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* '''Favoured Enemy''' (Choose 1):
* '''Favoured Enemy''' (Choose 1):


{| class=wikitable
{{:Favoured Enemy}}
! Archetypes
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
| {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=}} '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. ||
* [[Investigation]] Proficiency
|-
| {{Icon|PassiveFeature FavoredEnemy KeeperOfTheVeil.png|24|link=}} '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||
* [[Arcana]] Proficiency
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
** {{Recharge|Long Rest}}
|-
| {{Icon|PassiveFeature FavoredEnemy MageBreaker.png|24|link=}} '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||
* [[Arcana]] Proficiency
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
|-
| {{Icon|PassiveFeature FavoredEnemy RangerKnight.png|24|link=}} '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||
* {{HeavyArmour}} Proficiency
* [[History]] Proficiency
|-
| {{Icon|PassiveFeature FavoredEnemy SanctifiedStalker.png|24|link=}} '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||
* [[Religion]] Proficiency
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
|}
 


* '''Natural Explorer''' (Choose 1):
* '''Natural Explorer''' (Choose 1):


{| class=wikitable
{{:Natural Explorer}}
! Archetypes
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
| {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=}} '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will
|-
| {{Icon|PassiveFeature NaturalExplorer UrbanTracker.png|24|link=}} '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. ||
* [[Sleight of Hand]] Proficiency
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Cold.png|24|link=}} '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||
* [[Damage Types#Resistance|Cold Resistance]]
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Fire.png|24|link=}} '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||
* [[Damage Types#Resistance|Fire Resistance]]
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Poison.png|24|link=}} '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. ||
* [[Damage Types#Resistance|Poison Resistance]]
|}


=== Level 2 ===
=== Level 2 ===
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* '''Favoured Enemy''' (Choose 1):
* '''Favoured Enemy''' (Choose 1):


{| class=wikitable
{{:Favoured Enemy}}
! Archetypes
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
| {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=}} '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. ||
* [[Investigation]] Proficiency
|-
| {{Icon|PassiveFeature FavoredEnemy KeeperOfTheVeil.png|24|link=}} '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||
* [[Arcana]] Proficiency
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
** {{Recharge|Long Rest}}
|-
| {{Icon|PassiveFeature FavoredEnemy MageBreaker.png|24|link=}} '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||
* [[Arcana]] Proficiency
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
|-
| {{Icon|PassiveFeature FavoredEnemy RangerKnight.png|24|link=}} '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||
* {{HeavyArmour}} Proficiency
* [[History]] Proficiency
|-
| {{Icon|PassiveFeature FavoredEnemy SanctifiedStalker.png|24|link=}} '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||
* [[Religion]] Proficiency
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
|}
 


* '''Natural Explorer''' (Choose 1):
* '''Natural Explorer''' (Choose 1):


{| class=wikitable
{{:Natural Explorer}}
! Archetypes
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
| {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=}} '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will
|-
| {{Icon|PassiveFeature NaturalExplorer UrbanTracker.png|24|link=}} '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. ||
* [[Sleight of Hand]] Proficiency
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Cold.png|24|link=}} '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||
* [[Damage Types#Resistance|Cold Resistance]]
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Fire.png|24|link=}} '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||
* [[Damage Types#Resistance|Fire Resistance]]
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Poison.png|24|link=}} '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. ||
* [[Damage Types#Resistance|Poison Resistance]]
|}


===Level 7===
===Level 7===
Line 446: Line 358:
* '''Favoured Enemy''' (Choose 1):
* '''Favoured Enemy''' (Choose 1):


{| class=wikitable
{{:Favoured Enemy}}
! Archetypes
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
| {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=}} '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. ||
* [[Investigation]] Proficiency
|-
| {{Icon|PassiveFeature FavoredEnemy KeeperOfTheVeil.png|24|link=}} '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||
* [[Arcana]] Proficiency
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
** {{Recharge|Long Rest}}
|-
| {{Icon|PassiveFeature FavoredEnemy MageBreaker.png|24|link=}} '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||
* [[Arcana]] Proficiency
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
|-
| {{Icon|PassiveFeature FavoredEnemy RangerKnight.png|24|link=}} '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||
* {{HeavyArmour}} Proficiency
* [[History]] Proficiency
|-
| {{Icon|PassiveFeature FavoredEnemy SanctifiedStalker.png|24|link=}} '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||
* [[Religion]] Proficiency
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
|}
 


* '''Natural Explorer''' (Choose 1):
* '''Natural Explorer''' (Choose 1):


{| class=wikitable
{{:Natural Explorer}}
! Archetypes
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
| {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=}} '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will
|-
| {{Icon|PassiveFeature NaturalExplorer UrbanTracker.png|24|link=}} '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. ||
* [[Sleight of Hand]] Proficiency
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Cold.png|24|link=}} '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||
* [[Damage Types#Resistance|Cold Resistance]]
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Fire.png|24|link=}} '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||
* [[Damage Types#Resistance|Fire Resistance]]
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Poison.png|24|link=}} '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. ||
* [[Damage Types#Resistance|Poison Resistance]]
|}


===Level 11===
===Level 11===
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* {{FRWiki|Ranger|long}}
* {{FRWiki|Ranger|long}}


{{User:MetalPlateMage/RangerNavbox}}
{{GameplayNavbox}}
{{GameplayNavbox}}

Revision as of 23:52, 5 September 2023

Template:Up to date
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Class Ranger Badge Icon.png
Class Ranger Badge Icon.png
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.

