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{{ up to date | 2023-09-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| title = Fezzerk
| title = Fezzerk
| description = Fezzerk is a Goblin NPC in Baldur's Gate 3. He is the goblin boss in the Blighted Village in Act One.
| description = Fezzerk is a Goblin character in Baldur's Gate 3. He is the goblin boss in the Blighted Village in Act One.
| image = Fezzerk.png
| image = Fezzerk.png
}}
}}
{{CharacterInfo
|title=Goblin Boss
|name=Fezzerk
|race=[[Goblin]]
|type=Humanoid
|HP=21
|AC=14
|speed=9m / 30ft
|size=Small
|weight=35kg / 70lbs
|STR=12
|DEX=14
|CON=11
|INT=10
|WIS=8
|CHA=10
|level=3
|proficiency=3
|initiative=+2
|image=[[file:Fezzerk.png|350px]]
|location=[[Blighted Village]]
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Crude Frenzy}}
|faction=[[Cult of the Absolute]]|exp=50}}
'''Fezzerk''' is a Goblin NPC leading a gang of goblins at [[Blighted Village]] in [[Act One]], tormenting an unfortunate[[Deep Gnome]] as part of the [[Rescue the Gnome]] quest. Mattering on if he is spared or not, he can make a minor appearance later on in [[Act Two]].


Can be spoken to through the use of {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]].
{{Infobox creature
| movement m = 9
| weight kg = 35
| level = 3
| str = 12
| dex = 14
| con = 11
| int = 10
| wis = 8
| cha = 10
| hp = 21
| ac = 14
| passives = Crude Frenzy, Darkvision, Opportunity Attack
| name = Fezzerk
| title = Goblin Boss
| image = <gallery>
Fezzerk.png|In-game
Portrait Fezzerk.png|Portrait
</gallery>
| va = Declan Perring
| size = Small
| type = [[Humanoid]]
| race = [[Goblin]]
| class = [[Fighter]]
| e hp = 14
| t passives = Crude Frenzy, Darkvision, Fury of the Small, Opportunity Attack
| t hp = 27
}}
 
'''Fezzerk''' is a Goblin character leading a gang of goblins at [[Blighted Village]] in [[Act One]], tormenting an unfortunate [[Deep Gnome]] as part of the [[Rescue the Gnome]] quest. Depending on if he is spared or not, he can make a minor appearance later on in [[Act Two]].
 
Can be spoken to through the use of {{SAI|Speak with Dead}}.
{{DiQ|Look what we got here - another little birdie wantin' to fly!|Fezzerk| when approached}}
 
== Involvement ==
=== Act One ===
'''Fezzerk''' and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at {{CharLink|Barcus Wroot}} who is strapped to the machine. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.
 
==== Solving the ecounter peacefully ====
If demanding to free the gnome, there will be the following choices:
* {{Dialogue option|We're allies - I have the Absolute's Brand. Leave the gnome to me.|tags=Branded|roll=Deception|dc=5}}
* {{Dialogue option|We're allies, you and I. Servants of the Absolute.|roll=Deception|dc=15}}
* {{Dialogue option|You dare refuse a ''githyanki warrior''?|tags=Lae'zel|roll=Intimidation|dc=15}}
* {{Dialogue option|I won't let you harm a defenseless being - not without a fight.|roll=Intimidation|dc=15}}
* {{Dialogue option|''Read the goblin's mind.''|roll=Wisdom}}
** {{Dialogue option|You don't have the stomach for a fight.}}
* {{Dialogue option|Negotiations are over. Either leave or die.|roll=Intimidation|dc=15}}
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|'''Mine.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|I'm not bargaining with you. Free him, or I swear on my oath, you will ''die.''|tags=Paladin|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|All of you lot against one deep gnome? You should go find a better target.|roll=Persuasion|dc=15}}
* {{Dialogue option|You've had your fun - it's high time you found someone else to torment.|roll=Persuasion|dc=15}}
* {{Dialogue option|''Don't utter a word. Just stare down the goblin.''|tags=Half-Orc|roll=Intimidation|dc=10}}
* {{Dialogue option|I consider the gnome under my protection. You ''don't'' want to fight me for him.|tags=Paladin|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|''Show him your brand and say you're taking the gnome. The Absolute wills it.''|tags=Branded|roll=Deception|dc=5}}
* {{Dialogue option|Your skull will make a fine chalice one I plug those beady eye sockets.|tags=Barbarian}}
* {{Dialogue option|You're making a mistake. You can think it over in the Fugue Plane.|tags=Fighter}}
 
