  • Tell Sazza that you will free her from her cage Wyll disapproves -1
  • Free Sazza from her cage and tell her to follow you Wyll disapproves -1
  • Tell Zevlor that you have other things to do
  • Help the Goblins assault the Druid Grove
  • After saving Mirkon from the harpies, tell him to stop sniveling or the harpies will return Wyll disapproves -1

Forest

Blighted Village

  • Request to be compensated by Barcus Wroot after saving him Wyll disapproves -1
  • Interrupt the bugbear and ogre lovers in the barn Wyll disapproves -1

Riverside Teahouse

  • When Auntie Ethel's true form surrenders, accept the deal to let her keep Mayrina Wyll disapproves -5
  • Let Auntie Ethel do her magic on your eye

Goblin Camp

  • Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners. Wyll disapproves -1
  • Kiss Crusher's foot Wyll disapproves -1
  • Help up Crusher after defeating him in a fight Wyll disapproves -1

Camp/Conversation

  • Be dismissive of him saving a little boy from goblins Wyll disapproves -2
  • At camp, when Astarion reveals to the party he is a vampire, say that Astarion can stay in the party because you trust him, or say to the party if they don't like [having a vampire in the party] that they can leave
  • When discussing the tadpole and its lack of side-effects, choose tell him you "could probably dig up some poison mushrooms" (Wyll disapproves -1)
  • As the Dark Urge: Confess to murdering the bard Wyll disapproves -1

Raphael's deal

  • "I'll do anything to get rid of the tadpole." Wyll disapproves -1
  • Say you are considering Raphael's deal Wyll disapproves -1

Pact with Mizora

If Karlach was spared:
  • Ask Mizora if she will leave if you turn on Karlach Wyll disapproves -1
  • While asking what it is like to be a devil, tell him he looks like a freak Wyll disapproves -3

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Moonrise Towers

Gauntlet of Shar

  • Lick the spider meat

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.