The Ranger Subclasses are: Class Ranger Hunter Badge Icon.pngHunter, Class Ranger Beast Master Badge Icon.pngBeast Master, Class Ranger Gloom Stalker Badge Icon.pngGloom Stalker


The Ranger Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Spells Known 1st 2nd 3rd
1st +2 Ranger#Level 1 Favoured Enemy, Ranger#Level 1 Natural Explorer - - - -
2nd +2 Ranger#Level 2 Fighting Style, #Spellcasting Spellcasting 2 2 - -
3rd +2 Ranger#Level 3 Choose a subclass 3 3 - -
4th +2 Feats#Available Feats Feat 3 3 - -
5th +3 Extra Attack Icon.png Extra Attack 4 4 2 -
6th +3 Ranger#Level 1 Favoured Enemy, Ranger#Level 1 Natural Explorer 4 4 2 -
7th +3 Ranger#Level 7 Subclass Feature 5 4 3 -
8th +3 Feats#Available Feats Feat, Ranger#Level 8 Land's Stride 5 4 3 -
9th +4 - 6 4 3 2
10th +4 Ranger#Level 1 Favoured Enemy, Ranger#Level 1 Natural Explorer, Ranger#Level 10 Hide in Plain Sight 6 4 3 2
11th +4 Ranger#Level 11 Subclass Feature 7 4 3 3
12th +4 Feats#Available Feats Feat 7 4 3 3

Class Information

Ranger's default armour

Spellcasting

  • Spellcasting Ability: Wisdom icon.png Wisdom
    • Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
  • Known Spells: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

  • Favoured Enemy (Choose 1):
Favoured Enemy Options
Archetypes Description Grants
Bounty Hunter Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike Ensnaring Strike (either ranged or melee) have Disadvantage Icon.png Disadvantage on their Saving Throw.
Keeper of the Veil Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and True Strike True Strike, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.
  • Natural Explorer (Choose 1):
Natural Explorer Options
Archetypes Description Grants
Beast Tamer Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Urban Tracker Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Wasteland Wanderer: Cold Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Wasteland Wanderer: Fire Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Wasteland Wanderer: Poison Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 2

  • Fighting Style (Choose 1):
    • Fighting Style Archery Icon.png Archery: You gain a +2 bonus to Ranged Weapon Attack rolls
    • Fighting Style Defence Icon.png Defence: You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
    • Fighting Style Duelling Icon.png Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
    • Fighting Style Two Weapon Icon.png Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
  • 2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
Bg3 content hr.png
  • Spells Known (Choose 2)
  • New 1st Level Spells available:

Level 3

  • 3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
  • Spells Known:
Class Ranger Hunter Badge Icon.png
Hunter
Class Ranger Beast Master Badge Icon.png
Beast Master
Class Ranger Gloom Stalker Badge Icon.png
Gloom Stalker
Subclass Features:

Level 4

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
  • Spells Known: Choose 1 additional 1st Level Spell from the Ranger Spell List
  • Subclass Features: None at this level

Level 5

  • Proficiency Icon.png Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
  • Extra Attack Icon.png Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
  • 2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Spells Known: Choose 1 additional Spell from the Ranger Spell List
  • New 2nd Level Spells available for selection:
Bg3 content hr.png
  • Subclass Features:
Hunter Hunter Beast Master Beast Master Gloom Stalker Gloom Stalker
  • (none)

Level 6

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Favoured Enemy (Choose 1):
Favoured Enemy Options
Archetypes Description Grants
Bounty Hunter Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike Ensnaring Strike (either ranged or melee) have Disadvantage Icon.png Disadvantage on their Saving Throw.
Keeper of the Veil Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and True Strike True Strike, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.
  • Natural Explorer (Choose 1):
Natural Explorer Options
Archetypes Description Grants
Beast Tamer Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Urban Tracker Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Wasteland Wanderer: Cold Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Wasteland Wanderer: Fire Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Wasteland Wanderer: Poison Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 7

  • 3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Subclass Features:
Hunter Hunter Beast Master Beast Master Gloom Stalker Gloom Stalker

Level 8

Bg3 content hr.png
  • Subclass Features:
Hunter Hunter Beast Master Beast Master Gloom Stalker Gloom Stalker
  • None
  • None

Level 9

  • 2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • New 3rd Level Spells available for selection:
Bg3 content hr.png
  • Subclass Features:
Hunter Hunter Beast Master Beast Master Gloom Stalker Gloom Stalker
  • None
  • None

Level 10

Bg3 content hr.png
  • Favoured Enemy (Choose 1):
Favoured Enemy Options
Archetypes Description Grants
Bounty Hunter Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike Ensnaring Strike (either ranged or melee) have Disadvantage Icon.png Disadvantage on their Saving Throw.
Keeper of the Veil Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and True Strike True Strike, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.
  • Natural Explorer (Choose 1):
Natural Explorer Options
Archetypes Description Grants
Beast Tamer Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Urban Tracker Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Wasteland Wanderer: Cold Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Wasteland Wanderer: Fire Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Wasteland Wanderer: Poison Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 11

  • 2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3 (You gain an additional Level 3 Spell Slot.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Subclass Features:
Hunter Hunter Beast Master Beast Master Gloom Stalker Gloom Stalker

Level 12

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Ranger Spell List

Level 1 Spells

Level 2 Spells

Level 3 Spells

External Links