If using the tadpole:
* {{Dialogue option|You ''will'' release the gnome. That's an order.|tags=Illithid|roll=Wisdom|dc=2}}
* {{Dialogue option|I am a True Soul. Now once again - release the gnome.|tags=Illithid|roll=Wisdom|dc=2}}
* {{Dialogue option|You ''will release the gnome. That's an order.|tags=Illithid|roll=Wisdom|dc=2}}
 
If convinced to walk away, the party will be rewarded experience as if the party had defeated the whole group.
 
If trying to excuse and leave, he will demand 1000 gold, leading to a variety of choices:
 
* {{Dialogue option|''Pay the goblin.''}}
* {{Dialogue option|I might be willing to part with a more reasonable sum. (100)|roll=Persuasion|dc=15}}
* {{Dialogue option|Here's my counter-offer: a far more reasonable sum. (500)|roll=Persuasion|dc=10}}
* {{Dialogue option|That's a ridiculous amount. I'll make you a realistic offer. (250)|roll=Persuasion|dc=10}}
* {{Dialogue option|''Read the goblin's mind.''|roll=Wisdom}}
** {{Dialogue option|Your price is absurd and you know it.}}
* {{Dialogue option|I can pay twice that much. I just have to go and fetch it.|tags=Deception|dc=15}}
* {{Dialogue option|This will lead only to pain, not fulfillment.|tags=Monk}}
* {{Dialogue option|''Provide directions to a non-existant cache of gold.|tags=Rogue}}
 
No matter which of the above checks succeed, '''Fezzerk''' will lower the price to 5 because he can't count. The [[Illithid Persuasion]] check can be done to pay nothing and have his group leave. If paid, the party will be allowed to leave, but if approaching again a fight will break out.
 
* {{Dialogue option|Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.|tags=Bard}}
** {{Dialogue option|Wait! Just let me go...''please.''|roll=Performance|dc=5}}
* {{Dialogue option|I'm going to pay nothing and you and your cronies are going to leave.|tags=Illithid|roll=Wisdom|dc=5}}
This will make '''Fezzerk''' and his group leave, rewarding experience as if the party had defeated them all.
 
==== Attacking the goblins ====
If attacking the goblins without attempting to convince them to stop or let the party pass (it is possible to ask what and why he is doing this first) nets {{Approval|Wyll|+5}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}}.
 
If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. It's possible then to interrogate him, to demand that he gives up his belongings and / or kill him. There won't be experience for those who run away, however, so to get the most experience while still engaging in his surrender the party must kill all others first.
 
[[Barbarian]]s have a unique dialogue path:


==Act One==
* {{Dialogue option|''Ignore the rage. Listen to your head. There is nothing to gain from being rash.''|roll=Wisdom|dc=10|disadvantage=y}}
{{SpoilerWarning}}'''Fezzerk''' and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at [[Barcus Wroot]] who is strapped to the machine. He has varying reactions based on the [[Races]], of the character who talks to him, such as being submissive towards [[Drow]]. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.  
* {{Dialogue option|'''''Give in. KILL THE MAGGOT.'''''|tags=Berserker}}
* {{Dialogue option|''Leave reason to the reasonable. Kill the runt.''}}


If attacked through conversation, he and his gang will fight to the death. If attacked otherwise, he will surrender when close to health while his gang flees.
Otherwise, the party can interrogate him:


