Skills: Difference between revisions

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(→‎Expertise: note : Wording implies the expertise also gives proficiency, but it's more like it doesn't require it. Can still select proficiency despite already having expertise. Might be patched with a game update.)
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* [[Knowledge Domain]] [[Cleric|clerics]] gain expertise and proficiency in two skills, from a choice of [[Arcana]], [[History]], [[Nature]] and [[Religion]], at level 1.
* [[Knowledge Domain]] [[Cleric|clerics]] gain expertise and proficiency in two skills, from a choice of [[Arcana]], [[History]], [[Nature]] and [[Religion]], at level 1.
* The Actor feat gives both expertise and proficiency in [[Deception]] and [[Performance]].
* The Actor feat gives both expertise and proficiency in [[Deception]] and [[Performance]].
* [[Gnome#Rock Gnomes|Rock Gnomes]] have both expertise and proficiency in [[History]].


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[[Category:Character Creation]]
[[Category:Character Creation]]

Revision as of 01:33, 29 October 2023

Skills are specific areas of expertise, each associated with an ability. When a creature is proficient in a specific skill, they may add their proficiency bonus to any ability checks made using that skill, in addition that skill's associated ability score modifier.

In addition to being proficient in a skill, a creature can also have expertise in a skill. This is available through various feats and class features.

List of Skills, sorted by Ability Score
Ability Score Skills
Strength icon.png Strength
Dexterity icon.png Dexterity
Constitution icon.png Constitution
  • (none)
Intelligence icon.png Intelligence
Wisdom icon.png Wisdom
Charisma icon.png Charisma

Proficiency

Characters receive multiple proficiencies during at Level 1.

  • Two to four skill proficiency, depending on the chosen class.
  • Backgrounds grant proficiency in two skills.
  • Some races have proficiency or expertise in specific skills.

Other ways to become proficient in a skill include:

  • Various class fearures.
  • Some feats grant additonal skill proficiencies.
  • Multiclassing into a bard, ranger or rogue allows the choice of one proficiency from that class's level one skill list.

Background Skill Proficiencies

Skill proficiencies granted by each background
Background Skills
Acolyte Insight Insight Religion Religion
Charlatan Deception Deception Sleight of Hand Sleight of Hand
Criminal Deception Deception Stealth Stealth
Entertainer Acrobatics Acrobatics Performance Performance
Folk Hero Animal Handling Animal Handling Survival Survival
Guild Artisan Insight Insight Persuasion Persuasion
Noble History History Persuasion Persuasion
Outlander Athletics Athletics Survival Survival
Sage Arcana Arcana History History
Soldier Athletics Athletics Intimidation Intimidation
Urchin Sleight of Hand Sleight of Hand Stealth Stealth

Expertise

Expertise is a deeper form of Skill Proficiency, allowing a creature to add double its proficiency bonus to corresponding ability checks: