Monk is a character class in Baldur's Gate 3 . Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom , Dexterity , and Constitution , and their core ability is Unarmed Strike .
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Some reach enlightenment by languid meditation - others do so in the heat of battle. Monks manipulate ki to empower their own strikes and debilitate their foes.
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Monk Class Progression
Level
Proficiency Bonus
Features
Ki Points
Martial Arts
Unarmoured Movement
1st
+2
Unarmoured Defence , Martial Arts: Dextrous Attacks , Martial Arts: Deft Strikes , Martial Arts: Bonus Unarmed Strike , Flurry of Blows
2
1d4
-
2nd
Unarmoured Movement , Patient Defence , Step of the Wind: Dash , Step of the Wind: Disengage
3
+ 3 m / 10 ft
3rd
Choose a subclass , Deflect Missiles
4
1d6
4th
Feat , Slow Fall
5
5th
+3
Extra Attack , Stunning Strike (Melee) , Stunning Strike (Unarmed)
6
6th
Ki-Empowered Strikes , Subclass feature , Improved Unarmoured Movement
7
+ 4.5 m / 15 ft
7th
Evasion , Stillness of Mind
8
8th
Feat
9
9th
+4
Advanced Unarmoured Movement , Subclass feature
10
1d8
10th
Purity of Body , Improved Unarmoured Movement
11
+ 6 m / 20 ft
11th
Subclass feature
12
12th
Feat
13
Note: Proficiency bonus is based on character level , not class level. It's included in the table for convenience.
Hit points
At level 1: 8 + Constitution modifier
On level up: 5 + Constitution modifier
Key abilities
Wisdom for improved Ki DC and Armour Class .
Constitution for more Hit Points.
Dexterity for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class .
Saving throw proficiencies
Strength , Dexterity
Equipment proficiencies
Simple weapons , Shortswords
Monk Weapons
Monk Weapons are melee weapons the Monk has Proficiency with, and which don't have the Two-Handed property. Versatile weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Some Monk abilities, such as Martial Arts: Bonus Unarmed Strike , are limited to Monk Weapons.
Skills with proficiency (Choose 2)
History , Insight , Religion , Acrobatics , Stealth , Athletics
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Quarterstaff , Monastic Robes , Monastic Boots
Spellcasting Ability
Wisdom
Recharge: Short rest
Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called Ki Point s.
Monks can use Ki while Silenced due to Ki abilities not requiring a verbal component.
Through experience, you acquire new power. You gain the following traits.
Ki Points : 2
You can spend these points to fuel various Monk abilities. Replenishes on a short or long rest .
Martial Arts
Martial Arts: Dextrous Attacks
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Martial Arts: Deft Strikes
Attacks with Monk Weapons and unarmed attacks deal 1d4Bludgeoning damage, unless their normal damage is higher.
Martial Arts: Bonus Unarmed Strike
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action .
Unarmoured Defence
Your reflexes are as effective as any armour. While not wearing armour or a shield, you add your Wisdom Modifier to your Armour Class . This feature does not stack with Mage Armour , nor the Barbarian version of Unarmoured Defence (Barbarian) .
Flurry of Blows
Using a Bonus action and a Ki Point , punch twice in quick succession. Equivalent to two normal unarmed attacks.
Ki Points : 3
You gain an additional Ki Point to fuel your monk techniques.
Unarmoured Movement
Your Movement Speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
Patient Defence
When activated with a Bonus action and a Ki Point , Attack Rolls against you have Disadvantage , and you have Advantage on Dex saving throw .
Step of the Wind
Ki Points : 4
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d6Bludgeoning (previously 1d4) unless their normal damage is higher.
Deflect Missiles
Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
Ki Points : 5
You gain an additional Ki Point to fuel your monk techniques.
Slow Fall
When you fall, you can use your reaction to gain Resistance to Falling damage.
Ki Points : 6
You gain an additional Ki Point to fuel your monk techniques.
Stunning Strike
Extra Attack
You can make an additional free attack after making an unarmed or weapon attack
Ki Points : 7
You gain an additional Ki Point to fuel your monk techniques.
Improved Unarmoured Movement
Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Ki-Empowered Strikes
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Ki Points : 8
You gain an additional Ki Point to fuel your monk techniques.
Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw , it deals no damage if you succeed, and only half damage if you fail.
Stillness of Mind
If you are Charmed or Frightened , you automatically cast Stillness of Mind to remove the condition.
Ki Points : 9
You gain an additional Ki Point to fuel your monk techniques.
Ki Points : 10
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d8Bludgeoning (previously 1d6) unless their normal damage is higher.
Advanced Unarmoured Movement
Difficult Terrain doesn't slow you down and you can Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Ki Points : 11
You gain an additional Ki Point to fuel your monk techniques.
Improved Unarmoured Movement
Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
Purity of Body
You are Immune to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
Ki Points : 12
You gain an additional Ki Point to fuel your monk techniques.
Ki Points : 13
You gain an additional Ki Point to fuel your monk techniques.
Subclasses Ki-Fueled abilities Other class features