==Act Two==
* {{Dialogue option|I want the gold you took. Now.}}
If Fezzerk survived the first act, the player may encounter him again when entering [[Moonrise Towers]]. He, the rest of the goblins, and [[Decide Minthara's Fate|potentially Minthara]] are being judged for the failure to retrieve the [[Mysterious Artefact]]. Whether he and the rest of the goblins are spared or killed is left up to the player.
* {{Dialogue option|Give me my gold back - and anything else you have, too.}}
* {{Dialogue option|Talk and you might live. ''If'' it's worth my while.}}
* {{Dialogue option|Your valuables - now.}}
* {{Dialogue option|I want everything of value you have.}}
* {{Dialogue option|Your valuables are mine now. Hand them over.}}


== Attacks and Abilities ==
... or potentially just kill him or release him:
* {{Dialogue option|''No mercy. Kill the goblin.''}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+5}} {{Approval|Karlach|-1}}
* {{Dialogue option|Run along, goblin. Before I change my mind.}} {{Approval|Astarion|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-5}}


=== Main Hand Attack - [[Very Heavy Greataxe]] ===
If spared, he will make a minor reappearance in the next act.
{{Action}}


{{Attack Roll}}: +5
=== Act Two ===
{{DamageInfo|count=1|die=12|plus=2|type=Slashing|modifier=1}}
If Fezzerk survived the first act, the party may encounter him again when entering [[Moonrise Towers]]. He, the rest of the goblins, and potentially {{CharLink|Minthara}} are being judged for the failure to retrieve the {{SmRarityItem|Mysterious Artefact}}. Whether he and the rest of the goblins are spared or killed is left up to the party.


* Can use [[Weapon Actions]].
== Combat ==
* Can use the [[Fighter]] Maneuverer: [[Menacing Attack (Melee)]]


=== Throw Stone ===
=== Attacks and Abilities===
{{Action}}
{{Feature box|Gargantuan Cleave|item=Very Heavy Greataxe}}
{{Feature box|main hand attack|item=Very Heavy Greataxe}}
{{Feature box|Menacing Attack (Melee)}}
{{Feature box|Throw Stone}}


{{Attack Roll}}: +5
=== Notable loot ===
{{DamageInfo|count=1|die=4|plus=1|type=Bludgeoning}}{{Range|m=18|ft=60}}
*{{MdRarityItem|Grease Bottle}}
* May instead use a [[Smokepowder Bomb]] or [[Grease Bottle]] instead.
*{{MdRarityItem|Smokepowder Bomb}}
*{{MdRarityItem|Very Heavy Greataxe}}


==Notable Loot==
== Speak with Dead ==


* {{LgRarityItem|Very Heavy Greataxe}}
{{Dialogue start}}
* {{LgRarityItem|Smokepowder Bomb}} (If not used.)
'''Party member:''' Who are you?
* {{LgRarityItem|Grease Bottle}} (If not used.)
*'''Fezzerk:''' Fezzerk... best raider... east o' the... Sea o' Sword...
'''Party member:''' What where you doing in the village?
*'''Fezzerk:''' Hostages... the Absolute wants... ''hostages''...
'''Party member:''' Did you have any valuables?
*'''Fezzerk:''' No... valuables... only... hostages...
'''Party member:''' Who killed you?
*'''Fezzerk:''' Coward... attacked... interrupted my work...
'''Party member:''' Where did you come from?
*'''Fezzerk:''' The... ''Towers''...
'''Party member:''' Who did you answer to?
*'''Fezzerk:''' The... Absolute... she... chose us...
'''Party member:''' Are there others like you nearby?
*'''Fezzerk:''' Many... so many... legions o' goblins... an' more... serving... the Absolute...
{{Dialogue end}}


== External links ==
== Notes ==
* {{FRWiki|Fezzerk|long}}
{{notebegin}}
* Grants 50 experience when killed.
* Seemingly due to a bug, it is possible to receive the experience for killing him even if you had received the experience for convincing him to leave through dialogue. There is a limited window of time in which you can accomplish this.
{{noteend}}


