Skills: Difference between revisions

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{{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
'''Skills''' are specific areas of expertise, each associated with an [[Ability score|ability]]. When a creature is [[Proficiency|proficient]] in a specific skill, they may add their proficiency bonus to any [[Ability check|ability checks]] made using that skill, in addition that skill's associated ability score modifier.
[[File:Skills Icon.png|24px|link=]] '''Skills''' refer to certain kinds of talents a creature can be [[Proficient]] in, to gain a [[Proficiency Bonus]] on the corresponding type of [[Skill Check]]. Each Skill is also related to an [[Ability Score]], which determines the [[Ability Score Modifier]] applied to that Skill Check regardless of Proficiency.  Skills are used in [[Die Rolls|Dice Rolls]] when called for in the overworld or conversations.


Skills are based on different Ability Scores, for example:
In addition to being proficient in a skill, a creature can also have [[Expertise|expertise]] in a skill. This is available through various [[Feas|feats]] and [[Classes|class features]].
The Athletics Skill is based on the Strength Ability Score.  This means that when a creature rolls for a Skill Check based on Athletics (in other words, an Athletics Check), it first of all benefits from its Strength Modifier. If the creature is Proficient in Athletics, it additionally benefits from its Proficiency Bonus, which is unrelated to Ability Scores and is based purely on the creature's Level.
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== Proficiency ==
== Proficiency ==
Creatures who are [[Proficiency|Proficient]] in a skill can add their [[Proficiency Bonus]] when making [[Skill Check]]s.
Characters receive multiple proficiencies during at Level 1.
 
* Two to four skill proficiency, depending on the chosen class.
Player characters receive multiple skill proficiencies during [[Character Creation]] at Level 1.
* [[Backgrounds]] grant proficiency in two skills.
* Choose two to four skills based on your chosen [[Class]]. The skills available to choose from depend on your Class.
* Some [[Races|races]] have proficiency or expertise in specific skills.
* Your [[backgrounds|background]] grants proficiency in two skills.
* Some [[Races]] give proficiency in a skill.
** This is not always clearly indicated in the character creator.
 


Other ways to become proficient in a skill include:
Other ways to become proficient in a skill include:
* Some classes grant additional skill proficiencies at higher levels.
* Various class fearures.
* Some [[feats]] grant additonal skill proficiencies.
* Some [[feats]] grant additonal skill proficiencies.
* [[Multiclassing]] into a [[Bard]], [[Ranger]] or [[Rogue]] lets you choose one proficiency from the class's level one skill list.
* [[Multiclassing]] into a [[Bard|bard]], [[Ranger|ranger]] or [[Rogue|rogue]] allows the choice of one proficiency from that class's level one skill list.


===Background Skill Proficiencies===
===Background Skill Proficiencies===
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=== Expertise ===
=== Expertise ===
{{Expertise}} is a deeper form of Skill Proficiency, allowing a creature to add '''double''' its [[Proficiency Bonus]] when making a corresponding [[Skill Check]].
Expertise is a deeper form of Skill Proficiency, allowing a creature to add {{em|double}} its proficiency bonus to corresponding ability checks:
* [[Rogue]]s gain Expertise in two skills they are proficient in at level 1, and Expertise in two skills again at level 6.
* [[Rogue]]s gain expertise in two skills they are proficient in at both level 1 and level 6.
* [[Bard]]s gain Expertise in two skills they are proficient in at level 3, and Expertise in two skills again at level 10.
* [[Bard]]s gain expertise in two skills they are proficient in at both level 3 and level 10.
* [[Knowledge Domain]] [[Cleric]]s gain Expertise (and Proficiency) in two of [[Arcana]], [[History]], [[Nature]] and [[Religion]] at level 1.
* [[Knowledge Domain]] [[Cleric|clerics]] gain expertise and proficiency in two skills, from a choice of [[Arcana]], [[History]], [[Nature]] and [[Religion]], at level 1.
* The '''Actor''' [[feat]] gives Expertise (and Proficiency) in [[Deception]] and [[Performance]].
* The Actor feat gives both expertise and proficiency in [[Deception]] and [[Performance]].


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[[Category:Character Creation]]
[[Category:Character Creation]]

Revision as of 23:36, 28 October 2023

Skills are specific areas of expertise, each associated with an ability. When a creature is proficient in a specific skill, they may add their proficiency bonus to any ability checks made using that skill, in addition that skill's associated ability score modifier.

In addition to being proficient in a skill, a creature can also have expertise in a skill. This is available through various feats and class features.

List of Skills, sorted by Ability Score
Ability Score Skills
Strength icon.png Strength
Dexterity icon.png Dexterity
Constitution icon.png Constitution
  • (none)
Intelligence icon.png Intelligence
Wisdom icon.png Wisdom
Charisma icon.png Charisma

Proficiency

Characters receive multiple proficiencies during at Level 1.

  • Two to four skill proficiency, depending on the chosen class.
  • Backgrounds grant proficiency in two skills.
  • Some races have proficiency or expertise in specific skills.

Other ways to become proficient in a skill include:

  • Various class fearures.
  • Some feats grant additonal skill proficiencies.
  • Multiclassing into a bard, ranger or rogue allows the choice of one proficiency from that class's level one skill list.

Background Skill Proficiencies

Skill proficiencies granted by each background
Background Skills
Acolyte Insight Insight Religion Religion
Charlatan Deception Deception Sleight of Hand Sleight of Hand
Criminal Deception Deception Stealth Stealth
Entertainer Acrobatics Acrobatics Performance Performance
Folk Hero Animal Handling Animal Handling Survival Survival
Guild Artisan Insight Insight Persuasion Persuasion
Noble History History Persuasion Persuasion
Outlander Athletics Athletics Survival Survival
Sage Arcana Arcana History History
Soldier Athletics Athletics Intimidation Intimidation
Urchin Sleight of Hand Sleight of Hand Stealth Stealth

Expertise

Expertise is a deeper form of Skill Proficiency, allowing a creature to add double its proficiency bonus to corresponding ability checks: