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| Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher. | | Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher. |
| {| class="wikitable sortable" style="width: 100%" | | {| class="wikitable sortable" style="width: 100%" |
| ! Manoeuvre || Description || Spend SD on miss? | | ! style="width: 150px" | Manoeuvre |
| | ! Description |
| | ! Spend SD on miss? |
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| | {{SAI|Commander's Strike}} || Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. || | | | {{SAI|Commander's Strike}} || Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. || |
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| | {{SAI|Distracting Strike (Melee)|Distracting Strike}} || Distract the target, giving your allies {{Advantage}} on their next Attack Roll against it. || | | | {{SAI|Distracting Strike (Melee)|Distracting Strike}} || Distract the target, giving your allies {{Advantage}} on their next Attack Roll against it. || |
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| | {{SAI|Evasive Footwork}} || ____ || | | | {{SAI|Evasive Footwork}} || Evade attacks; enemies receive {{Disadvantage}} on melee attacks against you. || |
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| | {{SAI|Feinting Attack}} || ____ || | | | {{SAI|Feinting Attack}} || Use both your action and bonus action on a turn to attack a target with {{Advantage}} and bonus damage. || |
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| | {{SAI|Goading Attack (Melee)|Goading Attack}} || ____ || | | | {{SAI|Goading Attack (Melee)|Goading Attack}} || Goad an enemy into attacking only you. It gains {{Disadvantage}} on Attack Rolls against anyone but you. || |
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| | {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} || ____ || | | | {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} || Attack an enemy. On a hit, you can use {{SAI|Forced Manoeuvre}} on an ally, increasing their movement speed. || |
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| | {{SAI|Menacing Attack (Melee)|Menacing Attack}} || ____ || | | | {{SAI|Menacing Attack (Melee)|Menacing Attack}} || Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly {{Cond|Frightened|Frighten}} the target. || No |
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| | {{SAI|Precision Attack}} || ____ || | | | {{SAI|Precision Attack}} || You can spend a [[Superiority Die]] to add it to the result to an [[Attack Roll]]. || |
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| | {{SAI|Pushing Attack (Melee)|Pushing Attack}} || ____ || | | | {{SAI|Pushing Attack (Melee)|Pushing Attack}} || Spend a superiority die to deal an additional {{DamageText|1d8|Physical}} damage and possibly push the target back {{Distance|m=4.5|ft=15}}. || No |
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| | {{SAI|Rally}} || ____ || | | | {{SAI|Rally}} || Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional {{DamageColor|Healing|8 Temporary Hit Points}} || |
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| | {{SAI|Riposte}} || ____ || | | | {{SAI|Riposte}} |
| | | When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{C|1d8 Physical damage}}. |
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| | This is a [[Reaction (Combat)|Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed. |
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| | {{SAI|Sweeping Attack}} || ____ || | | | {{SAI|Sweeping Attack}} || Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. || |
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| | {{SAI|Trip Attack (Melee)|Trip Attack}} || ____ || | | | {{SAI|Trip Attack (Melee)|Trip Attack}} || A powerful attack that possibly knocks the target {{Cond|Prone}}. || No |
| |} | | |} |
| {{Back to top}} | | {{Back to top}} |
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| Manoeuvres | | Manoeuvres |
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| #[[Distracting Strike (Melee)]] | | #{{SAI|Distracting Strike (Melee)|Distracting Strike}} |
| | #{{SAI|Goading Attack (Melee)|Goading Attack}} |
| | #{{SAI|Riposte}} |
| #[[Evasive Footwork]] | | #[[Evasive Footwork]] |
| #[[Goading Attack (Melee)]]
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| #[[Riposte]]
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| #[[Menacing Attack (Melee)]] | | #[[Menacing Attack (Melee)]] |
| #[[Rally]] | | #[[Rally]] |
| {{Back to top}} | | {{Back to top}} |