{{NavCharacters|one}}
==External links==
*{{FRWiki|Fezzerk|long}}


[[Category: Humanoids]]
{{Forest|state=expanded}}
[[Category: Goblins]]
{{Moonrise Towers}}
[[Category: Followers of the Absolute]]
[[Category:Humanoids]]
[[Category: Characters in Act 1]]
[[Category:Goblins]]
[[Category:Characters]]
[[Category:Characters in the Blighted Village]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Followers of the Absolute]]
[[Category:Available to Speak with Dead]]
[[Category:Fighters]]

Latest revision as of 14:11, 13 October 2024

Fezzerk is a Goblin character leading a gang of goblins at Blighted Village in Act One, tormenting an unfortunate Deep Gnome as part of the Rescue the Gnome quest. Depending on if he is spared or not, he can make a minor appearance later on in Act Two.

Can be spoken to through the use of Speak with Dead Speak with Dead.

Portrait Fezzerk.png
Look what we got here - another little birdie wantin' to fly!
Fezzerk when approached

Involvement[edit | edit source]

Act One[edit | edit source]

Fezzerk and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at Barcus Wroot Barcus Wroot who is strapped to the machine. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.

Solving the ecounter peacefully[edit | edit source]

If demanding to free the gnome, there will be the following choices:

  • [BRANDED] [DECEPTION] We're allies - I have the Absolute's Brand. Leave the gnome to me. (DC 5)
  • [DECEPTION] We're allies, you and I. Servants of the Absolute. (DC 15)
  • [LAE'ZEL] [INTIMIDATION] You dare refuse a githyanki warrior? (DC 15)
  • [INTIMIDATION] I won't let you harm a defenseless being - not without a fight. (DC 15)
  • [WISDOM] Read the goblin's mind.
    • You don't have the stomach for a fight.
  • [INTIMIDATION] Negotiations are over. Either leave or die. (DC 15)
  • [BERSERKER] [INTIMIDATION] ROAR. (DC 15 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] Mine. (DC 15 Advantage Icon.png)
  • [PALADIN] [INTIMIDATION] I'm not bargaining with you. Free him, or I swear on my oath, you will die. (DC 15 Advantage Icon.png)
  • [PERSUASION] All of you lot against one deep gnome? You should go find a better target. (DC 15)
  • [PERSUASION] You've had your fun - it's high time you found someone else to torment. (DC 15)
  • [HALF-ORC] [INTIMIDATION] Don't utter a word. Just stare down the goblin. (DC 10)
  • [PALADIN] [INTIMIDATION] I consider the gnome under my protection. You don't want to fight me for him. (DC 15 Advantage Icon.png)
  • [BRANDED] [DECEPTION] Show him your brand and say you're taking the gnome. The Absolute wills it. (DC 5)
  • [BARBARIAN] Your skull will make a fine chalice one I plug those beady eye sockets.
  • [FIGHTER] You're making a mistake. You can think it over in the Fugue Plane.

If using the tadpole:

  • [ILLITHID] [WISDOM] You will release the gnome. That's an order. (DC 2)
  • [ILLITHID] [WISDOM] I am a True Soul. Now once again - release the gnome. (DC 2)
  • [ILLITHID] [WISDOM] You will release the gnome. That's an order. (DC 2)

If convinced to walk away, the party will be rewarded experience as if the party had defeated the whole group.

If trying to excuse and leave, he will demand 1000 gold, leading to a variety of choices:

  • Pay the goblin.
  • [PERSUASION] I might be willing to part with a more reasonable sum. (100) (DC 15)
  • [PERSUASION] Here's my counter-offer: a far more reasonable sum. (500) (DC 10)
  • [PERSUASION] That's a ridiculous amount. I'll make you a realistic offer. (250) (DC 10)
  • [WISDOM] Read the goblin's mind.
    • Your price is absurd and you know it.
  • [DECEPTION] I can pay twice that much. I just have to go and fetch it. (DC 15)
  • [MONK] This will lead only to pain, not fulfillment.
  • [ROGUE] Provide directions to a non-existant cache of gold.

No matter which of the above checks succeed, Fezzerk will lower the price to 5 because he can't count. The Illithid Persuasion check can be done to pay nothing and have his group leave. If paid, the party will be allowed to leave, but if approaching again a fight will break out.

  • [BARD] Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.
    • [PERFORMANCE] Wait! Just let me go...please. (DC 5)
  • [ILLITHID] [WISDOM] I'm going to pay nothing and you and your cronies are going to leave. (DC 5)

This will make Fezzerk and his group leave, rewarding experience as if the party had defeated them all.

Attacking the goblins[edit | edit source]

If attacking the goblins without attempting to convince them to stop or let the party pass (it is possible to ask what and why he is doing this first) nets Wyll approves +5 Lae'zel approves +1 Shadowheart disapproves -1.

If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. It's possible then to interrogate him, to demand that he gives up his belongings and / or kill him. There won't be experience for those who run away, however, so to get the most experience while still engaging in his surrender the party must kill all others first.

Barbarians have a unique dialogue path:

  • [WISDOM] Ignore the rage. Listen to your head. There is nothing to gain from being rash. (DC 10 Disadvantage Icon.png)
  • [BERSERKER] Give in. KILL THE MAGGOT.
  • Leave reason to the reasonable. Kill the runt.

Otherwise, the party can interrogate him:

  • I want the gold you took. Now.
  • Give me my gold back - and anything else you have, too.
  • Talk and you might live. If it's worth my while.
  • Your valuables - now.
  • I want everything of value you have.
  • Your valuables are mine now. Hand them over.

... or potentially just kill him or release him:

  • No mercy. Kill the goblin. Astarion approves +1 Lae'zel approves +1 Shadowheart approves +1 Wyll approves +5 Karlach disapproves -1
  • Run along, goblin. Before I change my mind. Astarion disapproves -1 Shadowheart disapproves -1 Wyll disapproves -5

If spared, he will make a minor reappearance in the next act.

Act Two[edit | edit source]

If Fezzerk survived the first act, the party may encounter him again when entering Moonrise Towers. He, the rest of the goblins, and potentially Minthara Minthara are being judged for the failure to retrieve the Mysterious Artefact. Whether he and the rest of the goblins are spared or killed is left up to the party.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Gargantuan Cleave.webp
Gargantuan Cleave Gargantuan Cleave ()   –  Very Heavy Greataxe
1/2 Normal weapon damage
+
D6 Slashing.png 1d6 (1~6) Damage TypesSlashing
Swing your weapon with all your might. You can attack multiple targets, dealing bonus 1d6Damage TypesSlashingDRS damage, but become Off Balanced Off Balanced for Duration: 1 turn.
AoE: 1.5 m / 5 ft (Cone)
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Very Heavy Greataxe
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) ()
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range
Generic Damage.webp
Throw Stone Throw Stone ()
Throws a sharp stone at a foe.
 Range: 9 m / 30 ft

Notable loot[edit | edit source]

Speak with Dead[edit | edit source]

Party member: Who are you?

  • Fezzerk: Fezzerk... best raider... east o' the... Sea o' Sword...

Party member: What where you doing in the village?

  • Fezzerk: Hostages... the Absolute wants... hostages...

Party member: Did you have any valuables?

  • Fezzerk: No... valuables... only... hostages...

Party member: Who killed you?

  • Fezzerk: Coward... attacked... interrupted my work...

Party member: Where did you come from?

  • Fezzerk: The... Towers...

Party member: Who did you answer to?

  • Fezzerk: The... Absolute... she... chose us...

Party member: Are there others like you nearby?

  • Fezzerk: Many... so many... legions o' goblins... an' more... serving... the Absolute...

Notes[edit | edit source]

  • Grants 50 experience when killed.
  • Seemingly due to a bug, it is possible to receive the experience for killing him even if you had received the experience for convincing him to leave through dialogue. There is a limited window of time in which you can accomplish this.

External links[edit | edit source]